You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
174 lines
4.1 KiB
174 lines
4.1 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// ( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND )
|
|
// ( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 )
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
#include "shaderlib/cshader.h"
|
|
class shatteredglass_vs20_Static_Index
|
|
{
|
|
private:
|
|
int m_nDOPIXELFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOPIXELFOG;
|
|
#endif
|
|
public:
|
|
void SetDOPIXELFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDOPIXELFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOPIXELFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDOPIXELFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nHARDWAREFOGBLEND;
|
|
#ifdef _DEBUG
|
|
bool m_bHARDWAREFOGBLEND;
|
|
#endif
|
|
public:
|
|
void SetHARDWAREFOGBLEND( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nHARDWAREFOGBLEND = i;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif
|
|
}
|
|
void SetHARDWAREFOGBLEND( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
|
m_nHARDWAREFOGBLEND = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nENVMAP_MASK;
|
|
#ifdef _DEBUG
|
|
bool m_bENVMAP_MASK;
|
|
#endif
|
|
public:
|
|
void SetENVMAP_MASK( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nENVMAP_MASK = i;
|
|
#ifdef _DEBUG
|
|
m_bENVMAP_MASK = true;
|
|
#endif
|
|
}
|
|
void SetENVMAP_MASK( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nENVMAP_MASK = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bENVMAP_MASK = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
shatteredglass_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bDOPIXELFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOPIXELFOG = g_pHardwareConfig->SupportsPixelShaders_2_b() ;
|
|
#ifdef _DEBUG
|
|
m_bHARDWAREFOGBLEND = true;
|
|
#endif // _DEBUG
|
|
m_nHARDWAREFOGBLEND = 0 ;
|
|
#ifdef _DEBUG
|
|
m_bENVMAP_MASK = false;
|
|
#endif // _DEBUG
|
|
m_nENVMAP_MASK = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bDOPIXELFOG && m_bHARDWAREFOGBLEND && m_bENVMAP_MASK;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 2 * m_nDOPIXELFOG ) + ( 4 * m_nHARDWAREFOGBLEND ) + ( 4 * m_nENVMAP_MASK ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_shatteredglass_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + 0
|
|
class shatteredglass_vs20_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nDOWATERFOG;
|
|
#ifdef _DEBUG
|
|
bool m_bDOWATERFOG;
|
|
#endif
|
|
public:
|
|
void SetDOWATERFOG( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDOWATERFOG = i;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif
|
|
}
|
|
void SetDOWATERFOG( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
|
|
m_nDOWATERFOG = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
shatteredglass_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bDOWATERFOG = true;
|
|
#endif // _DEBUG
|
|
m_nDOWATERFOG = ( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ) ;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bDOWATERFOG;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nDOWATERFOG ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_shatteredglass_vs20 0
|
|
|
|
static const ShaderComboInformation_t s_DynamicComboArray_ShatteredGlass_vs20[1] =
|
|
{
|
|
{ "DOWATERFOG", 0, 1 },
|
|
};
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_ShatteredGlass_vs20[3] =
|
|
{
|
|
{ "DOPIXELFOG", 0, 1 },
|
|
{ "HARDWAREFOGBLEND", 0, 0 },
|
|
{ "ENVMAP_MASK", 0, 1 },
|
|
};
|
|
static const ShaderComboSemantics_t ShatteredGlass_vs20_combos =
|
|
{
|
|
"ShatteredGlass_vs20", s_DynamicComboArray_ShatteredGlass_vs20, 1, s_StaticComboArray_ShatteredGlass_vs20, 3
|
|
};
|
|
|
|
class ConstructMe_ShatteredGlass_vs20
|
|
{
|
|
public:
|
|
ConstructMe_ShatteredGlass_vs20()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &ShatteredGlass_vs20_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_ShatteredGlass_vs20 s_ConstructMe_ShatteredGlass_vs20;
|