Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1064 lines
23 KiB

//===== Copyright (c) 1996-2006, Valve Corporation, All rights reserved. ======//
//
// Purpose: Intrusive linked list templates, both for singly and doubly linked lists
//
// $Revision: $
// $NoKeywords: $
//===========================================================================//
#ifndef UTILINTRUSIVELIST_H
#define UTILINTRUSIVELIST_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/basetypes.h"
#include "utlmemory.h"
#include "tier0/dbg.h"
#include "tier1/generichash.h"
#include "tier0/threadtools.h"
//
// These templates are used for intrusive linked list classes. Intrusive linked list templates
// force the structs and classes contained within them to have their own m_pNext, (optionally),
// m_pPrev, and other fields contained within. All memory management is up to the caller and their
// classes. No data will ever be copied. Nodes can only exist on one list at a time, because of
// only having on m_Next field, and manipulating the list while walking it requires that care on
// the part of the caller. All accessing and searching functions work by passing and returning
// pointers.
//
//
//
// naming and field conventions:
// functions referring to a DList are for doubly linked lists. nodes must have m_pHead and
// m_pPrev pointer fields.
// Functions using Priority require an m_Priority field, which must be comparable.
//
// Some functions are mean for use with lists which maintain both a head and tail pointer
// in order to support fast adding to the end.
/// validates that the doubly linked list has the proper structure, pointer-wise
//#define SUPERSLOW_DEBUG_VERSION
namespace IntrusiveList
{
#ifdef SUPERSLOW_DEBUG_VERSION
template<class T> inline void ValidateDList(T *head)
{
if (head)
{
Assert(head->m_pPrev==0);
}
while(head)
{
if (head->m_pNext)
{
Assert(head->m_pNext->m_pPrev==head);
}
if (head->m_pPrev)
{
Assert(head->m_pPrev->m_pNext==head);
}
head=head->m_pNext;
}
}
#else
template<class T> inline void ValidateDList(T * /*head*/)
{
}
#endif
// move a node in a doubly linked list backwards one step.
template <class T> inline void MoveDNodeBackwards( T *which, T * &head)
{
if (which->m_pPrev)
{
T *p=which->m_pPrev;
T *pp=p->m_pPrev;
T *n=which->m_pNext;
Assert(p->m_pNext == which);
if (n)
{
Assert(n->m_pPrev==which);
n->m_pPrev=p;
}
if (pp)
{
Assert(pp->m_pNext==p);
pp->m_pNext=which;
}
else
{
head=which; // this node is the new root!
}
which->m_pNext=p;
which->m_pPrev=pp;
p->m_pNext=n;
p->m_pPrev=which;
}
ValidateDList(head);
}
// removes node 'which' from doubly linked list with 'head'
template<class T> inline void RemoveFromDList(T * &head, T *which)
{
if (which->m_pPrev)
{
Assert(which->m_pPrev->m_pNext==which);
which->m_pPrev->m_pNext=which->m_pNext;
if (which->m_pNext)
{
Assert(which->m_pNext->m_pPrev==which);
which->m_pNext->m_pPrev=which->m_pPrev;
}
}
else
{
if (head==which)
{
head=which->m_pNext;
if (head)
{
Assert(head->m_pPrev==which);
head->m_pPrev=0;
}
}
}
which->m_pNext=which->m_pPrev=0;
ValidateDList(head);
}
//checks to see if node is in doubly linked list
template<class T> bool OnDList(T const *head, T const *which)
{
return (head==which) || (which->m_pNext !=0) || (which->m_pPrev !=0);
}
// add a node to the end of a singly linked list
template<class T> void AddToDTail(T * & head, T * node)
{
node->m_pNext=0;
if (! head)
{
head=node;
node->m_pPrev = NULL;
node->m_pNext = NULL;
}
else
{
T *ptr = head;
while(ptr->m_pNext)
{
ptr=ptr->m_pNext;
}
ptr->m_pNext = node;
node->m_pPrev = ptr; //
node->m_pNext = NULL;
}
}
// add a node to end of doubly linked list.
