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997 lines
41 KiB
997 lines
41 KiB
//========= Copyright © 2011, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: a fast growable hashtable with stored hashes, L2-friendly behavior.
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// Useful as a string dictionary or a low-overhead set/map for small POD types.
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//
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// Usage notes:
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// - handles are NOT STABLE across element removal! use RemoveAndAdvance()
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// if you are removing elements while iterating through the hashtable.
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// Use CUtlStableHashtable if you need stable handles (less efficient).
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// - handles are also NOT STABLE across element insertion. The handle
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// resulting from the insertion of an element may not retreive the
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// same (or any!) element after further insertions. Again, use
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// CUtlStableHashtable if you need stable handles
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// - Insert() first searches for an existing match and returns it if found
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// - a value type of "empty_t" can be used to eliminate value storage and
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// switch Element() to return const Key references instead of values
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// - an extra user flag bit is accessible via Get/SetUserFlag()
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// - hash function pointer / functor is exposed via GetHashRef()
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// - comparison function pointer / functor is exposed via GetEqualRef()
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// - if your value type cannot be copy-constructed, use key-only Insert()
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// to default-initialize the value and then manipulate it afterwards.
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// - The reason that UtlHashtable permutes itself and invalidates
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// iterators is to make it faster in the case where you are not
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// tracking iterators. If you use it as a set or a map ("is this
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// value a member?") as opposed to a long-term container, then you
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// probably don't need stable iterators. Hashtable tries to place
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// newly inserted data in the primary hash slot, making an
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// assumption that if you inserted it recently, you're more likely
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// to access it than if you inserted something a long time
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// ago. It's effectively trying to minimize cache misses for hot
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// data if you add and remove a lot.
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// If you don't care too much about cache misses, UtlStableHashtable
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// is what you're looking for
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//
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// Implementation notes:
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// - overall hash table load is kept between .25 and .75
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// - items which would map to the same ideal slot are chained together
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// - chained items are stored sequentially in adjacent free spaces
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// - "root" entries are prioritized over chained entries; if a
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// slot is not occupied by an item in its root position, the table
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// is guaranteed to contain no keys which would hash to that slot.
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// - new items go at the head of the chain (ie, in their root slot)
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// and evict / "bump" any chained entries which occupy that slot
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// - chain-following skips over unused holes and continues examining
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// table entries until a chain entry with FLAG_LAST is encountered
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//
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// CUtlHashtable< uint32 > setOfIntegers;
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// CUtlHashtable< const char* > setOfStringPointers;
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// CUtlHashtable< int, CUtlVector<blah_t> > mapFromIntsToArrays;
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//
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// $NoKeywords: $
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//
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// A closed-form (open addressing) hashtable with linear sequential probing.
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//=============================================================================//
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#ifndef UTLHASHTABLE_H
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#define UTLHASHTABLE_H
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#pragma once
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#include "utlcommon.h"
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#include "utlmemory.h"
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#include "mathlib/mathlib.h"
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#include "utllinkedlist.h"
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//-----------------------------------------------------------------------------
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// Henry Goffin (henryg) was here. Questions? Bugs? Go slap him around a bit.
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//-----------------------------------------------------------------------------
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typedef unsigned int UtlHashHandle_t;
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#define FOR_EACH_HASHTABLE( table, iter ) \
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for ( UtlHashHandle_t iter = (table).FirstHandle(); iter != (table).InvalidHandle(); iter = (table).NextHandle( iter ) )
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// CUtlHashtableEntry selects between 16 and 32 bit storage backing
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// for flags_and_hash depending on the size of the stored types.
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template < typename KeyT, typename ValueT = empty_t >
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class CUtlHashtableEntry
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{
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public:
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typedef CUtlKeyValuePair< KeyT, ValueT > KVPair;
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enum { INT16_STORAGE = ( sizeof( KVPair ) <= 2 ) };
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typedef typename CTypeSelect< INT16_STORAGE, int16, int32 >::type storage_t;
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enum
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{
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FLAG_FREE = INT16_STORAGE ? 0x8000 : 0x80000000, // must be high bit for IsValid and IdealIndex to work
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FLAG_LAST = INT16_STORAGE ? 0x4000 : 0x40000000,
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MASK_HASH = INT16_STORAGE ? 0x3FFF : 0x3FFFFFFF
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};
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storage_t flags_and_hash;
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storage_t data[ ( sizeof(KVPair) + sizeof(storage_t) - 1 ) / sizeof(storage_t) ];
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bool IsValid() const { return flags_and_hash >= 0; }
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void MarkInvalid() { int32 flag = FLAG_FREE; flags_and_hash = (storage_t)flag; }
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const KVPair *Raw() const { return reinterpret_cast< const KVPair * >( &data[0] ); }
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const KVPair *operator->() const { Assert( IsValid() ); return reinterpret_cast< const KVPair * >( &data[0] ); }
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KVPair *Raw() { return reinterpret_cast< KVPair * >( &data[0] ); }
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KVPair *operator->() { Assert( IsValid() ); return reinterpret_cast< KVPair * >( &data[0] ); }
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// Returns the ideal index of the data in this slot, or all bits set if invalid
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uint32 FORCEINLINE IdealIndex( uint32 slotmask ) const { return IdealIndex( flags_and_hash, slotmask ) | ( (int32)flags_and_hash >> 31 ); }
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// Use template tricks to fully define only one function that takes either 16 or 32 bits
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// and performs different logic without using "if ( INT16_STORAGE )", because GCC and MSVC
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// sometimes have trouble removing the constant branch, which is dumb... but whatever.
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// 16-bit hashes are simply too narrow for large hashtables; more mask bits than hash bits!
