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1591 lines
38 KiB
1591 lines
38 KiB
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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// NOTE: old_bf_read is guaranteed to return zeros if it overflows.
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#ifndef BITBUF_H
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#define BITBUF_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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#include "mathlib/vector.h"
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#include "basetypes.h"
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#include "tier0/platform.h"
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#include "tier0/dbg.h"
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//-----------------------------------------------------------------------------
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// Forward declarations.
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//-----------------------------------------------------------------------------
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class Vector;
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class QAngle;
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//-----------------------------------------------------------------------------
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// You can define a handler function that will be called in case of
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// out-of-range values and overruns here.
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//
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// NOTE: the handler is only called in debug mode.
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//
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// Call SetBitBufErrorHandler to install a handler.
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//-----------------------------------------------------------------------------
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typedef enum
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{
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BITBUFERROR_VALUE_OUT_OF_RANGE=0, // Tried to write a value with too few bits.
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BITBUFERROR_BUFFER_OVERRUN, // Was about to overrun a buffer.
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BITBUFERROR_NUM_ERRORS
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} BitBufErrorType;
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typedef void (*BitBufErrorHandler)( BitBufErrorType errorType, const char *pDebugName );
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#if defined( _DEBUG )
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extern void InternalBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName );
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#define CallErrorHandler( errorType, pDebugName ) InternalBitBufErrorHandler( errorType, pDebugName );
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#else
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#define CallErrorHandler( errorType, pDebugName )
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#endif
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// Use this to install the error handler. Call with NULL to uninstall your error handler.
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void SetBitBufErrorHandler( BitBufErrorHandler fn );
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//-----------------------------------------------------------------------------
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// Helpers.
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//-----------------------------------------------------------------------------
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inline int BitByte( int bits )
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{
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// return PAD_NUMBER( bits, 8 ) >> 3;
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return (bits + 7) >> 3;
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}
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//-----------------------------------------------------------------------------
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enum EBitCoordType
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{
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kCW_None,
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kCW_LowPrecision,
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kCW_Integral
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};
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//-----------------------------------------------------------------------------
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// namespaced helpers
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//-----------------------------------------------------------------------------
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namespace bitbuf
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{
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// ZigZag Transform: Encodes signed integers so that they can be
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// effectively used with varint encoding.
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//
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// varint operates on unsigned integers, encoding smaller numbers into
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// fewer bytes. If you try to use it on a signed integer, it will treat
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// this number as a very large unsigned integer, which means that even
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// small signed numbers like -1 will take the maximum number of bytes
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// (10) to encode. ZigZagEncode() maps signed integers to unsigned
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// in such a way that those with a small absolute value will have smaller
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// encoded values, making them appropriate for encoding using varint.
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//
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// int32 -> uint32
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// -------------------------
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// 0 -> 0
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// -1 -> 1
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// 1 -> 2
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// -2 -> 3
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// ... -> ...
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// 2147483647 -> 4294967294
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// -2147483648 -> 4294967295
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//
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// >> encode >>
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// << decode <<
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inline uint32 ZigZagEncode32(int32 n)
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{
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// Note: the right-shift must be arithmetic
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return(n << 1) ^ (n >> 31);
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}
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inline int32 ZigZagDecode32(uint32 n)
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{
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return(n >> 1) ^ -static_cast<int32>(n & 1);
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}
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inline uint64 ZigZagEncode64(int64 n)
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{
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// Note: the right-shift must be arithmetic
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return(n << 1) ^ (n >> 63);
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}
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inline int64 ZigZagDecode64(uint64 n)
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{
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return(n >> 1) ^ -static_cast<int64>(n & 1);
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}
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const int kMaxVarintBytes = 10;
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const int kMaxVarint32Bytes = 5;
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}
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//-----------------------------------------------------------------------------
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// Used for serialization
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//-----------------------------------------------------------------------------
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class bf_write
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{
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public:
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bf_write();
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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bf_write( void *pData, int nBytes, int nMaxBits = -1 );
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bf_write( const char *pDebugName, void *pData, int nBytes, int nMaxBits = -1 );
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// Start writing to the specified buffer.
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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void StartWriting( void *pData, int nBytes, int iStartBit = 0, int nMaxBits = -1 );
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// Restart buffer writing.
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void Reset();
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// Get the base pointer.
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unsigned char* GetBasePointer() { return m_pData; }
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// Enable or disable assertion on overflow. 99% of the time, it's a bug that we need to catch,
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// but there may be the occasional buffer that is allowed to overflow gracefully.
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void SetAssertOnOverflow( bool bAssert );
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// This can be set to assign a name that gets output if the buffer overflows.
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const char* GetDebugName();
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void SetDebugName( const char *pDebugName );
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// Seek to a specific position.
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public:
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void SeekToBit( int bitPos );
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// Bit functions.
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public:
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void WriteOneBit(int nValue);
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void WriteOneBitNoCheck(int nValue);
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void WriteOneBitAt( int iBit, int nValue );
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// Write signed or unsigned. Range is only checked in debug.
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void WriteUBitLong( unsigned int data, int numbits, bool bCheckRange=true );
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void WriteSBitLong( int data, int numbits );
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// Tell it whether or not the data is unsigned. If it's signed,
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// cast to unsigned before passing in (it will cast back inside).
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void WriteBitLong(unsigned int data, int numbits, bool bSigned);
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// Write a list of bits in.
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bool WriteBits(const void *pIn, int nBits);
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// writes an unsigned integer with variable bit length
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void WriteUBitVar( unsigned int data );
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// writes a varint encoded integer
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void WriteVarInt32( uint32 data );
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void WriteVarInt64( uint64 data );
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void WriteSignedVarInt32( int32 data );
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void WriteSignedVarInt64( int64 data );
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int ByteSizeVarInt32( uint32 data );
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int ByteSizeVarInt64( uint64 data );
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int ByteSizeSignedVarInt32( int32 data );
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int ByteSizeSignedVarInt64( int64 data );
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// Copy the bits straight out of pIn. This seeks pIn forward by nBits.
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// Returns an error if this buffer or the read buffer overflows.
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bool WriteBitsFromBuffer( class bf_read *pIn, int nBits );
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void WriteBitAngle( float fAngle, int numbits );
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void WriteBitCoord (const float f);
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void WriteBitCoordMP( const float f, EBitCoordType coordType );
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void WriteBitCellCoord( const float f, int bits, EBitCoordType coordType );
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void WriteBitFloat(float val);
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void WriteBitVec3Coord( const Vector& fa );
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void WriteBitNormal( float f );
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void WriteBitVec3Normal( const Vector& fa );
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void WriteBitAngles( const QAngle& fa );
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// Byte functions.