template<class T> inline void AddToDHead(T * &head, T *which)
{
which->m_pNext=head;
if (head)
{
head->m_pPrev=which;
}
which->m_pPrev=0;
head=which;
ValidateDList(head);
}
// add a node to front of doubly linked list which maintains a tail ptr
template<class T> inline void AddToDHeadWithTailPtr(T * &head, T *which, T * &tailptr)
{
which->m_pNext=head;
if (head)
{
head->m_pPrev=which;
}
else
{
tailptr=which;
}
which->m_pPrev=0;
head=which;
ValidateDList(head);
}
// add a node to end of doubly linked list which maintains a tail ptr
template<class T> inline void AddToDTailWithTailPtr(T * &head, T *which, T * & tailptr)
{
if (! tailptr)
{
Assert(! head);
which->m_pPrev=which->m_pNext=0;
tailptr=head=which;
}
else
{
which->m_pNext=0;
which->m_pPrev=tailptr;
tailptr->m_pNext=which;
tailptr=which;
}
ValidateDList( head );
}
// Remove a node from a dlist , maintaining the tail ptr. node is not 'delete' d
template<class T> inline void RemoveFromDListWithTailPtr(T * &head, T *which, T * & tailptr)
{
if (which==tailptr)
{
tailptr=which->m_pPrev;
}
if (which->m_pPrev)
{
Assert(which->m_pPrev->m_pNext==which);
which->m_pPrev->m_pNext=which->m_pNext;
if (which->m_pNext)
{
Assert(which->m_pNext->m_pPrev==which);
which->m_pNext->m_pPrev=which->m_pPrev;
}
}
else
{
if (head==which)
{
head=which->m_pNext;
if (head)
{
Assert(head->m_pPrev==which);
head->m_pPrev=0;
}
}
}
which->m_pNext=which->m_pPrev=0;
ValidateDList(head);
}
// this function removes a node, and delete's the node
template<class T> inline void DeleteFromDListWithTailPtr(T * &head, T *which, T * & tailptr)
{
T *tmp=which;
if (which==tailptr)
{
tailptr=which->m_pPrev;
}
if (which->m_pPrev)
{
Assert(which->m_pPrev->m_pNext==which);
which->m_pPrev->m_pNext=which->m_pNext;
if (which->m_pNext)
{
Assert(which->m_pNext->m_pPrev==which);
which->m_pNext->m_pPrev=which->m_pPrev;
}
}
else
{
if (head==which)
{
head=which->m_pNext;
if (head)
{
Assert(head->m_pPrev==which);
head->m_pPrev=0;
}
}
}
which->m_pNext=which->m_pPrev=0;
delete tmp;
ValidateDList(head);
}
// Add a node to a d-list, keeping the highest priority nodes first. This is a simple
// linear search to insert, NOT a O(logn) heap.
template<class T> inline void AddToDPriority(T * &head, T *which)
{
T* prevnode=0;
for(T *curnode=head;curnode;curnode=curnode->m_pNext)
{
if (which->m_Priority>=curnode->m_Priority)
break;
prevnode=curnode;
}
// now, we have either run out of list, or we have found an
// element to add this one before
if (! prevnode)
{
AddToDHead(head,which);
}
else
{
which->m_pNext=prevnode->m_pNext;
prevnode->m_pNext=which;
which->m_pPrev=prevnode;
if (which->m_pNext)
which->m_pNext->m_pPrev=which;
}
}
// same as AddToDPriority, except with reverse order
template<class T> inline void AddToDPriorityLowestFirst(T * &head, T *which)
{
T* prevnode=0;
for(T *curnode=head;curnode;curnode=curnode->m_pNext)
{
if (which->m_Priority<=curnode->m_Priority)
break;
prevnode=curnode;
}
// now, we have either run out of list, or we have found an
// element to add this one before
if (! prevnode)
{
AddToDHead(head,which);
}
else
{
which->m_pNext=prevnode->m_pNext;
prevnode->m_pNext=which;
which->m_pPrev=prevnode;
if (which->m_pNext)
which->m_pNext->m_pPrev=which;
}
}
// return a pointer to the last node in a singly-linked (or doubly) list
template<class T> T * LastNode(T * head)
{
if (head)
{
while(head->m_pNext)
{
head=head->m_pNext;
}
}
return head;
}
// Remove from a singly linked list. no delete called.
template<class T,class V> void RemoveFromList(T * & head, V *which)
{
if (head==which)
{
head=which->m_pNext;
}
else
{
for(T * i=head; i; i=i->m_pNext)
{
if (i->m_pNext==which)
{
i->m_pNext=which->m_pNext;
return;
}
}
}
}
// same as RemoveFromList, but 'delete' is called.
template<class T,class V> void DeleteFromList(T * & head, V *which)
{
T *tmp;
if (head==which)
{
tmp=which->m_pNext;
delete(head);
head=tmp;
}
else
{
for(T * i=head; i; i=i->m_pNext)
{
if (i->m_pNext==which)
{
tmp=which->m_pNext;
delete(which);
i->m_pNext=tmp;
return;
}
}
}
}
// find the position in a list of a node. -1 if not found. Linear search.
