Counter Strike : Global Offensive Source Code
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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
// NOTE: old_bf_read is guaranteed to return zeros if it overflows.
#ifndef BITBUF_H
#define BITBUF_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/mathlib.h"
#include "mathlib/vector.h"
#include "basetypes.h"
#include "tier0/platform.h"
#include "tier0/dbg.h"
//-----------------------------------------------------------------------------
// Forward declarations.
//-----------------------------------------------------------------------------
class Vector;
class QAngle;
//-----------------------------------------------------------------------------
// You can define a handler function that will be called in case of
// out-of-range values and overruns here.
//
// NOTE: the handler is only called in debug mode.
//
// Call SetBitBufErrorHandler to install a handler.
//-----------------------------------------------------------------------------
typedef enum
{
BITBUFERROR_VALUE_OUT_OF_RANGE=0, // Tried to write a value with too few bits.
BITBUFERROR_BUFFER_OVERRUN, // Was about to overrun a buffer.
BITBUFERROR_NUM_ERRORS
} BitBufErrorType;
typedef void (*BitBufErrorHandler)( BitBufErrorType errorType, const char *pDebugName );
#if defined( _DEBUG )
extern void InternalBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName );
#define CallErrorHandler( errorType, pDebugName ) InternalBitBufErrorHandler( errorType, pDebugName );
#else
#define CallErrorHandler( errorType, pDebugName )
#endif
// Use this to install the error handler. Call with NULL to uninstall your error handler.
void SetBitBufErrorHandler( BitBufErrorHandler fn );
//-----------------------------------------------------------------------------
// Helpers.
//-----------------------------------------------------------------------------
inline int BitByte( int bits )
{
// return PAD_NUMBER( bits, 8 ) >> 3;
return (bits + 7) >> 3;
}
//-----------------------------------------------------------------------------
enum EBitCoordType
{
kCW_None,
kCW_LowPrecision,
kCW_Integral
};
//-----------------------------------------------------------------------------
// namespaced helpers
//-----------------------------------------------------------------------------
namespace bitbuf
{
// ZigZag Transform: Encodes signed integers so that they can be
// effectively used with varint encoding.
//
// varint operates on unsigned integers, encoding smaller numbers into
// fewer bytes. If you try to use it on a signed integer, it will treat
// this number as a very large unsigned integer, which means that even
// small signed numbers like -1 will take the maximum number of bytes
// (10) to encode. ZigZagEncode() maps signed integers to unsigned
// in such a way that those with a small absolute value will have smaller
// encoded values, making them appropriate for encoding using varint.
//
// int32 -> uint32
// -------------------------
// 0 -> 0
// -1 -> 1
// 1 -> 2
// -2 -> 3
// ... -> ...
// 2147483647 -> 4294967294
// -2147483648 -> 4294967295
//
// >> encode >>
// << decode <<
inline uint32 ZigZagEncode32(int32 n)
{
// Note: the right-shift must be arithmetic
return(n << 1) ^ (n >> 31);
}
inline int32 ZigZagDecode32(uint32 n)
{
return(n >> 1) ^ -static_cast<int32>(n & 1);
}
inline uint64 ZigZagEncode64(int64 n)
{
// Note: the right-shift must be arithmetic
return(n << 1) ^ (n >> 63);
}
inline int64 ZigZagDecode64(uint64 n)
{
return(n >> 1) ^ -static_cast<int64>(n & 1);
}
const int kMaxVarintBytes = 10;
const int kMaxVarint32Bytes = 5;
}
//-----------------------------------------------------------------------------
// Used for serialization
//-----------------------------------------------------------------------------
class bf_write
{
public:
bf_write();
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
bf_write( void *pData, int nBytes, int nMaxBits = -1 );
bf_write( const char *pDebugName, void *pData, int nBytes, int nMaxBits = -1 );
// Start writing to the specified buffer.
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
void StartWriting( void *pData, int nBytes, int iStartBit = 0, int nMaxBits = -1 );
// Restart buffer writing.
void Reset();
// Get the base pointer.
unsigned char* GetBasePointer() { return m_pData; }
// Enable or disable assertion on overflow. 99% of the time, it's a bug that we need to catch,
// but there may be the occasional buffer that is allowed to overflow gracefully.
void SetAssertOnOverflow( bool bAssert );
// This can be set to assign a name that gets output if the buffer overflows.
const char* GetDebugName();
void SetDebugName( const char *pDebugName );
// Seek to a specific position.
public:
void SeekToBit( int bitPos );
// Bit functions.
public:
void WriteOneBit(int nValue);
void WriteOneBitNoCheck(int nValue);
void WriteOneBitAt( int iBit, int nValue );
// Write signed or unsigned. Range is only checked in debug.
void WriteUBitLong( unsigned int data, int numbits, bool bCheckRange=true );
void WriteSBitLong( int data, int numbits );
// Tell it whether or not the data is unsigned. If it's signed,
// cast to unsigned before passing in (it will cast back inside).
void WriteBitLong(unsigned int data, int numbits, bool bSigned);
// Write a list of bits in.
bool WriteBits(const void *pIn, int nBits);
// writes an unsigned integer with variable bit length
void WriteUBitVar( unsigned int data );
// writes a varint encoded integer
void WriteVarInt32( uint32 data );
void WriteVarInt64( uint64 data );
void WriteSignedVarInt32( int32 data );
void WriteSignedVarInt64( int64 data );
int ByteSizeVarInt32( uint32 data );
int ByteSizeVarInt64( uint64 data );
int ByteSizeSignedVarInt32( int32 data );
int ByteSizeSignedVarInt64( int64 data );
// Copy the bits straight out of pIn. This seeks pIn forward by nBits.