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public:
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void WriteChar(int val);
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void WriteByte( unsigned int val );
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void WriteShort(int val);
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void WriteWord( unsigned int val );
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void WriteLong(int32 val);
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void WriteLongLong(int64 val);
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void WriteFloat(float val);
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bool WriteBytes( const void *pBuf, int nBytes );
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// Returns false if it overflows the buffer.
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bool WriteString(const char *pStr);
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bool WriteString(const wchar_t *pStr);
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// Status.
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public:
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// How many bytes are filled in?
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int GetNumBytesWritten() const;
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int GetNumBitsWritten() const;
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int GetMaxNumBits() const;
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int GetNumBitsLeft() const;
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int GetNumBytesLeft() const;
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unsigned char* GetData();
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const unsigned char* GetData() const;
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// Has the buffer overflowed?
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bool CheckForOverflow(int nBits);
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inline bool IsOverflowed() const {return m_bOverflow;}
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inline void SetOverflowFlag();
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public:
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// The current buffer.
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unsigned char* m_pData;
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int m_nDataBytes;
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int m_nDataBits;
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// Where we are in the buffer.
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int m_iCurBit;
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private:
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// Errors?
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bool m_bOverflow;
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bool m_bAssertOnOverflow;
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const char *m_pDebugName;
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};
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//-----------------------------------------------------------------------------
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// Inlined methods
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//-----------------------------------------------------------------------------
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// How many bytes are filled in?
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inline int bf_write::GetNumBytesWritten() const
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{
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return BitByte(m_iCurBit);
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}
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inline int bf_write::GetNumBitsWritten() const
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{
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return m_iCurBit;
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}
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inline int bf_write::GetMaxNumBits() const
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{
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return m_nDataBits;
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}
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inline int bf_write::GetNumBitsLeft() const
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{
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return m_nDataBits - m_iCurBit;
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}
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inline int bf_write::GetNumBytesLeft() const
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{
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return GetNumBitsLeft() >> 3;
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}
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inline unsigned char* bf_write::GetData()
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{
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return m_pData;
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}
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inline const unsigned char* bf_write::GetData() const
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{
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return m_pData;
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}
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inline bool bf_write::CheckForOverflow(int nBits)
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{
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if ( m_iCurBit + nBits > m_nDataBits )
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{
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SetOverflowFlag();
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
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}
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return m_bOverflow;
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}
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inline void bf_write::SetOverflowFlag()
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{
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if ( m_bAssertOnOverflow )
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{
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Assert( false );
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}
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m_bOverflow = true;
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}
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inline void bf_write::WriteOneBitNoCheck(int nValue)
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{
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if(nValue)
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m_pData[m_iCurBit >> 3] |= (1 << (m_iCurBit & 7));
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else
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m_pData[m_iCurBit >> 3] &= ~(1 << (m_iCurBit & 7));
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++m_iCurBit;
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}
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inline void bf_write::WriteOneBit(int nValue)
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{
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if( !CheckForOverflow(1) )
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WriteOneBitNoCheck( nValue );
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}
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inline void bf_write::WriteOneBitAt( int iBit, int nValue )
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{
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if( iBit+1 > m_nDataBits )
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{
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SetOverflowFlag();
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
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return;
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}
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if( nValue )
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m_pData[iBit >> 3] |= (1 << (iBit & 7));
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else
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m_pData[iBit >> 3] &= ~(1 << (iBit & 7));
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}
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inline void bf_write::WriteUBitLong( unsigned int curData, int numbits, bool bCheckRange )
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{
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#ifdef _DEBUG
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// Make sure it doesn't overflow.
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if ( bCheckRange && numbits < 32 )
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{
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if ( curData >= (uint32)(1 << numbits) )
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{
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CallErrorHandler( BITBUFERROR_VALUE_OUT_OF_RANGE, GetDebugName() );
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}
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}
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Assert( numbits >= 0 && numbits <= 32 );
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#endif
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extern uint32 g_BitWriteMasks[32][33];
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// Bounds checking..
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if ((m_iCurBit+numbits) > m_nDataBits)
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{
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m_iCurBit = m_nDataBits;
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SetOverflowFlag();
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
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return;
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}
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int nBitsLeft = numbits;
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int iCurBit = m_iCurBit;
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// Mask in a dword.
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unsigned int iDWord = iCurBit >> 5;
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Assert( (iDWord*4 + sizeof(int32)) <= (unsigned int)m_nDataBytes );
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uint32 iCurBitMasked = iCurBit & 31;
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uint32 dword = LoadLittleDWord( (uint32*)m_pData, iDWord );
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dword &= g_BitWriteMasks[iCurBitMasked][nBitsLeft];
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dword |= curData << iCurBitMasked;
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// write to stream (lsb to msb ) properly
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StoreLittleDWord( (uint32*)m_pData, iDWord, dword );
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// Did it span a dword?
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int nBitsWritten = 32 - iCurBitMasked;
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if ( nBitsWritten < nBitsLeft )
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{
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nBitsLeft -= nBitsWritten;
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curData >>= nBitsWritten;
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// read from stream (lsb to msb) properly
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dword = LoadLittleDWord( (uint32*)m_pData, iDWord+1 );
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dword &= g_BitWriteMasks[0][nBitsLeft];
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dword |= curData;
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// write to stream (lsb to msb) properly
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StoreLittleDWord( (uint32*)m_pData, iDWord+1, dword );
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}
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m_iCurBit += numbits;
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}
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//-----------------------------------------------------------------------------
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// This is useful if you just want a buffer to write into on the stack.
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//-----------------------------------------------------------------------------
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template<int SIZE>
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class old_bf_write_static : public bf_write
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{
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public:
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inline old_bf_write_static() : bf_write(m_StaticData, SIZE) {}
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char m_StaticData[SIZE];
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};
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//-----------------------------------------------------------------------------
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// Used for unserialization
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//-----------------------------------------------------------------------------
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class old_bf_read
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{
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public:
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old_bf_read();
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|
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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old_bf_read( const void *pData, int nBytes, int nBits = -1 );
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old_bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 );
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// Start reading from the specified buffer.
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// pData's start address must be dword-aligned.
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 );
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// Restart buffer reading.
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void Reset();
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|
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// Enable or disable assertion on overflow. 99% of the time, it's a bug that we need to catch,
|
|
// but there may be the occasional buffer that is allowed to overflow gracefully.
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void SetAssertOnOverflow( bool bAssert );
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// This can be set to assign a name that gets output if the buffer overflows.
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const char* GetDebugName();
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void SetDebugName( const char *pName );
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void ExciseBits( int startbit, int bitstoremove );
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|
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// Bit functions.
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public:
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// Returns 0 or 1.
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int ReadOneBit();
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protected:
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unsigned int CheckReadUBitLong(int numbits); // For debugging.
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int ReadOneBitNoCheck(); // Faster version, doesn't check bounds and is inlined.
