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2207 lines
69 KiB
2207 lines
69 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmecombinationoperator.h"
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#include "movieobjects_interfaces.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "datamodel/dmattribute.h"
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#include "movieobjects/dmechannel.h"
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#include "movieobjects/dmemodel.h"
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#include "movieobjects/dmeshape.h"
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#include "movieobjects/dmedag.h"
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#include "movieobjects/dmeclip.h"
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#include "movieobjects/dmelog.h"
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#include "movieobjects/dmevertexdata.h"
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#include "movieobjects/dmemesh.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeCombinationInputControl, CDmeCombinationInputControl );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeCombinationInputControl::OnConstruction()
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{
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m_RawControlNames.Init( this, "rawControlNames" );
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m_bIsStereo.Init( this, "stereo" );
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m_bIsEyelid.InitAndSet( this, "eyelid", false );
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m_WrinkleScales.Init( this, "wrinkleScales" );
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}
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void CDmeCombinationInputControl::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Backward compat
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//-----------------------------------------------------------------------------
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void CDmeCombinationInputControl::OnElementUnserialized()
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{
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BaseClass::OnElementUnserialized();
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int nWrinkleCount = m_WrinkleScales.Count();
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int nControlCount = m_RawControlNames.Count();
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if ( nWrinkleCount < nControlCount )
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{
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for ( int i = nWrinkleCount; i < nControlCount; ++i )
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{
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m_WrinkleScales.AddToTail( 0.0f );
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}
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}
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else if ( nWrinkleCount > nControlCount )
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{
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m_WrinkleScales.RemoveMultiple( nControlCount, nWrinkleCount - nControlCount );
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}
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}
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//-----------------------------------------------------------------------------
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// Adds a control, returns the control index
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//-----------------------------------------------------------------------------
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bool CDmeCombinationInputControl::AddRawControl( const char *pRawControlName )
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{
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Assert( !strchr( pRawControlName, '_' ) && !strchr( pRawControlName, ' ' ) );
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int nCount = m_RawControlNames.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( pRawControlName, m_RawControlNames[i] ) )
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return false;
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}
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m_RawControlNames.AddToTail( pRawControlName );
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m_WrinkleScales.AddToTail( 0.0f );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Finds a raw control by name
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//-----------------------------------------------------------------------------
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int CDmeCombinationInputControl::FindRawControl( const char *pRawControlName )
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{
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Assert( !strchr( pRawControlName, '_' ) && !strchr( pRawControlName, ' ' ) );
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int nCount = m_RawControlNames.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( pRawControlName, m_RawControlNames[i] ) )
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return i;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Removes controls
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//-----------------------------------------------------------------------------
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bool CDmeCombinationInputControl::RemoveRawControl( const char *pRawControlName )
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{
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int i = FindRawControl( pRawControlName );
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if ( i >= 0 )
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{
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m_RawControlNames.FastRemove( i );
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m_WrinkleScales.FastRemove( i );
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return true;
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}
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return false;
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}
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void CDmeCombinationInputControl::RemoveAllRawControls()
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{
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m_RawControlNames.RemoveAll();
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m_WrinkleScales.RemoveAll( );
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}
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//-----------------------------------------------------------------------------
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// Iterates remapped controls
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//-----------------------------------------------------------------------------
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int CDmeCombinationInputControl::RawControlCount() const
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{
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return m_RawControlNames.Count();
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}
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const char *CDmeCombinationInputControl::RawControlName( int nIndex ) const
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{
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return m_RawControlNames[ nIndex ];
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}
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//-----------------------------------------------------------------------------
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// Is this control a stereo control?
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//-----------------------------------------------------------------------------
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bool CDmeCombinationInputControl::IsStereo() const
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{
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return m_bIsStereo;
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}
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void CDmeCombinationInputControl::SetStereo( bool bStereo )
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{
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m_bIsStereo = bStereo;
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}
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//-----------------------------------------------------------------------------
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// Is this control an eyelid control?
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//-----------------------------------------------------------------------------
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bool CDmeCombinationInputControl::IsEyelid() const
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{
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return m_bIsEyelid;
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}
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void CDmeCombinationInputControl::SetEyelid( bool bEyelid )
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{
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m_bIsEyelid = bEyelid;
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}
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//-----------------------------------------------------------------------------
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// Reordering controls
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//-----------------------------------------------------------------------------
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void CDmeCombinationInputControl::MoveRawControlUp( const char *pRawControlName )
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{
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int nIndex = FindRawControl( pRawControlName );
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if ( nIndex > 0 )
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{
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m_RawControlNames.Swap( nIndex, nIndex - 1 );
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m_WrinkleScales.Swap( nIndex, nIndex - 1 );
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}
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}
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void CDmeCombinationInputControl::MoveRawControlDown( const char *pRawControlName )
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{
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int nIndex = FindRawControl( pRawControlName );
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int nLastIndex = m_RawControlNames.Count() - 1;
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if ( nIndex >= 0 && nIndex < nLastIndex )
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{
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m_RawControlNames.Swap( nIndex, nIndex + 1 );
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m_WrinkleScales.Swap( nIndex, nIndex + 1 );
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}
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}
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//-----------------------------------------------------------------------------
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// Returns the wrinkle scale for a particular control
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//-----------------------------------------------------------------------------
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float CDmeCombinationInputControl::WrinkleScale( const char *pRawControlName )
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{
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int nIndex = FindRawControl( pRawControlName );
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return WrinkleScale( nIndex );
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}
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float CDmeCombinationInputControl::WrinkleScale( int nIndex )
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{
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if ( nIndex < 0 || ( nIndex >= m_WrinkleScales.Count() ) )
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return 0.0f;
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return m_WrinkleScales[ nIndex ];
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}
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void CDmeCombinationInputControl::SetWrinkleScale( const char *pRawControlName, float flWrinkleScale )
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{
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int nIndex = FindRawControl( pRawControlName );
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if ( nIndex < 0 || ( nIndex >= m_WrinkleScales.Count() ) )
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return;
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m_WrinkleScales.Set( nIndex, flWrinkleScale );
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}
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//-----------------------------------------------------------------------------
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// The default value of an input control is the value the UI has by default
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//-----------------------------------------------------------------------------
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float CDmeCombinationInputControl::GetDefaultValue() const
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{
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return RawControlCount() == 2 ? 0.5f : 0.0f;
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}
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//-----------------------------------------------------------------------------
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// The base value of an input control will set the data to the base state
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// i.e. The state upon which the deltas are relative. Normally this is the
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// same as GetDefaultValue() except for EyeLid controls
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//-----------------------------------------------------------------------------
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float CDmeCombinationInputControl::GetBaseValue() const
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{
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if ( IsEyelid() )
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return 0.0f;
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return GetDefaultValue();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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const char *CDmeCombinationInputControl::GetEyesUpDownFlexName() const
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{
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const CDmAttribute *pEyesUpDownFlexAttr = GetAttribute( "eyesUpDownFlex", AT_STRING );
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if ( pEyesUpDownFlexAttr )
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return pEyesUpDownFlexAttr->GetValueString();
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeCombinationDominationRule, CDmeCombinationDominationRule );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeCombinationDominationRule::OnConstruction()
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{
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m_Dominators.Init( this, "dominators", FATTRIB_HAS_CALLBACK );
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m_Suppressed.Init( this, "suppressed", FATTRIB_HAS_CALLBACK );
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}
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void CDmeCombinationDominationRule::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Notify parent that one of our attributes has changed
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//-----------------------------------------------------------------------------
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void CDmeCombinationDominationRule::OnAttributeChanged( CDmAttribute *pAttribute )
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{
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BaseClass::OnAttributeChanged( pAttribute );
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if ( pAttribute == m_Dominators.GetAttribute() || pAttribute == m_Suppressed.GetAttribute() )
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{
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InvokeOnAttributeChangedOnReferrers( GetHandle(), pAttribute );
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}
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}
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//-----------------------------------------------------------------------------
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// Do we have this string already?
