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44 lines
1.1 KiB
44 lines
1.1 KiB
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// LZMA Decoder. Designed for run time decoding.
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//
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// LZMA SDK 4.43 Copyright (c) 1999-2006 Igor Pavlov (2006-05-01)
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// http://www.7-zip.org/
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//
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//=====================================================================================//
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#ifndef _LZMADECODER_H
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#define _LZMADECODER_H
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#pragma once
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#if defined( _X360 ) || defined( _PS3 )
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#define LZMA_ID (('L'<<24)|('Z'<<16)|('M'<<8)|('A'))
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#else
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#define LZMA_ID (('A'<<24)|('M'<<16)|('Z'<<8)|('L'))
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#endif
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// bind the buffer for correct identification
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#pragma pack(1)
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struct lzma_header_t
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{
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unsigned int id;
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unsigned int actualSize; // always little endian
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unsigned int lzmaSize; // always little endian
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unsigned char properties[5];
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};
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#pragma pack()
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typedef void ( *LZMAReadProgressCallbackFunc_t )();
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class CLZMA
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{
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public:
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unsigned int Uncompress( unsigned char *pInput, unsigned char *pOutput, LZMAReadProgressCallbackFunc_t pCallback = NULL );
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bool IsCompressed( unsigned char *pInput );
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unsigned int GetActualSize( unsigned char *pInput );
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private:
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};
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#endif
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