You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
89 lines
2.5 KiB
89 lines
2.5 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
|
|
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
|
|
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
|
|
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
|
|
#include "shaderlib/cshader.h"
|
|
class luminance_compare_ps20_Static_Index
|
|
{
|
|
private:
|
|
int m_nPS3REGCOUNT12;
|
|
#ifdef _DEBUG
|
|
bool m_bPS3REGCOUNT12;
|
|
#endif
|
|
public:
|
|
void SetPS3REGCOUNT12( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nPS3REGCOUNT12 = i;
|
|
#ifdef _DEBUG
|
|
m_bPS3REGCOUNT12 = true;
|
|
#endif
|
|
}
|
|
void SetPS3REGCOUNT12( bool i )
|
|
{
|
|
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 0 );
|
|
m_nPS3REGCOUNT12 = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bPS3REGCOUNT12 = true;
|
|
#endif
|
|
}
|
|
public:
|
|
// CONSTRUCTOR
|
|
luminance_compare_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bPS3REGCOUNT12 = false;
|
|
#endif // _DEBUG
|
|
m_nPS3REGCOUNT12 = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bPS3REGCOUNT12;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nPS3REGCOUNT12 ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_luminance_compare_ps20 psh_forgot_to_set_static_PS3REGCOUNT12 + 0
|
|
class luminance_compare_ps20_Dynamic_Index
|
|
{
|
|
public:
|
|
// CONSTRUCTOR
|
|
luminance_compare_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
|
|
{
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
#endif // _DEBUG
|
|
return 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_luminance_compare_ps20 0
|
|
|
|
static const ShaderComboInformation_t s_StaticComboArray_luminance_compare_ps20[1] =
|
|
{
|
|
{ "PS3REGCOUNT12", 0, 0 },
|
|
};
|
|
static const ShaderComboSemantics_t luminance_compare_ps20_combos =
|
|
{
|
|
"luminance_compare_ps20", NULL, 0, s_StaticComboArray_luminance_compare_ps20, 1
|
|
};
|
|
|
|
class ConstructMe_luminance_compare_ps20
|
|
{
|
|
public:
|
|
ConstructMe_luminance_compare_ps20()
|
|
{
|
|
GetShaderDLL()->AddShaderComboInformation( &luminance_compare_ps20_combos );
|
|
}
|
|
};
|
|
|
|
static ConstructMe_luminance_compare_ps20 s_ConstructMe_luminance_compare_ps20;
|