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73 lines
2.1 KiB
73 lines
2.1 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef RUNTIMEDEMO1_H
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#define RUNTIMEDEMO1_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "materialsystem/materialsystemutil.h"
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#include "tier1/utlvector.h"
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//-----------------------------------------------------------------------------
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// Initial state: Quad rendering library
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// Contains two main classes; First is a quad
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//-----------------------------------------------------------------------------
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class CQuadV1
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{
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public:
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CQuadV1() { m_x0 = m_x1 = m_y0 = m_y1 = 0; m_Color.r = m_Color.g = m_Color.g = m_Color.a = 255; }
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int m_x0;
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int m_x1;
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int m_y0;
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int m_y1;
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color32 m_Color;
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};
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//-----------------------------------------------------------------------------
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// Second main class is the manager which contains a list of quads
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// to render and the code to do the rendering
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// It's usually a good idea to start with the run-time implementation
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// because it will impose the most constraints on the data and therefore
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// on how the editor should work
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//
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// Should the runtime lib be a static lib or a DLL?
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// It needs to be a DLL if it needs to have global state which is accessible
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// across many other DLLs. There are some advantages to having it be a static
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// lib, however: for example, some editors, like the particle system, use
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// the runtime lib to render the preview. In this case, you want to have it
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// be a static lib so that the editor + the game have different notions about
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// what data is associated with the particle systems.
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//-----------------------------------------------------------------------------
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class CQuadManagerV1
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{
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public:
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// Init, shutdown
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void Init();
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void Shutdown();
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// Quad management
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CQuadV1* AddQuad( );
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void RemoveQuad( CQuadV1* pQuad );
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void RemoveAllQuads();
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// Quad rendering
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void DrawQuads();
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private:
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CUtlVector< CQuadV1 * > m_Quads;
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CMaterialReference m_Material;
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};
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extern CQuadManagerV1 *g_pQuadManagerV1;
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#endif // RUNTIMEDEMO1_H
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