// Returns an error if this buffer or the read buffer overflows.
bool WriteBitsFromBuffer( class bf_read *pIn, int nBits );
void WriteBitAngle( float fAngle, int numbits );
void WriteBitCoord (const float f);
void WriteBitCoordMP( const float f, EBitCoordType coordType );
void WriteBitCellCoord( const float f, int bits, EBitCoordType coordType );
void WriteBitFloat(float val);
void WriteBitVec3Coord( const Vector& fa );
void WriteBitNormal( float f );
void WriteBitVec3Normal( const Vector& fa );
void WriteBitAngles( const QAngle& fa );
// Byte functions.
public:
void WriteChar(int val);
void WriteByte( unsigned int val );
void WriteShort(int val);
void WriteWord( unsigned int val );
void WriteLong(int32 val);
void WriteLongLong(int64 val);
void WriteFloat(float val);
bool WriteBytes( const void *pBuf, int nBytes );
// Returns false if it overflows the buffer.
bool WriteString(const char *pStr);
bool WriteString(const wchar_t *pStr);
// Status.
public:
// How many bytes are filled in?
int GetNumBytesWritten() const;
int GetNumBitsWritten() const;
int GetMaxNumBits() const;
int GetNumBitsLeft() const;
int GetNumBytesLeft() const;
unsigned char* GetData();
const unsigned char* GetData() const;
// Has the buffer overflowed?
bool CheckForOverflow(int nBits);
inline bool IsOverflowed() const {return m_bOverflow;}
inline void SetOverflowFlag();
public:
// The current buffer.
unsigned char* m_pData;
int m_nDataBytes;
int m_nDataBits;
// Where we are in the buffer.
int m_iCurBit;
private:
// Errors?
bool m_bOverflow;
bool m_bAssertOnOverflow;
const char *m_pDebugName;
};
//-----------------------------------------------------------------------------
// Inlined methods
//-----------------------------------------------------------------------------
// How many bytes are filled in?
inline int bf_write::GetNumBytesWritten() const
{
return BitByte(m_iCurBit);
}
inline int bf_write::GetNumBitsWritten() const
{
return m_iCurBit;
}
inline int bf_write::GetMaxNumBits() const
{
return m_nDataBits;
}
inline int bf_write::GetNumBitsLeft() const
{
return m_nDataBits - m_iCurBit;
}
inline int bf_write::GetNumBytesLeft() const
{
return GetNumBitsLeft() >> 3;
}
inline unsigned char* bf_write::GetData()
{
return m_pData;
}
inline const unsigned char* bf_write::GetData() const
{
return m_pData;
}
inline bool bf_write::CheckForOverflow(int nBits)
{
if ( m_iCurBit + nBits > m_nDataBits )
{
SetOverflowFlag();
CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
}
return m_bOverflow;
}
inline void bf_write::SetOverflowFlag()
{
if ( m_bAssertOnOverflow )
{
Assert( false );
}
m_bOverflow = true;
}
inline void bf_write::WriteOneBitNoCheck(int nValue)
{
if(nValue)
m_pData[m_iCurBit >> 3] |= (1 << (m_iCurBit & 7));
else
m_pData[m_iCurBit >> 3] &= ~(1 << (m_iCurBit & 7));
++m_iCurBit;
}
inline void bf_write::WriteOneBit(int nValue)
{
if( !CheckForOverflow(1) )
WriteOneBitNoCheck( nValue );
}
inline void bf_write::WriteOneBitAt( int iBit, int nValue )
{
if( iBit+1 > m_nDataBits )
{
SetOverflowFlag();
CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
return;
}
if( nValue )
m_pData[iBit >> 3] |= (1 << (iBit & 7));
else
m_pData[iBit >> 3] &= ~(1 << (iBit & 7));
}
inline void bf_write::WriteUBitLong( unsigned int curData, int numbits, bool bCheckRange )
{
#ifdef _DEBUG
// Make sure it doesn't overflow.
if ( bCheckRange && numbits < 32 )
{
if ( curData >= (uint32)(1 << numbits) )
{
CallErrorHandler( BITBUFERROR_VALUE_OUT_OF_RANGE, GetDebugName() );
}
}
Assert( numbits >= 0 && numbits <= 32 );
#endif
extern uint32 g_BitWriteMasks[32][33];
// Bounds checking..
if ((m_iCurBit+numbits) > m_nDataBits)
{
m_iCurBit = m_nDataBits;
SetOverflowFlag();
CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
return;
}
int nBitsLeft = numbits;
int iCurBit = m_iCurBit;
// Mask in a dword.
unsigned int iDWord = iCurBit >> 5;
Assert( (iDWord*4 + sizeof(int32)) <= (unsigned int)m_nDataBytes );
uint32 iCurBitMasked = iCurBit & 31;
uint32 dword = LoadLittleDWord( (uint32*)m_pData, iDWord );
dword &= g_BitWriteMasks[iCurBitMasked][nBitsLeft];
dword |= curData << iCurBitMasked;
// write to stream (lsb to msb ) properly
StoreLittleDWord( (uint32*)m_pData, iDWord, dword );
// Did it span a dword?
int nBitsWritten = 32 - iCurBitMasked;
if ( nBitsWritten < nBitsLeft )
{
nBitsLeft -= nBitsWritten;
curData >>= nBitsWritten;
// read from stream (lsb to msb) properly
dword = LoadLittleDWord( (uint32*)m_pData, iDWord+1 );
dword &= g_BitWriteMasks[0][nBitsLeft];
dword |= curData;
// write to stream (lsb to msb) properly
StoreLittleDWord( (uint32*)m_pData, iDWord+1, dword );
}
m_iCurBit += numbits;
}
//-----------------------------------------------------------------------------
// This is useful if you just want a buffer to write into on the stack.
