Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "mm_title.h"
#include "matchext_swarm.h"
#include "swarm.spa.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
TitleDataFieldsDescription_t const * CMatchTitle::DescribeTitleDataStorage()
{
#define TD_ENTRY( szName, nTD, eDataType, numBytesOffset ) \
{ szName, TitleDataFieldsDescription_t::nTD, TitleDataFieldsDescription_t::eDataType, numBytesOffset }
static TitleDataFieldsDescription_t tdfd[] =
{
#if 0
// ACHIEVEMENTS
TD_ENTRY( "TD2.COUNT.ACH_BEAT_CAMPAIGNS_EXPERT_MODE", DB_TD2, DT_U8, offsetof( TitleData2, iCountBeatCampaignsExpertMode ) ),
TD_ENTRY( "TD2.COUNT.ACH_CUT_OFF_HEADS_MELEE", DB_TD2, DT_U8, offsetof( TitleData2, iCountCutOffHeadsMelee ) ),
TD_ENTRY( "TD2.COUNT.ACH_KILL_WITH_EVERY_MELEE", DB_TD2, DT_U8, offsetof( TitleData2, iCountKillWithEveryMelee ) ),
TD_ENTRY( "TD2.COUNT.ACH_KILL_INFECTED_WITH_CHAINSAW", DB_TD2, DT_U8, offsetof( TitleData2, iCountKillInfectedWithChainsaw ) ),
TD_ENTRY( "TD2.COUNT.ACH_RES_SURVIVORS_WITH_DEFIB", DB_TD2, DT_U8, offsetof( TitleData2, iCountResSurvivorsWithDefib ) ),
TD_ENTRY( "TD2.COUNT.ACH_SPEED_REVIVE_WITH_ADRENALINE", DB_TD2, DT_U8, offsetof( TitleData2, iCountSpeedReviveWithAdrenaline ) ),
TD_ENTRY( "TD2.COUNT.ACH_IGNITE_INFECTED_FIRE_AMMO", DB_TD2, DT_U8, offsetof( TitleData2, iCountIgniteInfectedFireAmmo ) ),
TD_ENTRY( "TD2.COUNT.ACH_KILL_EVERY_UNCOMMON_INFECTED", DB_TD2, DT_U8, offsetof( TitleData2, iCountKillEveryUncommonInfected ) ),
TD_ENTRY( "TD2.COUNT.ACH_KILL_SUBMERGED_MUDMEN", DB_TD2, DT_U8, offsetof( TitleData2, iCountKillSubmergedMudmen ) ),
TD_ENTRY( "TD2.COUNT.ACH_COLLECT_CEDA_VIALS", DB_TD2, DT_U8, offsetof( TitleData2, iCountCollectCEDAVials ) ),
TD_ENTRY( "TD2.COUNT.ACH_SCAVENGE_COLLECT_CAN_GRIND", DB_TD2, DT_U8, offsetof( TitleData2, iCountScavengeCollectCanGrind ) ),
TD_ENTRY( "TD2.COUNT.ACH_SCAVENGE_CAN_DROP_GRIND", DB_TD2, DT_U8, offsetof( TitleData2, iCountScavengeCanDropGrind ) ),
TD_ENTRY( "TD2.COUNT.ACH_HONK_A_CLOWNS_NOSE", DB_TD2, DT_U8, offsetof( TitleData2, iCountHonkAClownsNose ) ),
TD_ENTRY( "TD2.COMP.ACH_BEAT_CAMPAIGNS_EXPERT_MODE", DB_TD2, DT_U8, offsetof( TitleData2, iCompBeatCampaignsExpertMode ) ),
TD_ENTRY( "TD2.COMP.ACH_KILL_WITH_EVERY_MELEE", DB_TD2, DT_U16, offsetof( TitleData2, iCompKillWithEveryMelee ) ),
TD_ENTRY( "TD2.COMP.ACH_KILL_EVERY_UNCOMMON_INFECTED", DB_TD2, DT_U16, offsetof( TitleData2, iCompKillEveryUncommonInfected ) ),
// AVATAR AWARDS
TD_ENTRY( "TD2.COUNT.ASSET_MED_KIT", DB_TD2, DT_U8, offsetof( TitleData2, iCountBeatCampaignsAnyMode ) ),
TD_ENTRY( "TD2.COMP.ASSET_MED_KIT", DB_TD2, DT_U8, offsetof( TitleData2, iCompBeatCampaignsAnyMode ) ),
TD_ENTRY( "TD2.COUNT.ASSET_PIPE_BOMB", DB_TD2, DT_U16, offsetof( TitleData2, iCountKillTenThousandZombies ) ),
TD_ENTRY( "TD2.COUNT.ASSET_GAS_CAN", DB_TD2, DT_U8, offsetof( TitleData2, iCountWinScavengerMatches ) ),
TD_ENTRY( "TD2.COUNT.ASSET_FRYING_PAN", DB_TD2, DT_U8, offsetof( TitleData2, iCountWinVersusMatches ) ),
// ZOMBIE PANEL SEEN COUNTS
TD_ENTRY( "TD2.COUNT.ZOMBIE_PANEL_INTRO", DB_TD2, DT_U8, offsetof( TitleData2, iCountZombiePanelIntro ) ),