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//-----------------------------------------------------------------------------
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bool CDmeCombinationDominationRule::HasString( const char *pString, const CDmaStringArray& attr )
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{
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int nCount = attr.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( pString, attr[i] ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Adds a dominating control
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//-----------------------------------------------------------------------------
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void CDmeCombinationDominationRule::AddDominator( const char *pDominatorControl )
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{
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if ( HasString( pDominatorControl, m_Dominators ) )
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{
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Warning( "Domination rule already contains dominating control %s\n", pDominatorControl );
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return;
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}
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if ( HasString( pDominatorControl, m_Suppressed ) )
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{
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Warning( "Attempted to add a control as both dominator + suppressed %s\n", pDominatorControl );
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return;
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}
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m_Dominators.AddToTail( pDominatorControl );
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}
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//-----------------------------------------------------------------------------
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// Add a suppressed control
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//-----------------------------------------------------------------------------
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void CDmeCombinationDominationRule::AddSuppressed( const char *pSuppressedControl )
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{
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if ( HasString( pSuppressedControl, m_Suppressed ) )
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{
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Warning( "Domination rule already contains suppressed control %s\n", pSuppressedControl );
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return;
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}
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if ( HasString( pSuppressedControl, m_Dominators ) )
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{
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Warning( "Attempted to add a control as both dominator + suppressed %s\n", pSuppressedControl );
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return;
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}
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m_Suppressed.AddToTail( pSuppressedControl );
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}
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//-----------------------------------------------------------------------------
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// Remove all dominatior + suppressed controls
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//-----------------------------------------------------------------------------
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void CDmeCombinationDominationRule::RemoveAllDominators()
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{
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m_Dominators.RemoveAll();
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}
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void CDmeCombinationDominationRule::RemoveAllSuppressed()
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{
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m_Suppressed.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Iteration
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//-----------------------------------------------------------------------------
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int CDmeCombinationDominationRule::DominatorCount() const
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{
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return m_Dominators.Count();
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}
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const char *CDmeCombinationDominationRule::GetDominator( int i ) const
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{
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return m_Dominators[i];
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}
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int CDmeCombinationDominationRule::SuppressedCount() const
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{
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return m_Suppressed.Count();
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}
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const char *CDmeCombinationDominationRule::GetSuppressed( int i ) const
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{
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return m_Suppressed[i];
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}
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//-----------------------------------------------------------------------------
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// Search
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//-----------------------------------------------------------------------------
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bool CDmeCombinationDominationRule::HasDominatorControl( const char *pDominatorControl ) const
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{
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int nCount = DominatorCount();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( GetDominator(i), pDominatorControl ) )
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return true;
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}
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return false;
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}
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bool CDmeCombinationDominationRule::HasSuppressedControl( const char *pSuppressedControl ) const
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{
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int nCount = SuppressedCount();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( GetSuppressed(i), pSuppressedControl ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeCombinationOperator, CDmeCombinationOperator );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperator::OnConstruction()
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{
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m_InputControls.Init( this, "controls" );
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m_ControlValues[COMBO_CONTROL_NORMAL].Init( this, "controlValues" );
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m_ControlValues[COMBO_CONTROL_LAGGED].Init( this, "controlValuesLagged" );
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m_bSpecifyingLaggedData.Init( this, "usesLaggedValues" );
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m_Dominators.Init( this, "dominators", FATTRIB_HAS_CALLBACK );
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m_Targets.Init( this, "targets" );
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m_flLastLaggedComputationTime = FLT_MIN;
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}
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void CDmeCombinationOperator::OnDestruction()
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{
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m_RawControlInfo.RemoveAll();
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m_CombinationInfo.RemoveAll();
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m_DominatorInfo.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperator::OnAttributeChanged( CDmAttribute *pAttribute )
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{
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m_Dominators.GetAttribute()->AddFlag( FATTRIB_DIRTY );
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}
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//-----------------------------------------------------------------------------
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// Finds the index of the input control with the specified name (and creates one if necessary)
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperator::OnElementUnserialized()
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{
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BaseClass::OnElementUnserialized();
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// Mark all of the input as not being in their default state since we read it from a file
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int nCount = m_InputControls.Count();
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m_IsDefaultValue.SetCount( nCount );
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for ( int i = 0; i < nCount; ++i )
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{
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m_IsDefaultValue[i] = false;
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}
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}
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//-----------------------------------------------------------------------------
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// Finds the index of the input control with the specified name (and creates one if necessary)
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//-----------------------------------------------------------------------------
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ControlIndex_t CDmeCombinationOperator::FindOrCreateControl( const char *pControlName, bool bStereo, bool bAutoAddRawControl )
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{
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Assert( !strchr( pControlName, '_' ) && !strchr( pControlName, ' ' ) );
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int nCount = m_InputControls.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !m_InputControls[i] )
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continue;
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if ( !Q_stricmp( pControlName, m_InputControls[i]->GetName() ) )
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return i;
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}
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// NOTE: the y coordinate of the control value is -1 if it's not a stereo control
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CDmeCombinationInputControl *pInputControl = CreateElement< CDmeCombinationInputControl >( pControlName, GetFileId() );
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pInputControl->SetStereo( bStereo );
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int nIndex = m_InputControls.AddToTail( pInputControl );