// nodes must have comparison functions
template<class T,class V> int PositionInList(T *head, V *node)
{
int pos=0;
while(head)
{
if (head==node) return pos;
head=head->m_pNext;
pos++;
}
return -1;
}
// find the Nth node in a list. null if index too high.
template<class T> T *NthNode(T * head, int idx)
{
while(idx && head)
{
idx--;
head=head->m_pNext;
}
return head;
}
//Add a node to the head of a singly-linked
// Note that the head var passed to this will be modified.
template<class T,class V> FORCEINLINE void AddToHead(T * & head, V * node)
{
node->m_pNext=head;
head=node;
}
//Add a node to the head of a singly-linked list in a thread safe fashion. NOTE RESTRICTIONS
// EXTREMELY CAREFULLY: the ONLY thing that is thread safe about this is multiple threads
// adding to a list at the same time. ANY other simultaneous operations (walking the list,
// modifying it in any way, ANYTHING else) is NOT thread safe. The only way to use this
// function in code and have that code WORK is to follow the restriction that the only
// simultaneous operation is an AddHead. CTSList is a better choice for ALMOST ANYTHING that
// wants this functionality. The m_pNext pointer in the node needs to be properly aligned for
// interlocked compare exchange. Do NOT use this function unless you understand every
// implication of the above paragraph and want something lighter than ctslist.
template<class T,class V> FORCEINLINE void AddToHeadTS( T * &pHead, V * pNode)
{
for(;; )
{
T *pCurHead = ReadVolatileMemory<T *>( &pHead );
pNode->m_pNext = pCurHead;
ThreadMemoryBarrier();
if ( ThreadInterlockedAssignPointerIf( ( void * volatile * ) ( &pHead ) , pNode, pCurHead ) )
{
break;
}
}
}
// a version of AddToHeadTS which uses an alternate field to m_pnext for the linkage. Same
// restrictions as above.
template<class T,class V> FORCEINLINE void AddToHeadByFieldTS( T * &pHead, V * pNode, T * V::*field )
{
for(;; )
{
T *pCurHead = ReadVolatileMemory<T *>( &pHead );
( *pNode ).*field = pCurHead;
ThreadMemoryBarrier();
if ( ThreadInterlockedAssignPointerIf( ( void * volatile * ) ( &pHead ) , pNode, pCurHead ) )
{
break;
}
}
}
// remove the head node of a list in a thread safe fashion. It is NOT SAFE to do ANYTHING else
// with the list during this operation. The only thread safe usage pattern for this is multiple
// threads grabbing the head node at the same time.
template<class T> FORCEINLINE T *RemoveHeadTS( T * &pHead )
{
for(;; )
{
T *pCurHead = ReadVolatileMemory<T *>( &pHead );
if ( ! pCurHead )
{
return NULL;
}
ThreadMemoryBarrier();
if ( ThreadInterlockedAssignPointerIf( ( void * volatile * ) ( &pHead ) , pCurHead->m_pNext, pCurHead ) )
{
return pCurHead;
}
}
}
//Add a node to the tail of a singly-linked. Not fast
// Note that the head var passed to this will be modified.
template<class T,class V> FORCEINLINE void AddToTail(T * & head, V * node)
{
node->m_pNext = NULL;
if ( ! head )
head = node;
else
{
T *pLastNode = head;
while( pLastNode->m_pNext )
pLastNode = pLastNode->m_pNext;
pLastNode->m_pNext = node;
}
}
//Add a node to the head of a singly-linked list, maintaining a tail pointer
template<class T,class V> FORCEINLINE void AddToHead(T * & head, T * &tail,V * node)
{
if (! head)
{
tail=node;
}
node->m_pNext=head;
head=node;
}
// return the node in head before in a singly linked list. returns null if head is empty, n is
// null, or if n is the first node. not fast.
template<class T> FORCEINLINE T * PrevNode(T *head, T *node)
{
T *i;
for( i = head; i ; i = i->m_pNext)
{
if ( i->m_pNext == node )
break;
}
return i;
}
// add a node to the end of a singly linked list. Not fast.
template<class T,class V> void AddToEnd(T * & head, V * node)
{
node->m_pNext=0;
if (! head)
{
head=node;
}
else
{
T *ptr=head;
while(ptr->m_pNext)
{
ptr=ptr->m_pNext;
}
ptr->m_pNext=node;
}
}
// add a node to the end of a singly linked list, maintaining a tail pointer.