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// So we duplicate the hash bits. (Note: h *= MASK_HASH+2 is the same as h += h<<HASH_BITS)
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typedef typename CTypeSelect< INT16_STORAGE, int16, undefined_t >::type uint32_if16BitStorage;
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typedef typename CTypeSelect< INT16_STORAGE, undefined_t, int32 >::type uint32_if32BitStorage;
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static FORCEINLINE uint32 IdealIndex( uint32_if16BitStorage h, uint32 m ) { h &= MASK_HASH; h *= MASK_HASH + 2; return h & m; }
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static FORCEINLINE uint32 IdealIndex( uint32_if32BitStorage h, uint32 m ) { return h & m; }
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// More efficient than memcpy for the small types that are stored in a hashtable
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void MoveDataFrom( CUtlHashtableEntry &src )
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{
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storage_t * RESTRICT srcData = &src.data[0];
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for ( int i = 0; i < ARRAYSIZE( data ); ++i ) { data[i] = srcData[i]; }
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}
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};
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template <typename KeyT, typename ValueT = empty_t, typename KeyHashT = DefaultHashFunctor<KeyT>, typename KeyIsEqualT = DefaultEqualFunctor<KeyT>, typename AlternateKeyT = typename ArgumentTypeInfo<KeyT>::Alt_t >
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class CUtlHashtable
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{
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public:
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typedef UtlHashHandle_t handle_t;
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protected:
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typedef CUtlKeyValuePair<KeyT, ValueT> KVPair;
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typedef typename ArgumentTypeInfo<KeyT>::Arg_t KeyArg_t;
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typedef typename ArgumentTypeInfo<ValueT>::Arg_t ValueArg_t;
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typedef typename ArgumentTypeInfo<AlternateKeyT>::Arg_t KeyAlt_t;
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typedef CUtlHashtableEntry< KeyT, ValueT > entry_t;
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enum { FLAG_FREE = entry_t::FLAG_FREE };
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enum { FLAG_LAST = entry_t::FLAG_LAST };
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enum { MASK_HASH = entry_t::MASK_HASH };
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CUtlMemory< entry_t > m_table;
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int m_nUsed;
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int m_nMinSize;
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bool m_bSizeLocked;
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KeyIsEqualT m_eq;
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KeyHashT m_hash;
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// Allocate an empty table and then re-insert all existing entries.
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void DoRealloc( int size );
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// Move an existing entry to a free slot, leaving a hole behind
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void BumpEntry( unsigned int idx );
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// Insert an unconstructed KVPair at the primary slot
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int DoInsertUnconstructed( unsigned int h, bool allowGrow );
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// Implementation for Insert functions, constructs a KVPair
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// with either a default-construted or copy-constructed value
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template <typename KeyParamT> handle_t DoInsert( KeyParamT k, unsigned int h, bool* pDidInsert );
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template <typename KeyParamT> handle_t DoInsert( KeyParamT k, typename ArgumentTypeInfo<ValueT>::Arg_t v, unsigned int h, bool* pDidInsert );
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template <typename KeyParamT> handle_t DoInsertNoCheck( KeyParamT k, typename ArgumentTypeInfo<ValueT>::Arg_t v, unsigned int h );
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// Key lookup. Can also return previous-in-chain if result is chained.
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template <typename KeyParamT> handle_t DoLookup( KeyParamT x, unsigned int h, handle_t *pPreviousInChain ) const;
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// Remove single element by key + hash. Returns the index of the new hole
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// that was created. Returns InvalidHandle() if element was not found.
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template <typename KeyParamT> int DoRemove( KeyParamT x, unsigned int h );
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// Friend CUtlStableHashtable so that it can call our Do* functions directly
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template < typename K, typename V, typename S, typename H, typename E, typename A > friend class CUtlStableHashtable;
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public:
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explicit CUtlHashtable( int minimumSize = 32 )
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: m_nUsed(0), m_nMinSize(MAX(8, minimumSize)), m_bSizeLocked(false), m_eq(), m_hash() { }
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CUtlHashtable( int minimumSize, const KeyHashT &hash, KeyIsEqualT const &eq = KeyIsEqualT() )
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: m_nUsed(0), m_nMinSize(MAX(8, minimumSize)), m_bSizeLocked(false), m_eq(eq), m_hash(hash) { }
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CUtlHashtable( entry_t* pMemory, unsigned int nCount, const KeyHashT &hash = KeyHashT(), KeyIsEqualT const &eq = KeyIsEqualT() )
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: m_nUsed(0), m_nMinSize(8), m_bSizeLocked(false), m_eq(eq), m_hash(hash) { SetExternalBuffer( pMemory, nCount ); }
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~CUtlHashtable() { RemoveAll(); }
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CUtlHashtable &operator=( CUtlHashtable const &src );
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// Set external memory
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void SetExternalBuffer( byte* pRawBuffer, unsigned int nBytes, bool bAssumeOwnership = false, bool bGrowable = false );
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void SetExternalBuffer( entry_t* pBuffer, unsigned int nSize, bool bAssumeOwnership = false, bool bGrowable = false );
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// Functor/function-pointer access
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KeyHashT& GetHashRef() { return m_hash; }
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KeyIsEqualT& GetEqualRef() { return m_eq; }
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KeyHashT const &GetHashRef() const { return m_hash; }
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KeyIsEqualT const &GetEqualRef() const { return m_eq; }
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// Handle validation
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bool IsValidHandle( handle_t idx ) const { return (unsigned)idx < (unsigned)m_table.Count() && m_table[idx].IsValid(); }
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static handle_t InvalidHandle() { return (handle_t) -1; }
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// Iteration functions
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handle_t FirstHandle() const { return NextHandle( (handle_t) -1 ); }
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handle_t NextHandle( handle_t start ) const;
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// Returns the number of unique keys in the table
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int Count() const { return m_nUsed; }
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// Key lookup, returns InvalidHandle() if not found
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handle_t Find( KeyArg_t k ) const { return DoLookup<KeyArg_t>( k, m_hash(k), NULL ); }
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handle_t Find( KeyArg_t k, unsigned int hash) const { Assert( hash == m_hash(k) ); return DoLookup<KeyArg_t>( k, hash, NULL ); }
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// Alternate-type key lookup, returns InvalidHandle() if not found
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handle_t Find( KeyAlt_t k ) const { return DoLookup<KeyAlt_t>( k, m_hash(k), NULL ); }
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handle_t Find( KeyAlt_t k, unsigned int hash) const { Assert( hash == m_hash(k) ); return DoLookup<KeyAlt_t>( k, hash, NULL ); }
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// True if the key is in the table
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bool HasElement( KeyArg_t k ) const { return InvalidHandle() != Find( k ); }
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bool HasElement( KeyAlt_t k ) const { return InvalidHandle() != Find( k ); }
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// Key insertion or lookup, always returns a valid handle
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// Using a different prototype for InsertIfNotFound since it could be confused with Insert if the ValueArg_t is a bool*
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handle_t Insert( KeyArg_t k ) { return DoInsert<KeyArg_t>( k, m_hash(k), nullptr ); }
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handle_t InsertIfNotFound( KeyArg_t k, bool* pDidInsert ) { return DoInsert<KeyArg_t>( k, m_hash( k ), pDidInsert ); }