//-----------------------------------------------------------------------------
template<int SIZE>
class old_bf_write_static : public bf_write
{
public:
inline old_bf_write_static() : bf_write(m_StaticData, SIZE) {}
char m_StaticData[SIZE];
};
//-----------------------------------------------------------------------------
// Used for unserialization
//-----------------------------------------------------------------------------
class old_bf_read
{
public:
old_bf_read();
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
old_bf_read( const void *pData, int nBytes, int nBits = -1 );
old_bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 );
// Start reading from the specified buffer.
// pData's start address must be dword-aligned.
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 );
// Restart buffer reading.
void Reset();
// Enable or disable assertion on overflow. 99% of the time, it's a bug that we need to catch,
// but there may be the occasional buffer that is allowed to overflow gracefully.
void SetAssertOnOverflow( bool bAssert );
// This can be set to assign a name that gets output if the buffer overflows.
const char* GetDebugName();
void SetDebugName( const char *pName );
void ExciseBits( int startbit, int bitstoremove );
// Bit functions.
public:
// Returns 0 or 1.
int ReadOneBit();
protected:
unsigned int CheckReadUBitLong(int numbits); // For debugging.
int ReadOneBitNoCheck(); // Faster version, doesn't check bounds and is inlined.
bool CheckForOverflow(int nBits);
public:
// Get the base pointer.
const unsigned char* GetBasePointer() { return m_pData; }
FORCEINLINE int TotalBytesAvailable( void ) const
{
return m_nDataBytes;
}
// Read a list of bits in..
void ReadBits(void *pOut, int nBits);
float ReadBitAngle( int numbits );
unsigned int ReadUBitLong( int numbits );
unsigned int PeekUBitLong( int numbits );
int ReadSBitLong( int numbits );
// reads an unsigned integer with variable bit length
unsigned int ReadUBitVar();
// reads a varint encoded integer
uint32 ReadVarInt32();
uint64 ReadVarInt64();
int32 ReadSignedVarInt32();
int64 ReadSignedVarInt64();
// You can read signed or unsigned data with this, just cast to
// a signed int if necessary.
unsigned int ReadBitLong(int numbits, bool bSigned);
float ReadBitCoord();
float ReadBitCoordMP( EBitCoordType coordType );
float ReadBitCellCoord( int bits, EBitCoordType coordType );
float ReadBitFloat();
float ReadBitNormal();
void ReadBitVec3Coord( Vector& fa );
void ReadBitVec3Normal( Vector& fa );
void ReadBitAngles( QAngle& fa );
// Byte functions (these still read data in bit-by-bit).
public:
int ReadChar();
int ReadByte();
int ReadShort();
int ReadWord();
int32 ReadLong();
int64 ReadLongLong();
float ReadFloat();
bool ReadBytes(void *pOut, int nBytes);
// Returns false if bufLen isn't large enough to hold the
// string in the buffer.
//
// Always reads to the end of the string (so you can read the
// next piece of data waiting).
//
// If bLine is true, it stops when it reaches a '\n' or a null-terminator.
//
// pStr is always null-terminated (unless bufLen is 0).
//
// pOutNumChars is set to the number of characters left in pStr when the routine is
// complete (this will never exceed bufLen-1).
//
bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL );
bool ReadWString( wchar_t *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL );
// Reads a string and allocates memory for it. If the string in the buffer
// is > 2048 bytes, then pOverflow is set to true (if it's not NULL).
char* ReadAndAllocateString( bool *pOverflow = 0 );
// Status.
public:
int GetNumBytesLeft();
int GetNumBytesRead();
int GetNumBitsLeft();
int GetNumBitsRead() const;
// Has the buffer overflowed?
inline bool IsOverflowed() const {return m_bOverflow;}
inline bool Seek(int iBit); // Seek to a specific bit.
inline bool SeekRelative(int iBitDelta); // Seek to an offset from the current position.
// Called when the buffer is overflowed.
inline void SetOverflowFlag();
public:
// The current buffer.
const unsigned char* m_pData;
int m_nDataBytes;
int m_nDataBits;
// Where we are in the buffer.
int m_iCurBit;
private:
// used by varbit reads internally
inline int CountRunOfZeros();
// Errors?
bool m_bOverflow;
// For debugging..
bool m_bAssertOnOverflow;
const char *m_pDebugName;
};
//-----------------------------------------------------------------------------
// Inlines.
