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773 lines
20 KiB
773 lines
20 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Multiple linked list container class
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef UTLMULTILIST_H
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#define UTLMULTILIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utllinkedlist.h"
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// memdbgon must be the last include file in a .h file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// class CUtlMultiList:
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// description:
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// A lovely index-based linked list! T is the class type, I is the index
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// type, which usually should be an unsigned short or smaller.
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// This list can contain multiple lists
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//-----------------------------------------------------------------------------
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template <class T, class I>
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class CUtlMultiList
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{
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protected:
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// What the linked list element looks like
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struct ListElem_t
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{
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T m_Element;
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I m_Previous;
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I m_Next;
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};
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struct List_t
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{
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I m_Head;
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I m_Tail;
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I m_Count;
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};
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typedef CUtlMemory<ListElem_t> M; // Keep naming similar to CUtlLinkedList
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public:
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typedef I ListHandle_t;
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// constructor, destructor
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CUtlMultiList( int growSize = 0, int initSize = 0 );
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CUtlMultiList( void *pMemory, int memsize );
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~CUtlMultiList( );
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// gets particular elements
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T& Element( I i );
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T const& Element( I i ) const;
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T& operator[]( I i );
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T const& operator[]( I i ) const;
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// Make sure we have a particular amount of memory
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void EnsureCapacity( int num );
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// Memory deallocation
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void Purge();
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// List Creation/deletion
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ListHandle_t CreateList();
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void DestroyList( ListHandle_t list );
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bool IsValidList( ListHandle_t list ) const;
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// Insertion methods (call default constructor)....
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I InsertBefore( ListHandle_t list, I before );
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I InsertAfter( ListHandle_t list, I after );
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I AddToHead( ListHandle_t list );
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I AddToTail( ListHandle_t list );
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// Insertion methods (call copy constructor)....
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I InsertBefore( ListHandle_t list, I before, T const& src );
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I InsertAfter( ListHandle_t list, I after, T const& src );
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I AddToHead( ListHandle_t list, T const& src );
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I AddToTail( ListHandle_t list, T const& src );
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// Removal methods
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void Remove( ListHandle_t list, I elem );
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// Removes all items in a single list
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void RemoveAll( ListHandle_t list );
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// Removes all items in all lists
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void RemoveAll();
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// Allocation/deallocation methods
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// NOTE: To free, it must *not* be in a list!
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I Alloc( );
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void Free( I elem );
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// list modification
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void LinkBefore( ListHandle_t list, I before, I elem );
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void LinkAfter( ListHandle_t list, I after, I elem );
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void Unlink( ListHandle_t list, I elem );
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void LinkToHead( ListHandle_t list, I elem );
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void LinkToTail( ListHandle_t list, I elem );
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// invalid index
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static I InvalidIndex() { return (I)~0; }
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static bool IndexInRange( int index );
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static size_t ElementSize() { return sizeof(ListElem_t); }
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// list statistics
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int Count( ListHandle_t list ) const;
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int TotalCount( ) const;
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I MaxElementIndex() const;
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// Traversing the list
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I Head( ListHandle_t list ) const;
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I Tail( ListHandle_t list ) const;
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I Previous( I element ) const;
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I Next( I element ) const;
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// Are nodes in a list or valid?
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bool IsValidIndex( I i ) const;
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bool IsInList( I i ) const;
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protected:
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// constructs the class
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void ConstructList( );
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// Gets at the list element....
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ListElem_t& InternalElement( I i ) { return m_Memory[i]; }
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ListElem_t const& InternalElement( I i ) const { return m_Memory[i]; }
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// A test for debug mode only...
