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33 lines
974 B
33 lines
974 B
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef STEAM_PS3PARAMSINTERNAL_API_H
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#define STEAM_PS3PARAMSINTERNAL_API_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Params used only internally at Valve. This is the reserved pointer of SteamPS3Params_t
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//-----------------------------------------------------------------------------
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struct SteamPS3ParamsInternal_t
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{
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int m_nVersion;
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EUniverse m_eUniverse;
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// list of CMs in form "IP:port;IP:port" or "IP;IP"
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const char *m_pchCMForce;
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// If true the overlay will setup a CDirWatch to auto-reload files on change, this is kind of expensive, and
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// only used for debugging.
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bool m_bAutoReloadVGUIResources;
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};
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#define STEAM_PS3_PARAMS_INTERNAL_VERSION 1
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#endif // STEAM_PS3PARAMSINTERNAL_API_H
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