Counter Strike : Global Offensive Source Code
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//================ Copyright (c) Valve Corporation. All Rights Reserved. ===========================
//
//
//
//==================================================================================================
#ifndef INCLUDED_MOVECONTROLLER_PS3_H
#define INCLUDED_MOVECONTROLLER_PS3_H
#include <vjobs_interface.h>
#include <cell/gem.h> // PS3 move controller lib
#include <mathlib/vector.h>
// Max number of supported move controllers
// Increasing this value increases the memory required by the GEM lib
#define MAX_PS3_MOVE_CONTROLLERS 1
class QAngle;
struct MoveControllerState
{
CellGemInfo m_CellGemInfo;
CellGemState m_aCellGemState[MAX_PS3_MOVE_CONTROLLERS];
int32 m_aStatus[MAX_PS3_MOVE_CONTROLLERS];
uint64 m_aStatusFlags[MAX_PS3_MOVE_CONTROLLERS];
Vector m_pos[MAX_PS3_MOVE_CONTROLLERS];
Quaternion m_quat[MAX_PS3_MOVE_CONTROLLERS];
float m_posX[MAX_PS3_MOVE_CONTROLLERS];
float m_posY[MAX_PS3_MOVE_CONTROLLERS];
int32 m_camStatus;
};
//--------------------------------------------------------------------------------------------------
// CMoveController
// Manages PS3 Move Controller
// Use of VJobInstance ensures init gets called after Vjobs SPURS init
//--------------------------------------------------------------------------------------------------
class CMoveController: public VJobInstance
{
public:
void Init();
void Shutdown();
void ReadState(MoveControllerState* pState);
void OnVjobsInit(); // gets called after m_pRoot was created and assigned
void OnVjobsShutdown(); // gets called before m_pRoot is about to be destructed and NULL'ed
// Disable/Enable for use debugging
// Stops/starts update thread
void Disable();
void Enable();
void InvalidateCalibration( void );
void StepMotionControllerCalibration( void );
void ResetMotionControllerScreenCalibration( void );
void Rumble( unsigned char rumbleVal );
bool m_bEnabled;
// Memory required by GEM lib
void* m_pGemMem;
int32 m_iSizeGemMem;
};
extern CMoveController* g_pMoveController;
#endif // INCLUDED_MOVECONTROLLER_PS3_H