Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// SHADERDX8.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro SHADERAPIDX9DIR "."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "shaderapidx9"
//$Macro SCE_PS3_ROOT "$env(SCE_PS3_ROOT)"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
// Common Configuration
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include;..\" [$WINDOWS && !$GL]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\nvidia\nvapi" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$(XEDK)\include\xbox;..\" [$X360]
$AdditionalIncludeDirectories "$BASE;..\" [$PS3||$POSIX||$GL]
$PreprocessorDefinitions "$BASE;SHADERAPIDX9;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [( $WINDOWS || $X360 ) && !$GL]
$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
// $AdditionalOptions "/FC"
}
$Linker
{
$SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit"
$SystemLibraries "iconv" [$OSXALL]
$AdditionalDependencies "$BASE ws2_32.lib" [$WINDOWS]
$AdditionalDependencies "$BASE libgcm_sys_stub.a libsysutil_stub.a libresc_stub.a libspurs_stub.a" [$PS3]
}
}
$Configuration "Debug"
{
$Linker [$X360]
{
$AdditionalDependencies "$BASE d3dx9d.lib xuirund.lib xuirenderd.lib xaudiod2.lib xmcored.lib"
}
$Linker [$PS3]
{
// NOTE: We refer to our own build of libPSGL but to system version of libPSGLcgc, even though we build and maintain our own version of libPSGLcgc as well
$AdditionalDependencies "$BASE libgcm_cmddbg.a"
}
}
$Configuration "Release"
{
$Linker [$X360]
{
$AdditionalDependencies "$BASE d3dx9.lib xuirun.lib xuirender.lib xaudio2.lib xmcore.lib"
}
// NOTE: We refer to our own build of libPSGL but to system version of libPSGLcgc, even though we build and maintain our own version of libPSGLcgc as well
// Also, there are 2 release build configurations, ultra-opt and opt, which are different by this one thing only: there's no error checking in "ultra", so it'll be ultra-hard to debug RSX crashes. So, it's linked against in CERT builds only
$Linker [$PS3]
{
$AdditionalDependencies "$BASE libgcm_cmd.a"
}
}
$include "shaderapidx9_inc.vpc"
$Project "shaderapidx9"
{
$Folder "Link Libraries"
{
$Lib bitmap
$Lib mathlib
$Lib tier2
$Lib vtf
$Lib videocfg [$WINDOWS||$POSIX]
$ImpLib togl [!$IS_LIB_PROJECT && $GL]
$Lib "$LIBCOMMON\bzip2"
$File "$SRCDIR\dx9sdk\lib$PLATSUBDIR\d3d9.lib" [$WINDOWS && !$GL]
$File "$SRCDIR\dx9sdk\lib$PLATSUBDIR\d3dx9.lib" [$WINDOWS && !$GL]
$File "$SRCDIR\thirdparty\nvidia\nvapi\lib$PLATSUBDIR\nvapi.lib" [$WINDOWS]
}
}