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106 lines
3.3 KiB
106 lines
3.3 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MDLPANEL_H
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#define MDLPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Panel.h"
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#include "datacache/imdlcache.h"
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#include "materialsystem/MaterialSystemUtil.h"
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#include "matsys_controls/potterywheelpanel.h"
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#include "tier3/mdlutils.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class IScheme;
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}
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//-----------------------------------------------------------------------------
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// MDL Viewer Panel
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//-----------------------------------------------------------------------------
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class CMDLPanel : public CMergedMDL, public CPotteryWheelPanel
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{
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DECLARE_CLASS_SIMPLE( CMDLPanel, CPotteryWheelPanel );
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public:
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// constructor, destructor
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CMDLPanel( vgui::Panel *pParent, const char *pName );
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virtual ~CMDLPanel();
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// Overriden methods of vgui::Panel
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick();
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// Sets the camera to look at the model
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void LookAtMDL( );
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void SetCollsionModel( bool bVisible );
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void SetGroundGrid( bool bVisible );
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void SetWireFrame( bool bVisible );
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void SetLockView( bool bLocked );
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void SetLookAtCamera( bool bLookAtCamera );
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// Lock the camera position and angles to an attachment point
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void SetCameraAttachment( const char *pszAttachment );
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void SetRenderCaptureCameraAttachment( const char *pszAttachment );
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void SetDirectionalLightAttachment( int idx, const char *pszAttachment );
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void PauseAnimation( bool bState ) { m_bAnimationPause = bState; }
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bool IsAnimationPaused() { return m_bAnimationPause; }
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void SetCameraOrientOverride( Vector vecNew ) { m_vecCameraOrientOverride = vecNew; }
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void SetCameraOrientOverrideEnabled( bool bEnabled ) { m_bCameraOrientOverrideEnabled = bEnabled; }
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bool IsCameraOrientOverrideEnabled( void ) { return m_bCameraOrientOverrideEnabled; }
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void SetCameraPositionOverride(Vector vecNew) { m_vecCameraPositionOverride = vecNew; }
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void SetCameraPositionOverrideEnabled(bool bEnabled) { m_bCameraPositionOverrideEnabled = bEnabled; }
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bool IsCameraPositionOverrideEnabled(void) { return m_bCameraPositionOverrideEnabled; }
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protected:
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virtual void OnPostSetUpBonesPreDraw() OVERRIDE;
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virtual void OnModelDrawPassStart( int iPass, CStudioHdr *pStudioHdr, int &nFlags ) OVERRIDE;
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virtual void OnModelDrawPassFinished( int iPass, CStudioHdr *pStudioHdr, int &nFlags ) OVERRIDE;
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private:
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// paint it!
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void OnPaint3D();
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void OnMouseDoublePressed( vgui::MouseCode code );
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void DrawCollisionModel();
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void UpdateStudioRenderConfig( void );
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int m_iCameraAttachment;
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int m_iRenderCaptureCameraAttachment;
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int m_iDirectionalLightAttachments[ MATERIAL_MAX_LIGHT_COUNT ];
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float m_flAutoPlayTimeBase;
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bool m_bDrawCollisionModel : 1;
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bool m_bGroundGrid : 1;
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bool m_bLockView : 1;
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bool m_bWireFrame : 1;
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bool m_bLookAtCamera : 1;
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bool m_bAnimationPause : 1;
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bool m_bCameraOrientOverrideEnabled;
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Vector m_vecCameraOrientOverride;
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bool m_bCameraPositionOverrideEnabled;
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Vector m_vecCameraPositionOverride;
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};
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#endif // MDLPANEL_H
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