Counter Strike : Global Offensive Source Code
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$Project
{
$Folder "ShaderApiDx9"
{
$Folder "Source Files"
{
$File "$SHADERAPIDX9DIR\colorformatdx8.cpp"
$File "$SHADERAPIDX9DIR\d3d_async.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp" [!$OSXALL]
$File "$SHADERAPIDX9DIR\hardwareconfig.cpp"
$File "$SHADERAPIDX9DIR\meshbase.cpp"
$File "$SHADERAPIDX9DIR\meshdx8.cpp"
$File "$SHADERAPIDX9DIR\recording.cpp" [$WINDOWS && !$GL]
$File "$SHADERAPIDX9DIR\shaderapidx8.cpp"
$File "$SHADERAPIDX9DIR\shaderdevicebase.cpp"
$File "$SHADERAPIDX9DIR\shaderapibase.cpp"
$File "$SHADERAPIDX9DIR\shaderdevicedx8.cpp"
$File "$SHADERAPIDX9DIR\shadershadowdx8.cpp"
$File "$SHADERAPIDX9DIR\texturedx8.cpp"
$File "$SHADERAPIDX9DIR\TransitionTable.cpp"
$File "$SHADERAPIDX9DIR\cvballoctracker.cpp"
$File "$SHADERAPIDX9DIR\vertexdecl.cpp"
$File "$SHADERAPIDX9DIR\vertexshaderdx8.cpp"
$File "$SHADERAPIDX9DIR\wmi.cpp" [$WINDOWS && !$GL]
$File "$SHADERAPIDX9DIR\textureheap.cpp" [$X360]
$File "$SRCDIR\common\ps3\vjobutils.cpp" [$PS3]
$File "$SRCDIR\common\ps3\spu_job_shared.cpp" [$PS3]
$File "$SHADERAPIDX9DIR\winutils.cpp" [!$WINDOWS]
}
$Folder "Nvidia Stereo Header Files" [$WINDOWS && !$GL]
{
$File "$SHADERAPIDX9DIR\hl2stereo.h"
}
$Folder "DirectX Header Files" [$WINDOWS && !$GL]
{
$File "$SRCDIR\dx9sdk\include\d3dx9.h"
$File "$SRCDIR\dx9sdk\include\d3dx9anim.h"
$File "$SRCDIR\dx9sdk\include\d3dx9core.h"
$File "$SRCDIR\dx9sdk\include\d3dx9effect.h"
$File "$SRCDIR\dx9sdk\include\d3dx9math.h"
$File "$SRCDIR\dx9sdk\include\d3dx9math.inl"
$File "$SRCDIR\dx9sdk\include\d3dx9mesh.h"
$File "$SRCDIR\dx9sdk\include\d3dx9shader.h"
$File "$SRCDIR\dx9sdk\include\d3dx9shape.h"
$File "$SRCDIR\dx9sdk\include\d3dx9tex.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\shaderapi\IShaderDevice.h"
$File "$SRCDIR\public\shaderapi\ishaderutil.h"
$File "$SRCDIR\public\shaderapi\ishaderapi.h"
$File "$SRCDIR\public\shaderapi\ishaderdynamic.h"
$File "$SRCDIR\public\shaderapi\ishadershadow.h"
$File "$SRCDIR\public\shaderapi\commandbuffer.h"
$File "$SRCDIR\public\materialsystem\idebugtextureinfo.h"
$File "$SRCDIR\public\materialsystem\ivballoctracker.h"
$File "$SRCDIR\public\materialsystem\shader_vcs_version.h"
$File "$SRCDIR\public\vjobs\root.h"
}
$Folder "Header Files"
{
$File "$SHADERAPIDX9DIR\TransitionTable.h"
$File "$SHADERAPIDX9DIR\vertexdecl.h"
$File "$SHADERAPIDX9DIR\colorformatdx8.h"
$File "$SHADERAPIDX9DIR\d3d_async.h" [$WINDOWS]
$File "$SHADERAPIDX9DIR\dynamicib.h"
$File "$SHADERAPIDX9DIR\dynamicvb.h"
$File "$SHADERAPIDX9DIR\hardwareconfig.h"
$File "$SHADERAPIDX9DIR\meshbase.h"
$File "$SHADERAPIDX9DIR\imeshdx8.h"
$File "$SHADERAPIDX9DIR\locald3dtypes.h"
$File "$SHADERAPIDX9DIR\recording.h"
$File "$SHADERAPIDX9DIR\shaderapidx8.h"
$File "$SHADERAPIDX9DIR\shaderdevicebase.h"
$File "$SHADERAPIDX9DIR\shaderapibase.h"
$File "$SHADERAPIDX9DIR\shaderdevicedx8.h"
$File "$SHADERAPIDX9DIR\shaderapidx8_global.h"
$File "$SHADERAPIDX9DIR\shadershadowdx8.h"
$File "$SHADERAPIDX9DIR\stubd3ddevice.h"
$File "$SHADERAPIDX9DIR\texturedx8.h"
$File "$SHADERAPIDX9DIR\vertexshaderdx8.h"
$File "$SHADERAPIDX9DIR\wmi.h" [$WINDOWS && !$GL]
$File "$SHADERAPIDX9DIR\textureheap.h" [$X360]
$File "$SHADERAPIDX9DIR\hardwareconfig_ps3nonvirt.h" [$PS3]
$File "$SHADERAPIDX9DIR\hardwareconfig_ps3nonvirt.inl" [$PS3]
$File "$SHADERAPIDX9DIR\shaderapidx8_ps3nonvirt.inl" [$PS3]
}
}
}