//-----------------------------------------------------------------------------
inline int old_bf_read::GetNumBytesRead()
{
return BitByte(m_iCurBit);
}
inline int old_bf_read::GetNumBitsLeft()
{
return m_nDataBits - m_iCurBit;
}
inline int old_bf_read::GetNumBytesLeft()
{
return GetNumBitsLeft() >> 3;
}
inline int old_bf_read::GetNumBitsRead() const
{
return m_iCurBit;
}
inline void old_bf_read::SetOverflowFlag()
{
if ( m_bAssertOnOverflow )
{
Assert( false );
}
m_bOverflow = true;
}
inline bool old_bf_read::Seek(int iBit)
{
if(iBit < 0 || iBit > m_nDataBits)
{
SetOverflowFlag();
m_iCurBit = m_nDataBits;
return false;
}
else
{
m_iCurBit = iBit;
return true;
}
}
// Seek to an offset from the current position.
inline bool old_bf_read::SeekRelative(int iBitDelta)
{
return Seek(m_iCurBit+iBitDelta);
}
inline bool old_bf_read::CheckForOverflow(int nBits)
{
if( m_iCurBit + nBits > m_nDataBits )
{
SetOverflowFlag();
CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
}
return m_bOverflow;
}
inline int old_bf_read::ReadOneBitNoCheck()
{
int value = m_pData[m_iCurBit >> 3] & (1 << (m_iCurBit & 7));
++m_iCurBit;
return !!value;
}
inline int old_bf_read::ReadOneBit()
{
return (!CheckForOverflow(1)) ? ReadOneBitNoCheck() : 0;
}
inline float old_bf_read::ReadBitFloat()
{
int32 val;
Assert(sizeof(float) == sizeof(int32));
Assert(sizeof(float) == 4);
if(CheckForOverflow(32))
return 0.0f;
int bit = m_iCurBit & 0x7;
int byte = m_iCurBit >> 3;
val = m_pData[byte] >> bit;
val |= ((int)m_pData[byte + 1]) << (8 - bit);
val |= ((int)m_pData[byte + 2]) << (16 - bit);
val |= ((int)m_pData[byte + 3]) << (24 - bit);
if (bit != 0)
val |= ((int)m_pData[byte + 4]) << (32 - bit);
m_iCurBit += 32;
return *((float*)&val);
}
inline unsigned int old_bf_read::ReadUBitLong( int numbits )
{
extern uint32 g_ExtraMasks[32];
if ( (m_iCurBit+numbits) > m_nDataBits )
{
m_iCurBit = m_nDataBits;
SetOverflowFlag();
return 0;
}
Assert( numbits > 0 && numbits <= 32 );
// Read the current dword.
int idword1 = m_iCurBit >> 5;
unsigned int dword1 = LoadLittleDWord( (uint32*)m_pData, idword1 );
dword1 >>= (m_iCurBit & 31); // Get the bits we're interested in.
m_iCurBit += numbits;
unsigned int ret = dword1;
// Does it span this dword?
if ( (m_iCurBit-1) >> 5 == idword1 )
{
if (numbits != 32)
ret &= g_ExtraMasks[numbits];
}
else
{
int nExtraBits = m_iCurBit & 31;
unsigned int dword2 = LoadLittleDWord( (uint32*)m_pData, idword1+1 );
dword2 &= g_ExtraMasks[nExtraBits];
// No need to mask since we hit the end of the dword.
// Shift the second dword's part into the high bits.
ret |= (dword2 << (numbits - nExtraBits));
}
return ret;
}
class CBitBuffer
{
public:
char const * m_pDebugName;
bool m_bOverflow;
int m_nDataBits;
size_t m_nDataBytes;
void SetDebugName( char const *pName )
{
m_pDebugName = pName;
}
CBitBuffer( void )
{
m_bOverflow = false;
m_pDebugName = NULL;
m_nDataBits = -1;
m_nDataBytes = 0;
}
FORCEINLINE void SetOverflowFlag( void )
{
m_bOverflow = true;
}
FORCEINLINE bool IsOverflowed( void ) const
{
return m_bOverflow;
}
static const uint32 s_nMaskTable[33]; // 0 1 3 7 15 ..
};
class CBitWrite : public CBitBuffer
{
uint32 m_nOutBufWord;
int m_nOutBitsAvail;
uint32 *m_pDataOut;
uint32 *m_pBufferEnd;
uint32 *m_pData;
bool m_bFlushed;
public:
void StartWriting( void *pData, int nBytes, int iStartBit = 0, int nMaxBits = -1 );
CBitWrite( void *pData, int nBytes, int nBits = -1 )
{
m_bFlushed = false;
StartWriting( pData, nBytes, 0, nBits );
}
CBitWrite( const char *pDebugName, void *pData, int nBytes, int nBits = -1 )
{
m_bFlushed = false;
SetDebugName( pDebugName );
StartWriting( pData, nBytes, 0, nBits );
}
CBitWrite( void )
{
m_bFlushed = false;
}
~CBitWrite( void )
{
TempFlush();
Assert( (! m_pData ) || m_bFlushed );
}
FORCEINLINE int GetNumBitsLeft( void ) const
