Counter Strike : Global Offensive Source Code
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51 lines
1.3 KiB

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
#include "shaderlib/cshader.h"
class blurgaussian_3x3_ps20b_Static_Index
{
public:
// CONSTRUCTOR
blurgaussian_3x3_ps20b_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_blurgaussian_3x3_ps20b 0
class blurgaussian_3x3_ps20b_Dynamic_Index
{
public:
// CONSTRUCTOR
blurgaussian_3x3_ps20b_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_blurgaussian_3x3_ps20b 0
static const ShaderComboSemantics_t blurgaussian_3x3_ps20b_combos =
{
"blurgaussian_3x3_ps20b", NULL, 0, NULL, 0
};
class ConstructMe_blurgaussian_3x3_ps20b
{
public:
ConstructMe_blurgaussian_3x3_ps20b()
{
GetShaderDLL()->AddShaderComboInformation( &blurgaussian_3x3_ps20b_combos );
}
};
static ConstructMe_blurgaussian_3x3_ps20b s_ConstructMe_blurgaussian_3x3_ps20b;