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bool IsElementInList( ListHandle_t list, I elem ) const;
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// copy constructors not allowed
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CUtlMultiList( CUtlMultiList<T, I> const& list ) { Assert(0); }
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M m_Memory;
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CUtlLinkedList<List_t, I> m_List;
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I* m_pElementList;
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I m_FirstFree;
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I m_TotalElements;
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int m_MaxElementIndex; // The number allocated (use int so we can catch overflow)
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void ResetDbgInfo()
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{
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m_pElements = m_Memory.Base();
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#ifdef _DEBUG
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// Allocate space for the element list (which list is each element in)
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if (m_Memory.NumAllocated() > 0)
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{
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if (!m_pElementList)
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{
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m_pElementList = (I*)malloc( m_Memory.NumAllocated() * sizeof(I) );
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}
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else
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{
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m_pElementList = (I*)realloc( m_pElementList, m_Memory.NumAllocated() * sizeof(I) );
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}
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}
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#endif
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}
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// For debugging purposes;
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// it's in release builds so this can be used in libraries correctly
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ListElem_t *m_pElements;
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};
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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template <class T, class I>
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CUtlMultiList<T,I>::CUtlMultiList( int growSize, int initSize ) :
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m_Memory(growSize, initSize), m_pElementList(0)
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{
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ConstructList();
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}
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template <class T, class I>
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CUtlMultiList<T,I>::CUtlMultiList( void* pMemory, int memsize ) :
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m_Memory((ListElem_t *)pMemory, memsize/sizeof(ListElem_t)), m_pElementList(0)
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{
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ConstructList();
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}
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template <class T, class I>
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CUtlMultiList<T,I>::~CUtlMultiList( )
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{
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RemoveAll();
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if (m_pElementList)
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free(m_pElementList);
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}
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template <class T, class I>
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void CUtlMultiList<T,I>::ConstructList( )
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{
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m_FirstFree = InvalidIndex();
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m_TotalElements = 0;
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m_MaxElementIndex = 0;
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// gets particular elements
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline T& CUtlMultiList<T,I>::Element( I i )
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class I>
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inline T const& CUtlMultiList<T,I>::Element( I i ) const
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class I>
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inline T& CUtlMultiList<T,I>::operator[]( I i )
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class I>
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inline T const& CUtlMultiList<T,I>::operator[]( I i ) const
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{
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return m_Memory[i].m_Element;
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}
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//-----------------------------------------------------------------------------
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// list creation/destruction
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//-----------------------------------------------------------------------------
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template <class T, class I>
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typename CUtlMultiList<T,I>::ListHandle_t CUtlMultiList<T,I>::CreateList()
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{
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ListHandle_t l = m_List.AddToTail();
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m_List[l].m_Head = m_List[l].m_Tail = InvalidIndex();
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m_List[l].m_Count = 0;
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return l;
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}
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template <class T, class I>
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void CUtlMultiList<T,I>::DestroyList( ListHandle_t list )
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{
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Assert( IsValidList(list) );
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RemoveAll( list );
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m_List.Remove(list);
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}
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template <class T, class I>
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bool CUtlMultiList<T,I>::IsValidList( ListHandle_t list ) const
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{
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return m_List.IsValidIndex(list);
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}
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//-----------------------------------------------------------------------------
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// list statistics
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline int CUtlMultiList<T,I>::TotalCount() const
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{
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return m_TotalElements;
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}
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template <class T, class I>
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inline int CUtlMultiList<T,I>::Count( ListHandle_t list ) const
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{
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Assert( IsValidList(list) );
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return m_List[list].m_Count;
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}
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template <class T, class I>
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inline I CUtlMultiList<T,I>::MaxElementIndex() const
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{
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return m_MaxElementIndex;
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}
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//-----------------------------------------------------------------------------
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// Traversing the list
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline I CUtlMultiList<T,I>::Head(ListHandle_t list) const
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{
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Assert( IsValidList(list) );
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return m_List[list].m_Head;
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}
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template <class T, class I>
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inline I CUtlMultiList<T,I>::Tail(ListHandle_t list) const
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{
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Assert( IsValidList(list) );
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return m_List[list].m_Tail;
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}
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template <class T, class I>
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inline I CUtlMultiList<T,I>::Previous( I i ) const
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{
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Assert( IsValidIndex(i) );
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return InternalElement(i).m_Previous;
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}
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template <class T, class I>
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inline I CUtlMultiList<T,I>::Next( I i ) const
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{
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Assert( IsValidIndex(i) );
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return InternalElement(i).m_Next;
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}
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//-----------------------------------------------------------------------------
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// Are nodes in the list or valid?
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline bool CUtlMultiList<T,I>::IndexInRange( int index ) // Static method
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{
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// Since I is not necessarily the type returned by M (int), we need to check that M returns
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// indices which are representable by I. A common case is 'I === unsigned short', in which case
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// case CUtlMemory will have 'InvalidIndex == (int)-1' (which casts to 65535 in I), and will
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// happily return elements at index 65535 and above.
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// Do a couple of static checks here: the invalid index should be (I)~0 given how we use m_MaxElementIndex,
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// and 'I' should be unsigned (to avoid signed arithmetic errors for plausibly exhaustible ranges).
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// These COMPILE_TIME_ASSERT checks need to be in individual scopes to avoid build breaks
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// on MacOS and Linux due to a gcc bug.
