Counter Strike : Global Offensive Source Code
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//========= Copyright 1996-2004, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef THASH_H
#define THASH_H
#ifdef _WIN32
#pragma once
#endif
#include <typeinfo>
//#define DBGFLAG_THASH // Perform extra sanity checks on the THash
// THash
// This is a heavyweight, templatized version of DHash.
// It differs from DHash in the following ways:
// - It's templetized, and automatically constructs and destructs its records as appropriate
// - It provides a scheduling service, which can be used to touch every record in the table
// at a specified interval. The scheduler is low-overhead, and provides a very smooth
// distribution of touches across frames.
// Template arguments:
// Data: the class to be stored in the hash table
// I: the type of the primary key (uint32 by default)
template<class Data, typename I=uint32>
class CTHash
{
private:
// RecHdr
// We insert one of these at the beginning of every record. It's used for
// keeping the records in a linked list.
typedef struct RecHdr_t
{
RecHdr_t *m_pRecHdrNext; // Next item in our linked list
RecHdr_t *m_pRecHdrPrev; // Previous item in our linked list
I m_unKey; // Key of this item
int m_iBucket; // The bucket we're in
int m_nRunRatio; // We want to run 1 cycle out of every m_nRunRatio
// cycles (not at all if 0).
#ifdef DBGFLAG_THASH
uint m_iCycleLast; // Last cycle we were visited (whether or not we ran)
#endif
} RecHdr_t;
// Bucket
// Each hash bucket is represented by a Bucket structure, which points to the
// first record with the bucket's hash.
typedef struct Bucket_t
{
RecHdr_t *m_pRecHdrFirst; // First record in our list
} Bucket_t;
public:
// Constructors & destructors
CTHash( int cFramesPerCycle );
~CTHash();
// Initializer
void Init( int cRecordInit, int cBuckets );
// Insert a record into the table
Data *PvRecordInsert( I unKey );
// Insert a record into the table and set the allocated object's pointer as the hash key
Data *PvRecordInsertAutoKey();
// Changes the key for a previously inserted item
void ChangeKey( Data * pvRecord, I unOldKey, I unNewKey );
// Remove a record
void Remove( I unKey );
// Remove a record
void Remove( Data * pvRecord );
// Remove all records
void RemoveAll();
// Find a record
Data *PvRecordFind( I unKey ) const;
// How many records do we have
int Count() const { return m_cRecordInUse; }
// Iterate through our members
Data *PvRecordFirst() const;
Data *PvRecordNext( Data *pvRecordCur ) const;
// We provide a scheduling service. Call StartFrameSchedule when you want to start running
// records in a given frame, and repeatedly call PvRecordRun until it returns NULL (or you
// run our of time).
void SetRunRatio( Data *pvRecord, int nRunRatio );
void SetMicroSecPerCycle( int cMicroSecPerCycle, int cMicroSecPerFrame ) { m_cFramesPerCycle = cMicroSecPerCycle / cMicroSecPerFrame; }
void StartFrameSchedule( bool bNewFrame );
Data *PvRecordRun();
bool BCompletedPass();
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, const char *pchName );
#endif // DBGFLAG_VALIDATE
private:
// Insert a record into the table
Data *PvRecordInsertInternal( RecHdr_t *pRecHdr, I unKey );
// Get the record associated with a THashHdr
Data *PvRecordFromPRecHdr( RecHdr_t *pRecHdr ) const { return ( Data * ) ( ( ( uint8 * ) pRecHdr + sizeof( RecHdr_t ) ) ); }
// Get the RecHdr preceding a PvRecord
RecHdr_t *PRecHdrFromPvRecord( Data *pvRecord ) const { return ( ( ( RecHdr_t * ) pvRecord ) - 1 ); }
// Get the hash bucket corresponding to a key