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m_ControlValues[COMBO_CONTROL_NORMAL].AddToTail( Vector( 0.0f, 0.0f, 0.5f ) );
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m_ControlValues[COMBO_CONTROL_LAGGED].AddToTail( Vector( 0.0f, 0.0f, 0.5f ) );
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m_IsDefaultValue.AddToTail( true );
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Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_NORMAL].Count() );
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Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_LAGGED].Count() );
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Assert( m_InputControls.Count() == m_IsDefaultValue.Count() );
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if ( bAutoAddRawControl )
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{
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AddRawControl( nIndex, pControlName );
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}
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return nIndex;
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}
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//-----------------------------------------------------------------------------
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// Finds the index of the input control with the specified name
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//-----------------------------------------------------------------------------
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ControlIndex_t CDmeCombinationOperator::FindControlIndex( const char *pControlName )
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{
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int nCount = m_InputControls.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !m_InputControls[i] )
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continue;
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if ( !Q_stricmp( pControlName, m_InputControls[i]->GetName() ) )
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return i;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Removes a control
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperator::RemoveControl( const char *pControlName )
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{
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ControlIndex_t nIndex = FindControlIndex( pControlName );
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if ( nIndex >= 0 )
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{
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DestroyElement( m_InputControls[nIndex] );
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m_InputControls.FastRemove( nIndex );
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m_ControlValues[COMBO_CONTROL_NORMAL].FastRemove( nIndex );
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m_ControlValues[COMBO_CONTROL_LAGGED].FastRemove( nIndex );
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m_IsDefaultValue.FastRemove( nIndex );
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Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_NORMAL].Count() );
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Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_LAGGED].Count() );
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Assert( m_InputControls.Count() == m_IsDefaultValue.Count() );
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RebuildRawControlList();
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}
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}
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void CDmeCombinationOperator::RemoveAllControls()
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{
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int nCount = m_InputControls.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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CDmeCombinationInputControl *pInputControl = m_InputControls[i];
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m_InputControls.Set( i, NULL );
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DestroyElement( pInputControl );
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}
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m_InputControls.RemoveAll();
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m_ControlValues[COMBO_CONTROL_NORMAL].RemoveAll( );
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m_ControlValues[COMBO_CONTROL_LAGGED].RemoveAll( );
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m_IsDefaultValue.RemoveAll( );
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|
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RebuildRawControlList();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Changes a control's name
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::SetControlName( ControlIndex_t nControl, const char *pControlName )
|
|
{
|
|
ControlIndex_t nFoundIndex = FindControlIndex( pControlName );
|
|
if ( nFoundIndex >= 0 && nFoundIndex != nControl )
|
|
{
|
|
Warning( "A control with name \"%s\" already exists!\n", pControlName );
|
|
return;
|
|
}
|
|
m_InputControls[nControl]->SetName( pControlName );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Updates the default value associated with a control
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::UpdateDefaultValue( ControlIndex_t nControlIndex )
|
|
{
|
|
if ( m_IsDefaultValue[ nControlIndex ] )
|
|
{
|
|
float flDefaultValue = GetRawControlCount( nControlIndex ) == 2 ? 0.5f : 0.0f;
|
|
const Vector& vec = m_ControlValues[COMBO_CONTROL_NORMAL][nControlIndex];
|
|
m_ControlValues[COMBO_CONTROL_NORMAL].Set( nControlIndex, Vector( flDefaultValue, flDefaultValue, vec.z ) );
|
|
const Vector& vec2 = m_ControlValues[COMBO_CONTROL_LAGGED][nControlIndex];
|
|
m_ControlValues[COMBO_CONTROL_LAGGED].Set( nControlIndex, Vector( flDefaultValue, flDefaultValue, vec2.z ) );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds an output control to a input control
|
|
// If force is true, removes the raw control from any existing controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::AddRawControl( ControlIndex_t nControl, const char *pRawControlName )
|
|
{
|
|
if ( FindRawControlIndex( pRawControlName, true ) >= 0 )
|
|
{
|
|
Warning( "Attempted to add the same remapped control \"%s\" twice!\n", pRawControlName );
|
|
return;
|
|
}
|
|
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
if ( pInputControl->AddRawControl( pRawControlName ) )
|
|
{
|
|
UpdateDefaultValue( nControl );
|
|
RebuildRawControlList();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Removes an output control from an input control
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::RemoveRawControl( ControlIndex_t nControl, const char *pRawControlName )
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
if ( pInputControl->RemoveRawControl( pRawControlName ) )
|
|
{
|
|
UpdateDefaultValue( nControl );
|
|
RebuildRawControlList();
|
|
}
|
|
}
|
|
|
|
void CDmeCombinationOperator::RemoveAllRawControls( ControlIndex_t nControl )
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
pInputControl->RemoveAllRawControls( );
|
|
|
|
int nCount = m_InputControls.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
UpdateDefaultValue( i );
|
|
}
|
|
|
|
RebuildRawControlList();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Iterates remapped controls
|
|
//-----------------------------------------------------------------------------
|
|
int CDmeCombinationOperator::GetRawControlCount( ControlIndex_t nControl ) const
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
return pInputControl->RawControlCount();
|
|
}
|
|
|
|
const char *CDmeCombinationOperator::GetRawControlName( ControlIndex_t nControl, int nIndex ) const
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
return pInputControl->RawControlName( nIndex );
|
|
}
|
|
|
|
float CDmeCombinationOperator::GetRawControlWrinkleScale( ControlIndex_t nControl, int nIndex ) const
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
return pInputControl->WrinkleScale( nIndex );
|
|
}
|
|
|
|
float CDmeCombinationOperator::GetRawControlWrinkleScale( ControlIndex_t nControl, const char *pRawControlName ) const
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
return pInputControl->WrinkleScale( pRawControlName );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
float CDmeCombinationOperator::GetControlDefaultValue( ControlIndex_t nControl ) const
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
return pInputControl->GetDefaultValue();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
float CDmeCombinationOperator::GetControlBaseValue( ControlIndex_t nControl ) const
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
return pInputControl->GetBaseValue();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Iterates a global list of output controls
|
|
//-----------------------------------------------------------------------------
|
|
int CDmeCombinationOperator::GetRawControlCount( ) const
|
|
{
|
|
return m_RawControlInfo.Count();
|
|
}
|
|
|
|
const char *CDmeCombinationOperator::GetRawControlName( int nIndex ) const
|
|
{
|
|
return m_RawControlInfo[nIndex].m_Name;
|
|
}
|
|
|
|
float CDmeCombinationOperator::GetRawControlWrinkleScale( int nIndex ) const
|
|
{
|
|
return m_RawControlInfo[nIndex].m_flWrinkleScale;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the wrinkle scale for a particular raw control
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::SetWrinkleScale( ControlIndex_t nControl, const char *pRawControlName, float flWrinkleScale )
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
|
|
Assert( pInputControl );
|
|
const float flOldWrinkleScale = pInputControl->WrinkleScale( pRawControlName );
|
|
pInputControl->SetWrinkleScale( pRawControlName, flWrinkleScale );
|
|
|
|
for ( int nTargetIndex = 0; nTargetIndex < m_Targets.Count(); ++nTargetIndex )
|
|
{
|
|
CDmeMesh *pDmeMesh = CastElement< CDmeMesh >( m_Targets[ nTargetIndex ] );
|
|
if ( !pDmeMesh )
|
|
continue;
|
|
|
|
CDmeVertexData *pDmeBindState = pDmeMesh->GetBindBaseState();
|
|
if ( !pDmeBindState )
|
|
continue;
|
|
|
|
CDmeVertexDeltaData *pDmeDelta = pDmeMesh->FindDeltaState( pRawControlName );
|
|
if ( !pDmeDelta )
|
|
continue;
|
|
|
|
pDmeDelta->UpdateWrinkleDelta( pDmeBindState, flOldWrinkleScale, flWrinkleScale );
|
|
}
|
|
|
|
RebuildRawControlList();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Reordering controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::MoveControlUp( const char *pControlName )
|
|
{
|
|
|
|
int nIndex = FindControlIndex( pControlName );
|
|
if ( nIndex > 0 )
|
|
{
|
|
m_InputControls.Swap( nIndex, nIndex - 1 );
|
|
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
|
|
{
|
|
m_ControlValues[ i ].Swap( nIndex, nIndex - 1 );
|
|
}
|
|
RebuildRawControlList();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Reordering controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::MoveControlDown( const char *pControlName )
|
|
{
|
|
int nIndex = FindControlIndex( pControlName );
|
|
int nLastIndex = m_InputControls.Count() - 1;
|
|
if ( nIndex >= 0 && nIndex < nLastIndex )
|
|
{
|
|
m_InputControls.Swap( nIndex, nIndex + 1 );
|
|
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
|
|
{
|
|
m_ControlValues[ i ].Swap( nIndex, nIndex + 1 );
|
|
}
|
|
RebuildRawControlList();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Reordering controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::MoveControlBefore( const char *pDragControlName, const char *pDropControlName )
|
|
{
|
|
int pDragIndex( FindControlIndex( pDragControlName ) );
|
|
int pDropIndex( FindControlIndex( pDropControlName ) );
|
|
|
|
