Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "mm_title_richpresence.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static void SetAllUsersContext( DWORD dwContextId, DWORD dwValue, bool bAsync = true )
{
#ifdef _X360
for ( int k = 0; k < ( int ) XBX_GetNumGameUsers(); ++ k )
{
if ( XBX_GetUserIsGuest( k ) )
continue;
int iCtrlr = XBX_GetUserId( k );
if ( bAsync )
XUserSetContextEx( iCtrlr, dwContextId, dwValue, MMX360_NewOverlappedDormant() );
else
XUserSetContext( iCtrlr, dwContextId, dwValue );
}
#endif
}
static void SetAllUsersProperty( DWORD dwPropertyId, DWORD cbValue, void const *pvValue )
{
#ifdef _X360
for ( int k = 0; k < ( int ) XBX_GetNumGameUsers(); ++ k )
{
if ( XBX_GetUserIsGuest( k ) )
continue;
int iCtrlr = XBX_GetUserId( k );
XUserSetPropertyEx( iCtrlr, dwPropertyId, cbValue, pvValue, MMX360_NewOverlappedDormant() );
}
#endif
}
KeyValues * MM_Title_RichPresence_PrepareForSessionCreate( KeyValues *pSettings )
{
return NULL;
}
void MM_Title_RichPresence_Update( KeyValues *pFullSettings, KeyValues *pUpdatedSettings )
{
}
void MM_Title_RichPresence_PlayersChanged( KeyValues *pFullSettings )
{
}