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bool CheckForOverflow(int nBits);
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|
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public:
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// Get the base pointer.
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const unsigned char* GetBasePointer() { return m_pData; }
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FORCEINLINE int TotalBytesAvailable( void ) const
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{
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return m_nDataBytes;
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}
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|
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// Read a list of bits in..
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void ReadBits(void *pOut, int nBits);
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float ReadBitAngle( int numbits );
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unsigned int ReadUBitLong( int numbits );
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unsigned int PeekUBitLong( int numbits );
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int ReadSBitLong( int numbits );
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|
|
// reads an unsigned integer with variable bit length
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unsigned int ReadUBitVar();
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// reads a varint encoded integer
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|
uint32 ReadVarInt32();
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uint64 ReadVarInt64();
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int32 ReadSignedVarInt32();
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int64 ReadSignedVarInt64();
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|
|
// You can read signed or unsigned data with this, just cast to
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// a signed int if necessary.
|
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unsigned int ReadBitLong(int numbits, bool bSigned);
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float ReadBitCoord();
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float ReadBitCoordMP( EBitCoordType coordType );
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float ReadBitCellCoord( int bits, EBitCoordType coordType );
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float ReadBitFloat();
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float ReadBitNormal();
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void ReadBitVec3Coord( Vector& fa );
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void ReadBitVec3Normal( Vector& fa );
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void ReadBitAngles( QAngle& fa );
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|
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|
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// Byte functions (these still read data in bit-by-bit).
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|
public:
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int ReadChar();
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int ReadByte();
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int ReadShort();
|
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int ReadWord();
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int32 ReadLong();
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int64 ReadLongLong();
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float ReadFloat();
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bool ReadBytes(void *pOut, int nBytes);
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|
|
// Returns false if bufLen isn't large enough to hold the
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// string in the buffer.
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|
//
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|
// Always reads to the end of the string (so you can read the
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|
// next piece of data waiting).
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|
//
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|
// If bLine is true, it stops when it reaches a '\n' or a null-terminator.
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|
//
|
|
// pStr is always null-terminated (unless bufLen is 0).
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|
//
|
|
// pOutNumChars is set to the number of characters left in pStr when the routine is
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|
// complete (this will never exceed bufLen-1).
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|
//
|
|
bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL );
|
|
bool ReadWString( wchar_t *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL );
|
|
|
|
// Reads a string and allocates memory for it. If the string in the buffer
|
|
// is > 2048 bytes, then pOverflow is set to true (if it's not NULL).
|
|
char* ReadAndAllocateString( bool *pOverflow = 0 );
|
|
|
|
// Status.
|
|
public:
|
|
int GetNumBytesLeft();
|
|
int GetNumBytesRead();
|
|
int GetNumBitsLeft();
|
|
int GetNumBitsRead() const;
|
|
|
|
// Has the buffer overflowed?
|
|
inline bool IsOverflowed() const {return m_bOverflow;}
|
|
|
|
inline bool Seek(int iBit); // Seek to a specific bit.
|
|
inline bool SeekRelative(int iBitDelta); // Seek to an offset from the current position.
|
|
|
|
// Called when the buffer is overflowed.
|
|
inline void SetOverflowFlag();
|
|
|
|
|
|
public:
|
|
|
|
// The current buffer.
|
|
const unsigned char* m_pData;
|
|
int m_nDataBytes;
|
|
int m_nDataBits;
|
|
|
|
// Where we are in the buffer.
|
|
int m_iCurBit;
|
|
|
|
|
|
private:
|
|
// used by varbit reads internally
|
|
inline int CountRunOfZeros();
|
|
|
|
// Errors?
|
|
bool m_bOverflow;
|
|
|
|
// For debugging..
|
|
bool m_bAssertOnOverflow;
|
|
|
|
const char *m_pDebugName;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Inlines.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
inline int old_bf_read::GetNumBytesRead()
|
|
{
|
|
return BitByte(m_iCurBit);
|
|
}
|
|
|
|
inline int old_bf_read::GetNumBitsLeft()
|
|
{
|
|
return m_nDataBits - m_iCurBit;
|
|
}
|
|
|
|
inline int old_bf_read::GetNumBytesLeft()
|
|
{
|
|
return GetNumBitsLeft() >> 3;
|
|
}
|
|
|
|
inline int old_bf_read::GetNumBitsRead() const
|
|
{
|
|
return m_iCurBit;
|
|
}
|
|
|
|
inline void old_bf_read::SetOverflowFlag()
|
|
{
|
|
if ( m_bAssertOnOverflow )
|
|
{
|
|
Assert( false );
|
|
}
|
|
|
|
m_bOverflow = true;
|
|
}
|
|
|
|
inline bool old_bf_read::Seek(int iBit)
|
|
{
|
|
if(iBit < 0 || iBit > m_nDataBits)
|
|
{
|
|
SetOverflowFlag();
|
|
m_iCurBit = m_nDataBits;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
m_iCurBit = iBit;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Seek to an offset from the current position.
|
|
inline bool old_bf_read::SeekRelative(int iBitDelta)
|
|
{
|
|
return Seek(m_iCurBit+iBitDelta);
|
|
}
|
|
|
|
inline bool old_bf_read::CheckForOverflow(int nBits)
|
|
{
|
|
if( m_iCurBit + nBits > m_nDataBits )
|
|
{
|
|
SetOverflowFlag();
|
|
CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
|
|
}
|
|
|
|
return m_bOverflow;
|
|
}
|
|
|
|
inline int old_bf_read::ReadOneBitNoCheck()
|
|
{
|
|
int value = m_pData[m_iCurBit >> 3] & (1 << (m_iCurBit & 7));
|
|
++m_iCurBit;
|
|
return !!value;
|
|
}
|
|
|
|
inline int old_bf_read::ReadOneBit()
|
|
{
|
|
return (!CheckForOverflow(1)) ? ReadOneBitNoCheck() : 0;
|
|
}
|
|
|
|
inline float old_bf_read::ReadBitFloat()
|
|
{
|
|
int32 val;
|
|
|
|
Assert(sizeof(float) == sizeof(int32));
|
|
Assert(sizeof(float) == 4);
|
|
|
|
if(CheckForOverflow(32))
|
|
return 0.0f;
|
|
|
|
int bit = m_iCurBit & 0x7;
|
|
int byte = m_iCurBit >> 3;
|
|
val = m_pData[byte] >> bit;
|
|
val |= ((int)m_pData[byte + 1]) << (8 - bit);
|
|
val |= ((int)m_pData[byte + 2]) << (16 - bit);
|
|
val |= ((int)m_pData[byte + 3]) << (24 - bit);
|
|
if (bit != 0)
|
|
val |= ((int)m_pData[byte + 4]) << (32 - bit);
|
|
m_iCurBit += 32;
|
|
return *((float*)&val);
|
|
}
|
|
|
|
|
|
inline unsigned int old_bf_read::ReadUBitLong( int numbits )
|
|
{
|
|
extern uint32 g_ExtraMasks[32];
|
|
|
|
if ( (m_iCurBit+numbits) > m_nDataBits )
|
|
{
|
|
m_iCurBit = m_nDataBits;
|
|
SetOverflowFlag();
|
|
return 0;
|
|
}
|
|
|
|
Assert( numbits > 0 && numbits <= 32 );
|
|
|
|
// Read the current dword.
