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122 lines
2.5 KiB
122 lines
2.5 KiB
//========= Copyright © 2008, Valve Corporation, All rights reserved. ============//
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#ifndef __TOKENSET_H
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#define __TOKENSET_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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//
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// This class is a handy way to match a series of values to stings and vice
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// versa. It should be initalized as static like an array, for example:
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//
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// const tokenset_t<int> tokens[] = {
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// { "token1", 1 },
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// { "token2", 2 },
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// { "token3", 3 },
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// { NULL, -1 }
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// };
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//
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// Then you can call the operators on it by using:
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//
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// int t = tokens->GetToken( s );
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//
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// If s is "token1" it returns 1, etc. Invalid string returns the last NULL
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// value. GetNameByToken() returns "__UNKNOWN__" when passed a mismatched
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// token. GetNameByToken() returns szMismatchResult when passed a mismatched
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// token and a string to return in case of mismatch.
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//
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//-----------------------------------------------------------------------------
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template <class _T>
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struct tokenset_t
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{
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const char *name;
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_T token;
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_T GetToken( const char *s ) const;
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_T GetTokenI( const char *s ) const;
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const char *GetNameByToken( _T token ) const;
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const char *GetNameByToken( _T token, const char *szMismatchResult ) const;
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};
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template <class _T>
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inline _T tokenset_t< _T >::GetToken( const char *s ) const
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{
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const tokenset_t< _T > *c;
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for ( c = this; c->name; ++c )
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{
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if ( !s )
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{
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continue; // Loop to the last NULL value
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}
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if ( Q_strcmp( s, c->name ) == 0 )
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{
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return c->token;
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}
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}
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return c->token; // c points to the last NULL value
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}
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template <class _T>
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inline _T tokenset_t< _T >::GetTokenI( const char *s ) const
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{
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const tokenset_t< _T > *c;
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for ( c = this; c->name; ++c )
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{
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if ( !s )
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{
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continue; // Loop to the last NULL value
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}
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if ( Q_stricmp( s, c->name ) == 0 )
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{
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return c->token;
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}
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}
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return c->token; // c points to the last NULL value
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}
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template <class _T>
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inline const char *tokenset_t< _T >::GetNameByToken( _T token ) const
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{
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static const char *unknown = "__UNKNOWN__";
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const tokenset_t< _T > *c;
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for ( c = this; c->name; ++c )
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{
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if ( c->token == token )
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{
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return c->name;
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}
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}
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return unknown;
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}
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template <class _T>
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inline const char *tokenset_t< _T >::GetNameByToken( _T token, char const *szMismatchResult ) const
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{
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const tokenset_t< _T > *c;
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for ( c = this; c->name; ++c )
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{
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if ( c->token == token )
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{
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return c->name;
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}
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}
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return szMismatchResult;
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}
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#endif //__TOKENSET_H
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