Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef GCSQLRECORD_H
#define GCSQLRECORD_H
namespace GCSDK
{
class CSQLRecord
{
public:
CSQLRecord( uint32 unRow, IGCSQLResultSet *pResultSet );
CSQLRecord( );
~CSQLRecord();
void Init( uint32 unRow, IGCSQLResultSet *pResultSet );
bool BWriteToRecord( CRecordBase *pRecord, const CColumnSet & csWriteFields );
bool BGetColumnData( uint32 unColumn, uint8 **ppubField, int *pcubField );
bool BGetColumnData( uint32 unColumn, uint8 **ppubField, size_t *pcubField );
bool BGetStringValue( uint32 unColumn, const char **ppchVal );
bool BGetStringValue( uint32 unColumn, CFmtStr1024 *psVal );
bool BGetIntValue( uint32 unColumn, int *pnVal );
bool BGetInt16Value( uint32 unColumn, int16 *pnVal );
bool BGetInt64Value( uint32 unColumn, int64 *puVal );
bool BGetUint64Value( uint32 unColumn, uint64 *puVal );
bool BGetByteValue( uint32 unColumn, byte *pVal );
bool BGetBoolValue( uint32 unColumn, bool *pVal );
bool BGetUint32Value( uint32 unColumn, uint32 *puVal );
bool BGetUint16Value( uint32 unColumn, uint16 *puVal );
bool BGetUint8Value( uint32 unColumn, uint8 *puVal );
bool BGetFloatValue( uint32 unColumn, float *pfVal );
bool BGetDoubleValue( uint32 unColumn, double *pdVal );
void RenderField( uint32 unColumn, int cchBuffer, char *pchBuffer );
bool NextRow();
bool IsValid() const { return m_pResultSet != NULL; }
private:
bool BValidateColumnIndex( uint32 unColumn );
IGCSQLResultSet *m_pResultSet;
uint32 m_unRow;
};
} // namespace GCSDK
#endif // GCSQLRECORD_H