int IBucket( I unKey ) const;
void InsertIntoHash( RecHdr_t *pRecHdr, I unKey );
void RemoveFromHash( Data * pvRecord );
int m_cBucket; // # of hash buckets we have
Bucket_t *m_pBucket; // Big array of hash buckets
CUtlMemoryPool *m_pMemoryPoolRecord; // All our data records
int m_cRecordInUse; // # of records in use
RecHdr_t m_RecHdrHead; // Head of our linked list
RecHdr_t m_RecHdrTail; // Tail of our linked list
int m_cFramesPerCycle; // Run each of our records once every m_cFramesPerCycle frames
RecHdr_t *m_pRecHdrRunNext; // Next record to run (be careful-- this is more complicated than it sounds)
int m_iBucketRunMax; // Stop running when we get to this bucket
uint m_iCycleCur; // Current cycle (ie, how many times we've made a complete scheduler pass)
uint m_iCycleLast; // Our previous cycle
uint m_iFrameCur; // Our current frame (incremented once each StartFrameSchedule)
uint m_iCycleLastReported; // Last cycle checked by BCompletedPass()
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input: cMicroSecRunInterval - How often we want the scheduler to run each of our records
//-----------------------------------------------------------------------------
template<class Data, class I>
CTHash<Data,I>::CTHash( int cFramesPerCycle )
{
m_cBucket = 0;
m_pBucket = NULL;
m_pMemoryPoolRecord = NULL;
m_cRecordInUse = 0;
m_cFramesPerCycle = cFramesPerCycle;
m_pRecHdrRunNext = &m_RecHdrTail; // This will make us start at the beginning on our first frame
m_iBucketRunMax = 0;
m_iCycleCur = 0;
m_iCycleLast = 0;
m_iFrameCur = 0;
m_iCycleLastReported = 0;
m_RecHdrHead.m_pRecHdrPrev = NULL;
m_RecHdrHead.m_pRecHdrNext = &m_RecHdrTail;
m_RecHdrHead.m_iBucket = -1;
m_RecHdrTail.m_pRecHdrPrev = &m_RecHdrHead;
m_RecHdrTail.m_pRecHdrNext = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
template<class Data, class I>
CTHash<Data,I>::~CTHash()
{
RemoveAll();
if ( NULL != m_pBucket )
FreePv( m_pBucket );
m_pBucket = NULL;
if ( NULL != m_pMemoryPoolRecord )
delete( m_pMemoryPoolRecord );
m_pMemoryPoolRecord = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Initializer. Allocate our various arrays, and set up the free
// list.
// Input: cRecordInit - Initial # of data records we can contain
// cBucket - # of hash buckets we should use
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::Init( int cRecordInit, int cBucket )
{
Assert( cRecordInit > 0 ); // need to init with non-zero value or memory pool will never grow
// Copy our parameters
m_cBucket = cBucket;
// Alloc our arrays
m_pBucket = ( Bucket_t * ) PvAlloc( sizeof( Bucket_t ) * m_cBucket );
m_pMemoryPoolRecord = new CUtlMemoryPool( sizeof( Data ) + sizeof( RecHdr_t ), cRecordInit,
CUtlMemoryPool::GROW_SLOW );
// Init the hash buckets
for ( int iBucket = 0; iBucket < m_cBucket; iBucket++ )
m_pBucket[iBucket].m_pRecHdrFirst = NULL;
// Make the tail have an illegally large bucket
m_RecHdrTail.m_iBucket = m_cBucket + 1;
}
//-----------------------------------------------------------------------------
// Purpose: Inserts a new record into the table
// Input: unKey - Primary key of the new record
// Output: Pointer to the new record
//-----------------------------------------------------------------------------
template<class Data, class I>
Data *CTHash<Data,I>::PvRecordInsert( I unKey )
{
Assert( PvRecordFind( unKey ) == NULL ); // keys are unique; no record with this key may exist
// Find a free record
RecHdr_t *pRecHdr = ( RecHdr_t * ) m_pMemoryPoolRecord->Alloc();
return PvRecordInsertInternal( pRecHdr, unKey );
}
//-----------------------------------------------------------------------------