{
return m_nOutBitsAvail + ( 32 * ( m_pBufferEnd - m_pDataOut -1 ) );
}
FORCEINLINE void Reset( void )
{
m_bOverflow = false;
m_nOutBitsAvail = 32;
m_pDataOut = m_pData;
m_nOutBufWord = 0;
}
FORCEINLINE void TempFlush( void )
{
// someone wants to know how much data we have written, or the pointer to it, so we'd better make
// sure we write our data
if ( m_nOutBitsAvail != 32 )
{
if ( m_pDataOut == m_pBufferEnd )
{
SetOverflowFlag();
}
else
{
StoreLittleDWord( m_pDataOut, 0, LoadLittleDWord(m_pDataOut,0) & ~s_nMaskTable[ 32 - m_nOutBitsAvail ] | m_nOutBufWord );
}
}
m_bFlushed = true;
}
FORCEINLINE unsigned char *GetBasePointer()
{
TempFlush();
return reinterpret_cast< unsigned char *>( m_pData );
}
FORCEINLINE unsigned char *GetData()
{
return GetBasePointer();
}
FORCEINLINE void Finish();
FORCEINLINE void Flush();
FORCEINLINE void FlushNoCheck();
FORCEINLINE void WriteOneBit(int nValue);
FORCEINLINE void WriteOneBitNoCheck(int nValue);
FORCEINLINE void WriteUBitLong( unsigned int data, int numbits, bool bCheckRange=true );
FORCEINLINE void WriteSBitLong( int data, int numbits );
FORCEINLINE void WriteUBitVar( unsigned int data );
FORCEINLINE void WriteBitFloat( float flValue );
FORCEINLINE void WriteFloat( float flValue );
bool WriteBits(const void *pInData, int nBits);
void WriteBytes( const void *pBuf, int nBytes );
void SeekToBit( int nSeekPos );
FORCEINLINE int GetNumBitsWritten( void ) const
{
return ( 32 - m_nOutBitsAvail ) + ( 32 * ( m_pDataOut - m_pData ) );
}
FORCEINLINE int GetNumBytesWritten( void ) const
{
return ( GetNumBitsWritten() + 7 ) >> 3;
}
FORCEINLINE void WriteLong(int32 val)
{
WriteSBitLong( val, 32 );
}
FORCEINLINE void WriteChar( int val )
{
WriteSBitLong(val, sizeof(char) << 3 );
}
FORCEINLINE void WriteByte( int val )
{
WriteUBitLong(val, sizeof(unsigned char) << 3, false );
}
FORCEINLINE void WriteShort(int val)
{
WriteSBitLong(val, sizeof(short) << 3);
}
FORCEINLINE void WriteWord(int val)
{
WriteUBitLong(val, sizeof(unsigned short) << 3);
}
bool WriteString( const char *pStr );
bool WriteString( const wchar_t *pStr );
void WriteLongLong( int64 val );
void WriteBitAngle( float fAngle, int numbits );
void WriteBitCoord (const float f);
void WriteBitCoordMP( const float f, EBitCoordType coordType );
void WriteBitCellCoord( const float f, int bits, EBitCoordType coordType );
void WriteBitVec3Coord( const Vector& fa );
void WriteBitNormal( float f );
void WriteBitVec3Normal( const Vector& fa );
void WriteBitAngles( const QAngle& fa );
// Copy the bits straight out of pIn. This seeks pIn forward by nBits.
// Returns an error if this buffer or the read buffer overflows.
bool WriteBitsFromBuffer( class bf_read *pIn, int nBits );
};
void CBitWrite::Finish( void )
{
if ( m_nOutBitsAvail != 32 )
{
if ( m_pDataOut == m_pBufferEnd )
{
SetOverflowFlag();
}
StoreLittleDWord( m_pDataOut, 0, m_nOutBufWord );
}
}
void CBitWrite::FlushNoCheck( void )
{
StoreLittleDWord( m_pDataOut++, 0, m_nOutBufWord );
m_nOutBitsAvail = 32;
m_nOutBufWord = 0; // ugh - I need this because of 32 bit writes. a<<=32 is a nop
}
void CBitWrite::Flush( void )
{
if ( m_pDataOut == m_pBufferEnd )
{
SetOverflowFlag();
}
else
{
StoreLittleDWord( m_pDataOut++, 0, m_nOutBufWord );
}
m_nOutBufWord = 0; // ugh - I need this because of 32 bit writes. a<<=32 is a nop
m_nOutBitsAvail = 32;
}
void CBitWrite::WriteOneBitNoCheck( int nValue )
{
m_nOutBufWord |= ( nValue & 1 ) << ( 32 - m_nOutBitsAvail );
if ( --m_nOutBitsAvail == 0 )
{
FlushNoCheck();
}
}
void CBitWrite::WriteOneBit( int nValue )
{
m_nOutBufWord |= ( nValue & 1 ) << ( 32 - m_nOutBitsAvail );
if ( --m_nOutBitsAvail == 0 )
{
Flush();
}
}
FORCEINLINE void CBitWrite::WriteUBitLong( unsigned int nData, int nNumBits, bool bCheckRange )
{
#ifdef _DEBUG
// Make sure it doesn't overflow.
