Counter Strike : Global Offensive Source Code
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//======= Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ======
//
// CAttributeSheetSequencePickerPanel - Panel for editing int attributes that select a sprite sheet sequence
//
//===============================================================================
#ifndef ATTRIBUTESHEETSEQUENCEPICKERPANEL_H
#define ATTRIBUTESHEETSEQUENCEPICKERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/AttributeTextPanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CSheetSequencePanel;
namespace vgui
{
class MenuButton;
}
//-----------------------------------------------------------------------------
// CAttributeSheetSequencePickerPanel
//-----------------------------------------------------------------------------
class CAttributeSheetSequencePickerPanel : public CAttributeTextPanel
{
DECLARE_CLASS_SIMPLE( CAttributeSheetSequencePickerPanel, CAttributeTextPanel );
public:
CAttributeSheetSequencePickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
~CAttributeSheetSequencePickerPanel();
virtual void PerformLayout();
void UpdateSheetPanel();
private:
MESSAGE_FUNC_INT( OnSheetSequenceSelected, "SheetSequenceSelected", nSequenceNumber );
vgui::MenuButton *m_pSequenceSelection;
CSheetSequencePanel *m_pSheetPanel;
bool m_bIsSecondView;
};
// Like the picker panel, except shows the color channel for dual-sequence VMTs
class CAttributeSheetSequencePickerPanel_Secondary : public CAttributeSheetSequencePickerPanel
{
DECLARE_CLASS_SIMPLE( CAttributeSheetSequencePickerPanel_Secondary, CAttributeSheetSequencePickerPanel );
CAttributeSheetSequencePickerPanel_Secondary( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
};
#endif // ATTRIBUTEMDLPICKERPANEL_H