// Purpose: Inserts a new record into the table and sets its key to the pointer
// value of the record
// Output: Pointer to the new record
//-----------------------------------------------------------------------------
template<class Data, class I>
Data *CTHash<Data,I>::PvRecordInsertAutoKey()
{
// Find a free record
RecHdr_t *pRecHdr = ( RecHdr_t * ) m_pMemoryPoolRecord->Alloc();
return PvRecordInsertInternal( pRecHdr, (I) PvRecordFromPRecHdr( pRecHdr ) );
}
//-----------------------------------------------------------------------------
// Purpose: Inserts an allocated record into the hash table with specified key
// and calls the constructor of the allocated object
// Input: pRecHdr - record to insert
// unKey - hash key to use for record
// Output: Pointer to the new record
//-----------------------------------------------------------------------------
template<class Data, class I>
Data *CTHash<Data,I>::PvRecordInsertInternal( RecHdr_t *pRecHdr, I unKey )
{
InsertIntoHash( pRecHdr, unKey );
// assert that we don't have too many items per bucket
static bool s_bPerfWarning = false;
if ( !s_bPerfWarning && Count() >= ( 5 * m_cBucket ) )
{
s_bPerfWarning = true;
AssertMsg( false, "Performance warning: too many items, not enough buckets" );
Msg( "not enough buckets in thash class %s (%d records, %d buckets)\n",
#ifdef _WIN32
typeid(*this).raw_name(),
#else
typeid(*this).name(),
#endif
Count(), m_cBucket );
}
// Construct ourselves
Data *pData = PvRecordFromPRecHdr( pRecHdr );
Construct<Data>( pData );
return pData;
}
//-----------------------------------------------------------------------------
// Purpose: Changes key on previously inserted item
// Input: pvRecord - record to change key for
// unOldKey - old key (not strictly needed, but helpful consistency check)
// unNewKey - new key to use
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::ChangeKey( Data * pvRecord, I unOldKey, I unNewKey )
{
Data * pvRecordFound = PvRecordFind( unOldKey );
Assert( pvRecordFound == pvRecord );
if ( pvRecordFound == pvRecord )
{
RemoveFromHash( pvRecord );
InsertIntoHash( PRecHdrFromPvRecord( pvRecord), unNewKey );
}
}
//-----------------------------------------------------------------------------
// Purpose: Removes the entry with a specified key from the table
// Input: unKey - Key of the entry to remove
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::Remove( I unKey )
{
Data *pvRemove = ( Data * ) PvRecordFind( unKey );
Assert( pvRemove );
if ( !pvRemove )
return;
Remove( pvRemove );
}
//-----------------------------------------------------------------------------
// Purpose: Removes the specified entry from the table
// Input: pvRemove - Pointer to the entry to remove
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::Remove( Data * pvRemove )
{
// Destruct the record we're removing
Destruct<Data>( pvRemove );
RemoveFromHash( pvRemove );
m_pMemoryPoolRecord->Free( PRecHdrFromPvRecord( pvRemove ) );
}
//-----------------------------------------------------------------------------
// Purpose: Removes all entries from the table
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::RemoveAll()
{
Data * pvRecord = PvRecordFirst();
while ( pvRecord )
{
Data *pvRecordNext = PvRecordNext( pvRecord );
Remove( pvRecord );
pvRecord = pvRecordNext;
}
}
//-----------------------------------------------------------------------------
// Purpose: Finds the entry with a specified key
// Input: unKey - Key to find
//-----------------------------------------------------------------------------