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handle_t Insert( KeyArg_t k, ValueArg_t v, bool *pDidInsert = nullptr ) { return DoInsert<KeyArg_t>( k, v, m_hash(k), pDidInsert ); }
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handle_t Insert( KeyArg_t k, ValueArg_t v, unsigned int hash, bool *pDidInsert = nullptr ) { Assert( hash == m_hash(k) ); return DoInsert<KeyArg_t>( k, v, hash, pDidInsert ); }
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// Alternate-type key insertion or lookup, always returns a valid handle
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// Using a different prototype for InsertIfNotFound since it could be confused with Insert if the ValueArg_t is a bool*
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handle_t Insert( KeyAlt_t k ) { return DoInsert<KeyAlt_t>( k, m_hash(k), nullptr ); }
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handle_t InsertIfNotFound( KeyAlt_t k, bool* pDidInsert ) { return DoInsert<KeyAlt_t>( k, m_hash( k ), pDidInsert ); }
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handle_t Insert( KeyAlt_t k, ValueArg_t v, bool *pDidInsert = NULL ) { return DoInsert<KeyAlt_t>( k, v, m_hash(k), pDidInsert ); }
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handle_t Insert( KeyAlt_t k, ValueArg_t v, unsigned int hash, bool *pDidInsert = NULL ) { Assert( hash == m_hash(k) ); return DoInsert<KeyAlt_t>( k, v, hash, pDidInsert ); }
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// Key removal, returns false if not found
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bool Remove( KeyArg_t k ) { return DoRemove<KeyArg_t>( k, m_hash(k) ) >= 0; }
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bool Remove( KeyArg_t k, unsigned int hash ) { Assert( hash == m_hash(k) ); return DoRemove<KeyArg_t>( k, hash ) >= 0; }
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// Alternate-type key removal, returns false if not found
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bool Remove( KeyAlt_t k ) { return DoRemove<KeyAlt_t>( k, m_hash(k) ) >= 0; }
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bool Remove( KeyAlt_t k, unsigned int hash ) { Assert( hash == m_hash(k) ); return DoRemove<KeyAlt_t>( k, hash ) >= 0; }
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// Remove while iterating, returns the next handle for forward iteration
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// Note: aside from this, ALL handles are invalid if an element is removed
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handle_t RemoveAndAdvance( handle_t idx );
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// Remove by handle, convenient when you look up a handle and do something with it before removing the element
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void RemoveByHandle( handle_t idx );
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// Nuke contents
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void RemoveAll();
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// Nuke and release memory.
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void Purge() { RemoveAll(); m_table.Purge(); }
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// Reserve table capacity up front to avoid reallocation during insertions
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void Reserve( int expected ) { if ( expected > m_nUsed ) DoRealloc( expected * 4 / 3 ); }
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// Shrink to best-fit size, re-insert keys for optimal lookup
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void Compact( bool bMinimal ) { DoRealloc( bMinimal ? m_nUsed : ( m_nUsed * 4 / 3 ) ); }
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// Access functions. Note: if ValueT is empty_t, all functions return const keys.
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typedef typename KVPair::ValueReturn_t Element_t;
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KeyT const &Key( handle_t idx ) const { return m_table[idx]->m_key; }
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Element_t const &Element( handle_t idx ) const { return m_table[idx]->GetValue(); }
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Element_t &Element(handle_t idx) { return m_table[idx]->GetValue(); }
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Element_t const &operator[]( handle_t idx ) const { return m_table[idx]->GetValue(); }
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Element_t &operator[]( handle_t idx ) { return m_table[idx]->GetValue(); }
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void ReplaceKey( handle_t idx, KeyArg_t k ) { Assert( m_eq( m_table[idx]->m_key, k ) && m_hash( k ) == m_hash( m_table[idx]->m_key ) ); m_table[idx]->m_key = k; }
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void ReplaceKey( handle_t idx, KeyAlt_t k ) { Assert( m_eq( m_table[idx]->m_key, k ) && m_hash( k ) == m_hash( m_table[idx]->m_key ) ); m_table[idx]->m_key = k; }
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Element_t const &Get( KeyArg_t k, Element_t const &defaultValue ) const { handle_t h = Find( k ); if ( h != InvalidHandle() ) return Element( h ); return defaultValue; }
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Element_t const &Get( KeyAlt_t k, Element_t const &defaultValue ) const { handle_t h = Find( k ); if ( h != InvalidHandle() ) return Element( h ); return defaultValue; }
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Element_t const *GetPtr( KeyArg_t k ) const { handle_t h = Find(k); if ( h != InvalidHandle() ) return &Element( h ); return NULL; }
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Element_t const *GetPtr( KeyAlt_t k ) const { handle_t h = Find(k); if ( h != InvalidHandle() ) return &Element( h ); return NULL; }
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Element_t *GetPtr( KeyArg_t k ) { handle_t h = Find( k ); if ( h != InvalidHandle() ) return &Element( h ); return NULL; }
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Element_t *GetPtr( KeyAlt_t k ) { handle_t h = Find( k ); if ( h != InvalidHandle() ) return &Element( h ); return NULL; }
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// Swap memory and contents with another identical hashtable
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// (NOTE: if using function pointers or functors with state,
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// it is up to the caller to ensure that they are compatible!)
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void Swap( CUtlHashtable &other ) { m_table.Swap(other.m_table); ::V_swap(m_nUsed, other.m_nUsed); }
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// GetMemoryUsage returns all memory held by this class
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// and its held classes. It does not include sizeof(*this).
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size_t GetMemoryUsage() const
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{
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return m_table.AllocSize();
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}
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size_t GetReserveCount( )const
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{
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return m_table.Count();
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}
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#if _DEBUG
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// Validate the integrity of the hashtable
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void DbgCheckIntegrity() const;
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#endif
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private:
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CUtlHashtable(const CUtlHashtable& copyConstructorIsNotImplemented);
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};
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// Set external memory (raw byte buffer, best-fit)
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template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
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void CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::SetExternalBuffer( byte* pRawBuffer, unsigned int nBytes, bool bAssumeOwnership, bool bGrowable )
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{
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AssertDbg( ((uintptr_t)pRawBuffer % VALIGNOF(int)) == 0 );
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uint32 bestSize = LargestPowerOfTwoLessThanOrEqual( nBytes / sizeof(entry_t) );
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Assert( bestSize != 0 && bestSize*sizeof(entry_t) <= nBytes );
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return SetExternalBuffer( (entry_t*) pRawBuffer, bestSize, bAssumeOwnership, bGrowable );
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}
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// Set external memory (typechecked, must be power of two)
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template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
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void CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::SetExternalBuffer( entry_t* pBuffer, unsigned int nSize, bool bAssumeOwnership, bool bGrowable )
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{
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Assert( IsPowerOfTwo(nSize) );
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Assert( m_nUsed == 0 );
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for ( uint i = 0; i < nSize; ++i )
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pBuffer[i].MarkInvalid();
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if ( bAssumeOwnership )
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m_table.AssumeMemory( pBuffer, nSize );
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else
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m_table.SetExternalBuffer( pBuffer, nSize );
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m_bSizeLocked = !bGrowable;
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}
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// Allocate an empty table and then re-insert all existing entries.
