Counter Strike : Global Offensive Source Code
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60 lines
1.1 KiB

#pragma once
#include "resource.h"
#include "VGuiWnd.h"
// CParticleBrowser dialog
namespace vgui
{
class TextEntry;
class Splitter;
class Button;
}
class CParticleBrowserPanel;
class CParticlePicker;
class CParticleBrowser : public CDialog
{
DECLARE_DYNAMIC(CParticleBrowser)
public:
CParticleBrowser(CWnd* pParent = NULL); // standard constructor
virtual ~CParticleBrowser();
void SetParticleSysName( const char *pParticleName );
void GetParticleSysName( char *pParticleName, int length );
// Dialog Data
enum { IDD = IDD_PARTICLE_BROWSER };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL PreTranslateMessage( MSG* pMsg );
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
virtual BOOL OnInitDialog();
void UpdateStatusLine();
void SaveLoadSettings( bool bSave );
void Resize( void );
CVGuiPanelWnd m_VGuiWindow;
CParticlePicker *m_pPicker;
vgui::Button *m_pButtonOK;
vgui::Button *m_pButtonCancel;
vgui::TextEntry *m_pStatusLine;
void Show();
void Hide();
};