|
|
int idword1 = m_iCurBit >> 5;
|
|
unsigned int dword1 = LoadLittleDWord( (uint32*)m_pData, idword1 );
|
|
|
|
dword1 >>= (m_iCurBit & 31); // Get the bits we're interested in.
|
|
|
|
m_iCurBit += numbits;
|
|
unsigned int ret = dword1;
|
|
|
|
// Does it span this dword?
|
|
if ( (m_iCurBit-1) >> 5 == idword1 )
|
|
{
|
|
if (numbits != 32)
|
|
ret &= g_ExtraMasks[numbits];
|
|
}
|
|
else
|
|
{
|
|
int nExtraBits = m_iCurBit & 31;
|
|
unsigned int dword2 = LoadLittleDWord( (uint32*)m_pData, idword1+1 );
|
|
|
|
dword2 &= g_ExtraMasks[nExtraBits];
|
|
|
|
// No need to mask since we hit the end of the dword.
|
|
// Shift the second dword's part into the high bits.
|
|
ret |= (dword2 << (numbits - nExtraBits));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
class CBitBuffer
|
|
{
|
|
public:
|
|
char const * m_pDebugName;
|
|
bool m_bOverflow;
|
|
int m_nDataBits;
|
|
size_t m_nDataBytes;
|
|
|
|
void SetDebugName( char const *pName )
|
|
{
|
|
m_pDebugName = pName;
|
|
}
|
|
|
|
CBitBuffer( void )
|
|
{
|
|
m_bOverflow = false;
|
|
m_pDebugName = NULL;
|
|
m_nDataBits = -1;
|
|
m_nDataBytes = 0;
|
|
}
|
|
|
|
FORCEINLINE void SetOverflowFlag( void )
|
|
{
|
|
m_bOverflow = true;
|
|
}
|
|
|
|
FORCEINLINE bool IsOverflowed( void ) const
|
|
{
|
|
return m_bOverflow;
|
|
}
|
|
|
|
static const uint32 s_nMaskTable[33]; // 0 1 3 7 15 ..
|
|
|
|
};
|
|
|
|
class CBitWrite : public CBitBuffer
|
|
{
|
|
uint32 m_nOutBufWord;
|
|
int m_nOutBitsAvail;
|
|
uint32 *m_pDataOut;
|
|
uint32 *m_pBufferEnd;
|
|
uint32 *m_pData;
|
|
bool m_bFlushed;
|
|
|
|
public:
|
|
void StartWriting( void *pData, int nBytes, int iStartBit = 0, int nMaxBits = -1 );
|
|
|
|
|
|
CBitWrite( void *pData, int nBytes, int nBits = -1 )
|
|
{
|
|
m_bFlushed = false;
|
|
StartWriting( pData, nBytes, 0, nBits );
|
|
}
|
|
|
|
CBitWrite( const char *pDebugName, void *pData, int nBytes, int nBits = -1 )
|
|
{
|
|
m_bFlushed = false;
|
|
SetDebugName( pDebugName );
|
|
StartWriting( pData, nBytes, 0, nBits );
|
|
}
|
|
|
|
CBitWrite( void )
|
|
{
|
|
m_bFlushed = false;
|
|
}
|
|
|
|
~CBitWrite( void )
|
|
{
|
|
TempFlush();
|
|
Assert( (! m_pData ) || m_bFlushed );
|
|
}
|
|
FORCEINLINE int GetNumBitsLeft( void ) const
|
|
{
|
|
return m_nOutBitsAvail + ( 32 * ( m_pBufferEnd - m_pDataOut -1 ) );
|
|
}
|
|
|
|
FORCEINLINE void Reset( void )
|
|
{
|
|
m_bOverflow = false;
|
|
m_nOutBitsAvail = 32;
|
|
m_pDataOut = m_pData;
|
|
m_nOutBufWord = 0;
|
|
|
|
}
|
|
|
|
FORCEINLINE void TempFlush( void )
|
|
{
|
|
// someone wants to know how much data we have written, or the pointer to it, so we'd better make
|
|
// sure we write our data
|
|
if ( m_nOutBitsAvail != 32 )
|
|
{
|
|
if ( m_pDataOut == m_pBufferEnd )
|
|
{
|
|
SetOverflowFlag();
|
|
}
|
|
else
|
|
{
|
|
StoreLittleDWord( m_pDataOut, 0, LoadLittleDWord(m_pDataOut,0) & ~s_nMaskTable[ 32 - m_nOutBitsAvail ] | m_nOutBufWord );
|
|
}
|
|
}
|
|
m_bFlushed = true;
|
|
}
|
|
|
|
FORCEINLINE unsigned char *GetBasePointer()
|
|
{
|
|
TempFlush();
|
|
return reinterpret_cast< unsigned char *>( m_pData );
|
|
}
|
|
|
|
FORCEINLINE unsigned char *GetData()
|
|
{
|
|
return GetBasePointer();
|
|
}
|
|
|
|
FORCEINLINE void Finish();
|
|
FORCEINLINE void Flush();
|
|
FORCEINLINE void FlushNoCheck();
|
|
FORCEINLINE void WriteOneBit(int nValue);
|
|
FORCEINLINE void WriteOneBitNoCheck(int nValue);
|
|
FORCEINLINE void WriteUBitLong( unsigned int data, int numbits, bool bCheckRange=true );
|
|
FORCEINLINE void WriteSBitLong( int data, int numbits );
|
|
FORCEINLINE void WriteUBitVar( unsigned int data );
|
|
FORCEINLINE void WriteBitFloat( float flValue );
|
|
FORCEINLINE void WriteFloat( float flValue );
|
|
bool WriteBits(const void *pInData, int nBits);
|
|
void WriteBytes( const void *pBuf, int nBytes );
|
|
void SeekToBit( int nSeekPos );
|
|
|
|
FORCEINLINE int GetNumBitsWritten( void ) const
|
|
{
|
|
return ( 32 - m_nOutBitsAvail ) + ( 32 * ( m_pDataOut - m_pData ) );
|
|
}
|
|
|
|
FORCEINLINE int GetNumBytesWritten( void ) const
|
|
{
|
|
return ( GetNumBitsWritten() + 7 ) >> 3;
|
|
}
|
|
|
|
|
|
FORCEINLINE void WriteLong(int32 val)
|
|
{
|
|
WriteSBitLong( val, 32 );
|
|
}
|
|
|
|
|
|
|
|
FORCEINLINE void WriteChar( int val )
|
|
{
|
|
WriteSBitLong(val, sizeof(char) << 3 );
|
|
}
|
|
|
|
FORCEINLINE void WriteByte( int val )
|
|
{
|
|
WriteUBitLong(val, sizeof(unsigned char) << 3, false );
|
|
}
|
|
|
|
FORCEINLINE void WriteShort(int val)
|
|
{
|
|
WriteSBitLong(val, sizeof(short) << 3);
|
|
}
|
|
|
|
FORCEINLINE void WriteWord(int val)
|
|
{
|
|
WriteUBitLong(val, sizeof(unsigned short) << 3);
|
|
}
|
|
|
|
bool WriteString( const char *pStr );
|
|
bool WriteString( const wchar_t *pStr );
|
|
|
|
void WriteLongLong( int64 val );
|
|
|
|
void WriteBitAngle( float fAngle, int numbits );
|
|
void WriteBitCoord (const float f);
|
|
void WriteBitCoordMP( const float f, EBitCoordType coordType );
|
|
void WriteBitCellCoord( const float f, int bits, EBitCoordType coordType );
|
|
void WriteBitVec3Coord( const Vector& fa );
|
|
void WriteBitNormal( float f );
|
|
void WriteBitVec3Normal( const Vector& fa );
|
|
void WriteBitAngles( const QAngle& fa );
|
|
|
|
// Copy the bits straight out of pIn. This seeks pIn forward by nBits.