// the head and tail pointer can be modified by this routine.
template<class T,class V> void AddToEndWithTail(T * & head, V * node, T * & tail )
{
Assert((head && tail) || ((!head) && (!tail)));
node->m_pNext=0;
if (! head)
{
head=tail=node;
}
else
{
tail->m_pNext=node;
tail=node;
}
}
// Add a node to a singly linked list, sorting by the m_Name field
template<class T> void AddSortedByName(T * & head, T * node)
{
if ( (! head) || // empty list?
(stricmp(node->m_Name,head->m_Name)==-1)) // or we should be first?
{
node->m_pNext=head; // make us head
head=node;
}
else
{
T * t;
for( t = head ; t->m_pNext ; t = t->m_pNext ) // find the node we should be before
{
if ( stricmp( t->m_pNext->m_Name, node->m_Name) >= 0 )
{
break;
}
}
node->m_pNext = t->m_pNext;
t->m_pNext = node;
}
}
// count # of elements in list
template<class T> int ListLength(T *head)
{
int len=0;
while(head)
{
len++;
head = static_cast< T* >( head->m_pNext );
}
return len;
}
// this will kill a list if the list is of objects which automatically
// remove themselves from the list when delete is called
template<class T> void KillList(T * & head)
{
while(head)
{
delete head;
}
}
// this will kill all elements in a list if
// the elements are of a type which does NOT remove itself from
// the list when the destructor is called.
template<class T> void DeleteList(T * & head)
{
while (head)
{
T* tmp=head->m_pNext;
delete head;
head=tmp;
}
}
// find a named node in any list which has both a Next field and a Name field.
template <class T> FORCEINLINE T * FindNamedNode(T * head, char const *name)
{
for(;head && stricmp(head->m_Name,name); head=head->m_pNext)
{
}
return head;
}
template <class T> FORCEINLINE T * FindNamedNodeCaseSensitive(T * head, char const *name)
{
for(;head && strcmp(head->m_Name,name); head=head->m_pNext)
{
}
return head;
}
// find data in a singly linked list, using equality match on any field
// usage: FindNodeByField(listptr,data,&list::fieldname)
template <class T, class U, class V> FORCEINLINE T * FindNodeByField(T * head, U data, U V::*field)
{
while( head )
{
if (data == (*head).*field)
return head;
head = head->m_pNext;
}
return 0;
}
// find a node and its predecessor, matching on equality of a given field.
// usage: FindNodeByFieldWithPrev(listptr,data,&list::fieldname, prevptr)
template <class T, class U, class V> FORCEINLINE T * FindNodeByFieldWithPrev(T * head, U data, U V::*field, T * & prev)
{
prev=0;
for(T *i=head; i; i = i->m_pNext)
{
if( data == (*i).*field)
return i;
prev = i;
}
prev = 0;
return 0;
}
/// sort a list. comparefn should return 0 if the items are equal, 1 if A goes first, and -1 if A goes last.
// NOT fast.
template<class T> void SortList(T * &head, int (*comparefn)(T * a, T * b))
{
int didswap=1;
while(didswap)
{
didswap=0;
T *prev=0;
for(T *i=head;i && i->m_pNext; i=i->m_pNext)
{
/// compare i and i+1
int rslt=(*comparefn)(i,i->m_pNext);
if (rslt==-1)
{
/// need to swap
didswap=1;
T *newfirst=i->m_pNext;
if (prev)
{
prev->m_pNext=newfirst;
i->m_pNext=newfirst->m_pNext;
newfirst->m_pNext=i;
}
else
{
head=i->m_pNext;
i->m_pNext=newfirst->m_pNext;
newfirst->m_pNext=i;
}
i=newfirst;
}
prev=i;
}
}
}
// sort a doubly linked list. NOt fast.
