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//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef IMATCHASYNC_H
#define IMATCHASYNC_H
#ifdef _WIN32
#pragma once
#endif
//
// Describes possible states of an async operation
//
enum AsyncOperationState_t
{
AOS_RUNNING,
AOS_ABORTING,
AOS_ABORTED,
AOS_FAILED,
AOS_SUCCEEDED,
};
//
// Interface of an async operation
//
abstract_class IMatchAsyncOperation
{
public:
// Poll if operation has completed
virtual bool IsFinished() = 0;
// Operation state
virtual AsyncOperationState_t GetState() = 0;
// Retrieve a generic completion result for simple operations
// that return simple results upon success,
// results are operation-specific, may result in undefined behavior
// if operation is still in progress.
virtual uint64 GetResult() = 0;
virtual uint64 GetResultExtraInfo() { return 0; }
// Request operation to be aborted
virtual void Abort() = 0;
// Release the operation interface and all resources
// associated with the operation. Operation callbacks
// will not be called after Release. Operation object
// cannot be accessed after Release.
virtual void Release() = 0;
};
abstract_class IMatchAsyncOperationCallback
{
public:
// Signals when operation has finished
virtual void OnOperationFinished( IMatchAsyncOperation *pOperation ) = 0;
};
#endif // IMATCHASYNC_H