|
|
// Returns an error if this buffer or the read buffer overflows.
|
|
bool WriteBitsFromBuffer( class bf_read *pIn, int nBits );
|
|
|
|
};
|
|
|
|
void CBitWrite::Finish( void )
|
|
{
|
|
if ( m_nOutBitsAvail != 32 )
|
|
{
|
|
if ( m_pDataOut == m_pBufferEnd )
|
|
{
|
|
SetOverflowFlag();
|
|
}
|
|
StoreLittleDWord( m_pDataOut, 0, m_nOutBufWord );
|
|
}
|
|
}
|
|
|
|
void CBitWrite::FlushNoCheck( void )
|
|
{
|
|
StoreLittleDWord( m_pDataOut++, 0, m_nOutBufWord );
|
|
m_nOutBitsAvail = 32;
|
|
m_nOutBufWord = 0; // ugh - I need this because of 32 bit writes. a<<=32 is a nop
|
|
|
|
}
|
|
void CBitWrite::Flush( void )
|
|
{
|
|
if ( m_pDataOut == m_pBufferEnd )
|
|
{
|
|
SetOverflowFlag();
|
|
}
|
|
else
|
|
{
|
|
StoreLittleDWord( m_pDataOut++, 0, m_nOutBufWord );
|
|
}
|
|
m_nOutBufWord = 0; // ugh - I need this because of 32 bit writes. a<<=32 is a nop
|
|
m_nOutBitsAvail = 32;
|
|
|
|
}
|
|
void CBitWrite::WriteOneBitNoCheck( int nValue )
|
|
{
|
|
m_nOutBufWord |= ( nValue & 1 ) << ( 32 - m_nOutBitsAvail );
|
|
if ( --m_nOutBitsAvail == 0 )
|
|
{
|
|
FlushNoCheck();
|
|
}
|
|
}
|
|
|
|
void CBitWrite::WriteOneBit( int nValue )
|
|
{
|
|
m_nOutBufWord |= ( nValue & 1 ) << ( 32 - m_nOutBitsAvail );
|
|
if ( --m_nOutBitsAvail == 0 )
|
|
{
|
|
Flush();
|
|
}
|
|
}
|
|
|
|
FORCEINLINE void CBitWrite::WriteUBitLong( unsigned int nData, int nNumBits, bool bCheckRange )
|
|
{
|
|
|
|
#ifdef _DEBUG
|
|
// Make sure it doesn't overflow.
|
|
if ( bCheckRange && nNumBits < 32 )
|
|
{
|
|
Assert( nData <= (uint32)(1 << nNumBits ) );
|
|
}
|
|
Assert( nNumBits >= 0 && nNumBits <= 32 );
|
|
#endif
|
|
if ( nNumBits <= m_nOutBitsAvail )
|
|
{
|
|
if ( bCheckRange )
|
|
m_nOutBufWord |= ( nData ) << ( 32 - m_nOutBitsAvail );
|
|
else
|
|
m_nOutBufWord |= ( nData & s_nMaskTable[ nNumBits] ) << ( 32 - m_nOutBitsAvail );
|
|
m_nOutBitsAvail -= nNumBits;
|
|
if ( m_nOutBitsAvail == 0 )
|
|
{
|
|
Flush();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// split dwords case
|
|
int nOverflowBits = ( nNumBits - m_nOutBitsAvail );
|
|
m_nOutBufWord |= ( nData & s_nMaskTable[m_nOutBitsAvail] ) << ( 32 - m_nOutBitsAvail );
|
|
Flush();
|
|
m_nOutBufWord = ( nData >> ( nNumBits - nOverflowBits ) );
|
|
m_nOutBitsAvail = 32 - nOverflowBits;
|
|
}
|
|
}
|
|
|
|
FORCEINLINE void CBitWrite::WriteSBitLong( int nData, int nNumBits )
|
|
{
|
|
WriteUBitLong( ( uint32 ) nData, nNumBits, false );
|
|
}
|
|
|
|
FORCEINLINE void CBitWrite::WriteUBitVar( unsigned int n )
|
|
{
|
|
if ( n < 16 )
|
|
WriteUBitLong( n, 6 );
|
|
else
|
|
if ( n < 256 )
|
|
WriteUBitLong( ( n & 15 ) | 16 | ( ( n & ( 128 | 64 | 32 | 16 ) ) << 2 ), 10 );
|
|
else
|
|
if ( n < 4096 )
|
|
WriteUBitLong( ( n & 15 ) | 32 | ( ( n & ( 2048 | 1024 | 512 | 256 | 128 | 64 | 32 | 16 ) ) << 2 ), 14 );
|
|
else
|
|
{
|
|
WriteUBitLong( ( n & 15 ) | 48, 6 );
|
|
WriteUBitLong( ( n >> 4 ), 32 - 4 );
|
|
}
|
|
}
|
|
|
|
FORCEINLINE void CBitWrite::WriteBitFloat( float flValue )
|
|
{
|
|
WriteUBitLong( *((uint32 *) &flValue ), 32 );
|
|
}
|
|
|
|
FORCEINLINE void CBitWrite::WriteFloat( float flValue )
|
|
{
|
|
// Pre-swap the float, since WriteBits writes raw data
|
|
LittleFloat( &flValue, &flValue );
|
|
WriteUBitLong( *((uint32 *) &flValue ), 32 );
|
|
}
|
|
|
|
class CBitRead : public CBitBuffer
|
|
{
|
|
uint32 m_nInBufWord;
|
|
int m_nBitsAvail;
|
|
uint32 const *m_pDataIn;
|
|
uint32 const *m_pBufferEnd;
|
|
uint32 const *m_pData;
|
|
|
|
public:
|
|
CBitRead( const void *pData, int nBytes, int nBits = -1 )
|
|
{
|
|
StartReading( pData, nBytes, 0, nBits );
|
|
}
|
|
|
|
CBitRead( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 )
|
|
{
|
|
SetDebugName( pDebugName );
|
|
StartReading( pData, nBytes, 0, nBits );
|
|
}
|
|
|
|
CBitRead( void ) : CBitBuffer()
|
|
{
|
|
}
|
|
|
|
FORCEINLINE int Tell( void ) const
|
|
{
|
|
return GetNumBitsRead();
|
|
}
|
|
|
|
FORCEINLINE size_t TotalBytesAvailable( void ) const
|
|
{
|
|
return m_nDataBytes;
|
|
}
|
|
|
|
FORCEINLINE int GetNumBitsLeft() const
|
|
{
|
|
return m_nDataBits - Tell();
|
|
}
|
|
|
|
FORCEINLINE int GetNumBytesLeft() const
|
|
{
|
|
return GetNumBitsLeft() >> 3;
|
|
}
|
|
|
|
bool Seek( int nPosition );
|
|
|
|
FORCEINLINE bool SeekRelative( int nOffset )
|
|
{
|
|
return Seek( GetNumBitsRead() + nOffset );
|
|
}
|
|
|
|
FORCEINLINE unsigned char const * GetBasePointer()
|
|
{
|
|
return reinterpret_cast< unsigned char const *>( m_pData );
|
|
}
|
|
|
|
void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 );
|
|
|
|
FORCEINLINE int GetNumBitsRead( void ) const;
|
|
FORCEINLINE int GetNumBytesRead( void ) const;
|
|
|
|
FORCEINLINE void GrabNextDWord( bool bOverFlowImmediately = false );
|
|
FORCEINLINE void FetchNext( void );
|
|
FORCEINLINE unsigned int ReadUBitLong( int numbits );
|
|
FORCEINLINE int ReadSBitLong( int numbits );
|
|
FORCEINLINE unsigned int ReadUBitVar( void );
|
|
FORCEINLINE unsigned int PeekUBitLong( int numbits );
|
|
FORCEINLINE float ReadBitFloat( void );
|
|
float ReadBitCoord();
|
|
float ReadBitCoordMP( EBitCoordType coordType );
|
|
float ReadBitCellCoord( int bits, EBitCoordType coordType );
|
|
float ReadBitNormal();
|
|
void ReadBitVec3Coord( Vector& fa );
|
|
void ReadBitVec3Normal( Vector& fa );
|
|
void ReadBitAngles( QAngle& fa );
|
|
bool ReadBytes(void *pOut, int nBytes);
|
|
float ReadBitAngle( int numbits );
|
|
|
|
// Returns 0 or 1.
|
|
FORCEINLINE int ReadOneBit( void );
|
|
FORCEINLINE int ReadLong( void );
|
|
FORCEINLINE int ReadChar( void );
|
|
FORCEINLINE int ReadByte( void );
|
|
FORCEINLINE int ReadShort( void );
|
|
FORCEINLINE int ReadWord( void );
|
|
FORCEINLINE float ReadFloat( void );
|
|
void ReadBits(void *pOut, int nBits);
|
|
|
|
// Returns false if bufLen isn't large enough to hold the
|
|
// string in the buffer.
|
|
//
|
|
// Always reads to the end of the string (so you can read the
|
|
// next piece of data waiting).
|
|
//
|
|
// If bLine is true, it stops when it reaches a '\n' or a null-terminator.
|
|
//
|
|
// pStr is always null-terminated (unless bufLen is 0).
|
|
//
|
|
// pOutN<umChars is set to the number of characters left in pStr when the routine is
|
|
// complete (this will never exceed bufLen-1).
|
|
//
|
|
bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL );
|
|
bool ReadWString( OUT_Z_CAP(maxLenInChars) wchar_t *pStr, int maxLenInChars, bool bLine=false, int *pOutNumChars=NULL );
|
|
char* ReadAndAllocateString( bool *pOverflow = 0 );
|
|
|
|
int64 ReadLongLong( void );
|
|
|
|
// reads a varint encoded integer
|
|
uint32 ReadVarInt32();
|
|
uint64 ReadVarInt64();
|
|
int32 ReadSignedVarInt32() { return bitbuf::ZigZagDecode32( ReadVarInt32() ); }
|
|
int64 ReadSignedVarInt64() { return bitbuf::ZigZagDecode64( ReadVarInt64() ); }
|
|
};
|
|
|
|
|
|
FORCEINLINE int CBitRead::GetNumBitsRead( void ) const
|
|
{
|
|
if ( ! m_pData ) // pesky null ptr bitbufs. these happen.
