Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme version of a hitbox
//
//===========================================================================//
// Valve includes
#include "mdlobjects/dmelodlist.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmelod.h"
#include "mdlobjects/dmeeyeball.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeLODList, CDmeLODList );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeLODList::OnConstruction()
{
m_LODs.Init( this, "lodList" );
m_EyeballList.Init( this, "eyeballList" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeLODList::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Returns the number of LODs in this body part, can be 0
//-----------------------------------------------------------------------------
int CDmeLODList::LODCount() const
{
return m_LODs.Count();
}
//-----------------------------------------------------------------------------
// Returns the root LOD. This is the one with the switch metric 0
//-----------------------------------------------------------------------------
CDmeLOD* CDmeLODList::GetRootLOD()
{
int nCount = m_LODs.Count();
int nMinIndex = -1;
float flMinMetric = FLT_MAX;
for ( int i = 0; i < nCount; ++i )
{
if ( m_LODs[i]->m_flSwitchMetric < flMinMetric )
{
nMinIndex = i;
flMinMetric = m_LODs[i]->m_flSwitchMetric;
if ( flMinMetric == 0.0f )
break;
}
}
return ( nMinIndex >= 0 ) ? m_LODs[nMinIndex] : NULL;
}
//-----------------------------------------------------------------------------
// Returns the shadow LOD
//-----------------------------------------------------------------------------
CDmeLOD* CDmeLODList::GetShadowLOD()
{
int nCount = m_LODs.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( m_LODs[i]->m_bIsShadowLOD )
return m_LODs[i];
}
return NULL;
}