// Have to copy because InsertAfter may reallocate memory before doing the copy and therefore might be referencing garabage
|
|
CDmeCombinationInputControl *inputControlCopy( m_InputControls[ pDragIndex ] );
|
|
m_InputControls.InsertBefore( pDropIndex, inputControlCopy );
|
|
if ( pDragIndex <= pDropIndex )
|
|
{
|
|
m_InputControls.Remove( pDragIndex );
|
|
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
|
|
{
|
|
const Vector controlValueCopy( m_ControlValues[ i ][ pDragIndex ] );
|
|
m_ControlValues[ i ].InsertBefore( pDropIndex, controlValueCopy );
|
|
m_ControlValues[ i ].Remove( pDragIndex );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_InputControls.Remove( pDragIndex + 1 );
|
|
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
|
|
{
|
|
const Vector controlValueCopy( m_ControlValues[ i ][ pDragIndex ] );
|
|
m_ControlValues[ i ].InsertBefore( pDropIndex, controlValueCopy );
|
|
m_ControlValues[ i ].Remove( pDragIndex + 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Reordering controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::MoveControlAfter( const char *pDragControlName, const char *pDropControlName )
|
|
{
|
|
int nDragIndex = FindControlIndex( pDragControlName );
|
|
int nDropIndex = FindControlIndex( pDropControlName );
|
|
|
|
// Have to copy because InsertAfter may reallocate memory before doing the copy and therefore might be referencing garabage
|
|
CDmeCombinationInputControl *inputControlCopy( m_InputControls[ nDragIndex ] );
|
|
m_InputControls.InsertBefore( nDropIndex + 1, inputControlCopy );
|
|
if ( nDragIndex < nDropIndex )
|
|
{
|
|
m_InputControls.Remove( nDragIndex );
|
|
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
|
|
{
|
|
const Vector controlValueCopy( m_ControlValues[ i ][ nDragIndex ] );
|
|
m_ControlValues[ i ].InsertBefore( nDropIndex + 1, controlValueCopy );
|
|
m_ControlValues[ i ].Remove( nDragIndex );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_InputControls.Remove( nDragIndex + 1 );
|
|
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
|
|
{
|
|
const Vector controlValueCopy( m_ControlValues[ i ][ nDragIndex ] );
|
|
m_ControlValues[ i ].InsertBefore( nDropIndex + 1, controlValueCopy );
|
|
m_ControlValues[ i ].Remove( nDragIndex + 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Reordering controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::MoveRawControlUp( ControlIndex_t nControlIndex, const char *pRawControlName )
|
|
{
|
|
m_InputControls[nControlIndex]->MoveRawControlUp( pRawControlName );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Reordering controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::MoveRawControlDown( ControlIndex_t nControlIndex, const char *pRawControlName )
|
|
{
|
|
m_InputControls[nControlIndex]->MoveRawControlDown( pRawControlName );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns true if a control is a stereo control
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::SetStereoControl( ControlIndex_t nControlIndex, bool bIsStereo )
|
|
{
|
|
m_InputControls[nControlIndex]->SetStereo( bIsStereo );
|
|
}
|
|
|
|
bool CDmeCombinationOperator::IsStereoControl( ControlIndex_t nControlIndex ) const
|
|
{
|
|
return m_InputControls[nControlIndex]->IsStereo();
|
|
}
|
|
|
|
bool CDmeCombinationOperator::IsStereoRawControl( int nIndex ) const
|
|
{
|
|
return IsStereoControl( m_RawControlInfo[nIndex].m_InputControl );
|
|
}
|
|
|
|
void CDmeCombinationOperator::SetEyelidControl( ControlIndex_t nControlIndex, bool bIsEyelid )
|
|
{
|
|
m_InputControls[nControlIndex]->SetEyelid( bIsEyelid );
|
|
}
|
|
|
|
bool CDmeCombinationOperator::IsEyelidControl( ControlIndex_t nControlIndex ) const
|
|
{
|
|
return m_InputControls[nControlIndex]->IsEyelid();
|
|
}
|
|
|
|
bool CDmeCombinationOperator::IsEyelidRawControl( int nIndex ) const
|
|
{
|
|
return IsEyelidControl( m_RawControlInfo[nIndex].m_InputControl );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
const char *CDmeCombinationOperator::GetEyesUpDownFlexName( ControlIndex_t nControlIndex ) const
|
|
{
|
|
return m_InputControls[ nControlIndex ]->GetEyesUpDownFlexName();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the value of a control
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, float flValue, CombinationControlType_t type )
|
|
{
|
|
m_IsDefaultValue[ nControlIndex ] = false;
|
|
float flMultiLevel = m_ControlValues[type][nControlIndex].z;
|
|
m_ControlValues[type].Set( nControlIndex, Vector( flValue, flValue, flMultiLevel ) );
|
|
}
|
|
|
|
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, float flLeftValue, float flRightValue, CombinationControlType_t type )
|
|
{
|
|
Assert( IsStereoControl( nControlIndex ) );
|
|
m_IsDefaultValue[ nControlIndex ] = false;
|
|
float flMultiLevel = m_ControlValues[type][nControlIndex].z;
|
|
m_ControlValues[type].Set( nControlIndex, Vector( flLeftValue, flRightValue, flMultiLevel ) );
|
|
}
|
|
|
|
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, const Vector2D& vec, CombinationControlType_t type )
|
|
{
|
|
Assert( IsStereoControl( nControlIndex ) );
|
|
m_IsDefaultValue[ nControlIndex ] = false;
|
|
float flMultiLevel = m_ControlValues[type][nControlIndex].z;
|
|
m_ControlValues[type].Set( nControlIndex, Vector( vec.x, vec.y, flMultiLevel ) );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the value of a control
|
|
//-----------------------------------------------------------------------------
|
|
float CDmeCombinationOperator::GetControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type ) const
|
|
{
|
|
Assert( !IsStereoControl( nControlIndex ) );
|
|
return m_ControlValues[type].Get( nControlIndex ).x;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the value of a control
|
|
//-----------------------------------------------------------------------------
|
|
const Vector2D& CDmeCombinationOperator::GetStereoControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type ) const
|
|
{
|
|
return m_ControlValues[type].Get( nControlIndex ).AsVector2D();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the level of a control (only used by controls w/ 3 or more remappings)
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::SetMultiControlLevel( ControlIndex_t nControlIndex, float flMultiLevel, CombinationControlType_t type )
|
|
{
|
|
m_IsDefaultValue[ nControlIndex ] = false;
|
|
const Vector2D &value = m_ControlValues[type][nControlIndex].AsVector2D();
|
|
m_ControlValues[type].Set( nControlIndex, Vector( value.x, value.y, flMultiLevel ) );
|
|
}
|
|
|
|
float CDmeCombinationOperator::GetMultiControlLevel( ControlIndex_t nControlIndex, CombinationControlType_t type ) const
|
|
{
|
|
Assert( IsMultiControl( nControlIndex ) );
|
|
return m_ControlValues[type][nControlIndex].z;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns true if a control is a multi control (a control w/ 3 or more remappings)
|
|
//-----------------------------------------------------------------------------
|
|
bool CDmeCombinationOperator::IsMultiControl( ControlIndex_t nControlIndex ) const
|
|
{
|
|
return m_InputControls[nControlIndex]->RawControlCount() >= 3 || IsEyelidControl( nControlIndex );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Iterates controls
|
|
//-----------------------------------------------------------------------------
|
|
int CDmeCombinationOperator::GetControlCount() const
|
|
{
|
|
return m_InputControls.Count();
|
|
}
|
|
|
|
const char *CDmeCombinationOperator::GetControlName( ControlIndex_t i ) const
|
|
{
|
|
return m_InputControls[i]->GetName();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Do we have a raw control?
|
|
//-----------------------------------------------------------------------------
|
|
bool CDmeCombinationOperator::HasRawControl( const char *pRawControlName ) const
|
|
{
|
|
return FindRawControlIndex( pRawControlName ) >= 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds the index of the remapped control with the specified name
|
|
//-----------------------------------------------------------------------------
|
|
CDmeCombinationOperator::RawControlIndex_t CDmeCombinationOperator::FindRawControlIndex( const char *pControlName, bool bIgnoreDefaultControls ) const
|
|
{
|
|
int nRawControlCount = m_RawControlInfo.Count();
|
|
for ( int i = 0; i < nRawControlCount; ++i )
|
|
{
|
|
if ( bIgnoreDefaultControls && m_RawControlInfo[i].m_bIsDefaultControl )
|
|
continue;
|
|
|
|
if ( !Q_stricmp( pControlName, m_RawControlInfo[i].m_Name ) )
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Is a particular remapped control stereo?
|
|
//-----------------------------------------------------------------------------
|
|
bool CDmeCombinationOperator::IsRawControlStereo( const char *pRawControlName )
|
|
{
|
|
RawControlIndex_t nIndex = FindRawControlIndex( pRawControlName );
|
|
if ( nIndex < 0 )
|
|
return false;
|
|
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[ m_RawControlInfo[nIndex].m_InputControl ];
|
|
return pInputControl->IsStereo();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Would a particular delta state attached to this combination operator end up stereo?
|
|
//-----------------------------------------------------------------------------
|
|
bool CDmeCombinationOperator::IsDeltaStateStereo( const char *pDeltaStateName )
|
|
{
|
|
int *pTemp = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) );
|
|
int nCount = ParseDeltaName( pDeltaStateName, pTemp );
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[ m_RawControlInfo[ pTemp[i] ].m_InputControl ];
|
|
if ( pInputControl->IsStereo() )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Does one of the targets we refer to contain a particular delta state?
|
|
//-----------------------------------------------------------------------------
|
|
bool CDmeCombinationOperator::DoesTargetContainDeltaState( const char *pSearchName )
|
|
{
|
|
int nTargetCount = m_Targets.Count();
|
|
for ( int i = 0; i < nTargetCount; ++i )
|
|
{
|
|
const CDmrElementArray<> deltaArray( m_Targets[i], "deltaStates" );
|
|
if ( !deltaArray.IsValid() )
|
|
continue;
|
|
|
|
int nDeltaCount = deltaArray.Count();
|
|
for ( int j = 0; j < nDeltaCount; ++j )
|
|
{
|
|
if ( !deltaArray[j] )
|
|
continue;
|
|
|
|
char pBuf[512];
|
|
Q_strncpy( pBuf, deltaArray[j]->GetName(), sizeof(pBuf) );
|
|
|
|
char *pEnd;
|
|
for ( char *pName = pBuf; *pName; pName = pEnd )
|
|
{
|
|
pEnd = strchr( pName, '_' );
|
|
if ( !pEnd )
|
|
{
|
|
pEnd = pName + Q_strlen( pName );
|
|
}
|
|
else
|
|
{
|
|
// Null-terminate
|
|
*pEnd = 0;
|
|
++pEnd;
|
|
}
|
|
|
|
if ( !Q_stricmp( pSearchName, pName ) )
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Computes list of all remapped controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::RebuildRawControlList()
|
|
{
|
|
m_RawControlInfo.RemoveAll();
|
|
|
|
int nControlCount = m_InputControls.Count();
|
|
for ( int i = 0; i < nControlCount; ++i )
|
|
{
|
|
CDmeCombinationInputControl *pInputControl = m_InputControls[i];
|
|
Assert( pInputControl );
|
|
int nRemapCount = pInputControl->RawControlCount();
|
|
|
|
const bool bIsEyelid = pInputControl->IsEyelid();
|
|
|
|
float flStep = ( nRemapCount > 2 ) ? 1.0f / ( nRemapCount - 1 ) : 0.0f;
|
|
for ( int j = 0; j < nRemapCount; ++j )
|
|
{
|
|
int k = m_RawControlInfo.AddToTail( );
|
|
RawControlInfo_t &info = m_RawControlInfo[k];
|
|
|
|
info.m_Name = pInputControl->RawControlName( j );
|
|
info.m_InputControl = i;
|
|
info.m_bIsDefaultControl = false;
|
|
info.m_flWrinkleScale = pInputControl->WrinkleScale( j );
|
|
info.m_bLowerEyelid = false;
|
|
|
|
if ( bIsEyelid )
|
|
{
|
|
info.m_FilterRamp.Init( 0.0f, 1.0f, 10.0f, 11.0f );
|
|
// TODO: Right now it's implicit that the lower eyelid is first...