template <class T> void SortDList(T * & head, int (*comparefn)(T * a, T * b))
{
SortList(head,comparefn);
/// now, regen prev ptrs
T *prev=0;
for(T *i=head;i;i=i->m_pNext)
{
i->m_pPrev=prev;
prev=i;
}
}
// reverse a singly linked list. not recommended for anything other than valve programming
// interview :-)
template <class T> T *ReversedList( T * head )
{
T * pNewHead=NULL;
while( head )
{
T *pNext=head->m_pNext;
#ifdef INTERVIEW_QUESTION
head->m_pNext=pNewHead;
pNewHead = head;
#else
AddToHead( pNewHead, head );
#endif
head = pNext;
}
return pNewHead;
}
};
// singly linked list
template<class T> class CUtlIntrusiveList
{
public:
T *m_pHead;
FORCEINLINE T *Head( void ) const
{
return m_pHead;
}
FORCEINLINE CUtlIntrusiveList(void)
{
m_pHead = NULL;
}
FORCEINLINE void RemoveAll( void )
{
// empty list. doesn't touch nodes at all
m_pHead = NULL;
}
FORCEINLINE void AddToHead( T * node )
{
IntrusiveList::AddToHead( m_pHead, node );
}
FORCEINLINE void AddToHeadTS( T * pNode)
{
IntrusiveList::AddToHeadTS( m_pHead, pNode );
}
FORCEINLINE void AddToTail( T * node )
{
IntrusiveList::AddToTail( m_pHead, node );
}
void RemoveNode(T *which)
{
IntrusiveList::RemoveFromList( m_pHead, which );
}
// this will kill a list if the list is of objects which automatically
// remove themselves from the list when delete is called
void KillList( void )
{
while(m_pHead)
{
delete m_pHead;
}
}
// return the node in head before in a singly linked list. returns null if head is empty, n is
// null, or if n is the first node. not fast. Fast for dlists
T * PrevNode(T *node)
{
return IntrusiveList::PrevNode( m_pHead, node );
}
int NthNode( int n )
{
return NthNode( m_pHead, n );
}
// this will kill all elements in a list if
// the elements are of a type which does NOT remove itself from
// the list when the destructor is called.
void Purge( void )
{
while (m_pHead)
{
T* tmp=m_pHead->m_pNext;
delete m_pHead;
m_pHead=tmp;
}
}
int Count( void ) const
{
return IntrusiveList::ListLength( m_pHead );
}
FORCEINLINE T * FindNamedNodeCaseSensitive( char const *pName ) const
{
return IntrusiveList::FindNamedNodeCaseSensitive( m_pHead, pName );
}
// find data in a singly linked list, using equality match on any field
// usage: FindNodeByField(data,&list::fieldname)
template <class U, class V> FORCEINLINE T * FindNodeByField( U data, U V::*field)
{
return IntrusiveList::FindNodeByField( m_pHead, data, field );
}
T *RemoveHead( void )
{
if ( m_pHead )
{
T *pRet = m_pHead;
m_pHead = static_cast< T* >( pRet->m_pNext );
return pRet;
}
else
return NULL;
}
};
// doubly linked list
template<class T> class CUtlIntrusiveDList : public CUtlIntrusiveList<T>
{
public:
FORCEINLINE void AddToHead( T * node )
{
IntrusiveList::AddToDHead( CUtlIntrusiveList<T>::m_pHead, node );
}
FORCEINLINE void AddToTail( T * node )
{
IntrusiveList::AddToDTail( CUtlIntrusiveList<T>::m_pHead, node );
}
void RemoveNode(T *which)
{
IntrusiveList::RemoveFromDList( CUtlIntrusiveList<T>::m_pHead, which );
}
T *RemoveHead( void )
{
if ( CUtlIntrusiveList<T>::m_pHead )
{
T *pRet = CUtlIntrusiveList<T>::m_pHead;
CUtlIntrusiveList<T>::m_pHead = CUtlIntrusiveList<T>::m_pHead->m_pNext;
if ( CUtlIntrusiveList<T>::m_pHead )
CUtlIntrusiveList<T>::m_pHead->m_pPrev = NULL;
return pRet;
}
else
return NULL;
}
T * PrevNode(T *node)
{
return ( node )?node->m_Prev:NULL;
}
};
// doubly linked list with a tail ptr for fast addtotail.
