Counter Strike : Global Offensive Source Code
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//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// DmeMotionControl
//
// Used for specifiying motion axis control things like in QC
//
//===========================================================================
#ifndef DMEMOTIONCONTROL_H
#define DMEMOTIONCONTROL_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// CDmeMotionControl
//-----------------------------------------------------------------------------
class CDmeMotionControl : public CDmElement
{
DEFINE_ELEMENT( CDmeMotionControl, CDmElement );
public:
// Sets the motion control booleans based on logical OR'd STUDIO_? flags in passed int
void SetStudioMotionControl( int nStudioMotionControl );
// Gets the motion control booleans as a logical OR'd STUDIO_? flags int
int GetStudioMotionControl() const;
CDmaVar< bool > m_bX;
CDmaVar< bool > m_bY;
CDmaVar< bool > m_bZ;
CDmaVar< bool > m_bXR;
CDmaVar< bool > m_bYR;
CDmaVar< bool > m_bZR;
CDmaVar< bool > m_bLX;
CDmaVar< bool > m_bLY;
CDmaVar< bool > m_bLZ;
CDmaVar< bool > m_bLXR;
CDmaVar< bool > m_bLYR;
CDmaVar< bool > m_bLZR;
CDmaVar< bool > m_bLM;
};
#endif // DMEMOTIONCONTROL_H