|
|
return 0;
|
|
|
|
int nCurOfs = int(((intp(m_pDataIn) - intp(m_pData))/4)-1);
|
|
nCurOfs *= 32;
|
|
nCurOfs += ( 32 - m_nBitsAvail );
|
|
int nAdjust = 8 * ( m_nDataBytes & 3 );
|
|
return MIN( nCurOfs + nAdjust, m_nDataBits );
|
|
}
|
|
|
|
FORCEINLINE int CBitRead::GetNumBytesRead( void ) const
|
|
{
|
|
return ( (GetNumBitsRead()+7) >> 3 );
|
|
}
|
|
|
|
FORCEINLINE void CBitRead::GrabNextDWord( bool bOverFlowImmediately )
|
|
{
|
|
if ( m_pDataIn == m_pBufferEnd )
|
|
{
|
|
m_nBitsAvail = 1; // so that next read will run out of words
|
|
m_nInBufWord = 0;
|
|
m_pDataIn++; // so seek count increments like old
|
|
if ( bOverFlowImmediately )
|
|
SetOverflowFlag();
|
|
}
|
|
else
|
|
if ( m_pDataIn > m_pBufferEnd )
|
|
{
|
|
SetOverflowFlag();
|
|
m_nInBufWord = 0;
|
|
}
|
|
else
|
|
{
|
|
Assert( reinterpret_cast<intp>(m_pDataIn) + 3 < reinterpret_cast<intp>(m_pBufferEnd));
|
|
m_nInBufWord = LittleDWord( *( m_pDataIn++ ) );
|
|
}
|
|
}
|
|
|
|
FORCEINLINE void CBitRead::FetchNext( void )
|
|
{
|
|
m_nBitsAvail = 32;
|
|
GrabNextDWord( false );
|
|
}
|
|
|
|
int CBitRead::ReadOneBit( void )
|
|
{
|
|
int nRet = m_nInBufWord & 1;
|
|
if ( --m_nBitsAvail == 0 )
|
|
{
|
|
FetchNext();
|
|
}
|
|
else
|
|
m_nInBufWord >>= 1;
|
|
return nRet;
|
|
}
|
|
|
|
|
|
unsigned int CBitRead::ReadUBitLong( int numbits )
|
|
{
|
|
if ( m_nBitsAvail >= numbits )
|
|
{
|
|
unsigned int nRet = m_nInBufWord & s_nMaskTable[ numbits ];
|
|
m_nBitsAvail -= numbits;
|
|
if ( m_nBitsAvail )
|
|
{
|
|
m_nInBufWord >>= numbits;
|
|
}
|
|
else
|
|
{
|
|
FetchNext();
|
|
}
|
|
return nRet;
|
|
}
|
|
else
|
|
{
|
|
// need to merge words
|
|
unsigned int nRet = m_nInBufWord;
|
|
numbits -= m_nBitsAvail;
|
|
GrabNextDWord( true );
|
|
if ( m_bOverflow )
|
|
return 0;
|
|
nRet |= ( ( m_nInBufWord & s_nMaskTable[numbits] ) << m_nBitsAvail );
|
|
m_nBitsAvail = 32 - numbits;
|
|
m_nInBufWord >>= numbits;
|
|
return nRet;
|
|
}
|
|
}
|
|
|
|
FORCEINLINE unsigned int CBitRead::PeekUBitLong( int numbits )
|
|
{
|
|
int nSaveBA = m_nBitsAvail;
|
|
int nSaveW = m_nInBufWord;
|
|
uint32 const *pSaveP = m_pDataIn;
|
|
unsigned int nRet = ReadUBitLong( numbits );
|
|
m_nBitsAvail = nSaveBA;
|
|
m_nInBufWord = nSaveW;
|
|
m_pDataIn = pSaveP;
|
|
return nRet;
|
|
}
|
|
|
|
FORCEINLINE int CBitRead::ReadSBitLong( int numbits )
|
|
{
|
|
int nRet = ReadUBitLong( numbits );
|
|
// sign extend
|
|
return ( nRet << ( 32 - numbits ) ) >> ( 32 - numbits );
|
|
}
|
|
|
|
FORCEINLINE int CBitRead::ReadLong( void )
|
|
{
|
|
return ( int ) ReadUBitLong( sizeof(int32) << 3 );
|
|
}
|
|
|
|
FORCEINLINE float CBitRead::ReadFloat( void )
|
|
{
|
|
uint32 nUval = ReadUBitLong( sizeof(int32) << 3 );
|
|
return * ( ( float * ) &nUval );
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4715) // disable warning on not all cases
|
|
// returning a value. throwing default:
|
|
// in measurably reduces perf in bit
|
|
// packing benchmark
|
|
#endif
|
|
FORCEINLINE unsigned int CBitRead::ReadUBitVar( void )
|
|
{
|
|
unsigned int ret = ReadUBitLong( 6 );
|
|
switch( ret & ( 16 | 32 ) )
|
|
{
|
|
case 16:
|
|
ret = ( ret & 15 ) | ( ReadUBitLong( 4 ) << 4 );
|
|
Assert( ret >= 16);
|
|
break;
|
|
|
|
case 32:
|
|
ret = ( ret & 15 ) | ( ReadUBitLong( 8 ) << 4 );
|
|
Assert( ret >= 256);
|
|
break;
|
|
case 48:
|
|
ret = ( ret & 15 ) | ( ReadUBitLong( 32 - 4 ) << 4 );
|
|
Assert( ret >= 4096 );
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
#ifdef _WIN32
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
FORCEINLINE float CBitRead::ReadBitFloat( void )
|
|
{
|
|
uint32 nvalue = ReadUBitLong( 32 );
|
|
return *( ( float * ) &nvalue );
|
|
}
|
|
|
|
int CBitRead::ReadChar( void )
|
|
{
|
|
return ReadSBitLong(sizeof(char) << 3);
|
|
}
|
|
|
|
int CBitRead::ReadByte( void )
|
|
{
|
|
return ReadUBitLong(sizeof(unsigned char) << 3);
|
|
}
|
|
|
|
int CBitRead::ReadShort( void )
|
|
{
|
|
return ReadSBitLong(sizeof(short) << 3);
|
|
}
|
|
|
|
int CBitRead::ReadWord( void )
|
|
{
|
|
return ReadUBitLong(sizeof(unsigned short) << 3);
|
|
}
|
|
|
|
#define WRAP_READ( bc ) \
|
|
class bf_read : public bc \
|
|
{ \
|
|
public: \
|
|
FORCEINLINE bf_read( void ) : bc( ) \
|
|
{ \
|
|
} \
|
|
\
|
|
FORCEINLINE bf_read( const void *pData, int nBytes, int nBits = -1 ) : bc( pData, nBytes, nBits ) \
|
|
{ \
|
|
} \
|
|
\
|
|
FORCEINLINE bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 ) : bc( pDebugName, pData, nBytes, nBits ) \
|
|
{ \
|
|
} \
|
|
};
|
|
|
|
#if 0
|
|
|
|
|
|
#define DELEGATE0( t, m ) t m() \
|
|
{ \
|
|
Check(); \
|
|
t nOld = old1.m(); \
|
|
t nNew = new1.m(); \
|
|
Assert( nOld == nNew ); \
|
|
Check(); \
|
|
return nOld; \
|
|
}
|
|
#define DELEGATE1( t, m, t1 ) t m( t1 x) \
|
|
{ \
|
|
Check(); \
|
|
t nOld = old1.m( x); \
|
|
t nNew = new1.m( x ); \
|
|
Assert( nOld == nNew ); \