|
|
if ( j == 0 )
|
|
{
|
|
// Close Lower Lid
|
|
info.m_bLowerEyelid = true;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
switch( nRemapCount )
|
|
{
|
|
case 1:
|
|
info.m_FilterRamp.Init( 0.0f, 1.0f, 10.0f, 11.0f );
|
|
break;
|
|
|
|
case 2:
|
|
if ( j == 0 )
|
|
{
|
|
info.m_FilterRamp.Init( -11.0f, -10.0f, 0.0f, 0.5f );
|
|
}
|
|
else
|
|
{
|
|
info.m_FilterRamp.Init( 0.5f, 1.0f, 10.0f, 11.0f );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
{
|
|
if ( j == 0 )
|
|
{
|
|
info.m_FilterRamp.Init( -11.0f, -10.0f, 0, flStep );
|
|
}
|
|
else if ( j == nRemapCount-1 )
|
|
{
|
|
info.m_FilterRamp.Init( 1.0f - flStep, 1.0f, 10.0f, 11.0f );
|
|
}
|
|
else
|
|
{
|
|
float flPeak = j * flStep;
|
|
info.m_FilterRamp.Init( flPeak - flStep, flPeak, flPeak, flPeak + flStep );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
RebuildDominatorInfo();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Computes lists of dominators and suppressors
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::RebuildDominatorInfo()
|
|
{
|
|
m_DominatorInfo.RemoveAll();
|
|
int nCount = m_Dominators.Count();
|
|
int *pDominators = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) );
|
|
int *pSuppressed = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) );
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
CDmeCombinationDominationRule *pRule = m_Dominators[i];
|
|
bool bRuleOk = true;
|
|
|
|
int nDominatorCount = pRule->DominatorCount();
|
|
int nSuppressedCount = pRule->SuppressedCount();
|
|
if ( ( nDominatorCount == 0 ) || ( nSuppressedCount == 0 ) )
|
|
continue;
|
|
|
|
for ( int j = 0; j < nDominatorCount; ++j )
|
|
{
|
|
int nControlIndex = FindRawControlIndex( pRule->GetDominator(j) );
|
|
if ( nControlIndex < 0 )
|
|
{
|
|
bRuleOk = false;
|
|
break;
|
|
}
|
|
pDominators[j] = nControlIndex;
|
|
}
|
|
|
|
for ( int j = 0; j < nSuppressedCount; ++j )
|
|
{
|
|
int nControlIndex = FindRawControlIndex( pRule->GetSuppressed(j) );
|
|
if ( nControlIndex < 0 )
|
|
{
|
|
bRuleOk = false;
|
|
break;
|
|
}
|
|
pSuppressed[j] = nControlIndex;
|
|
}
|
|
|
|
if ( !bRuleOk )
|
|
continue;
|
|
|
|
int k = m_DominatorInfo.AddToTail();
|
|
m_DominatorInfo[k].m_DominantIndices.AddMultipleToTail( nDominatorCount, pDominators );
|
|
m_DominatorInfo[k].m_SuppressedIndices.AddMultipleToTail( nSuppressedCount, pSuppressed );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds a dominator. Dominators are specified using raw control names
|
|
//-----------------------------------------------------------------------------
|
|
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( )
|
|
{
|
|
CDmeCombinationDominationRule *pDominationRule = CreateElement< CDmeCombinationDominationRule >( "rule", GetFileId() );
|
|
m_Dominators.AddToTail( pDominationRule );
|
|
return pDominationRule;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds a dominator. Dominators are specified using raw control names
|
|
//-----------------------------------------------------------------------------
|
|
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( CDmeCombinationDominationRule *pSrcRule )
|
|
{
|
|
CDmeCombinationDominationRule *pDestRule = pSrcRule->Copy( );
|
|
pDestRule->SetFileId( GetFileId(), TD_DEEP );
|
|
m_Dominators.AddToTail( pDestRule );
|
|
return pDestRule;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds a dominator. Dominators are specified using raw control names
|
|
//-----------------------------------------------------------------------------
|
|
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( int nDominatorCount, const char **ppDominatorControlNames, int nSuppressedCount, const char **ppSuppressedControlNames )
|
|
{
|
|
CDmeCombinationDominationRule *pDominationRule = AddDominationRule();
|
|
for ( int i = 0; i < nDominatorCount; ++i )
|
|
{
|
|
pDominationRule->AddDominator( ppDominatorControlNames[i] );
|
|
}
|
|
for ( int i = 0; i < nSuppressedCount; ++i )
|
|
{
|
|
pDominationRule->AddSuppressed( ppSuppressedControlNames[i] );
|
|
}
|
|
return pDominationRule;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds a dominator. Dominators are specified using raw control names
|
|
//-----------------------------------------------------------------------------
|
|
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( const CUtlVector< const char * > dominators, const CUtlVector< const char * > suppressed )
|
|
{
|
|
return AddDominationRule( dominators.Count(), (const char **)dominators.Base(), suppressed.Count(), (const char **)suppressed.Base() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Removes a domination rule
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::RemoveDominationRule( int nIndex )
|
|
{
|
|
CDmeCombinationDominationRule *pRule = m_Dominators[nIndex];
|
|
m_Dominators.Remove( nIndex );
|
|
DestroyElement( pRule );
|
|
}
|
|
|
|
void CDmeCombinationOperator::RemoveDominationRule( CDmeCombinationDominationRule *pRule )
|
|
{
|
|
int nCount = m_Dominators.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( m_Dominators[i] == pRule )
|
|
{
|
|
RemoveDominationRule( i );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDmeCombinationOperator::RemoveAllDominationRules()
|
|
{
|
|
int nCount = m_Dominators.Count();
|
|
for ( int i = nCount; --i >= 0; )
|
|
{
|
|
RemoveDominationRule( i );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Iteration
|
|
//-----------------------------------------------------------------------------
|
|
int CDmeCombinationOperator::DominationRuleCount() const
|
|
{
|
|
return m_Dominators.Count();
|
|
}
|
|
|
|
CDmeCombinationDominationRule *CDmeCombinationOperator::GetDominationRule( int i )
|
|
{
|
|
return m_Dominators[i];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds a domination rule
|
|
//-----------------------------------------------------------------------------
|
|
int CDmeCombinationOperator::FindDominationRule( CDmeCombinationDominationRule *pRule )
|
|
{
|
|
int nCount = m_Dominators.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( m_Dominators[i] == pRule )
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Rule reordering
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::MoveDominationRuleUp( CDmeCombinationDominationRule* pRule )
|
|
{
|
|
int nIndex = FindDominationRule( pRule );
|
|
if ( nIndex > 0 )
|
|
{
|
|
m_Dominators.Swap( nIndex, nIndex - 1 );
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CDmeCombinationOperator::MoveDominationRuleDown( CDmeCombinationDominationRule* pRule )
|
|
{
|
|
int nIndex = FindDominationRule( pRule );
|
|
if ( nIndex >= 0 && nIndex < m_Dominators.Count() - 1 )
|
|
{
|
|
m_Dominators.Swap( nIndex, nIndex + 1 );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Attaches a channel to an input
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::AttachChannelToControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type, CDmeChannel *pChannel )
|
|
{
|
|
pChannel->SetOutput( m_ControlValues[type].GetAttribute(), nControlIndex );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Determines the weighting of input controls based on the deltaState name
|
|
//-----------------------------------------------------------------------------
|
|
int CDmeCombinationOperator::FindDeltaStateIndex( CDmAttribute *pDeltaArray, const char *pDeltaStateName )
|
|
{
|
|
const CDmrElementArray<> deltas( pDeltaArray );
|
|
int nDeltaArrayCount = deltas.Count();
|
|
for ( int i = 0; i < nDeltaArrayCount; ++i )
|
|
{
|
|
CDmElement *pDeltaElement = deltas[i];
|
|
if ( pDeltaElement && !Q_stricmp( pDeltaElement->GetName(), pDeltaStateName ) )
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Determines which combination to use based on the deltaState name
|
|
//-----------------------------------------------------------------------------
|
|
int CDmeCombinationOperator::ParseDeltaName(const char *pDeltaStateName, int *pControlIndices )
|
|
{
|
|
char pBuf[512];
|
|
Q_strncpy( pBuf, pDeltaStateName, sizeof(pBuf) );
|
|
|
|
int nComboCount = 0;
|
|
char *pEnd;
|
|
for ( char *pName = pBuf; *pName; pName = pEnd )
|
|
{
|
|
pEnd = strchr( pName, '_' );
|
|
if ( !pEnd )
|
|
{
|
|
pEnd = pName + Q_strlen( pName );
|
|
}
|
|
else
|
|
{
|
|
// Null-terminate
|
|
*pEnd = 0;
|
|
++pEnd;
|
|
}
|
|