if ( bCheckRange && nNumBits < 32 )
{
Assert( nData <= (uint32)(1 << nNumBits ) );
}
Assert( nNumBits >= 0 && nNumBits <= 32 );
#endif
if ( nNumBits <= m_nOutBitsAvail )
{
if ( bCheckRange )
m_nOutBufWord |= ( nData ) << ( 32 - m_nOutBitsAvail );
else
m_nOutBufWord |= ( nData & s_nMaskTable[ nNumBits] ) << ( 32 - m_nOutBitsAvail );
m_nOutBitsAvail -= nNumBits;
if ( m_nOutBitsAvail == 0 )
{
Flush();
}
}
else
{
// split dwords case
int nOverflowBits = ( nNumBits - m_nOutBitsAvail );
m_nOutBufWord |= ( nData & s_nMaskTable[m_nOutBitsAvail] ) << ( 32 - m_nOutBitsAvail );
Flush();
m_nOutBufWord = ( nData >> ( nNumBits - nOverflowBits ) );
m_nOutBitsAvail = 32 - nOverflowBits;
}
}
FORCEINLINE void CBitWrite::WriteSBitLong( int nData, int nNumBits )
{
WriteUBitLong( ( uint32 ) nData, nNumBits, false );
}
FORCEINLINE void CBitWrite::WriteUBitVar( unsigned int n )
{
if ( n < 16 )
WriteUBitLong( n, 6 );
else
if ( n < 256 )
WriteUBitLong( ( n & 15 ) | 16 | ( ( n & ( 128 | 64 | 32 | 16 ) ) << 2 ), 10 );
else
if ( n < 4096 )
WriteUBitLong( ( n & 15 ) | 32 | ( ( n & ( 2048 | 1024 | 512 | 256 | 128 | 64 | 32 | 16 ) ) << 2 ), 14 );
else
{
WriteUBitLong( ( n & 15 ) | 48, 6 );
WriteUBitLong( ( n >> 4 ), 32 - 4 );
}
}
FORCEINLINE void CBitWrite::WriteBitFloat( float flValue )
{
WriteUBitLong( *((uint32 *) &flValue ), 32 );
}
FORCEINLINE void CBitWrite::WriteFloat( float flValue )
{
// Pre-swap the float, since WriteBits writes raw data
LittleFloat( &flValue, &flValue );
WriteUBitLong( *((uint32 *) &flValue ), 32 );
}
class CBitRead : public CBitBuffer
{
uint32 m_nInBufWord;
int m_nBitsAvail;
uint32 const *m_pDataIn;
uint32 const *m_pBufferEnd;
uint32 const *m_pData;
public:
CBitRead( const void *pData, int nBytes, int nBits = -1 )
{
StartReading( pData, nBytes, 0, nBits );
}
CBitRead( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 )
{
SetDebugName( pDebugName );
StartReading( pData, nBytes, 0, nBits );
}
CBitRead( void ) : CBitBuffer()
{
}
FORCEINLINE int Tell( void ) const
{
return GetNumBitsRead();
}
FORCEINLINE size_t TotalBytesAvailable( void ) const
{
return m_nDataBytes;
}
FORCEINLINE int GetNumBitsLeft() const
{
return m_nDataBits - Tell();
}
FORCEINLINE int GetNumBytesLeft() const
{
return GetNumBitsLeft() >> 3;
}
bool Seek( int nPosition );
FORCEINLINE bool SeekRelative( int nOffset )
{
return Seek( GetNumBitsRead() + nOffset );
}
FORCEINLINE unsigned char const * GetBasePointer()
{
return reinterpret_cast< unsigned char const *>( m_pData );
}
void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 );
FORCEINLINE int GetNumBitsRead( void ) const;
FORCEINLINE int GetNumBytesRead( void ) const;
FORCEINLINE void GrabNextDWord( bool bOverFlowImmediately = false );
FORCEINLINE void FetchNext( void );
FORCEINLINE unsigned int ReadUBitLong( int numbits );
FORCEINLINE int ReadSBitLong( int numbits );
FORCEINLINE unsigned int ReadUBitVar( void );
FORCEINLINE unsigned int PeekUBitLong( int numbits );
FORCEINLINE float ReadBitFloat( void );
float ReadBitCoord();
float ReadBitCoordMP( EBitCoordType coordType );
float ReadBitCellCoord( int bits, EBitCoordType coordType );
float ReadBitNormal();
void ReadBitVec3Coord( Vector& fa );
void ReadBitVec3Normal( Vector& fa );
void ReadBitAngles( QAngle& fa );
bool ReadBytes(void *pOut, int nBytes);
float ReadBitAngle( int numbits );
// Returns 0 or 1.
FORCEINLINE int ReadOneBit( void );
FORCEINLINE int ReadLong( void );
FORCEINLINE int ReadChar( void );
FORCEINLINE int ReadByte( void );
FORCEINLINE int ReadShort( void );
FORCEINLINE int ReadWord( void );
FORCEINLINE float ReadFloat( void );
void ReadBits(void *pOut, int nBits);
// Returns false if bufLen isn't large enough to hold the
// string in the buffer.
//
// Always reads to the end of the string (so you can read the
// next piece of data waiting).
//
// If bLine is true, it stops when it reaches a '\n' or a null-terminator.
//
// pStr is always null-terminated (unless bufLen is 0).
//
// pOutN<umChars is set to the number of characters left in pStr when the routine is
// complete (this will never exceed bufLen-1).
//
bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL );
bool ReadWString( OUT_Z_CAP(maxLenInChars) wchar_t *pStr, int maxLenInChars, bool bLine=false, int *pOutNumChars=NULL );
char* ReadAndAllocateString( bool *pOverflow = 0 );
int64 ReadLongLong( void );
// reads a varint encoded integer
uint32 ReadVarInt32();
uint64 ReadVarInt64();
int32 ReadSignedVarInt32() { return bitbuf::ZigZagDecode32( ReadVarInt32() ); }
int64 ReadSignedVarInt64() { return bitbuf::ZigZagDecode64( ReadVarInt64() ); }
};
FORCEINLINE int CBitRead::GetNumBitsRead( void ) const
{
if ( ! m_pData ) // pesky null ptr bitbufs. these happen.
