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68 lines
1.6 KiB
68 lines
1.6 KiB
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Used for material system apps
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//=============================================================================
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#ifndef MATSYSAPP_H
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#define MATSYSAPP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/tier2app.h"
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CMatSysApp : public CTier2SteamApp
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{
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typedef CTier2SteamApp BaseClass;
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public:
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CMatSysApp();
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit();
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virtual void PostShutdown();
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virtual void Destroy();
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// Returns the window handle (HWND in Win32)
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void* GetAppWindow();
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// Gets the window size
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int GetWindowWidth() const;
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int GetWindowHeight() const;
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protected:
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void AppPumpMessages();
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// Sets the video mode
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bool SetVideoMode( );
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// Sets up the game path
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bool SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool );
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private:
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// Returns the app name
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virtual const char *GetAppName() = 0;
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virtual bool AppUsesReadPixels() { return false; }
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void *m_HWnd;
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int m_nWidth;
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int m_nHeight;
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};
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#endif // MATSYSAPP_H
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