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template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
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void CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::DoRealloc( int size )
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{
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Assert( !m_bSizeLocked );
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size = SmallestPowerOfTwoGreaterOrEqual( MAX( m_nMinSize, size ) );
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Assert( size > 0 && (uint)size <= entry_t::IdealIndex( ~0, 0x1FFFFFFF ) ); // reasonable power of 2
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Assert( size > m_nUsed );
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CUtlMemory<entry_t> oldTable;
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oldTable.Swap( m_table );
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entry_t * RESTRICT const pOldBase = oldTable.Base();
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m_table.EnsureCapacity( size );
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entry_t * const pNewBase = m_table.Base();
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for ( int i = 0; i < size; ++i )
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pNewBase[i].MarkInvalid();
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int nLeftToMove = m_nUsed;
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m_nUsed = 0;
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for ( int i = oldTable.Count() - 1; i >= 0; --i )
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{
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if ( pOldBase[i].IsValid() )
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{
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int newIdx = DoInsertUnconstructed( pOldBase[i].flags_and_hash, false );
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pNewBase[newIdx].MoveDataFrom( pOldBase[i] );
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if ( --nLeftToMove == 0 )
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break;
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}
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}
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Assert( nLeftToMove == 0 );
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}
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// Move an existing entry to a free slot, leaving a hole behind
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template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
void CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::BumpEntry( unsigned int idx )
|
|
{
|
|
Assert( m_table[idx].IsValid() );
|
|
Assert( m_nUsed < m_table.Count() );
|
|
|
|
entry_t* table = m_table.Base();
|
|
unsigned int slotmask = m_table.Count()-1;
|
|
unsigned int new_flags_and_hash = table[idx].flags_and_hash & (FLAG_LAST | MASK_HASH);
|
|
|
|
unsigned int chainid = entry_t::IdealIndex( new_flags_and_hash, slotmask );
|
|
|
|
// Look for empty slots scanning forward, stripping FLAG_LAST as we go.
|
|
// Note: this potentially strips FLAG_LAST from table[idx] if we pass it
|
|
int newIdx = chainid; // start at ideal slot
|
|
for ( ; ; newIdx = (newIdx + 1) & slotmask )
|
|
{
|
|
if ( table[newIdx].IdealIndex( slotmask ) == chainid )
|
|
{
|
|
if ( table[newIdx].flags_and_hash & FLAG_LAST )
|
|
{
|
|
table[newIdx].flags_and_hash &= ~FLAG_LAST;
|
|
new_flags_and_hash |= FLAG_LAST;
|
|
}
|
|
continue;
|
|
}
|
|
if ( table[newIdx].IsValid() )
|
|
{
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Did we pick something closer to the ideal slot, leaving behind a
|
|
// FLAG_LAST bit on the current slot because we didn't scan past it?
|
|
if ( table[idx].flags_and_hash & FLAG_LAST )
|
|
{
|
|
#ifdef _DEBUG
|
|
Assert( new_flags_and_hash & FLAG_LAST );
|
|
// Verify logic: we must have moved to an earlier slot, right?
|
|
uint offset = ((uint)idx - chainid + slotmask + 1) & slotmask;
|
|
uint newOffset = ((uint)newIdx - chainid + slotmask + 1) & slotmask;
|
|
Assert( newOffset < offset );
|
|
#endif
|
|
// Scan backwards from old to new location, depositing FLAG_LAST on
|
|
// the first match we find. (+slotmask) is the same as (-1) without
|
|
// having to make anyone think about two's complement shenanigans.
|
|
int scan = (idx + slotmask) & slotmask;
|
|
while ( scan != newIdx )
|
|
{
|
|
if ( table[scan].IdealIndex( slotmask ) == chainid )
|
|
{
|
|
table[scan].flags_and_hash |= FLAG_LAST;
|
|
new_flags_and_hash &= ~FLAG_LAST;
|
|
break;
|
|
}
|
|
scan = (scan + slotmask) & slotmask;
|
|
}
|
|
}
|
|
|
|
// Move entry to the free slot we found, leaving a hole at idx
|
|
table[newIdx].flags_and_hash = new_flags_and_hash;
|
|
table[newIdx].MoveDataFrom( table[idx] );
|
|
table[idx].MarkInvalid();
|
|
}
|
|
|
|
|
|
// Insert a value at the root position for that value's hash chain.
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
int CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::DoInsertUnconstructed( unsigned int h, bool allowGrow )
|
|
{
|
|
if ( allowGrow && !m_bSizeLocked )
|
|
{
|
|
// Keep the load factor between .25 and .75
|
|
int newSize = m_nUsed + 1;
|
|
if ( ( newSize*4 < m_table.Count() && m_table.Count() > m_nMinSize*2 ) || newSize*4 > m_table.Count()*3 )
|
|
{
|
|
DoRealloc( newSize * 4 / 3 );
|
|
}
|
|
}
|
|
Assert( m_nUsed < m_table.Count() );
|
|
++m_nUsed;
|
|
|
|
entry_t* table = m_table.Base();
|
|
unsigned int slotmask = m_table.Count()-1;
|
|
unsigned int new_flags_and_hash = FLAG_LAST | (h & MASK_HASH);
|
|
unsigned int idx = entry_t::IdealIndex( h, slotmask );
|
|
if ( table[idx].IdealIndex( slotmask ) == idx )
|
|
{
|
|
// There is already an entry in this chain.
|
|
new_flags_and_hash &= ~FLAG_LAST;
|
|
BumpEntry(idx);
|
|
}
|
|
else if ( table[idx].IsValid() )
|
|
{
|
|
// Somebody else is living in our ideal index but does not belong
|
|
// to our entry chain; move it out of the way, start a new chain.
|
|
BumpEntry(idx);
|
|
}
|
|
table[idx].flags_and_hash = new_flags_and_hash;
|
|
return idx;
|
|
}
|
|
|
|
|
|
// Key lookup. Can also return previous-in-chain if result is a chained slot.
