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157 lines
3.1 KiB
157 lines
3.1 KiB
//====== Copyright ©, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Ownership id for a shared object cache
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//
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//=============================================================================
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#ifndef SOID_H
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#define SOID_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "steam/steamclientpublic.h"
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class CMsgSOIDOwner;
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namespace GCSDK
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{
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//----------------------------------------------------------------------------
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// Shared type for object caches. This can hold SteamIDs, LobbyIDs, PartyIds,
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// etc. Make sure they don't conflict!
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//----------------------------------------------------------------------------
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struct SOID_t;
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const uint32 k_SOID_Type_SteamID = 1;
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const uint32 k_SOID_Type_PartyGroupID = 2;
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const uint32 k_SOID_Type_LobbyGroupID = 3;
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const uint32 k_SOID_Type_PartyInvite = 4;
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const uint32 k_SOID_Type_CheatReport = 5;
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const uint32 k_SOID_Type_NqmmRating = 6;
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struct SOIDRender_t
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{
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explicit SOIDRender_t( const SOID_t id );
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const char *String() const;
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//the buffer that is formatted into (should be large enough to hold the string representation of the type and the value)
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static const uint32 k_cBufLen = 128;
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char m_buf[ k_cBufLen ];
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//a utility class that is intended to be defined in a source file that will handle registering
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//the provided name and whether or not it should be displayed as a steam ID with the lock
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class CAutoRegisterName
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{
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public:
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CAutoRegisterName( uint16 nType, const char* pszDefaultString, bool bDisplaySteamID = false );
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};
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static const char *GetName( uint32 nType );
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};
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struct SOID_t
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{
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SOID_t()
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: m_type( 0 )
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, m_id( 0 )
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, m_padding( 0 )
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{
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}
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SOID_t( uint32 type, uint64 id )
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: m_type( type )
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, m_id( id )
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, m_padding( 0 )
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{
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}
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// Conversion from a SteamID
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SOID_t( CSteamID steamID )
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: m_type( k_SOID_Type_SteamID )
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, m_id( steamID.ConvertToUint64() )
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, m_padding( 0 )
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{
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}
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//initializes the soid fields
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void Init( uint32 type, uint64 id )
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{
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m_type = type;
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m_id = id;
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}
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// Conversion from a protobuf version
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SOID_t( const CMsgSOIDOwner &msgSOIDOwner );
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void ToMsgSOIDOwner( CMsgSOIDOwner *pMsgSOIDOwner ) const;
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uint64 ID() const
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{
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return m_id;
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}
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uint32 Type() const
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{
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return m_type;
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}
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bool IsValid()
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{
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return m_type != 0;
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}
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bool operator==( const SOID_t &rhs ) const
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{
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return m_type == rhs.m_type && m_id == rhs.m_id;
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}
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bool operator!=( const SOID_t &rhs ) const
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{
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return m_type != rhs.m_type || m_id != rhs.m_id;
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}
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bool operator<( const SOID_t &rhs ) const
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{
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if ( m_type == rhs.m_type )
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{
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return m_id < rhs.m_id;
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}
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return m_type < rhs.m_type;
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}
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SOIDRender_t GetRender() const
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{
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return SOIDRender_t( *this );
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}
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uint64 m_id;
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uint32 m_type;
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uint32 m_padding; // so structure is 16 bytes
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};
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inline const char *SOIDRender_t::String() const
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{
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return m_buf;
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}
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inline SOID_t GetSOIDFromSteamID( CSteamID steamID )
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{
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return SOID_t( k_SOID_Type_SteamID, steamID.ConvertToUint64() );
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}
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inline CSteamID GetSteamIDFromSOID( SOID_t ID )
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{
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if ( ID.Type() == k_SOID_Type_SteamID )
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{
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return CSteamID( ID.ID() );
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}
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return k_steamIDNil;
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}
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} // namespace GCSDK
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#endif //SOID_H
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