You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
176 lines
4.5 KiB
176 lines
4.5 KiB
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef LIGHTMAPPEDGENERIC_DX9_HELPER_H
|
|
#define LIGHTMAPPEDGENERIC_DX9_HELPER_H
|
|
|
|
#include <string.h>
|
|
#include "BaseVSShader.h"
|
|
#include "shaderlib/commandbuilder.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseVSShader;
|
|
class IMaterialVar;
|
|
class IShaderDynamicAPI;
|
|
class IShaderShadow;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init params/ init/ draw methods
|
|
//-----------------------------------------------------------------------------
|
|
struct LightmappedGeneric_DX9_Vars_t
|
|
{
|
|
LightmappedGeneric_DX9_Vars_t() { memset( this, 0xFF, sizeof(LightmappedGeneric_DX9_Vars_t) ); }
|
|
|
|
int m_nBaseTexture;
|
|
int m_nBaseTextureFrame;
|
|
int m_nBaseTextureTransform;
|
|
int m_nSelfIllumTint;
|
|
|
|
int m_nDetail;
|
|
int m_nDetailFrame;
|
|
int m_nDetailScale;
|
|
int m_nDetailTextureCombineMode;
|
|
int m_nDetailTextureBlendFactor;
|
|
int m_nDetailTint;
|
|
|
|
int m_nDetail2;
|
|
int m_nDetailFrame2;
|
|
int m_nDetailScale2;
|
|
int m_nDetailTextureBlendFactor2;
|
|
int m_nDetailTint2;
|
|
|
|
int m_nEnvmap;
|
|
int m_nEnvmapFrame;
|
|
int m_nEnvmapMask;
|
|
int m_nEnvmapMaskFrame;
|
|
int m_nEnvmapMaskTransform;
|
|
int m_nEnvmapTint;
|
|
int m_nBumpmap;
|
|
int m_nBumpFrame;
|
|
int m_nBumpTransform;
|
|
int m_nEnvmapContrast;
|
|
int m_nEnvmapSaturation;
|
|
int m_nFresnelReflection;
|
|
int m_nNoDiffuseBumpLighting;
|
|
int m_nBumpmap2;
|
|
int m_nBumpFrame2;
|
|
int m_nBumpTransform2;
|
|
int m_nBumpMask;
|
|
int m_nBaseTexture2;
|
|
int m_nBaseTextureFrame2;
|
|
int m_nBaseTextureTransform2;
|
|
int m_nFlashlightTexture;
|
|
int m_nFlashlightTextureFrame;
|
|
int m_nBlendModulateTexture;
|
|
int m_nSelfShadowedBumpFlag;
|
|
int m_nForceBumpEnable;
|
|
int m_nSeamlessMappingScale;
|
|
int m_nAlphaTestReference;
|
|
int m_nEnvmapAnisotropy;
|
|
int m_nEnvmapAnisotropyScale;
|
|
int m_nNoEnvmapMip;
|
|
int m_nAddBumpMaps;
|
|
int m_nBumpDetailScale1;
|
|
int m_nBumpDetailScale2;
|
|
|
|
int m_nShaderSrgbRead360;
|
|
|
|
int m_nEnvMapLightScale;
|
|
int m_nEnvMapLightScaleMinMax;
|
|
|
|
int m_nPaintSplatNormal;
|
|
int m_nPaintSplatBubbleLayout;
|
|
int m_nPaintSplatBubble;
|
|
int m_nPaintEnvmap;
|
|
|
|
int m_nPhong;
|
|
int m_nPhongExp;
|
|
int m_nPhongExp2;
|
|
int m_nPhongBaseTint;
|
|
int m_nPhongBaseTint2;
|
|
int m_nPhongMaskContrastBrightness;
|
|
int m_nPhongMaskContrastBrightness2;
|
|
int m_nPhongAmount;
|
|
int m_nPhongAmount2;
|
|
|
|
int m_nDropShadowOpacity;
|
|
int m_nDropShadowScale;
|
|
int m_nDropShadowHighlightScale;
|
|
int m_nDropShadowDepthExaggeration;
|
|
|
|
int m_nLayerTint1;
|
|
int m_nLayerTint2;
|
|
|
|
int m_nBlendModulateTransform;
|
|
|
|
int m_nEnvmapMask2;
|
|
int m_nEnvmapMaskFrame2;
|
|
int m_nEnvmapMaskTransform2;
|
|
|
|
int m_nAltLayerBlending;
|
|
int m_nBlendSoftness;
|
|
int m_nLayerBorderStrength;
|
|
int m_nLayerBorderOffset;
|
|
int m_nLayerBorderSoftness;
|
|
int m_nLayerBorderTint;
|
|
|
|
int m_nLayerEdgePunchIn;
|
|
int m_nLayerEdgeStrength;
|
|
int m_nLayerEdgeOffset;
|
|
int m_nLayerEdgeSoftness;
|
|
int m_nLayerEdgeNormal;
|
|
};
|
|
|
|
class CLightmappedGeneric_DX9_Context : public CBasePerMaterialContextData
|
|
{
|
|
public:
|
|
uint8 *m_pStaticCmds;
|
|
CCommandBufferBuilder< CFixedCommandStorageBuffer< 900 > > m_SemiStaticCmdsOut;
|
|
#ifdef _PS3
|
|
CCommandBufferBuilder< CFixedCommandStorageBuffer< 256 > > m_flashlightECB;
|
|
#endif
|
|
|
|
bool m_bVertexShaderFastPath;
|
|
bool m_bPixelShaderFastPath;
|
|
bool m_bFullyOpaque;
|
|
bool m_bFullyOpaqueWithoutAlphaTest;
|
|
|
|
void ResetStaticCmds( void )
|
|
{
|
|
if ( m_pStaticCmds )
|
|
{
|
|
delete[] m_pStaticCmds;
|
|
m_pStaticCmds = NULL;
|
|
}
|
|
}
|
|
|
|
CLightmappedGeneric_DX9_Context( void )
|
|
{
|
|
m_pStaticCmds = NULL;
|
|
}
|
|
|
|
~CLightmappedGeneric_DX9_Context( void )
|
|
{
|
|
ResetStaticCmds();
|
|
}
|
|
};
|
|
|
|
void InitParamsLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, LightmappedGeneric_DX9_Vars_t &info );
|
|
void InitLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, LightmappedGeneric_DX9_Vars_t &info );
|
|
void DrawLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params,
|
|
IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow,
|
|
LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr );
|
|
|
|
void DrawLightmappedGeneric_DX9_FastPath( int *dynVSIdx, int *dynPSIdx, CBaseVSShader *pShader, IMaterialVar** params,
|
|
IShaderDynamicAPI *pShaderAPI,
|
|
LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr, BOOL bCSMEnabled );
|
|
|
|
#endif // LIGHTMAPPEDGENERIC_DX9_HELPER_H
|