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83 lines
2.9 KiB
83 lines
2.9 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef IRESOURCECOMPILER_H
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#define IRESOURCECOMPILER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/IAppSystem.h"
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#include "resourcefile/resourcetype.h"
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#include "resourcefile/resourcedictionary.h"
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#include "resourcefile/resourceintrospection.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmElement;
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class CResourceStream;
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class CUtlBuffer;
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//-----------------------------------------------------------------------------
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// Used for resource registration
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//-----------------------------------------------------------------------------
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struct RegisterResourceInfo_t
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{
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ResourceType_t m_nType;
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ResourceId_t m_nId;
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uint32 m_nFlags;
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// Describes cacheable data
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uint32 m_nDataOffset;
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ResourceCompressionType_t m_nCompressionType;
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uint32 m_nDataSize;
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uint32 m_nUncompressedDataSize;
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// Describes permanent data
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uint32 m_nPermanentDataOffset;
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uint32 m_nPermanentDataSize;
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};
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//-----------------------------------------------------------------------------
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// Resource compiler
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//-----------------------------------------------------------------------------
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abstract_class IResourceCompilerRegistry
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{
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public:
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virtual void RegisterResource( const RegisterResourceInfo_t &info ) = 0;
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virtual ResourceId_t RegisterResourceReference( ResourceType_t nType, const char *pFileName, const char *pResourceSubName ) = 0;
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virtual void RegisterUsedType( const char *pStructName, bool bPermanentData ) = 0;
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virtual void RegisterUsedType( ResourceStructureId_t id, bool bPermanentData ) = 0;
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virtual bool CompileResource( ResourceType_t nResourceType, CUtlBuffer &buf, const char *pElementFileName, CResourceStream *pPermanentStream, CResourceStream *pDataStream ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Resource compiler
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//-----------------------------------------------------------------------------
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abstract_class IResourceCompiler : public IAppSystem
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{
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public:
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// This version of compile resource will potentially read multiple files
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// in a gather operation
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virtual bool CompileResource( const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream ) = 0;
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// This version of compile resource has already had the gather applied to it
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// and the data in the utlbuffer is all the data it will ever need
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virtual bool CompileResource( CUtlBuffer &buf, const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream ) = 0;
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};
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#define RESOURCE_COMPILER_INTERFACE_VERSION "RESOURCE_COMPILER_001"
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#endif // IRESOURCECOMPILER_H
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