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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef DMEDEMO2_H
#define DMEDEMO2_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Demo 2: Defining editable versions of the in-game classes
//
// This is a tricky thing to get right. You want to design for several things:
// 1) Ease of data change
// 2) Separation of editable state from user interface
// 3) Ease of discoverability of data from just looking at the output file
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Dme version of a quad
// Very straightforward, this is identical to the in-game representation
// with the exception of the 'name' attribute all DmElements have.
//-----------------------------------------------------------------------------
class CDmeQuadV2 : public CDmElement
{
DEFINE_ELEMENT( CDmeQuadV2, CDmElement );
public:
CDmaVar< int > m_X0;
CDmaVar< int > m_Y0;
CDmaVar< int > m_X1;
CDmaVar< int > m_Y1;
CDmaColor m_Color;
};
//-----------------------------------------------------------------------------
// Dme version of a list of quads
// Note that we hide the list of quads here and instead provide a set of
// service functions limited to the types of editing operations we expect
// to perform on the quad list
//
// Also note when you need to edit an array of struct data,
// it often results in easier to use code if you create a dme class which
// represents the array of structs (CDmeQuadListV2 in this case) with utility
// methods as opposed to simply using CDmaElementArray< CDmeQuadV2 > in
// containing classes (CDmeQuadDocV2 in this case)
//
// You also want to avoid using parallel arrays of CDmaIntArrays<> etc
// for each field of the struct. It sucks having to add an element into
// each array every time you add a struct
//-----------------------------------------------------------------------------
class CDmeQuadListV2 : public CDmElement
{
DEFINE_ELEMENT( CDmeQuadListV2, CDmElement );
public:
// List management
void AddQuad( CDmeQuadV2 *pQuad );
CDmeQuadV2 *FindQuadByName( const char *pName );
void RemoveQuad( CDmeQuadV2 *pQuad );
void RemoveAllQuads();
// Render order management
void MoveToFront( CDmeQuadV2 *pQuad );
void MoveToBack( CDmeQuadV2 *pQuad );
private:
CDmaElementArray< CDmeQuadV2 > m_Quads;
};
//-----------------------------------------------------------------------------
// Dme version of a the editor 'document'
//
// The interface here is designed to be able to be used directly from
// python. I'm currently hiding direct access to CDmeQuadV2 to here to
// make python usage easier, but python can handle it if we pass CDmeQuadV2s
// in the interface. We may well want to start passing them around once
// we get to the VGUI-based editor.
//
// Early editors we wrote didn't clearly separate data from UI at the doc
// level which resulted in a bunch of complexity as our tools got bigger.
// Actually making a Dm element which contains a notion of selection in it
// I believe will reduce this problem in the future (this is still an untested
// theory in-house, although other 3rd party editors use this technique also).
//
// Remember that only attributes can be saved and have undo support.
// If you want to add members to a Dme element which are not saved and
// never need undo, you can either use normal non-CDma members,
// or mark attributes to not be saved. In this case, I make the
// selection state be an attribute to get undo but mark the selection
// attribute to not save it to the file.
//-----------------------------------------------------------------------------
class CDmeQuadDocV2 : public CDmElement
{
DEFINE_ELEMENT( CDmeQuadDocV2, CDmElement );
public:
// Adds quad, resets selection to new quad
void AddQuad( const char *pName, int x0, int y0, int x1, int y1 );
// Clears selection
void ClearSelection();
// Adds quad to selection
void AddQuadToSelection( const char *pName );
// Deletes selected quads
void DeleteSelectedQuads();
// Changes quad color
void SetSelectedQuadColor( int r, int g, int b, int a );
// Moves quads
void MoveSelectedQuads( int dx, int dy );
// Resizes selected quad (works only when 1 quad is selected)
void ResizeSelectedQuad( int nWidth, int nHeight );
// Moves selected quad to front/back (works only when 1 quad is selected)
void MoveSelectedToFront();
void MoveSelectedToBack();
private:
CDmaElement< CDmeQuadListV2 > m_Quads;
CDmaElementArray< CDmeQuadV2 > m_SelectedQuads;
};
//-----------------------------------------------------------------------------
// Usage in python (works from the debugger!)
//-----------------------------------------------------------------------------
// 1) Python at commandline
// 2) import vs
// 3) vs.dm.SetUndoEnabled( 0 )
// 4) doc = vs.CreateElement( ‘DmeQuadDocV2’, ‘root’, -1 )
// 5) … doc stuff, e.g. doc.AddQuad( 'quad1', 5, 5, 30, 40 )
// 6) vs.dm.SaveToFile( ‘file name’, ‘’, ‘keyvalues2’, ‘dmx’, doc )
#endif // DMEDEMO2_H