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{ COMPILE_TIME_ASSERT( (I)M::INVALID_INDEX == (I)~0 ); }
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{ COMPILE_TIME_ASSERT( ( sizeof(I) > 2 ) || ( ( (I)-1 ) > 0 ) ); }
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return ( ( (I)index == index ) && ( (I)index != InvalidIndex() ) );
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}
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template <class T, class I>
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inline bool CUtlMultiList<T,I>::IsValidIndex( I i ) const
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{
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// GCC warns if I is an unsigned type and we do a ">= 0" against it (since the comparison is always 0).
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// We get the warning even if we cast inside the expression. It only goes away if we assign to another variable.
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long x = i;
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return (i < m_MaxElementIndex) && (x >= 0) &&
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((m_Memory[i].m_Previous != i) || (m_Memory[i].m_Next == i));
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}
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template <class T, class I>
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inline bool CUtlMultiList<T,I>::IsInList( I i ) const
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{
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// GCC warns if I is an unsigned type and we do a ">= 0" against it (since the comparison is always 0).
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// We get the warning even if we cast inside the expression. It only goes away if we assign to another variable.
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long x = i;
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return (i < m_MaxElementIndex) && (x >= 0) && (Previous(i) != i);
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}
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//-----------------------------------------------------------------------------
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// Makes sure we have enough memory allocated to store a requested # of elements
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//-----------------------------------------------------------------------------
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template< class T, class I >
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void CUtlMultiList<T, I>::EnsureCapacity( int num )
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{
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m_Memory.EnsureCapacity(num);
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// Deallocate memory
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//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlMultiList<T,I>::Purge()
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{
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RemoveAll();
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m_List.Purge();
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m_Memory.Purge( );
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m_List.Purge();
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m_FirstFree = InvalidIndex();
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m_TotalElements = 0;
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m_MaxElementIndex = 0;
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// Node allocation/deallocation
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//-----------------------------------------------------------------------------
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template <class T, class I>
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I CUtlMultiList<T,I>::Alloc( )
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{
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I elem;
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if (m_FirstFree == InvalidIndex())
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{
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// We can overflow before the utlmemory overflows, since we have have I != int
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if ( !IndexInRange( m_MaxElementIndex ) )
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{
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// We rarely if ever handle alloc failure. Continuing leads to corruption.
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Error( "CUtlMultiList overflow! (exhausted index range)\n" );
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return InvalidIndex();
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}
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// Nothing in the free list; add.
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// Since nothing is in the free list, m_TotalElements == total # of elements
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// the list knows about.
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if (m_MaxElementIndex == m_Memory.NumAllocated())
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{
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m_Memory.Grow();
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ResetDbgInfo();
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if ( m_MaxElementIndex >= m_Memory.NumAllocated() )
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{
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// We rarely if ever handle alloc failure. Continuing leads to corruption.
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Error( "CUtlMultiList overflow! (exhausted memory allocator)\n" );
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return InvalidIndex();
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}
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}
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elem = (I)m_MaxElementIndex;
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++m_MaxElementIndex;
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}
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else
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{
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elem = m_FirstFree;
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m_FirstFree = InternalElement(m_FirstFree).m_Next;
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}
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// Mark the element as not being in a list
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InternalElement(elem).m_Next = InternalElement(elem).m_Previous = elem;
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++m_TotalElements;
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Construct( &Element(elem) );
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return elem;
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}
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template <class T, class I>
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void CUtlMultiList<T,I>::Free( I elem )
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{
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Assert( IsValidIndex(elem) && !IsInList(elem) );
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Destruct( &Element(elem) );
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InternalElement(elem).m_Next = m_FirstFree;
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m_FirstFree = elem;
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--m_TotalElements;
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}
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//-----------------------------------------------------------------------------
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// A test for debug mode only...
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline bool CUtlMultiList<T,I>::IsElementInList( ListHandle_t list, I elem ) const
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{
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if (!m_pElementList)
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return true;
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return m_pElementList[elem] == list;
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}
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//-----------------------------------------------------------------------------
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// list modification
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//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlMultiList<T,I>::LinkBefore( ListHandle_t list, I before, I elem )
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{
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Assert( IsValidIndex(elem) && IsValidList(list) );
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// Unlink it if it's in the list at the moment
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Unlink(list, elem);
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ListElem_t& newElem = InternalElement(elem);
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// The element *after* our newly linked one is the one we linked before.
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newElem.m_Next = before;
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if (before == InvalidIndex())
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{
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// In this case, we're linking to the end of the list, so reset the tail
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newElem.m_Previous = m_List[list].m_Tail;
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m_List[list].m_Tail = elem;
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}
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else
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{
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// Here, we're not linking to the end. Set the prev pointer to point to
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// the element we're linking.