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
template <typename KeyParamT>
|
|
UtlHashHandle_t CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::DoLookup( KeyParamT x, unsigned int h, handle_t *pPreviousInChain ) const
|
|
{
|
|
if ( m_nUsed == 0 )
|
|
{
|
|
// Empty table.
|
|
return (handle_t) -1;
|
|
}
|
|
|
|
const entry_t* table = m_table.Base();
|
|
unsigned int slotmask = m_table.Count()-1;
|
|
Assert( m_table.Count() > 0 && (slotmask & m_table.Count()) == 0 );
|
|
unsigned int chainid = entry_t::IdealIndex( h, slotmask );
|
|
|
|
unsigned int idx = chainid;
|
|
if ( table[idx].IdealIndex( slotmask ) != chainid )
|
|
{
|
|
// Nothing in root position? No match.
|
|
return (handle_t) -1;
|
|
}
|
|
|
|
// Linear scan until found or end of chain
|
|
handle_t lastIdx = (handle_t) -1;
|
|
while (1)
|
|
{
|
|
// Only examine this slot if it is valid and belongs to our hash chain
|
|
if ( table[idx].IdealIndex( slotmask ) == chainid )
|
|
{
|
|
// Test the full-width hash to avoid unnecessary calls to m_eq()
|
|
if ( ((table[idx].flags_and_hash ^ h) & MASK_HASH) == 0 && m_eq( table[idx]->m_key, x ) )
|
|
{
|
|
// Found match!
|
|
if (pPreviousInChain)
|
|
*pPreviousInChain = lastIdx;
|
|
|
|
return (handle_t) idx;
|
|
}
|
|
|
|
if ( table[idx].flags_and_hash & FLAG_LAST )
|
|
{
|
|
// End of chain. No match.
|
|
return (handle_t) -1;
|
|
}
|
|
|
|
lastIdx = (handle_t) idx;
|
|
}
|
|
idx = (idx + 1) & slotmask;
|
|
}
|
|
}
|
|
|
|
|
|
// Key insertion, or return index of existing key if found
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
template <typename KeyParamT>
|
|
UtlHashHandle_t CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::DoInsert( KeyParamT k, unsigned int h, bool* pDidInsert )
|
|
{
|
|
handle_t idx = DoLookup<KeyParamT>( k, h, NULL );
|
|
bool bShouldInsert = ( idx == (handle_t)-1 );
|
|
if ( pDidInsert )
|
|
{
|
|
*pDidInsert = bShouldInsert;
|
|
}
|
|
if ( bShouldInsert )
|
|
{
|
|
idx = (handle_t) DoInsertUnconstructed( h, true );
|
|
Construct( m_table[ idx ].Raw(), k );
|
|
}
|
|
return idx;
|
|
}
|
|
|
|
// Key insertion, or return index of existing key if found
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
template <typename KeyParamT>
|
|
UtlHashHandle_t CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::DoInsert( KeyParamT k, typename ArgumentTypeInfo<ValueT>::Arg_t v, unsigned int h, bool *pDidInsert )
|
|
{
|
|
handle_t idx = DoLookup<KeyParamT>( k, h, NULL );
|
|
if ( idx == (handle_t) -1 )
|
|
{
|
|
idx = (handle_t) DoInsertUnconstructed( h, true );
|
|
Construct( m_table[ idx ].Raw(), k, v );
|
|
if ( pDidInsert ) *pDidInsert = true;
|
|
}
|
|
else
|
|
{
|
|
if ( pDidInsert ) *pDidInsert = false;
|
|
}
|
|
return idx;
|
|
}
|
|
|
|
// Key insertion
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
template <typename KeyParamT>
|
|
UtlHashHandle_t CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::DoInsertNoCheck( KeyParamT k, typename ArgumentTypeInfo<ValueT>::Arg_t v, unsigned int h )
|
|
{
|
|
Assert( DoLookup<KeyParamT>( k, h, NULL ) == (handle_t) -1 );
|
|
handle_t idx = (handle_t) DoInsertUnconstructed( h, true );
|
|
Construct( m_table[ idx ].Raw(), k, v );
|
|
return idx;
|
|
}
|
|
|
|
|
|
// Remove single element by key + hash. Returns the location of the new empty hole.
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
template <typename KeyParamT>
|
|
int CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::DoRemove( KeyParamT x, unsigned int h )
|
|
{
|
|
unsigned int slotmask = m_table.Count()-1;
|
|
handle_t previous = (handle_t) -1;
|
|
int idx = (int) DoLookup<KeyParamT>( x, h, &previous );
|
|
if (idx == -1)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
enum { FAKEFLAG_ROOT = 1 };
|
|
int nLastAndRootFlags = m_table[idx].flags_and_hash & FLAG_LAST;
|
|
nLastAndRootFlags |= ( (uint)idx == m_table[idx].IdealIndex( slotmask ) );
|
|
|
|
// Remove from table
|
|
m_table[idx].MarkInvalid();
|
|
Destruct( m_table[idx].Raw() );
|
|
--m_nUsed;
|
|
|
|
if ( nLastAndRootFlags == FLAG_LAST ) // last only, not root
|
|
{
|
|
// This was the end of the chain - mark previous as last.
|
|
// (This isn't the root, so there must be a previous.)
|
|
Assert( previous != (handle_t) -1 );
|
|
m_table[previous].flags_and_hash |= FLAG_LAST;
|
|
}
|
|
|
|
if ( nLastAndRootFlags == FAKEFLAG_ROOT ) // root only, not last
|
|
{
|
|
// If we are removing the root and there is more to the chain,
|
|
// scan to find the next chain entry and move it to the root.
|
|
unsigned int chainid = entry_t::IdealIndex( h, slotmask );
|
|
unsigned int nextIdx = idx;
|
|
while (1)
|
|
{
|
|
nextIdx = (nextIdx + 1) & slotmask;
|
|
if ( m_table[nextIdx].IdealIndex( slotmask ) == chainid )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
Assert( !(m_table[nextIdx].flags_and_hash & FLAG_FREE) );
|
|
|
|
// Leave a hole where the next entry in the chain was.
|
|
m_table[idx].flags_and_hash = m_table[nextIdx].flags_and_hash;
|
|
m_table[idx].MoveDataFrom( m_table[nextIdx] );
|
|
m_table[nextIdx].MarkInvalid();
|
|
return nextIdx;
|
|
}
|
|
|
|
// The hole is still where the element used to be.
|
|
return idx;
|
|
}
|
|
|
|
|
|
// Assignment operator. It's up to the user to make sure that the hash and equality functors match.
