Counter Strike : Global Offensive Source Code
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//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
//
// Mesh Manipulation Utilities
//
//=============================================================================
#ifndef DMMESHUTILS_H
#define DMMESHUTILS_H
#if defined( _WIN32 )
#pragma once
#endif
#include "movieobjects/dmedag.h"
#include "movieobjects/dmmeshcomp.h"
#include "movieobjects/dmevertexdata.h"
#include "tier1/utlstring.h"
#include "tier1/UtlStringMap.h"
#include "tier1/utlvector.h"
class CDmeMesh;
class CDmeModel;
class CDmMeshComp::CEdge;
class CDmeCombinationOperator;
class CDmePreset;
class CDmePresetGroup;
class CDmeFaceSet;
class CMesh;
bool SaveMeshesToDMX( CUtlVector<CMesh*> &inputMeshes, const char *pDMXFile, bool bForce2DTexcoords = true );
bool LoadMeshesFromDMX( CUtlVector<CMesh*> &outputMeshes, const char *pDMXFile );
bool LoadMeshes( CUtlVector<CMesh*> &outputMeshes, CDmeModel *pModel, float flScale, int *pBoneRemap = NULL );
bool LoadCollisionMeshes( CUtlVector< CMesh* > &outputMeshes, CUtlVector< CDmeDag* > &outputDags, CDmeModel *pModel, float flScale );
bool ConvertMeshFromDMX( CMesh *pMeshOut, CDmeMesh *pDmeMesh );
void ConvertMeshToDMX( CDmeMesh *pDmeMeshOut, CMesh *pMeshIn, bool bForce2DTexcoords );
//-----------------------------------------------------------------------------
// Mesh Utility function class (more like a namespace)
//-----------------------------------------------------------------------------
class CDmMeshUtils
{
public:
static bool RemoveLargeAxisAlignedPlanarFaces( CDmeMesh *pMesh );
static bool RemoveFacesWithMaterial( CDmeMesh *pMesh, const char *pMaterialName );
static bool RemoveFacesWithMoreThanNVerts( CDmeMesh *pMesh, const int nVertexCount );
enum Axis_t
{
kXAxis,
kYAxis,
kZAxis
};
static bool Mirror( CDmeMesh *pMesh, int axis = kXAxis );
static bool RemapMaterial( CDmeMesh *pMesh, const CUtlString &src, const CUtlString &dst );
static bool RemapMaterial( CDmeMesh *pMesh, const int nMaterialIndex, const CUtlString &dst );
// Merge the specified mesh onto the first mesh under pRoot that fits it
static bool Merge( CDmeMesh *pSrcMesh, CDmElement *pRoot );
static bool Merge( CDmeMesh *pSrcMesh, CDmeMesh *pDstMesh, int nSkinningJointIndex, CUtlMap< int, int > *pJointMap = NULL );
static bool CreateDeltasFromPresets( CDmeMesh *pMesh, CDmeVertexData *pPassedDst, const CUtlStringMap< CUtlString > &presetMap, bool bPurge, const CUtlVector< CUtlString > *pPurgeAllButThese = NULL );
static bool PurgeUnusedDeltas( CDmeMesh *pMesh );
enum WrinkleOp
{
kReplace,
kAdd
};
static bool CreateWrinkleDeltaFromBaseState( CDmeVertexDeltaData *pDelta, float flScale = 1.0f, WrinkleOp wrinkleOp = kReplace, CDmeMesh *pMesh = NULL, CDmeVertexData *pBind = NULL, CDmeVertexData *pCurrent = NULL, bool bUseNormalForSign = false );
static int FindMergeSocket(
const CUtlVector< CUtlVector< CDmMeshComp::CEdge * > > &srcBorderEdgesList,
CDmeMesh *pDstMesh );
static bool Merge(
CDmMeshComp &srcComp,
const CUtlVector< CDmMeshComp::CEdge * > &edgeList,
CDmeMesh *pDstMesh );
static bool NewMerge(
CDmeMesh *pDstMesh,
CDmeMesh *pSrcMesh,
const CUtlVector< CDmMeshComp::CEdge * > &edgeList,
float flTolerance = 1.0e-4,
float flTexCoordTolerance = 1.0e-6 );
static CDmeModel *GetDmeModelFromMesh( CDmeMesh *pDmeMesh );
// Does a depth first walk of the DmeDag hierarchy specified until a DmeDag with the
// requested name is found, returns that dag if found, NULL if not found or on error
static CDmeDag *FindDagByNameInHierarchy( CDmeDag *pSearchDag, const char *pszSearchName );
// Adds the joint to the specified model by finding the common ancestor
// Duplicates the required hierarchy of the source joint
static CDmeDag *AddJointToModel( CDmeModel *pDstModel, CDmeDag *pSrcJoint );
static bool MergeMeshAndSkeleton( CDmeMesh *pDstMesh, CDmeMesh *pSrcMesh );
protected:
static const int *BuildDataMirrorMap( CDmeVertexData *pBase, int axis, CDmeVertexData::StandardFields_t standardField, CUtlVector< int > &dataMirrorMap );
static bool MirrorVertices( CDmeMesh *pMesh, CDmeVertexData *pBase, int axis, CUtlVector< int > &mirrorMap );
static bool MirrorVertices( CDmeVertexData *pBase, int axis, int nOldVertexCount, int nMirrorCount, const CUtlVector< int > &mirrorMap, const CUtlVector< int > &posMirrorMap, const CUtlVector< int > &normalMirrorMap, const CUtlVector< int > &uvMirrorMap );