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Assert( IsInList(before) );
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ListElem_t& beforeElem = InternalElement(before);
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newElem.m_Previous = beforeElem.m_Previous;
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beforeElem.m_Previous = elem;
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}
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// Reset the head if we linked to the head of the list
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if (newElem.m_Previous == InvalidIndex())
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m_List[list].m_Head = elem;
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else
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InternalElement(newElem.m_Previous).m_Next = elem;
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// one more element baby
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++m_List[list].m_Count;
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// Store the element into the list
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if (m_pElementList)
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m_pElementList[elem] = list;
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}
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template <class T, class I>
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void CUtlMultiList<T,I>::LinkAfter( ListHandle_t list, I after, I elem )
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{
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Assert( IsValidIndex(elem) );
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// Unlink it if it's in the list at the moment
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Unlink(list, elem);
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ListElem_t& newElem = InternalElement(elem);
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// The element *before* our newly linked one is the one we linked after
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newElem.m_Previous = after;
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if (after == InvalidIndex())
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{
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// In this case, we're linking to the head of the list, reset the head
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newElem.m_Next = m_List[list].m_Head;
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m_List[list].m_Head = elem;
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}
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else
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{
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// Here, we're not linking to the end. Set the next pointer to point to
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// the element we're linking.
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Assert( IsInList(after) );
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ListElem_t& afterElem = InternalElement(after);
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newElem.m_Next = afterElem.m_Next;
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afterElem.m_Next = elem;
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}
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// Reset the tail if we linked to the tail of the list
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if (newElem.m_Next == InvalidIndex())
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m_List[list].m_Tail = elem;
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else
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InternalElement(newElem.m_Next).m_Previous = elem;
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// one more element baby
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++m_List[list].m_Count;
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// Store the element into the list
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if (m_pElementList)
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m_pElementList[elem] = list;
|
|
}
|
|
|
|
template <class T, class I>
|
|
void CUtlMultiList<T,I>::Unlink( ListHandle_t list, I elem )
|
|
{
|
|
Assert( IsValidIndex(elem) && IsValidList(list) );
|
|
|
|
if (IsInList(elem))
|
|
{
|
|
// Make sure the element is in the right list
|
|
Assert( IsElementInList( list, elem ) );
|
|
ListElem_t& oldElem = InternalElement(elem);
|
|
|
|
// If we're the first guy, reset the head
|
|
// otherwise, make our previous node's next pointer = our next
|
|
if (oldElem.m_Previous != InvalidIndex())
|
|
InternalElement(oldElem.m_Previous).m_Next = oldElem.m_Next;
|
|
else
|
|
m_List[list].m_Head = oldElem.m_Next;
|
|
|
|
// If we're the last guy, reset the tail
|
|
// otherwise, make our next node's prev pointer = our prev
|
|
if (oldElem.m_Next != InvalidIndex())
|
|
