Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines an interface for circular buffers. Data can be written to
// and read from these buffers as though from a file. When it is
// write-overflowed (you write more data in than the buffer can hold),
// the read pointer is advanced to allow the new data to be written.
// This means old data will be discarded if you write too much data
// into the buffer.
//
// MikeD: Moved all the functions into a class.
// Changed it so when the buffer overflows, the old data
// is discarded rather than the new.
//
//=====================================================================================//
#ifndef CIRCULARBUFFER_H
#define CIRCULARBUFFER_H
#pragma once
#include "tier0/dbg.h"
class CCircularBuffer
{
public:
CCircularBuffer();
CCircularBuffer( int size );
void SetSize( int nSize );
protected:
inline void AssertValid()
{
#ifdef _DEBUG
Assert( this );
Assert( m_nSize > 0 );
Assert( m_nCount >= 0 );
Assert( m_nCount <= m_nSize );
Assert( m_nWrite < m_nSize );
// Verify that m_nCount is correct.
if( m_nRead == m_nWrite )
{
Assert( m_nCount == 0 || m_nCount == m_nSize );
}
else
{
int testCount=0;
if ( m_nRead < m_nWrite )
testCount = m_nWrite - m_nRead;
else
testCount = (m_nSize - m_nRead) + m_nWrite;
Assert( testCount == m_nCount );
}
#endif
}
public:
void Flush();
int GetSize(); // Get the size of the buffer (how much can you write without reading
// before losing data.
int GetWriteAvailable(); // Get the amount available to write without overflowing.
// Note: you can write however much you want, but it may overflow,
// in which case the newest data is kept and the oldest is discarded.
int GetReadAvailable(); // Get the amount available to read.
int Peek(char *pchDest, int nCount);
int Advance(int nCount);
int Read(void *pchDest, int nCount);
int Write(void *pchData, int nCount);
public:
int m_nCount; // Space between the read and write pointers (how much data we can read).
int m_nRead; // Read index into circular buffer
int m_nWrite; // Write index into circular buffer
int m_nSize; // Size of circular buffer in bytes (how much data it can hold).
char m_chData[1]; // Circular buffer holding data
};
// Use this to instantiate a CircularBuffer.
template< int size >
class CSizedCircularBuffer : public CCircularBuffer
{
public:
CSizedCircularBuffer() : CCircularBuffer(size) {}
private:
char myData[size-1];
};
CCircularBuffer *AllocateCircularBuffer( int nSize );
void FreeCircularBuffer( CCircularBuffer *pCircularBuffer );
#endif // CIRCULARBUFFER_H