return 0;
int nCurOfs = int(((intp(m_pDataIn) - intp(m_pData))/4)-1);
nCurOfs *= 32;
nCurOfs += ( 32 - m_nBitsAvail );
int nAdjust = 8 * ( m_nDataBytes & 3 );
return MIN( nCurOfs + nAdjust, m_nDataBits );
}
FORCEINLINE int CBitRead::GetNumBytesRead( void ) const
{
return ( (GetNumBitsRead()+7) >> 3 );
}
FORCEINLINE void CBitRead::GrabNextDWord( bool bOverFlowImmediately )
{
if ( m_pDataIn == m_pBufferEnd )
{
m_nBitsAvail = 1; // so that next read will run out of words
m_nInBufWord = 0;
m_pDataIn++; // so seek count increments like old
if ( bOverFlowImmediately )
SetOverflowFlag();
}
else
if ( m_pDataIn > m_pBufferEnd )
{
SetOverflowFlag();
m_nInBufWord = 0;
}
else
{
Assert( reinterpret_cast<intp>(m_pDataIn) + 3 < reinterpret_cast<intp>(m_pBufferEnd));
m_nInBufWord = LittleDWord( *( m_pDataIn++ ) );
}
}
FORCEINLINE void CBitRead::FetchNext( void )
{
m_nBitsAvail = 32;
GrabNextDWord( false );
}
int CBitRead::ReadOneBit( void )
{
int nRet = m_nInBufWord & 1;
if ( --m_nBitsAvail == 0 )
{
FetchNext();
}
else
m_nInBufWord >>= 1;
return nRet;
}
unsigned int CBitRead::ReadUBitLong( int numbits )
{
if ( m_nBitsAvail >= numbits )
{
unsigned int nRet = m_nInBufWord & s_nMaskTable[ numbits ];
m_nBitsAvail -= numbits;
if ( m_nBitsAvail )
{
m_nInBufWord >>= numbits;
}
else
{
FetchNext();
}
return nRet;
}
else
{
// need to merge words
unsigned int nRet = m_nInBufWord;
numbits -= m_nBitsAvail;
GrabNextDWord( true );
if ( m_bOverflow )
return 0;
nRet |= ( ( m_nInBufWord & s_nMaskTable[numbits] ) << m_nBitsAvail );
m_nBitsAvail = 32 - numbits;
m_nInBufWord >>= numbits;
return nRet;
}
}
FORCEINLINE unsigned int CBitRead::PeekUBitLong( int numbits )
{
int nSaveBA = m_nBitsAvail;
int nSaveW = m_nInBufWord;
uint32 const *pSaveP = m_pDataIn;
unsigned int nRet = ReadUBitLong( numbits );
m_nBitsAvail = nSaveBA;
m_nInBufWord = nSaveW;
m_pDataIn = pSaveP;
return nRet;
}
FORCEINLINE int CBitRead::ReadSBitLong( int numbits )
{
int nRet = ReadUBitLong( numbits );
// sign extend
return ( nRet << ( 32 - numbits ) ) >> ( 32 - numbits );
}
FORCEINLINE int CBitRead::ReadLong( void )
{
return ( int ) ReadUBitLong( sizeof(int32) << 3 );
}
FORCEINLINE float CBitRead::ReadFloat( void )
{
uint32 nUval = ReadUBitLong( sizeof(int32) << 3 );
return * ( ( float * ) &nUval );
}
#ifdef _WIN32
#pragma warning(push)
#pragma warning(disable : 4715) // disable warning on not all cases
// returning a value. throwing default:
// in measurably reduces perf in bit
// packing benchmark
#endif
FORCEINLINE unsigned int CBitRead::ReadUBitVar( void )
{
unsigned int ret = ReadUBitLong( 6 );
switch( ret & ( 16 | 32 ) )
{
case 16:
ret = ( ret & 15 ) | ( ReadUBitLong( 4 ) << 4 );
Assert( ret >= 16);
break;
case 32:
ret = ( ret & 15 ) | ( ReadUBitLong( 8 ) << 4 );
Assert( ret >= 256);
break;
case 48:
ret = ( ret & 15 ) | ( ReadUBitLong( 32 - 4 ) << 4 );
Assert( ret >= 4096 );
break;
}
return ret;
}
#ifdef _WIN32
#pragma warning(pop)
#endif
FORCEINLINE float CBitRead::ReadBitFloat( void )
{
uint32 nvalue = ReadUBitLong( 32 );
return *( ( float * ) &nvalue );
}
int CBitRead::ReadChar( void )
{
return ReadSBitLong(sizeof(char) << 3);
}
int CBitRead::ReadByte( void )
{
return ReadUBitLong(sizeof(unsigned char) << 3);
}
int CBitRead::ReadShort( void )
{
return ReadSBitLong(sizeof(short) << 3);
}
int CBitRead::ReadWord( void )
{
return ReadUBitLong(sizeof(unsigned short) << 3);
}
#define WRAP_READ( bc ) \
class bf_read : public bc \
{ \
public: \
FORCEINLINE bf_read( void ) : bc( ) \
{ \
} \
\
FORCEINLINE bf_read( const void *pData, int nBytes, int nBits = -1 ) : bc( pData, nBytes, nBits ) \
{ \
} \
\
FORCEINLINE bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 ) : bc( pDebugName, pData, nBytes, nBits ) \
{ \
} \
};
#if 0
#define DELEGATE0( t, m ) t m() \
{ \
Check(); \
t nOld = old1.m(); \
t nNew = new1.m(); \
Assert( nOld == nNew ); \
Check(); \
return nOld; \
}
#define DELEGATE1( t, m, t1 ) t m( t1 x) \
{ \
Check(); \
t nOld = old1.m( x); \
t nNew = new1.m( x ); \
Assert( nOld == nNew ); \
Check(); \