|
|
template <typename K, typename V, typename H, typename E, typename A>
|
|
CUtlHashtable<K,V,H,E,A> &CUtlHashtable<K,V,H,E,A>::operator=( CUtlHashtable<K,V,H,E,A> const &src )
|
|
{
|
|
if ( &src != this )
|
|
{
|
|
Assert( !m_bSizeLocked || m_table.Count() >= src.m_nUsed );
|
|
if ( !m_bSizeLocked )
|
|
{
|
|
Purge();
|
|
Reserve(src.m_nUsed);
|
|
}
|
|
else
|
|
{
|
|
RemoveAll();
|
|
}
|
|
|
|
const entry_t * srcTable = src.m_table.Base();
|
|
for ( int i = src.m_table.Count() - 1; i >= 0; --i )
|
|
{
|
|
if ( srcTable[i].IsValid() )
|
|
{
|
|
// If this assert trips, double-check that both hashtables
|
|
// have the same hash function pointers or hash functor state!
|
|
Assert( m_hash(srcTable[i]->m_key) == src.m_hash(srcTable[i]->m_key) );
|
|
int newIdx = DoInsertUnconstructed( srcTable[i].flags_and_hash , false );
|
|
Construct( m_table[newIdx].Raw(), *srcTable[i].Raw() ); // copy construct KVPair
|
|
}
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
// Remove and return the next valid iterator for a forward iteration.
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
UtlHashHandle_t CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::RemoveAndAdvance( UtlHashHandle_t idx )
|
|
{
|
|
Assert( IsValidHandle( idx ) );
|
|
|
|
// TODO optimize, implement DoRemoveAt that does not need to re-evaluate equality in DoLookup
|
|
int hole = DoRemove< KeyArg_t >( m_table[idx]->m_key, m_table[idx].flags_and_hash & MASK_HASH );
|
|
// DoRemove returns the index of the element that it moved to fill the hole, if any.
|
|
if ( hole <= (int) idx )
|
|
{
|
|
// Didn't fill, or filled from a previously seen element.
|
|
return NextHandle( idx );
|
|
}
|
|
else
|
|
{
|
|
// Do not advance; slot has a new un-iterated value.
|
|
Assert( IsValidHandle(idx) );
|
|
return idx;
|
|
}
|
|
}
|
|
|
|
|
|
// Remove and return the next valid iterator for a forward iteration.
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
void CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::RemoveByHandle( UtlHashHandle_t idx )
|
|
{
|
|
AssertDbg( IsValidHandle( idx ) );
|
|
|
|
// Copied from RemoveAndAdvance(): TODO optimize, implement DoRemoveAt that does not need to re-evaluate equality in DoLookup
|
|
DoRemove< KeyArg_t >( m_table[idx]->m_key, m_table[idx].flags_and_hash & MASK_HASH );
|
|
}
|
|
|
|
|
|
// Burn it with fire.
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
void CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::RemoveAll()
|
|
{
|
|
int used = m_nUsed;
|
|
if ( used != 0 )
|
|
{
|
|
entry_t* table = m_table.Base();
|
|
for ( int i = m_table.Count() - 1; i >= 0; --i )
|
|
{
|
|
if ( table[i].IsValid() )
|
|
{
|
|
table[i].MarkInvalid();
|
|
Destruct( table[i].Raw() );
|
|
if ( --used == 0 )
|
|
break;
|
|
}
|
|
}
|
|
m_nUsed = 0;
|
|
}
|
|
}
|
|
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
UtlHashHandle_t CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::NextHandle( handle_t start ) const
|
|
{
|
|
const entry_t *table = m_table.Base();
|
|
for ( int i = (int)start + 1; i < m_table.Count(); ++i )
|
|
{
|
|
if ( table[i].IsValid() )
|
|
return (handle_t) i;
|
|
}
|
|
return (handle_t) -1;
|
|
}
|
|
|
|
|
|
#if _DEBUG
|
|
template <typename KeyT, typename ValueT, typename KeyHashT, typename KeyIsEqualT, typename AltKeyT>
|
|
void CUtlHashtable<KeyT, ValueT, KeyHashT, KeyIsEqualT, AltKeyT>::DbgCheckIntegrity() const
|
|
{
|
|
// Stress test the hash table as a test of both container functionality
|
|
// and also the validity of the user's Hash and Equal function objects.
|
|
// NOTE: will fail if function objects require any sort of state!
|
|
CUtlHashtable clone;
|
|
unsigned int bytes = sizeof(entry_t)*max(16,m_table.Count());
|
|
byte* tempbuf = (byte*) malloc(bytes);
|
|
clone.SetExternalBuffer( tempbuf, bytes, false, false );
|
|
clone = *this;
|
|
|
|
int count = 0, roots = 0, ends = 0;
|
|
int slotmask = m_table.Count() - 1;
|
|
for (int i = 0; i < m_table.Count(); ++i)
|
|
{
|
|
if (!(m_table[i].flags_and_hash & FLAG_FREE)) ++count;
|
|
if (m_table[i].IdealIndex(slotmask) == (uint)i) ++roots;
|
|
if (m_table[i].flags_and_hash & FLAG_LAST) ++ends;
|
|
if (m_table[i].IsValid())
|
|
{
|
|
Assert( Find(m_table[i]->m_key) == (handle_t)i );
|
|
Verify( clone.Remove(m_table[i]->m_key) );
|
|
}
|
|
else
|
|
{
|
|
Assert( m_table[i].flags_and_hash == FLAG_FREE );
|
|
}
|
|
}
|
|
Assert( count == Count() && count >= roots && roots == ends );
|
|
Assert( clone.Count() == 0 );
|
|
clone.Purge();
|
|
free(tempbuf);
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------
|
|
// CUtlStableHashtable
|
|
//-----------------------------------------------------------------------
|
|
|
|
// Stable hashtables are less memory and cache efficient, but can be
|
|
// iterated quickly and their element handles are completely stable.
|
|
// Implemented as a hashtable which only stores indices, and a separate
|
|
// CUtlLinkedList data table which contains key-value pairs; this may
|
|
// change to a more efficient structure in the future if space becomes
|
|
// critical. I have some ideas about that but not the time to implement
|
|
// at the moment. -henryg
|
|
|
|
// Note: RemoveAndAdvance is slower than in CUtlHashtable because the
|
|
// key needs to be re-hashed under the current implementation.