|
|
int nControlIndex = FindRawControlIndex( pName );
|
|
if ( nControlIndex < 0 )
|
|
return 0;
|
|
|
|
pControlIndices[ nComboCount++ ] = nControlIndex;
|
|
}
|
|
|
|
return nComboCount;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds dominators
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::FindDominators( CombinationOperation_t& op )
|
|
{
|
|
// Dominators are sets of inputs, which, when set to 1, will
|
|
// supress another set of inputs. Only combinations which contain *all*
|
|
// dominators will suppress any combinatation that contains *all* suppressors
|
|
int nDominatorCount = m_DominatorInfo.Count();
|
|
for ( int i = 0; i < nDominatorCount; ++i )
|
|
{
|
|
DominatorInfo_t &info = m_DominatorInfo[i];
|
|
|
|
// Look for suppressor indices in the control indices list
|
|
int nCount = info.m_SuppressedIndices.Count();
|
|
int j;
|
|
for ( j = 0; j < nCount; ++j )
|
|
{
|
|
if ( op.m_ControlIndices.Find( info.m_SuppressedIndices[j] ) < 0 )
|
|
break;
|
|
}
|
|
if ( j != nCount )
|
|
continue;
|
|
|
|
op.m_DominatorIndices.AddToTail( i );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::ComputeCombinationInfo( int nIndex )
|
|
{
|
|
CleanUpCombinationInfo( nIndex );
|
|
|
|
int nCurrentCount = m_CombinationInfo.Count();
|
|
while ( nIndex >= nCurrentCount )
|
|
{
|
|
int j = m_CombinationInfo.AddToTail();
|
|
CombinationInfo_t &info = m_CombinationInfo[j];
|
|
for ( int k = 0; k < COMBO_CONTROL_TYPE_COUNT; ++k )
|
|
{
|
|
info.m_hDestAttribute[k] = DMATTRIBUTE_HANDLE_INVALID;
|
|
}
|
|
++nCurrentCount;
|
|
}
|
|
|
|
CombinationInfo_t &info = m_CombinationInfo[nIndex];
|
|
|
|
CDmElement *pSource = m_Targets[ nIndex ];
|
|
if ( !pSource )
|
|
return;
|
|
|
|
CDmrElementArray<> deltas( pSource, "deltaStates" );
|
|
if ( !deltas.IsValid() )
|
|
return;
|
|
|
|
CDmrArray<Vector2D> weights( pSource, "deltaStateWeights" );
|
|
if ( !weights.IsValid() )
|
|
return;
|
|
|
|
CDmrArray<Vector2D> weightsLagged( pSource, "deltaStateWeightsLagged" );
|
|
|
|
// This is an error state
|
|
if ( deltas.Count() > weights.Count() )
|
|
return;
|
|
|
|
// This is an error state
|
|
if ( weightsLagged.IsValid() && deltas.Count() > weightsLagged.Count() )
|
|
return;
|
|
|
|
info.m_hDestAttribute[COMBO_CONTROL_NORMAL] = weights.GetAttribute()->GetHandle();
|
|
info.m_hDestAttribute[COMBO_CONTROL_LAGGED] = weightsLagged.IsValid() ? weightsLagged.GetAttribute()->GetHandle() : DMATTRIBUTE_HANDLE_INVALID;
|
|
|
|
int *pTemp = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) );
|
|
int nDeltaCount = deltas.Count();
|
|
for ( int i = 0; i < nDeltaCount; ++i )
|
|
{
|
|
CDmElement *pDeltaElement = deltas[i];
|
|
if ( !pDeltaElement )
|
|
continue;
|
|
|
|
int nControlCount = ParseDeltaName( pDeltaElement->GetName(), pTemp );
|
|
if ( nControlCount == 0 )
|
|
continue;
|
|
|
|
int j = info.m_Outputs.AddToTail();
|
|
CombinationOperation_t &op = info.m_Outputs[j];
|
|
op.m_nDeltaStateIndex = i;
|
|
op.m_ControlIndices.AddMultipleToTail( nControlCount, pTemp );
|
|
|
|
// Find dominators
|
|
FindDominators( op );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::ComputeCombinationInfo()
|
|
{
|
|
int nTargetCount = m_Targets.Count();
|
|
for ( int i = 0; i < nTargetCount; ++i )
|
|
{
|
|
ComputeCombinationInfo( i );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::CleanUpCombinationInfo( int nIndex )
|
|
{
|
|
if ( nIndex >= m_CombinationInfo.Count() )
|
|
return;
|
|
|
|
CombinationInfo_t &info = m_CombinationInfo[ nIndex ];
|
|
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
|
|
{
|
|
info.m_hDestAttribute[i] = DMATTRIBUTE_HANDLE_INVALID;
|
|
}
|
|
info.m_Outputs.RemoveAll();
|
|
}
|
|
|
|
|
|
void CDmeCombinationOperator::CleanUpCombinationInfo( )
|
|
{
|
|
int nCount = m_CombinationInfo.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
CleanUpCombinationInfo( i );
|
|
}
|
|
m_CombinationInfo.RemoveAll();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// helpers for finding corrector names
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::Resolve()
|
|
{
|
|
BaseClass::Resolve();
|
|
|
|
if ( m_InputControls.IsDirty() || m_Dominators.IsDirty() )
|
|
{
|
|
RebuildRawControlList();
|
|
ComputeCombinationInfo();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds a target for the combination operator
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::AddTarget( CDmElement *pElement )
|
|
{
|
|
if ( !pElement )
|
|
return;
|
|
|
|
int i = m_Targets.AddToTail( pElement );
|
|
ComputeCombinationInfo( i );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets targets
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::AddTarget( CDmeDag *pDag )
|
|
{
|
|
if ( !pDag )
|
|
return;
|
|
|
|
CDmeShape *pShape = pDag->GetShape();
|
|
AddTarget( pShape );
|
|
|
|
int nChildCount = pDag->GetChildCount();
|
|
for ( int i = 0; i < nChildCount; ++i )
|
|
{
|
|
CDmeDag *pChild = pDag->GetChild(i);
|
|
|
|
// Do not traverse into models
|
|
if ( CastElement< CDmeModel >( pChild ) )
|
|
continue;
|
|
|
|
AddTarget( pChild );
|
|
}
|
|
}
|
|
|
|
float RemapValue( float flValue, const Vector4D &filterRamp )
|
|
{
|
|
if ( flValue <= filterRamp.x || flValue >= filterRamp.w )
|
|
return 0.0f;
|
|
|
|
if ( flValue < filterRamp.y )
|
|
return RemapVal( flValue, filterRamp.x, filterRamp.y, 0.0f, 1.0f );
|
|
|
|
if ( flValue > filterRamp.z )
|
|
return RemapVal( flValue, filterRamp.z, filterRamp.w, 1.0f, 0.0f );
|
|
|
|
return 1.0f;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Remaps non-stereo -> stereo, stereo ->left/right, also adds multilevel + filter
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::ComputeInternalControlValue( RawControlIndex_t nRawControlIndex, CombinationControlType_t type, Vector2D &value )
|
|
{
|
|
const RawControlInfo_t &info = m_RawControlInfo[nRawControlIndex];
|
|
const Vector &vecControlValue = m_ControlValues[ type ][ info.m_InputControl ];
|
|
|
|
const bool bMultiControl = IsMultiControl( info.m_InputControl );
|
|
|
|
if ( IsEyelidControl( info.m_InputControl ) )
|
|
{
|
|
float flMultiValue = RemapValue( vecControlValue.z, info.m_FilterRamp );
|
|
if ( info.m_bLowerEyelid )
|
|
{
|
|
value.x = ( 1.0f - flMultiValue ) * vecControlValue.x;
|
|
value.y = ( 1.0f - flMultiValue ) * vecControlValue.y;
|
|
}
|
|
else
|
|
{
|
|
value.x = flMultiValue * vecControlValue.x;
|
|
value.y = flMultiValue * vecControlValue.y;
|
|
}
|
|
}
|
|
else if ( bMultiControl )
|
|
{
|
|
float flMultiValue = RemapValue( vecControlValue.z, info.m_FilterRamp );
|
|
value.x = flMultiValue * vecControlValue.x;
|
|
value.y = flMultiValue * vecControlValue.y;
|
|
}
|
|
else
|
|
{
|
|
value.x = RemapValue( vecControlValue.x, info.m_FilterRamp );
|
|
value.y = RemapValue( vecControlValue.y, info.m_FilterRamp );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Computes lagged input values from non-lagged input
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::ComputeLaggedInputValues()
|
|
{
|
|
if ( !m_bSpecifyingLaggedData )
|
|
return;
|
|
|
|
float t = Plat_FloatTime();
|
|
if ( m_flLastLaggedComputationTime == FLT_MIN )
|
|
{
|
|
m_flLastLaggedComputationTime = t;
|
|
}
|
|
|
|
float dt = t - m_flLastLaggedComputationTime;
|
|
m_flLastLaggedComputationTime = t;
|
|
float flFactor = ExponentialDecay( 0.8, 0.033, dt );
|
|
|
|
int nCount = m_ControlValues[COMBO_CONTROL_NORMAL].Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
Vector vecLerp;
|
|
VectorLerp( m_ControlValues[COMBO_CONTROL_NORMAL][i], m_ControlValues[COMBO_CONTROL_LAGGED][i], flFactor, vecLerp );
|
|
m_ControlValues[COMBO_CONTROL_LAGGED].Set( i, vecLerp );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::Operate()
|
|
{
|
|
ComputeLaggedInputValues();
|
|
|
|
int nCount = m_CombinationInfo.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
CombinationInfo_t &info = m_CombinationInfo[i];
|
|
|
|
for ( CombinationControlType_t type = COMBO_CONTROL_FIRST; type < COMBO_CONTROL_TYPE_COUNT; type = (CombinationControlType_t)(type+1) )
|
|
{
|
|
if ( ( info.m_hDestAttribute[type] == DMATTRIBUTE_HANDLE_INVALID ) || !g_pDataModel->IsAttributeHandleValid( info.m_hDestAttribute[type] ) )
|
|
continue;
|
|
|
|
CDmAttribute* pAttribute = g_pDataModel->GetAttribute( info.m_hDestAttribute[type] );
|
|