template<class Data, class I>
Data *CTHash<Data,I>::PvRecordFind( I unKey ) const
{
// Find our hash bucket
int iBucket = IBucket( unKey );
// Walk the bucket's list looking for an exact match
for ( RecHdr_t *pRecHdr = m_pBucket[iBucket].m_pRecHdrFirst;
NULL != pRecHdr && pRecHdr->m_iBucket == iBucket;
pRecHdr = pRecHdr->m_pRecHdrNext )
{
if ( unKey == pRecHdr->m_unKey )
return PvRecordFromPRecHdr( pRecHdr );
}
// Didn't find a match
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Finds our first record
// Output: Pointer to our first record
//-----------------------------------------------------------------------------
template<class Data, class I>
Data *CTHash<Data,I>::PvRecordFirst() const
{
if ( &m_RecHdrTail != m_RecHdrHead.m_pRecHdrNext )
return PvRecordFromPRecHdr( m_RecHdrHead.m_pRecHdrNext );
else
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Iterates to the record after a given record
// Input: Pointer to a current record
// Output: Pointer to the next record
//-----------------------------------------------------------------------------
template<class Data, class I>
Data *CTHash<Data,I>::PvRecordNext( Data *pvRecordCur ) const
{
RecHdr_t *pRecHdr = PRecHdrFromPvRecord( pvRecordCur );
if ( &m_RecHdrTail == pRecHdr->m_pRecHdrNext )
return NULL;
return PvRecordFromPRecHdr( pRecHdr->m_pRecHdrNext );
}
//-----------------------------------------------------------------------------
// Purpose: Sets the run ratio of a particular record in the hash table.
// The record will be run 1 cycle out of every nRunRatio cycles.
// Input: pvRecord - The record we're setting
// nRunRatio - The run ratio for this record
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::SetRunRatio( Data *pvRecord, int nRunRatio )
{
PRecHdrFromPvRecord( pvRecord )->m_nRunRatio = nRunRatio;
}
//-----------------------------------------------------------------------------
// Purpose: Prepares us to run all records that are due to be run this frame.
// Records are run at a particular time dependent on their hash bucket,
// regardless of when they were last run.
// Input: bNewFrame - True if this is a new frame. If false, we've run
// off the end of the list and are checking whether
// we need to keep going at the beginning.
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::StartFrameSchedule( bool bNewFrame )
{
// Calculate our current frame and cycle cycle
if ( bNewFrame )
{
m_iCycleLast = m_iCycleCur;
m_iFrameCur++;
m_iCycleCur = m_iFrameCur / m_cFramesPerCycle;
}
// Calculate the last bucket to run
int iFrameInCycle = m_iFrameCur % m_cFramesPerCycle;
m_iBucketRunMax = ( int ) ( ( ( int64 ) ( iFrameInCycle + 1 ) * ( int64 ) m_cBucket )
/ ( int64 ) m_cFramesPerCycle );
AssertFatal( m_iBucketRunMax >= 0 && m_iBucketRunMax <= m_cBucket );
// Are we starting a new cycle?
if ( m_iCycleCur > m_iCycleLast )
{
#ifdef DBGFLAG_THASH
Assert( m_iCycleCur == m_iCycleLast + 1 );
#endif
// Did we finish the last cycle?
if ( &m_RecHdrTail == m_pRecHdrRunNext )
{
m_pRecHdrRunNext = m_RecHdrHead.m_pRecHdrNext;
}
// No-- finish it up before moving on
else
{
m_iBucketRunMax = m_cBucket + 1;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns the next record to run, if any
// Output: Pointer to the next record that needs to run (NULL if we're done)
//-----------------------------------------------------------------------------
template<class Data, class I>
Data *CTHash<Data,I>::PvRecordRun()
{
// Loop until we find a record to run, or until we pass m_iBucketRunMax
for ( ; ; )
{
// Are we past our stopping point?