return nOld; \
}
#define DELEGATE0I( m ) DELEGATE0( int, m )
#define DELEGATE0LL( m ) DELEGATE0( int64, m )
class bf_read
{
old_bf_read old1;
CBitRead new1;
void Check( void ) const
{
int n=new1.GetNumBitsRead();
int o=old1.GetNumBitsRead();
Assert( n == o );
Assert( old1.IsOverflowed() == new1.IsOverflowed() );
}
public:
FORCEINLINE bf_read( void ) : old1(), new1()
{
}
FORCEINLINE bf_read( const void *pData, int nBytes, int nBits = -1 ) : old1( pData, nBytes, nBits ),new1( pData, nBytes, nBits )
{
}
FORCEINLINE bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 ) : old1( pDebugName, pData, nBytes, nBits ), new1( pDebugName, pData, nBytes, nBits )
{
}
FORCEINLINE bool IsOverflowed( void ) const
{
bool bOld = old1.IsOverflowed();
bool bNew = new1.IsOverflowed();
Assert( bOld == bNew );
Check();
return bOld;
}
void ReadBits(void *pOut, int nBits)
{
old1.ReadBits( pOut, nBits );
void *mem=stackalloc( 1+ ( nBits / 8 ) );
new1.ReadBits( mem, nBits );
Assert( memcmp( mem, pOut, nBits / 8 ) == 0 );
}
bool ReadBytes(void *pOut, int nBytes)
{
ReadBits(pOut, nBytes << 3);
return ! IsOverflowed();
}
unsigned int ReadUBitLong( int numbits )
{
unsigned int nOld = old1.ReadUBitLong( numbits );
unsigned int nNew = new1.ReadUBitLong( numbits );
Assert( nOld == nNew );
Check();
return nOld;
}
unsigned const char* GetBasePointer()
{
Assert( old1.GetBasePointer() == new1.GetBasePointer() );
Check();
return old1.GetBasePointer();
}
void SetDebugName( const char *pDebugName )
{
old1.SetDebugName( pDebugName );
new1.SetDebugName( pDebugName );
Check();
}
void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 )
{
old1.StartReading( pData, nBytes, iStartBit, nBits );
new1.StartReading( pData, nBytes, iStartBit, nBits );
Check();
}
void SetAssertOnOverflow( bool bAssert )
{
old1.SetAssertOnOverflow( bAssert );
// new1.SetAssertOnOverflow( bAssert );
Check();
}
DELEGATE0I( ReadOneBit );
DELEGATE0I( ReadByte );
DELEGATE0I( ReadWord );
DELEGATE0I( ReadLong );
DELEGATE0I( GetNumBytesLeft );
DELEGATE0I( ReadShort );
DELEGATE1( int, PeekUBitLong, int );
DELEGATE0I( ReadChar );
DELEGATE0I( GetNumBitsRead );
DELEGATE0LL( ReadLongLong );
DELEGATE0( float, ReadFloat);
DELEGATE0( unsigned int, ReadUBitVar );
DELEGATE0( float, ReadBitCoord);
DELEGATE2( float, ReadBitCoordMP, bool, bool );
DELEGATE0( float, ReadBitFloat);
DELEGATE0( float, ReadBitNormal);
DELEGATE1( bool,Seek, int );
DELEGATE1( float, ReadBitAngle, int );
DELEGATE1( bool,SeekRelative,int);
DELEGATE0I( GetNumBitsLeft );
DELEGATE0I( TotalBytesAvailable );
void SetOverflowFlag()
{
old1.SetOverflowFlag();
new1.SetOverflowFlag();
Check();
}
bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL )
{
Check();
int oldn, newn;
bool bOld = old1.ReadString( pStr, bufLen, bLine, &oldn );
bool bNew = new1.ReadString( pStr, bufLen, bLine, &newn );
Assert( bOld == bNew );
Assert( oldn == newn );
if ( pOutNumChars )
*pOutNumChars = oldn;
Check();
return bOld;
}
bool ReadWString( wchar_t *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL )
{
Check();
int oldn, newn;
bool bOld = old1.ReadWString( pStr, bufLen, bLine, &oldn );
bool bNew = new1.ReadWString( pStr, bufLen, bLine, &newn );
Assert( bOld == bNew );
Assert( oldn == newn );
if ( pOutNumChars )
*pOutNumChars = oldn;
Check();
return bOld;
}
void ReadBitVec3Coord( Vector& fa )
{
Check();
old1.ReadBitVec3Coord( fa );
Vector test;
new1.ReadBitVec3Coord( test );
Assert( VectorsAreEqual( fa, test ));
Check();
}
void ReadBitVec3Normal( Vector& fa )
{
Check();
old1.ReadBitVec3Coord( fa );
Vector test;
new1.ReadBitVec3Coord( test );
Assert( VectorsAreEqual( fa, test ));
Check();
}
char* ReadAndAllocateString( bool *pOverflow = NULL )
{
Check();
bool bold, bnew;
char *pold = old1.ReadAndAllocateString( &bold );
char *pnew = new1.ReadAndAllocateString( &bnew );
Assert( bold == bnew );
Assert(strcmp( pold, pnew ) == 0 );
delete[] pnew;
Check();
if ( pOverflow )
*pOverflow = bold;
return pold;
}
DELEGATE1( int, ReadSBitLong, int );
};
#endif
WRAP_READ( CBitRead );
#endif