InternalElement(oldElem.m_Next).m_Previous = oldElem.m_Previous;
|
|
else
|
|
m_List[list].m_Tail = oldElem.m_Previous;
|
|
|
|
// This marks this node as not in the list,
|
|
// but not in the free list either
|
|
oldElem.m_Previous = oldElem.m_Next = elem;
|
|
|
|
// One less puppy
|
|
--m_List[list].m_Count;
|
|
|
|
// Store the element into the list
|
|
if (m_pElementList)
|
|
m_pElementList[elem] = m_List.InvalidIndex();
|
|
}
|
|
}
|
|
|
|
template <class T, class I>
|
|
inline void CUtlMultiList<T,I>::LinkToHead( ListHandle_t list, I elem )
|
|
{
|
|
LinkAfter( list, InvalidIndex(), elem );
|
|
}
|
|
|
|
template <class T, class I>
|
|
inline void CUtlMultiList<T,I>::LinkToTail( ListHandle_t list, I elem )
|
|
{
|
|
LinkBefore( list, InvalidIndex(), elem );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Insertion methods; allocates and links (uses default constructor)
|
|
//-----------------------------------------------------------------------------
|
|
template <class T, class I>
|
|
I CUtlMultiList<T,I>::InsertBefore( ListHandle_t list, I before )
|
|
{
|
|
// Make a new node
|
|
I newNode = Alloc();
|
|
if ( newNode == InvalidIndex() )
|
|
return newNode;
|
|
|
|
// Link it in
|
|
LinkBefore( list, before, newNode );
|
|
|
|
// Construct the data
|
|
Construct( &Element(newNode) );
|
|
|
|
return newNode;
|
|
}
|
|
|
|
template <class T, class I>
|
|
I CUtlMultiList<T,I>::InsertAfter( ListHandle_t list, I after )
|
|
{
|
|
// Make a new node
|
|
I newNode = Alloc();
|
|
if ( newNode == InvalidIndex() )
|
|
return newNode;
|
|
|
|
// Link it in
|
|
LinkAfter( list, after, newNode );
|
|
|
|
// Construct the data
|
|
Construct( &Element(newNode) );
|
|
|
|
return newNode;
|
|
}
|
|
|
|
template <class T, class I>
|
|
inline I CUtlMultiList<T,I>::AddToHead( ListHandle_t list )
|
|
{
|
|
return InsertAfter( list, InvalidIndex() );
|
|
}
|
|
|
|
template <class T, class I>
|
|
inline I CUtlMultiList<T,I>::AddToTail( ListHandle_t list )
|
|
{
|
|
return InsertBefore( list, InvalidIndex() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Insertion methods; allocates and links (uses copy constructor)
|
|
//-----------------------------------------------------------------------------
|
|
template <class T, class I>
|
|
I CUtlMultiList<T,I>::InsertBefore( ListHandle_t list, I before, T const& src )
|
|
{
|
|
// Make a new node
|
|
I newNode = Alloc();
|
|
if ( newNode == InvalidIndex() )
|
|
return newNode;
|
|
|
|
// Link it in
|
|
LinkBefore( list, before, newNode );
|
|
|
|
// Construct the data
|
|
CopyConstruct( &Element(newNode), src );
|
|
|
|
return newNode;
|
|
}
|
|
|
|
template <class T, class I>
|
|
I CUtlMultiList<T,I>::InsertAfter( ListHandle_t list, I after, T const& src )
|
|
{
|
|
// Make a new node
|
|
I newNode = Alloc();
|
|
if ( newNode == InvalidIndex() )
|
|
return newNode;
|
|
|
|
// Link it in
|
|
LinkAfter( list, after, newNode );
|
|
|
|
// Construct the data
|
|
CopyConstruct( &Element(newNode), src );
|
|
|
|
return newNode;
|
|
}
|
|
|
|
template <class T, class I>
|
|
inline I CUtlMultiList<T,I>::AddToHead( ListHandle_t list, T const& src )
|
|
{
|
|
return InsertAfter( list, InvalidIndex(), src );
|
|
}
|
|
|
|
template <class T, class I>
|
|
inline I CUtlMultiList<T,I>::AddToTail( ListHandle_t list, T const& src )
|
|
{
|
|
return InsertBefore( list, InvalidIndex(), src );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Removal methods
|
|
//-----------------------------------------------------------------------------
|
|
template <class T, class I>
|
|
void CUtlMultiList<T,I>::Remove( ListHandle_t list, I elem )
|
|
{
|
|
if (IsInList(elem))
|
|
Unlink(list, elem);
|
|
Free( elem );
|
|
}
|
|
|
|
// Removes all items in a single list
|
|
template <class T, class I>
|
|
void CUtlMultiList<T,I>::RemoveAll( ListHandle_t list )
|
|
{
|
|
Assert( IsValidList(list) );
|
|
I i = Head(list);
|
|
I next;
|
|
while( i != InvalidIndex() )
|
|
{
|
|
next = Next(i);
|
|
Remove(list, i);
|
|
i = next;
|
|
}
|
|
}
|
|
|
|
|
|
template <class T, class I>
|
|
void CUtlMultiList<T,I>::RemoveAll()
|
|
{
|
|
if (m_MaxElementIndex == 0)
|
|
return;
|
|
|
|
// Put everything into the free list
|
|
I prev = InvalidIndex();
|
|
for (int i = (int)m_MaxElementIndex; --i >= 0; )
|
|
{
|
|
// Invoke the destructor
|
|
if (IsValidIndex((I)i))
|
|
Destruct( &Element((I)i) );
|
|
|
|
// next points to the next free list item
|
|
InternalElement((I)i).m_Next = prev;
|
|
|
|
// Indicates it's in the free list
|
|
InternalElement((I)i).m_Previous = (I)i;
|
|
prev = (I)i;
|
|
}
|
|
|
|
// First free points to the first element
|
|
m_FirstFree = 0;
|
|
|
|
// Clear everything else out
|
|
for (I list = m_List.Head(); list != m_List.InvalidIndex(); list = m_List.Next(list) )
|
|
{
|
|
m_List[list].m_Head = InvalidIndex();
|
|
m_List[list].m_Tail = InvalidIndex();
|
|
m_List[list].m_Count = 0;
|
|
}
|
|
|
|
m_TotalElements = 0;
|
|
}
|
|
|
|
|
|
#include "tier0/memdbgoff.h"
|
|
|
|
#endif // UTLMULTILIST_H
|