Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// LAUNCHER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$General
{
$AdditionalProjectDependencies "$BASE;togl" [$OSXALL && $SDL]
}
$Compiler
{
$PreprocessorDefinitions "$BASE;LAUNCHERONLY;INCLUDE_SCALEFORM"
$PreprocessorDefinitions "$BASE;ALLOW_TEXT_MODE=1" [$CSTRIKE_TRUNK_BUILD||$CSTRIKE_STAGING_BUILD]
}
$Linker [!$PS3]
{
$AdditionalDependencies "$BASE shlwapi.lib winmm.lib wsock32.lib odbc32.lib odbccp32.lib $SRCDIR\dx9sdk\lib\dinput8.lib" [$WINDOWS]
$SystemFrameworks "Carbon;AppKit;OpenGL;IOKit"
$SystemFrameworks "Carbon;AppKit;OpenGL;IOKit"
$SystemLibraries "iconv" [$OSXALL]
$SystemLibraries "SDL2" [$LINUXALL]
// We run from the ./game dir, but want to look in the ./game/bin directory when loading libraries.
// To dump rpath/runpath of a library, use "chrpath --list blah.so" or "objdump -x blah.so" or "readelf -d bin/launcher.so"
$GCC_ExtraLinkerFlags "-Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,'$$ORIGIN' -L/usr/lib32 -L/usr/lib" [$LINUXALL]
}
}
$Configuration "Debug"
{
$Linker
{
$AdditionalDependencies "$BASE Xonlined.lib" [$X360]
}
}
$Configuration "Release"
{
$Linker
{
$AdditionalDependencies "$BASE Xonline.lib" [$X360]
}
}
$Project
{
$Folder "Source Files" [$PS3]
{
-$File "$SRCDIR\common\ps3\prx.cpp"
}
}
$Project "launcher"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\filesystem_init.cpp"
$File "launcher.cpp"
$File "reslistgenerator.cpp"
$File "prx.cpp" [$PS3]
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\common\engine_launcher_api.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\iappsystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "ifilesystem.h"
$File "$SRCDIR\public\vgui\IHTML.h"
$File "$SRCDIR\public\vgui\IImage.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\vgui\ISurface.h"
$File "$SRCDIR\public\vgui\KeyCode.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\vgui\MouseCode.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "reslistgenerator.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vgui\vgui.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$folder "Link Libraries"
{
$Lib appframework
$Lib tier2
$Lib tier3
$ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ]
$ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ]
$ImpLib togl [!$IS_LIB_PROJECT && $GL]
$ImpLib SDL2 [$SDL && !$LINUXALL]
}
}