|
|
|
|
template <typename KeyT, typename ValueT = empty_t, typename KeyHashT = DefaultHashFunctor<KeyT>, typename KeyIsEqualT = DefaultEqualFunctor<KeyT>, typename IndexStorageT = uint16, typename AlternateKeyT = typename ArgumentTypeInfo<KeyT>::Alt_t >
|
|
class CUtlStableHashtable
|
|
{
|
|
public:
|
|
typedef typename ArgumentTypeInfo<KeyT>::Arg_t KeyArg_t;
|
|
typedef typename ArgumentTypeInfo<ValueT>::Arg_t ValueArg_t;
|
|
typedef typename ArgumentTypeInfo<AlternateKeyT>::Arg_t KeyAlt_t;
|
|
typedef typename CTypeSelect< sizeof( IndexStorageT ) == 2, uint16, uint32 >::type IndexStorage_t;
|
|
|
|
protected:
|
|
COMPILE_TIME_ASSERT( sizeof( IndexStorage_t ) == sizeof( IndexStorageT ) );
|
|
|
|
typedef CUtlKeyValuePair< KeyT, ValueT > KVPair;
|
|
struct HashProxy;
|
|
struct EqualProxy;
|
|
struct IndirectIndex;
|
|
|
|
typedef CUtlHashtable< IndirectIndex, empty_t, HashProxy, EqualProxy, AlternateKeyT > Hashtable_t;
|
|
typedef CUtlLinkedList< KVPair, IndexStorage_t > LinkedList_t;
|
|
|
|
template <typename KeyArgumentT> bool DoRemove( KeyArgumentT k );
|
|
template <typename KeyArgumentT> UtlHashHandle_t DoFind( KeyArgumentT k ) const;
|
|
template <typename KeyArgumentT> UtlHashHandle_t DoInsert( KeyArgumentT k );
|
|
template <typename KeyArgumentT, typename ValueArgumentT> UtlHashHandle_t DoInsert( KeyArgumentT k, ValueArgumentT v );
|
|
|
|
public:
|
|
|
|
KeyHashT &GetHashRef() { return m_table.GetHashRef().m_hash; }
|
|
KeyIsEqualT &GetEqualRef() { return m_table.GetEqualRef().m_eq; }
|
|
KeyHashT const &GetHashRef() const { return m_table.GetHashRef().m_hash; }
|
|
KeyIsEqualT const &GetEqualRef() const { return m_table.GetEqualRef().m_eq; }
|
|
|
|
UtlHashHandle_t Insert( KeyArg_t k ) { return DoInsert<KeyArg_t>( k ); }
|
|
UtlHashHandle_t Insert( KeyAlt_t k ) { return DoInsert<KeyAlt_t>( k ); }
|
|
UtlHashHandle_t Insert( KeyArg_t k, ValueArg_t v ) { return DoInsert<KeyArg_t, ValueArg_t>( k, v ); }
|
|
UtlHashHandle_t Insert( KeyAlt_t k, ValueArg_t v ) { return DoInsert<KeyAlt_t, ValueArg_t>( k, v ); }
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UtlHashHandle_t Find( KeyArg_t k ) const { return DoFind<KeyArg_t>( k ); }
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UtlHashHandle_t Find( KeyAlt_t k ) const { return DoFind<KeyAlt_t>( k ); }
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bool Remove( KeyArg_t k ) { return DoRemove<KeyArg_t>( k ); }
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bool Remove( KeyAlt_t k ) { return DoRemove<KeyAlt_t>( k ); }
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void RemoveAll() { m_table.RemoveAll(); m_data.RemoveAll(); }
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void Purge() { m_table.Purge(); m_data.Purge(); }
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int Count() const { return m_table.Count(); }
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typedef typename KVPair::ValueReturn_t Element_t;
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KeyT const &Key( UtlHashHandle_t idx ) const { return m_data[idx].m_key; }
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Element_t const &Element( UtlHashHandle_t idx ) const { return m_data[idx].GetValue(); }
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Element_t &Element( UtlHashHandle_t idx ) { return m_data[idx].GetValue(); }
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Element_t const &operator[]( UtlHashHandle_t idx ) const { return m_data[idx].GetValue(); }
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Element_t &operator[]( UtlHashHandle_t idx ) { return m_data[idx].GetValue(); }
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void ReplaceKey( UtlHashHandle_t idx, KeyArg_t k ) { Assert( GetEqualRef()( m_data[idx].m_key, k ) && GetHashRef()( k ) == GetHashRef()( m_data[idx].m_key ) ); m_data[idx].m_key = k; }
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void ReplaceKey( UtlHashHandle_t idx, KeyAlt_t k ) { Assert( GetEqualRef()( m_data[idx].m_key, k ) && GetHashRef()( k ) == GetHashRef()( m_data[idx].m_key ) ); m_data[idx].m_key = k; }
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Element_t const &Get( KeyArg_t k, Element_t const &defaultValue ) const { UtlHashHandle_t h = Find( k ); if ( h != InvalidHandle() ) return Element( h ); return defaultValue; }
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Element_t const &Get( KeyAlt_t k, Element_t const &defaultValue ) const { UtlHashHandle_t h = Find( k ); if ( h != InvalidHandle() ) return Element( h ); return defaultValue; }
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Element_t const *GetPtr( KeyArg_t k ) const { UtlHashHandle_t h = Find(k); if ( h != InvalidHandle() ) return &Element( h ); return NULL; }
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Element_t const *GetPtr( KeyAlt_t k ) const { UtlHashHandle_t h = Find(k); if ( h != InvalidHandle() ) return &Element( h ); return NULL; }
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Element_t *GetPtr( KeyArg_t k ) { UtlHashHandle_t h = Find( k ); if ( h != InvalidHandle() ) return &Element( h ); return NULL; }
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Element_t *GetPtr( KeyAlt_t k ) { UtlHashHandle_t h = Find( k ); if ( h != InvalidHandle() ) return &Element( h ); return NULL; }
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UtlHashHandle_t FirstHandle() const { return ExtendInvalidHandle( m_data.Head() ); }
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UtlHashHandle_t NextHandle( UtlHashHandle_t h ) const { return ExtendInvalidHandle( m_data.Next( h ) ); }
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bool IsValidHandle( UtlHashHandle_t h ) const { return m_data.IsValidIndex( h ); }
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UtlHashHandle_t InvalidHandle() const { return (UtlHashHandle_t)-1; }
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UtlHashHandle_t RemoveAndAdvance( UtlHashHandle_t h )
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{
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Assert( m_data.IsValidIndex( h ) );
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m_table.Remove( IndirectIndex( h ) );
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IndexStorage_t next = m_data.Next( h );
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m_data.Remove( h );
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return ExtendInvalidHandle(next);
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}
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void Compact( bool bMinimal ) { m_table.Compact( bMinimal ); /*m_data.Compact();*/ }
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void Swap( CUtlStableHashtable &other )
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{
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m_table.Swap(other.m_table);
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// XXX swapping CUtlLinkedList by block memory swap, ugh
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char buf[ sizeof(m_data) ];
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memcpy( buf, &m_data, sizeof(m_data) );
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memcpy( &m_data, &other.m_data, sizeof(m_data) );
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memcpy( &other.m_data, buf, sizeof(m_data) );
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}
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protected:
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// Perform extension of 0xFFFF to 0xFFFFFFFF if necessary. Note: ( a < CONSTANT ) ? 0 : -1 is usually branchless
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static UtlHashHandle_t ExtendInvalidHandle( uint32 x ) { return x; }