|
|
Check(); \
|
|
return nOld; \
|
|
}
|
|
|
|
#define DELEGATE0I( m ) DELEGATE0( int, m )
|
|
#define DELEGATE0LL( m ) DELEGATE0( int64, m )
|
|
|
|
class bf_read
|
|
{
|
|
old_bf_read old1;
|
|
CBitRead new1;
|
|
|
|
void Check( void ) const
|
|
{
|
|
int n=new1.GetNumBitsRead();
|
|
int o=old1.GetNumBitsRead();
|
|
Assert( n == o );
|
|
Assert( old1.IsOverflowed() == new1.IsOverflowed() );
|
|
}
|
|
|
|
public:
|
|
FORCEINLINE bf_read( void ) : old1(), new1()
|
|
{
|
|
}
|
|
|
|
FORCEINLINE bf_read( const void *pData, int nBytes, int nBits = -1 ) : old1( pData, nBytes, nBits ),new1( pData, nBytes, nBits )
|
|
{
|
|
}
|
|
|
|
FORCEINLINE bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 ) : old1( pDebugName, pData, nBytes, nBits ), new1( pDebugName, pData, nBytes, nBits )
|
|
{
|
|
}
|
|
|
|
FORCEINLINE bool IsOverflowed( void ) const
|
|
{
|
|
bool bOld = old1.IsOverflowed();
|
|
bool bNew = new1.IsOverflowed();
|
|
Assert( bOld == bNew );
|
|
Check();
|
|
return bOld;
|
|
|
|
}
|
|
|
|
void ReadBits(void *pOut, int nBits)
|
|
{
|
|
old1.ReadBits( pOut, nBits );
|
|
void *mem=stackalloc( 1+ ( nBits / 8 ) );
|
|
new1.ReadBits( mem, nBits );
|
|
Assert( memcmp( mem, pOut, nBits / 8 ) == 0 );
|
|
}
|
|
|
|
bool ReadBytes(void *pOut, int nBytes)
|
|
{
|
|
ReadBits(pOut, nBytes << 3);
|
|
return ! IsOverflowed();
|
|
}
|
|
|
|
|
|
unsigned int ReadUBitLong( int numbits )
|
|
{
|
|
unsigned int nOld = old1.ReadUBitLong( numbits );
|
|
unsigned int nNew = new1.ReadUBitLong( numbits );
|
|
Assert( nOld == nNew );
|
|
Check();
|
|
return nOld;
|
|
}
|
|
|
|
unsigned const char* GetBasePointer()
|
|
{
|
|
Assert( old1.GetBasePointer() == new1.GetBasePointer() );
|
|
Check();
|
|
return old1.GetBasePointer();
|
|
}
|
|
void SetDebugName( const char *pDebugName )
|
|
{
|
|
old1.SetDebugName( pDebugName );
|
|
new1.SetDebugName( pDebugName );
|
|
Check();
|
|
}
|
|
|
|
void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 )
|
|
{
|
|
old1.StartReading( pData, nBytes, iStartBit, nBits );
|
|
new1.StartReading( pData, nBytes, iStartBit, nBits );
|
|
Check();
|
|
}
|
|
|
|
void SetAssertOnOverflow( bool bAssert )
|
|
{
|
|
old1.SetAssertOnOverflow( bAssert );
|
|
// new1.SetAssertOnOverflow( bAssert );
|
|
Check();
|
|
}
|
|
|
|
DELEGATE0I( ReadOneBit );
|
|
DELEGATE0I( ReadByte );
|
|
DELEGATE0I( ReadWord );
|
|
DELEGATE0I( ReadLong );
|
|
DELEGATE0I( GetNumBytesLeft );
|
|
DELEGATE0I( ReadShort );
|
|
DELEGATE1( int, PeekUBitLong, int );
|
|
DELEGATE0I( ReadChar );
|
|
DELEGATE0I( GetNumBitsRead );
|
|
DELEGATE0LL( ReadLongLong );
|
|
DELEGATE0( float, ReadFloat);
|
|
DELEGATE0( unsigned int, ReadUBitVar );
|
|
DELEGATE0( float, ReadBitCoord);
|
|
DELEGATE2( float, ReadBitCoordMP, bool, bool );
|
|
DELEGATE0( float, ReadBitFloat);
|
|
DELEGATE0( float, ReadBitNormal);
|
|
DELEGATE1( bool,Seek, int );
|
|
DELEGATE1( float, ReadBitAngle, int );
|
|
DELEGATE1( bool,SeekRelative,int);
|
|
DELEGATE0I( GetNumBitsLeft );
|
|
DELEGATE0I( TotalBytesAvailable );
|
|
|
|
void SetOverflowFlag()
|
|
{
|
|
old1.SetOverflowFlag();
|
|
new1.SetOverflowFlag();
|
|
Check();
|
|
}
|
|
|
|
bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL )
|
|
{
|
|
Check();
|
|
int oldn, newn;
|
|
bool bOld = old1.ReadString( pStr, bufLen, bLine, &oldn );
|
|
bool bNew = new1.ReadString( pStr, bufLen, bLine, &newn );
|
|
Assert( bOld == bNew );
|
|
Assert( oldn == newn );
|
|
if ( pOutNumChars )
|
|
*pOutNumChars = oldn;
|
|
Check();
|
|
return bOld;
|
|
}
|
|
|
|
bool ReadWString( wchar_t *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL )
|
|
{
|
|
Check();
|
|
int oldn, newn;
|
|
bool bOld = old1.ReadWString( pStr, bufLen, bLine, &oldn );
|
|
bool bNew = new1.ReadWString( pStr, bufLen, bLine, &newn );
|
|
Assert( bOld == bNew );
|
|
Assert( oldn == newn );
|
|
if ( pOutNumChars )
|
|
*pOutNumChars = oldn;
|
|
Check();
|
|
return bOld;
|
|
}
|
|
|
|
void ReadBitVec3Coord( Vector& fa )
|
|
{
|
|
Check();
|
|
old1.ReadBitVec3Coord( fa );
|
|
Vector test;
|
|
new1.ReadBitVec3Coord( test );
|
|
Assert( VectorsAreEqual( fa, test ));
|
|
Check();
|
|
}
|
|
void ReadBitVec3Normal( Vector& fa )
|
|
{
|
|
Check();
|
|
old1.ReadBitVec3Coord( fa );
|
|
Vector test;
|
|
new1.ReadBitVec3Coord( test );
|
|
Assert( VectorsAreEqual( fa, test ));
|
|
Check();
|
|
}
|
|
|
|
char* ReadAndAllocateString( bool *pOverflow = NULL )
|
|
{
|
|
Check();
|
|
bool bold, bnew;
|
|
char *pold = old1.ReadAndAllocateString( &bold );
|
|
char *pnew = new1.ReadAndAllocateString( &bnew );
|
|
Assert( bold == bnew );
|
|
Assert(strcmp( pold, pnew ) == 0 );
|
|
delete[] pnew;
|
|
Check();
|
|
if ( pOverflow )
|
|
*pOverflow = bold;
|
|
return pold;
|
|
|
|
}
|
|
|
|
DELEGATE1( int, ReadSBitLong, int );
|
|
|
|
};
|
|
#endif
|
|
|
|
|
|
WRAP_READ( CBitRead );
|
|
|
|
#endif
|
|
|
|
|
|
|