static void MirrorVertices( CDmeVertexData *pBase, FieldIndex_t fieldIndex, int nOldVertexCount, int nMirrorCount, const CUtlVector< int > &baseIndices, const CUtlVector< int > &mirrorMap );
static bool MirrorDelta( CDmeVertexDeltaData *pDelta, int axis, const CUtlVector< int > &posMirrorMap, const CUtlVector< int > &normalMirrorMap, const CUtlVector< int > &uvMirrorMap );
static bool PurgeUnusedData( CDmeMesh *pMesh );
static void CreateDeltasFromPresetGroup( CDmePresetGroup *pPresetGroup, CDmeCombinationOperator * pComboOp, const CUtlVector< CUtlString > * pPurgeAllButThese, CDmeMesh * pMesh, CDmeVertexData * pDst, CUtlStringMap< CUtlString > &conflictingNames, CUtlStringMap< CDmePreset * > &presetMap );
static void PurgeUnreferencedDeltas( CDmeMesh *pMesh, CUtlStringMap< CDmePreset * > &presetMap, const CUtlVector< CUtlString > *pPurgeAllButThese, CDmeCombinationOperator *pComboOp );
};
//-----------------------------------------------------------------------------
// Iterate over all of the faces in a mesh. Use it like this:
//
// for ( CDmMeshFaceIt fIt( pMesh ); !fIt.IsDone(); fIt.Next() )
// {
// }
//-----------------------------------------------------------------------------
class CDmMeshFaceIt
{
public:
// Constructs a new face iterator for the specified mesh
CDmMeshFaceIt( const CDmeMesh *pMesh, const CDmeVertexData *pVertexData = NULL );
// Resets the iterator to the start of the specified mesh or for another iteration of the
// current mesh if the specified mesh is NULL
bool Reset( const CDmeMesh *pMesh = NULL, const CDmeVertexData *pVertexData = NULL );
// Returns the total number of faces in the mesh
int Count() const;
// The number of vertices in the face
int VertexCount() const;
// Is the iterator at the end of the mesh?
bool IsDone() const;
// Move the iterator to the next face
bool Next();
// Returns opposite sense of IsDone(), i.e. !IsDone() so true if iterator still has stuff to do
operator bool() const { return !IsDone(); }
// Prefix ++ which just calls Next() for syntax sugar
CDmMeshFaceIt &operator ++() { Next(); return *this; }
// Postfix ++ which just calls Next() for syntax sugar
CDmMeshFaceIt operator ++( int ) { const CDmMeshFaceIt thisCopy( *this ); ++( *this ); return thisCopy; }
// Gets the vertex indices for the vertices of this face
bool GetVertexIndices( int *pIndices, int nIndices ) const;
// Gets the vertex indices for the vertices of this face
bool GetVertexIndices( CUtlVector< int > &vertexIndices ) const;
// Gets the mesh relative vertex index given the face relative vertex index
int GetVertexIndex( int nFaceRelativeVertexIndex ) const;
// Gets the specified vertex data for the vertices of this face (if it exists) and the type matches
template < class T_t >
bool GetVertexData(
CUtlVector< T_t > &vertexData,
CDmeVertexDataBase::StandardFields_t nStandardField,
CDmeVertexData *pPassedBase = NULL ) const;
protected:
bool SetFaceSet();
const CDmeMesh *m_pMesh; // Current Mesh
const CDmeVertexData *m_pVertexData; // Current Vertex Data
int m_nFaceSetCount; // Number of face sets in current mesh: m_pMesh->FaceSetCount();
int m_nFaceSetIndex; // Index of current face set: [ 0, m_nFaceSetCount ]
const CDmeFaceSet *m_pFaceSet; // Current face set: m_pMesh->GetFaceSet( m_nFaceSetIndex )
int m_nFaceSetIndexCount; // Number of indices in current face set: m_pFaceSet->NumIndices();
int m_nFaceSetIndexIndex; // Index of current face set's indices: [ 0, m_nFaceSetIndexCount ]
int m_nFaceCount; // Number of faces in current mesh
int m_nFaceIndex; // The current face in the iteration [ 0, m_nFaceCount ]
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
template < class T_t >
inline bool CDmMeshFaceIt::GetVertexData(
CUtlVector< T_t > &vertexData,
CDmeVertexDataBase::StandardFields_t nStandardField,
CDmeVertexData *pPassedBase /* = NULL */ ) const
{
vertexData.RemoveAll();
if ( IsDone() )
return false;
CDmeVertexData *pBase = pPassedBase ? pPassedBase : m_pMesh->GetCurrentBaseState();
if ( !pBase )
return false;
const FieldIndex_t nFieldIndex = pBase->FindFieldIndex( nStandardField );
if ( nFieldIndex < 0 )
return false;
CDmAttribute *pDataAttr = pBase->GetVertexData( nFieldIndex );
if ( pDataAttr->GetType() != CDmAttributeInfo< CUtlVector< T_t > >().AttributeType() )
return false;
const CDmrArrayConst< T_t > data( pDataAttr );
const CUtlVector< int > &indices( pBase->GetVertexIndexData( nFieldIndex ) );
}
#endif // DMMESHUTILS_H