template<class T> class CUtlIntrusiveDListWithTailPtr : public CUtlIntrusiveDList<T>
{
public:
T *m_pTailPtr;
FORCEINLINE CUtlIntrusiveDListWithTailPtr( void ) : CUtlIntrusiveDList<T>()
{
m_pTailPtr = NULL;
}
FORCEINLINE void AddToHead( T * node )
{
IntrusiveList::AddToDHeadWithTailPtr( CUtlIntrusiveList<T>::m_pHead, node, m_pTailPtr );
}
FORCEINLINE void AddToTail( T * node )
{
IntrusiveList::AddToDTailWithTailPtr( CUtlIntrusiveList<T>::m_pHead, node, m_pTailPtr );
}
void RemoveNode( T *pWhich )
{
IntrusiveList::RemoveFromDListWithTailPtr( CUtlIntrusiveList<T>::m_pHead, pWhich, m_pTailPtr );
}
void Purge( void )
{
CUtlIntrusiveList<T>::Purge();
m_pTailPtr = NULL;
}
void Kill( void )
{
CUtlIntrusiveList<T>::Purge();
m_pTailPtr = NULL;
}
T *RemoveHead( void )
{
if ( CUtlIntrusiveDList<T>::m_pHead )
{
T *pRet = CUtlIntrusiveDList<T>::m_pHead;
CUtlIntrusiveDList<T>::m_pHead = CUtlIntrusiveDList<T>::m_pHead->m_pNext;
if ( CUtlIntrusiveDList<T>::m_pHead )
CUtlIntrusiveDList<T>::m_pHead->m_pPrev = NULL;
if (! CUtlIntrusiveDList<T>::m_pHead )
m_pTailPtr = NULL;
IntrusiveList::ValidateDList( CUtlIntrusiveDList<T>::m_pHead );
return pRet;
}
else
return NULL;
}
T * PrevNode(T *node)
{
return ( node )?node->m_Prev:NULL;
}
};
template<class T> void PrependDListWithTailToDList( CUtlIntrusiveDListWithTailPtr<T> &src,
CUtlIntrusiveDList<T> &dest )
{
if ( src.m_pHead )
{
src.m_pTailPtr->m_pNext = dest.m_pHead;
if ( dest.m_pHead )
dest.m_pHead->m_pPrev = src.m_pTailPtr;
dest.m_pHead = src.m_pHead;
IntrusiveList::ValidateDList( dest.m_pHead );
}
}
template<class T> class CUtlIntrusiveListWithTailPtr : public CUtlIntrusiveList<T>
{
public:
T *m_pTailPtr;
FORCEINLINE CUtlIntrusiveListWithTailPtr( void ) : CUtlIntrusiveList<T>()
{
m_pTailPtr = NULL;
}
FORCEINLINE void AddToHead( T * pNode )
{
if ( !this->m_pHead )
{
m_pTailPtr = pNode;
}
IntrusiveList::AddToHead( CUtlIntrusiveList<T>::m_pHead, pNode );
}
FORCEINLINE void AddToTail( T * node )
{
IntrusiveList::AddToEndWithTail( CUtlIntrusiveList<T>::m_pHead, node, m_pTailPtr );
}
void Purge( void )
{
CUtlIntrusiveList<T>::Purge();
m_pTailPtr = NULL;
}
void Kill( void )
{
CUtlIntrusiveList<T>::Purge();
m_pTailPtr = NULL;
}
T *RemoveHead( void )
{
if ( CUtlIntrusiveList<T>::m_pHead )
{
T *pRet = CUtlIntrusiveList<T>::RemoveHead();
if ( CUtlIntrusiveList<T>::m_pHead == NULL )
{
m_pTailPtr = NULL;
}
return pRet;
}
else
return NULL;
}
int Count( void ) const
{
return CUtlIntrusiveList<T>::Count();
}
};
template<class T, int BUCKETSIZE> class CUtlSymbolStore
{
struct SymbolNode_t
{
SymbolNode_t *m_pNext;
T *m_pData;
};
CUtlIntrusiveList<SymbolNode_t> m_Buckets[BUCKETSIZE];
public:
T const *FindOrAdd( T const *pData )
{
// see if it is there. add if not. return permanent pointer
uint hVal = HashItem( *pData ) % BUCKETSIZE;
for( SymbolNode_t *i = m_Buckets[hVal].m_pHead; i; i = i->m_pNext )
{
if ( memcmp( pData, i->m_pData, sizeof( T ) ) == 0 )
return i->m_pData;
}
// need to add it
SymbolNode_t *pNew = new SymbolNode_t;
pNew->m_pData = new T;
*( pNew->m_pData ) = ( *pData );
m_Buckets[hVal].AddToHead( pNew );
return pNew->m_pData;
}
};
#endif