TD_ENTRY( "TD2.COUNT.ZOMBIE_PANEL_SMOKER", DB_TD2, DT_U8, offsetof( TitleData2, iCountZombiePanelSmoker ) ),
TD_ENTRY( "TD2.COUNT.ZOMBIE_PANEL_BOOMER", DB_TD2, DT_U8, offsetof( TitleData2, iCountZombiePanelBoomer ) ),
TD_ENTRY( "TD2.COUNT.ZOMBIE_PANEL_HUNTER", DB_TD2, DT_U8, offsetof( TitleData2, iCountZombiePanelHunter ) ),
TD_ENTRY( "TD2.COUNT.ZOMBIE_PANEL_SPITTER", DB_TD2, DT_U8, offsetof( TitleData2, iCountZombiePanelSpitter ) ),
TD_ENTRY( "TD2.COUNT.ZOMBIE_PANEL_JOCKEY", DB_TD2, DT_U8, offsetof( TitleData2, iCountZombiePanelJockey ) ),
TD_ENTRY( "TD2.COUNT.ZOMBIE_PANEL_CHARGER", DB_TD2, DT_U8, offsetof( TitleData2, iCountZombiePanelCharger ) ),
#endif
// END MARKER
TD_ENTRY( NULL, DB_TD1, DT_U8, 0 )
};
#undef TD_ENTRY
return tdfd;
}
TitleAchievementsDescription_t const * CMatchTitle::DescribeTitleAchievements()
{
static TitleAchievementsDescription_t tad[] =
{
#include "swarm.xhelp.achtitledesc.txt"
// END MARKER
{ NULL, 0 }
};
return tad;
}
TitleAvatarAwardsDescription_t const * CMatchTitle::DescribeTitleAvatarAwards()
{
static TitleAvatarAwardsDescription_t taad[] =
{
#include "swarm.xhelp.avawtitledesc.txt"
// END MARKER
{ NULL, 0 }
};
return taad;
}
// Title leaderboards
KeyValues * CMatchTitle::DescribeTitleLeaderboard( char const *szLeaderboardView )
{
// Check if this is a survival leaderboard
if ( char const *szSurvivalMap = StringAfterPrefix( szLeaderboardView, "survival_" ) )
{
if ( IsX360() )
{
// Find the corresponding record in the mission script
KeyValues *pSettings = new KeyValues( "settings" );
KeyValues::AutoDelete autodelete_pSettings( pSettings );
pSettings->SetString( "game/mode", "survival" );
KeyValues *pMissionInfo = NULL;
KeyValues *pMapInfo = g_pMatchExtSwarm->GetMapInfoByBspName( pSettings, szSurvivalMap, &pMissionInfo );
if ( !pMapInfo || !pMissionInfo )
return NULL;
// Find the leaderboard description in the map info
KeyValues *pLbDesc = pMapInfo->FindKey( "x360leaderboard" );
if ( !pLbDesc )
return NULL;
// Insert the required keys
pLbDesc = pLbDesc->MakeCopy();
static KeyValues *s_pRatingKey = KeyValues::FromString( ":rating", // X360 leaderboards are rated
" name besttime " // game name of the rating field is "besttime"
" type uint64 " // type is uint64
" rule max" // rated field must be greater than cached value so that it can be written
);
pLbDesc->AddSubKey( s_pRatingKey->MakeCopy() );
pLbDesc->SetString( "besttime/type", "uint64" );
return pLbDesc;
}
if ( IsPC() )
{
KeyValues *pSettings = KeyValues::FromString( "SteamLeaderboard",
" :score besttime " // :score is the leaderboard value mapped to game name "besttime"
);
pSettings->SetInt( ":sort", k_ELeaderboardSortMethodDescending ); // Sort order when fetching and displaying leaderboard data
pSettings->SetInt( ":format", k_ELeaderboardDisplayTypeTimeMilliSeconds ); // Note: this is actually 1/100th seconds type, Steam change pending
pSettings->SetInt( ":upload", k_ELeaderboardUploadScoreMethodKeepBest ); // Upload method when writing to leaderboard
return pSettings;
}
}
return NULL;
}