if ( !pAttribute || pAttribute->GetType() != AT_VECTOR2_ARRAY )
|
|
continue;
|
|
|
|
CDmrArray< Vector2D > vec2D( pAttribute );
|
|
|
|
CombinationControlType_t useType = m_bSpecifyingLaggedData ? type : COMBO_CONTROL_NORMAL;
|
|
int nOutputCount = info.m_Outputs.Count();
|
|
for ( int j = 0; j < nOutputCount; ++j )
|
|
{
|
|
CombinationOperation_t &op = info.m_Outputs[j];
|
|
|
|
// Compute the core combination
|
|
Vector2D vecValue( 1.0f, 1.0f );
|
|
int nCombinationCount = op.m_ControlIndices.Count();
|
|
for ( int k = 0; k < nCombinationCount; ++k )
|
|
{
|
|
Vector2D v;
|
|
ComputeInternalControlValue( op.m_ControlIndices[k], useType, v );
|
|
vecValue *= v;
|
|
}
|
|
|
|
|
|
// Compute the dominators
|
|
int nDominatorCount = op.m_DominatorIndices.Count();
|
|
for ( int k = 0; k < nDominatorCount; ++k )
|
|
{
|
|
const CUtlVector< int > &dominantIndices = m_DominatorInfo[ op.m_DominatorIndices[k] ].m_DominantIndices;
|
|
int nDominantCount = dominantIndices.Count();
|
|
|
|
Vector2D suppressor( -1.0f, -1.0f );
|
|
for ( int l = 0; l < nDominantCount; ++l )
|
|
{
|
|
Vector2D v;
|
|
ComputeInternalControlValue( dominantIndices[l], useType, v );
|
|
suppressor *= v;
|
|
}
|
|
suppressor.x += 1.0f; suppressor.y += 1.0f;
|
|
|
|
vecValue *= suppressor;
|
|
}
|
|
|
|
vec2D.Set( op.m_nDeltaStateIndex, vecValue );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDmeCombinationOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
|
|
{
|
|
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
|
|
{
|
|
attrs.AddToTail( m_ControlValues[i].GetAttribute() );
|
|
}
|
|
}
|
|
|
|
void CDmeCombinationOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
|
|
{
|
|
int nCount = m_CombinationInfo.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
CombinationInfo_t &info = m_CombinationInfo[i];
|
|
for ( int j = 0; j < COMBO_CONTROL_TYPE_COUNT; ++j )
|
|
{
|
|
if ( ( info.m_hDestAttribute[j] == DMATTRIBUTE_HANDLE_INVALID ) || !g_pDataModel->IsAttributeHandleValid( info.m_hDestAttribute[j] ) )
|
|
continue;
|
|
|
|
CDmAttribute* pAttribute = g_pDataModel->GetAttribute( info.m_hDestAttribute[j] );
|
|
if ( !pAttribute || pAttribute->GetType() != AT_VECTOR2_ARRAY )
|
|
continue;
|
|
|
|
attrs.AddToTail( pAttribute );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Used by studiomdl to discover the various combination rules
|
|
//-----------------------------------------------------------------------------
|
|
int CDmeCombinationOperator::GetOperationTargetCount() const
|
|
{
|
|
return m_Targets.Count();
|
|
}
|
|
|
|
CDmElement *CDmeCombinationOperator::GetOperationTarget( int nTargetIndex )
|
|
{
|
|
return m_Targets[ nTargetIndex ];
|
|
}
|
|
|
|
int CDmeCombinationOperator::GetOperationCount( int nTargetIndex ) const
|
|
{
|
|
return m_CombinationInfo[ nTargetIndex ].m_Outputs.Count();
|
|
}
|
|
|
|
CDmElement *CDmeCombinationOperator::GetOperationDeltaState( int nTargetIndex, int nOpIndex )
|
|
{
|
|
CDmElement *pElement = GetOperationTarget( nTargetIndex );
|
|
const CDmrElementArray<> deltaArray( pElement, "deltaStates" );
|
|
if ( !deltaArray.IsValid() )
|
|
return NULL;
|
|
|
|
int nDeltaStateIndex = m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_nDeltaStateIndex;
|
|
return deltaArray[ nDeltaStateIndex ];
|
|
}
|
|
|
|
const CUtlVector< int > &CDmeCombinationOperator::GetOperationControls( int nTargetIndex, int nOpIndex ) const
|
|
{
|
|
return m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_ControlIndices;
|
|
}
|
|
|
|
int CDmeCombinationOperator::GetOperationDominatorCount( int nTargetIndex, int nOpIndex ) const
|
|
{
|
|
return m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_DominatorIndices.Count();
|
|
}
|
|
|
|
const CUtlVector< int > &CDmeCombinationOperator::GetOperationDominator( int nTargetIndex, int nOpIndex, int nDominatorIndex ) const
|
|
{
|
|
int nIndex = m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_DominatorIndices[ nDominatorIndex ];
|
|
return m_DominatorInfo[ nIndex ].m_DominantIndices;
|
|
}
|
|
|
|
void CDmeCombinationOperator::CopyControls( CDmeCombinationOperator *pSrc )
|
|
{
|
|
// Clean Me Out!
|
|
RemoveAllControls();
|
|
|
|
// Copy The Source Controls
|
|
for ( int i = 0; i < pSrc->m_InputControls.Count(); ++i )
|
|
{
|
|
CDmeCombinationInputControl *pSrcInput = pSrc->m_InputControls[ i ];
|
|
if ( pSrcInput )
|
|
{
|
|
CDmeCombinationInputControl *pDstInput = pSrcInput->Copy( );
|
|
pDstInput->SetFileId( GetFileId(), TD_DEEP );
|
|
m_InputControls.AddToTail( pDstInput );
|
|
}
|
|
}
|
|
|
|
// Copy The Control Values
|
|
m_ControlValues[ COMBO_CONTROL_NORMAL ].CopyArray(
|
|
pSrc->m_ControlValues[ COMBO_CONTROL_NORMAL ].Base(),
|
|
pSrc->m_ControlValues[ COMBO_CONTROL_NORMAL ].Count() );
|
|
|
|
m_ControlValues[ COMBO_CONTROL_LAGGED ].CopyArray(
|
|
pSrc->m_ControlValues[ COMBO_CONTROL_LAGGED ].Base(),
|
|
pSrc->m_ControlValues[ COMBO_CONTROL_LAGGED ].Count() );
|
|
|
|
RebuildRawControlList();
|
|
|
|
m_Dominators.Purge();
|
|
|
|
// Copy The Source Controls
|
|
for ( int i = 0; i < pSrc->m_Dominators.Count(); ++i )
|
|
{
|
|
CDmeCombinationDominationRule *pSrcDom = pSrc->m_Dominators[ i ];
|
|
if ( pSrcDom )
|
|
{
|
|
CDmeCombinationDominationRule *pDstDom = pSrcDom->Copy( );
|
|
pDstDom->SetFileId( GetFileId(), TD_DEEP );
|
|
m_Dominators.AddToTail( pDstDom );
|
|
}
|
|
}
|
|
|
|
RebuildRawControlList();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Generates wrinkle deltas for the uncorrected controls
|
|
// NOTE: This is only being used because we have no authoring path for wrinkle data yet
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::GenerateWrinkleDeltas(
|
|
CDmeShape *pShape,
|
|
bool bOverwrite,
|
|
bool bUseNormalForSign /* = false */,
|
|
float flScale /* = 1.0f */ )
|
|
{
|
|
CDmeMesh* pMesh = CastElement< CDmeMesh >( pShape );
|
|
CDmeVertexData *pBindState = pMesh ? pMesh->FindBaseState( "bind" ) : NULL;
|
|
if ( pBindState )
|
|
{
|
|
int nRawControlCount = m_RawControlInfo.Count();
|
|
for ( int i = 0; i < nRawControlCount; ++i )
|
|
{
|
|
CDmeVertexDeltaData* pDelta = pMesh->FindDeltaState( m_RawControlInfo[i].m_Name );
|
|
if ( pDelta )
|
|
{
|
|
if ( bUseNormalForSign )
|
|
{
|
|
pDelta->GenerateWrinkleDelta( pBindState, flScale, bOverwrite, bUseNormalForSign );
|
|
}
|
|
else
|
|
{
|
|
pDelta->GenerateWrinkleDelta( pBindState, m_RawControlInfo[i].m_flWrinkleScale, bOverwrite, bUseNormalForSign );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CDmeCombinationOperator::GenerateWrinkleDeltas( bool bOverwrite /* = true */, bool bUseNormalForSign /* = false */, float flScale /* = 1.0f */ )
|
|
{
|
|
int nTargetCount = m_Targets.Count();
|
|
for ( int i = 0; i < nTargetCount; ++i )
|
|
{
|
|
GenerateWrinkleDeltas( CastElement< CDmeShape >( m_Targets[i] ), bOverwrite, bUseNormalForSign, flScale );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::RemoveAllTargets()
|
|
{
|
|
m_Targets.RemoveAll();
|
|
|
|
CleanUpCombinationInfo();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::SetToDefault()
|
|
{
|
|
const int nControlsCount = m_InputControls.Count();
|
|
m_IsDefaultValue.SetCount( nControlsCount );
|
|
for ( int i = 0; i < nControlsCount; ++i )
|
|
{
|
|
m_IsDefaultValue[ i ] = true;
|
|
UpdateDefaultValue( i );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::SetToBase()
|
|
{
|
|
const int nControlsCount = m_InputControls.Count();
|
|
for ( int i = 0; i < nControlsCount; ++i )
|
|
{
|
|
const float flBaseValue = GetControlBaseValue( i );
|
|
for ( int j = 0; j < COMBO_CONTROL_TYPE_COUNT; ++j )
|
|
{
|
|
const Vector &v = m_ControlValues[ j ][ i ];
|
|
m_ControlValues[ j ].Set( i, Vector( flBaseValue, flBaseValue, v.z ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// * Remove all controls which refer to raw controls which refer to delta
|
|
// states which do not exist in any target
|
|
// * Remove all dominators which refer to states which no longer exist
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperator::Purge()
|
|
{
|
|
bool bDelete = true;
|
|
|
|
const int nTargetCount = m_Targets.Count();
|
|
for ( int i = 0; i < nTargetCount; ++i )
|
|
{
|
|
CDmElement *pSource = m_Targets[ i ];
|
|
if ( !pSource )
|
|
continue;
|
|
|
|
CDmrElementArray<> deltas( pSource, "deltaStates" );
|
|
if ( !deltas.IsValid() )
|
|
continue;
|