if ( m_pRecHdrRunNext->m_iBucket >= m_iBucketRunMax )
{
// If this cycle ran to the very end, see if we need to start over
if ( m_iBucketRunMax > m_cBucket )
{
StartFrameSchedule( false );
continue;
}
return NULL;
}
#ifdef DBGFLAG_THASH
Assert( m_pRecHdrRunNext->m_iBucket >= m_iBucketRunFirst );
if ( 0 != m_pRecHdrRunNext->m_iCycleLast )
{
if ( m_pRecHdrRunNext->m_iCycleLast == m_iCycleCur )
{
DMsg( SPEW_CONSOLE, 1, "Double cycle: hdr = 0x%x, last frame = %d, curFrame = %d, first = %d, last = %d, bucket = %d\n",
m_pRecHdrRunNext, m_pRecHdrRunNext->m_iFrameLast, m_iFrame,
m_iBucketRunFirst, m_iBucketRunMax, m_pRecHdrRunNext->m_iBucket );
}
else if ( m_pRecHdrRunNext->m_iCycleLast != m_iCycleCur - 1 )
{
DMsg( SPEW_CONSOLE, 1, "Skipped cycle: hdr = 0x%x, cycleLast = %u, cycleCur = %u (missed %u cycles)\n",
m_pRecHdrRunNext, m_pRecHdrRunNext->m_iCycleLast, m_iCycleCur,
m_iCycleCur - m_pRecHdrRunNext->m_iCycleLast );
Assert( false );
}
}
m_pRecHdrRunNext->m_iCycleLast = m_iCycleCur;
m_pRecHdrRunNext->m_iFrameLast = m_iFrame;
#endif
// Set up the record to run next time
RecHdr_t *pRecHdrCur = m_pRecHdrRunNext;
m_pRecHdrRunNext = m_pRecHdrRunNext->m_pRecHdrNext;
// Does this record need to run?
if ( 0 == pRecHdrCur->m_nRunRatio )
continue;
if ( 0 == m_iCycleCur % pRecHdrCur->m_nRunRatio )
return PvRecordFromPRecHdr( pRecHdrCur );
}
}
//-----------------------------------------------------------------------------
// Purpose: Return true if we've completed a scheduler pass since last called
//-----------------------------------------------------------------------------
template<class Data, class I>
bool CTHash<Data,I>::BCompletedPass()
{
if ( m_iCycleCur != m_iCycleLastReported )
{
m_iCycleLastReported = m_iCycleCur;
return true;
}
return false;
}
extern const unsigned char g_CTHashRandomValues[256]; // definition lives in globals.cpp
//-----------------------------------------------------------------------------
// Purpose: Returns the index of the hash bucket corresponding to a particular key
// Input: unKey - Key to find
// Output: Index of the hash bucket corresponding to unKey
//-----------------------------------------------------------------------------
template<class Data, class I>
int CTHash<Data,I>::IBucket( I unKey ) const
{
AssertFatal( m_cBucket > 0 );
// This is a pearsons hash variant that returns a maximum of 32 bits
size_t size = sizeof(I);
const uint8 * k = (const uint8 *) &unKey;
uint32 byte_one = 0, byte_two = 0, byte_three = 0, byte_four = 0, n;
while (size)
{
--size;
n = *k++;
byte_one = g_CTHashRandomValues[byte_one ^ n];
if (size)
{
--size;
n = *k++;
byte_two = g_CTHashRandomValues[byte_two ^ n];
}
else
break;
if (size)
{
--size;
n = *k++;
byte_three = g_CTHashRandomValues[byte_three ^ n];
}
else
break;
if (size)
{
--size;
n = *k++;
byte_four = g_CTHashRandomValues[byte_four ^ n];
}
else
break;
}
uint32 idx = ( byte_four << 24 ) | ( byte_three << 16 ) | ( byte_two << 8 ) | byte_one;
idx = idx % m_cBucket;
return ( (int) idx );
}
#ifdef DBGFLAG_VALIDATE
//-----------------------------------------------------------------------------
// Purpose: Run a global validation pass on all of our data structures and memory
// allocations.