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static UtlHashHandle_t ExtendInvalidHandle( uint16 x ) { uint32 a = x; return a | ( ( a < 0xFFFFu ) ? 0 : -1 ); }
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struct IndirectIndex
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{
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explicit IndirectIndex(IndexStorage_t i) : m_index(i) { }
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IndexStorage_t m_index;
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};
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struct HashProxy
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{
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KeyHashT m_hash;
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unsigned int operator()( IndirectIndex idx ) const
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{
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const ptrdiff_t tableoffset = (uintptr_t)(&((Hashtable_t*)1024)->GetHashRef()) - 1024;
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const ptrdiff_t owneroffset = offsetof(CUtlStableHashtable, m_table) + tableoffset;
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CUtlStableHashtable* pOwner = (CUtlStableHashtable*)((uintptr_t)this - owneroffset);
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return m_hash( pOwner->m_data[ idx.m_index ].m_key );
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}
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unsigned int operator()( KeyArg_t k ) const { return m_hash( k ); }
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unsigned int operator()( KeyAlt_t k ) const { return m_hash( k ); }
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};
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struct EqualProxy
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{
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KeyIsEqualT m_eq;
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unsigned int operator()( IndirectIndex lhs, IndirectIndex rhs ) const
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|
{
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return lhs.m_index == rhs.m_index;
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}
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unsigned int operator()( IndirectIndex lhs, KeyArg_t rhs ) const
|
|
{
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const ptrdiff_t tableoffset = (uintptr_t)(&((Hashtable_t*)1024)->GetEqualRef()) - 1024;
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const ptrdiff_t owneroffset = offsetof(CUtlStableHashtable, m_table) + tableoffset;
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CUtlStableHashtable* pOwner = (CUtlStableHashtable*)((uintptr_t)this - owneroffset);
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return m_eq( pOwner->m_data[ lhs.m_index ].m_key, rhs );
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}
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unsigned int operator()( IndirectIndex lhs, KeyAlt_t rhs ) const
|
|
{
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|
const ptrdiff_t tableoffset = (uintptr_t)(&((Hashtable_t*)1024)->GetEqualRef()) - 1024;
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|
const ptrdiff_t owneroffset = offsetof(CUtlStableHashtable, m_table) + tableoffset;
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CUtlStableHashtable* pOwner = (CUtlStableHashtable*)((uintptr_t)this - owneroffset);
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return m_eq( pOwner->m_data[ lhs.m_index ].m_key, rhs );
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}
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};
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class CCustomLinkedList : public LinkedList_t
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|
{
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|
public:
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|
int AddToTailUnconstructed()
|
|
{
|
|
IndexStorage_t newNode = this->AllocInternal();
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|
if ( newNode != this->InvalidIndex() )
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|
this->LinkToTail( newNode );
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|
return newNode;
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|
}
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|
};
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|
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|
Hashtable_t m_table;
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|
CCustomLinkedList m_data;
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|
};
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template <typename K, typename V, typename H, typename E, typename S, typename A>
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template <typename KeyArgumentT>
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inline bool CUtlStableHashtable<K,V,H,E,S,A>::DoRemove( KeyArgumentT k )
|
|
{
|
|
unsigned int hash = m_table.GetHashRef()( k );
|
|
UtlHashHandle_t h = m_table.template DoLookup<KeyArgumentT>( k, hash, NULL );
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|
if ( h == m_table.InvalidHandle() )
|
|
return false;
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|
|
|
int idx = m_table[ h ].m_index;
|
|
m_table.template DoRemove<IndirectIndex>( IndirectIndex( idx ), hash );
|
|
m_data.Remove( idx );
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|
return true;
|
|
}
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template <typename K, typename V, typename H, typename E, typename S, typename A>
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template <typename KeyArgumentT>
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|
inline UtlHashHandle_t CUtlStableHashtable<K,V,H,E,S,A>::DoFind( KeyArgumentT k ) const
|
|
{
|
|
unsigned int hash = m_table.GetHashRef()( k );
|
|
UtlHashHandle_t h = m_table.template DoLookup<KeyArgumentT>( k, hash, NULL );
|
|
if ( h != m_table.InvalidHandle() )
|
|
return m_table[ h ].m_index;
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|
|
|
return (UtlHashHandle_t) -1;
|
|
}
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|
|
|
template <typename K, typename V, typename H, typename E, typename S, typename A>
|
|
template <typename KeyArgumentT>
|
|
inline UtlHashHandle_t CUtlStableHashtable<K,V,H,E,S,A>::DoInsert( KeyArgumentT k )
|
|
{
|
|
unsigned int hash = m_table.GetHashRef()( k );
|
|
UtlHashHandle_t h = m_table.template DoLookup<KeyArgumentT>( k, hash, NULL );
|
|
if ( h != m_table.InvalidHandle() )
|
|
return m_table[ h ].m_index;
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|
|
|
int idx = m_data.AddToTailUnconstructed();
|
|
Construct( &m_data[idx], k );
|
|
m_table.template DoInsertNoCheck<IndirectIndex>( IndirectIndex( idx ), empty_t(), hash );
|
|
return idx;
|
|
}
|
|
|
|
template <typename K, typename V, typename H, typename E, typename S, typename A>
|
|
template <typename KeyArgumentT, typename ValueArgumentT>
|
|
inline UtlHashHandle_t CUtlStableHashtable<K,V,H,E,S,A>::DoInsert( KeyArgumentT k, ValueArgumentT v )
|
|
{
|
|
unsigned int hash = m_table.GetHashRef()( k );
|
|
UtlHashHandle_t h = m_table.template DoLookup<KeyArgumentT>( k, hash, NULL );
|
|
if ( h != m_table.InvalidHandle() )
|
|
return m_table[ h ].m_index;
|
|
|
|
int idx = m_data.AddToTailUnconstructed();
|
|
Construct( &m_data[idx], k, v );
|
|
m_table.template DoInsertNoCheck<IndirectIndex>( IndirectIndex( idx ), empty_t(), hash );
|
|
return idx;
|
|
}
|
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|
#endif // UTLHASHTABLE_H
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