|
|
|
const int nDeltaCount = deltas.Count();
|
|
|
|
do
|
|
{
|
|
bDelete = false;
|
|
|
|
const int nControlCount = GetControlCount();
|
|
for ( int j = 0; j < nControlCount; ++j )
|
|
{
|
|
bDelete = true;
|
|
const int nRawControlCount = GetRawControlCount( j );
|
|
for ( int k = 0; bDelete && k < nRawControlCount; ++k )
|
|
{
|
|
for ( int l = 0; l < nDeltaCount; ++l )
|
|
{
|
|
if ( !Q_strcmp( GetRawControlName( j, k ), deltas[ l ]->GetName() ) )
|
|
{
|
|
bDelete = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bDelete )
|
|
{
|
|
RemoveControl( GetControlName( j ) );
|
|
break;
|
|
}
|
|
}
|
|
} while ( bDelete );
|
|
}
|
|
|
|
do
|
|
{
|
|
bDelete = false;
|
|
|
|
const int nDomCount = DominationRuleCount();
|
|
for ( int i = 0; i < nDomCount; ++i )
|
|
{
|
|
bDelete = true;
|
|
CDmeCombinationDominationRule *pDom = GetDominationRule( i );
|
|
|
|
const int nDCount = pDom->DominatorCount();
|
|
for ( int j = 0; j < nDCount; ++j )
|
|
{
|
|
if ( HasRawControl( pDom->GetDominator( j ) ) )
|
|
{
|
|
bDelete = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !bDelete )
|
|
{
|
|
const int nSCount = pDom->SuppressedCount();
|
|
for ( int j = 0; j < nSCount; ++j )
|
|
{
|
|
if ( HasRawControl( pDom->GetSuppressed( j ) ) )
|
|
{
|
|
bDelete = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bDelete )
|
|
{
|
|
RemoveDominationRule( i );
|
|
break;
|
|
}
|
|
}
|
|
} while ( bDelete );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates lagged log data from an input log
|
|
//-----------------------------------------------------------------------------
|
|
static void CreateLaggedLog( CDmeVector2Log *pLog, CDmeVector2Log *pLaggedLog, int nSamplesPerSec )
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Helper method to create a lagged version of channel data from source data
|
|
//-----------------------------------------------------------------------------
|
|
void CreateLaggedVertexAnimation( CDmeChannelsClip *pClip, int nSamplesPerSec )
|
|
{
|
|
if ( !pClip )
|
|
return;
|
|
|
|
CUtlVectorFixedGrowable< char, 256 > newChannelName;
|
|
|
|
int nChannelCount = pClip->m_Channels.Count();
|
|
for ( int i = 0; i < nChannelCount; ++i )
|
|
{
|
|
CDmeChannel *pChannel = pClip->m_Channels[i];
|
|
CDmElement *pDest = pChannel->GetToElement();
|
|
CDmAttribute *pDestAttr = pChannel->GetToAttribute();
|
|
int nArrayIndex = pChannel->GetToArrayIndex();
|
|
|
|
if ( pChannel->GetLog()->GetDataType() != AT_VECTOR2 )
|
|
continue;
|
|
|
|
if ( Q_stricmp( pDestAttr->GetName(), "controlValues" ) )
|
|
continue;
|
|
|
|
if ( !pDest->GetValue<bool>( "usesLaggedValues" ) )
|
|
continue;
|
|
|
|
CDmAttribute *pLaggedAttr = pDest->GetAttribute( "controlValuesLagged" );
|
|
if ( !pLaggedAttr || pLaggedAttr->GetType() != AT_VECTOR2_ARRAY )
|
|
continue;
|
|
|
|
int nLen = Q_strlen( pChannel->GetName() );
|
|
newChannelName.EnsureCount( nLen + 10 );
|
|
memcpy( newChannelName.Base(), pChannel->GetName(), nLen+1 );
|
|
Q_strncpy( &newChannelName[nLen], "_lagged", 10 );
|
|
CDmeChannel *pNewChannel = CreateElement< CDmeChannel >( newChannelName.Base(), pClip->GetFileId() );
|
|
pNewChannel->SetOutput( pLaggedAttr, nArrayIndex );
|
|
CDmeVector2Log *pNewLog = pNewChannel->CreateLog< Vector2D >( );
|
|
pClip->m_Channels.AddToTail( pNewChannel );
|
|
|
|
CreateLaggedLog( static_cast<CDmeVector2Log*>( pChannel->GetLog() ), pNewLog, nSamplesPerSec );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A class used to edit combination operators in Maya.. doesn't connect to targets
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeMayaCombinationOperator, CDmeMayaCombinationOperator );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeMayaCombinationOperator::OnConstruction()
|
|
{
|
|
m_DeltaStates.Init( this, "deltaStates" );
|
|
m_DeltaStateWeights[COMBO_CONTROL_NORMAL].Init( this, "deltaStateWeights" );
|
|
m_DeltaStateWeights[COMBO_CONTROL_LAGGED].Init( this, "deltaStateWeightsLagged" );
|
|
AddTarget( this );
|
|
}
|
|
|
|
void CDmeMayaCombinationOperator::OnDestruction()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Add, remove delta states
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeMayaCombinationOperator::AddDeltaState( const char *pDeltaStateName )
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{
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m_DeltaStates.AddToTail( CreateElement<CDmElement>( pDeltaStateName, DMFILEID_INVALID ) );
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for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
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{
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m_DeltaStateWeights[i].AddToTail( Vector2D( 1.0f, 1.0f ) );
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}
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ComputeCombinationInfo( 0 );
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}
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void CDmeMayaCombinationOperator::RemoveDeltaState( const char *pDeltaStateName )
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{
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int nIndex = FindDeltaState( pDeltaStateName );
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if ( nIndex >= 0 )
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{
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m_DeltaStates.Remove( nIndex );
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for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
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{
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m_DeltaStateWeights[i].Remove( nIndex );
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}
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}
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ComputeCombinationInfo( 0 );
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}
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void CDmeMayaCombinationOperator::RemoveAllDeltaStates()
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{
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m_DeltaStates.RemoveAll( );
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for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
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{
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m_DeltaStateWeights[i].RemoveAll();
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}
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ComputeCombinationInfo( 0 );
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}
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int CDmeMayaCombinationOperator::FindDeltaState( const char *pDeltaStateName )
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{
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int nCount = m_DeltaStates.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( pDeltaStateName, m_DeltaStates[i]->GetName() ) )
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return i;
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}
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return -1;
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}
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int CDmeMayaCombinationOperator::DeltaStateCount() const
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{
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return m_DeltaStates.Count();
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}
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const char *CDmeMayaCombinationOperator::GetDeltaState( int nIndex ) const
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{
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return m_DeltaStates[nIndex]->GetName();
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}
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const Vector2D& CDmeMayaCombinationOperator::GetDeltaStateWeight( int nIndex, CombinationControlType_t type ) const
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{
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return m_DeltaStateWeights[type][nIndex];
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}
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