// Input: validator - Our global validator object
// pchName - Our name (typically a member var in our container)
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::Validate( CValidator &validator, const char *pchName )
{
VALIDATE_SCOPE();
validator.ClaimMemory( m_pBucket );
ValidatePtr( m_pMemoryPoolRecord );
#if defined( _DEBUG )
// first verify m_cRecordInUse
Data * pvRecord = PvRecordFirst();
int cItems = 0;
while ( pvRecord )
{
Data *pvRecordNext = PvRecordNext( pvRecord );
cItems++;
pvRecord = pvRecordNext;
}
Assert( m_cRecordInUse == cItems );
// then ask the mempool to verify this
if ( m_pMemoryPoolRecord )
m_pMemoryPoolRecord->LeakCheck( cItems );
#endif // _DEBUG
}
#endif // DBGFLAG_VALIDATE
//-----------------------------------------------------------------------------
// Purpose: Inserts a new record into the table
// Input: unKey - Primary key of the new record
// Output: Pointer to the new record
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::InsertIntoHash( RecHdr_t *pRecHdr, I unKey )
{
m_cRecordInUse++;
// Init the RecHdr
pRecHdr->m_unKey = unKey;
pRecHdr->m_nRunRatio = 1;
// Find our hash bucket
int iBucket = IBucket( unKey );
pRecHdr->m_iBucket = iBucket;
#ifdef DBGFLAG_THASH
pRecHdr->m_iCycleLast = 0;
#endif
// Find where to insert ourselves in the linked list
RecHdr_t *pRecHdrInsertBefore = &m_RecHdrTail;
// Find the first bucket with anything in it that's at or after our bucket
for ( int iBucketT = iBucket; iBucketT < m_cBucket; iBucketT++ )
{
if ( NULL != m_pBucket[iBucketT].m_pRecHdrFirst )
{
pRecHdrInsertBefore = m_pBucket[iBucketT].m_pRecHdrFirst;
break;
}
}
// Insert ourselves
pRecHdr->m_pRecHdrNext = pRecHdrInsertBefore;
pRecHdr->m_pRecHdrPrev = pRecHdrInsertBefore->m_pRecHdrPrev;
pRecHdrInsertBefore->m_pRecHdrPrev = pRecHdr;
pRecHdr->m_pRecHdrPrev->m_pRecHdrNext = pRecHdr;
// Our bucket should point to us
m_pBucket[iBucket].m_pRecHdrFirst = pRecHdr;
}
//-----------------------------------------------------------------------------
// Purpose: Removes the specified entry from the table
// Input: pvRemove - Pointer to the entry to remove
//-----------------------------------------------------------------------------
template<class Data, class I>
void CTHash<Data,I>::RemoveFromHash( Data * pvRemove )
{
// Find our RecHdr
RecHdr_t *pRecHdr = PRecHdrFromPvRecord( pvRemove );
// If our bucket points to us, point it to the next record (or else NULL)
int iBucket = IBucket( pRecHdr->m_unKey );
if ( pRecHdr == m_pBucket[iBucket].m_pRecHdrFirst )
{
if ( pRecHdr->m_pRecHdrNext->m_iBucket == iBucket )
m_pBucket[iBucket].m_pRecHdrFirst = pRecHdr->m_pRecHdrNext;
else
m_pBucket[iBucket].m_pRecHdrFirst = NULL;
}
// Remove us from the linked list
pRecHdr->m_pRecHdrPrev->m_pRecHdrNext = pRecHdr->m_pRecHdrNext;
pRecHdr->m_pRecHdrNext->m_pRecHdrPrev = pRecHdr->m_pRecHdrPrev;
// Are we the next record to run?
if ( pRecHdr == m_pRecHdrRunNext )
m_pRecHdrRunNext = pRecHdr->m_pRecHdrNext;
m_cRecordInUse--;
}
#endif // THASH_H