You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
3.8 KiB
123 lines
3.8 KiB
//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose: A higher level link library for general use in the game and tools.
|
|
//
|
|
//===========================================================================//
|
|
|
|
|
|
#ifndef TIER2_H
|
|
#define TIER2_H
|
|
|
|
#if defined( _WIN32 )
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "tier1/tier1.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Call this to connect to/disconnect from all tier 2 libraries.
|
|
// It's up to the caller to check the globals it cares about to see if ones are missing
|
|
//-----------------------------------------------------------------------------
|
|
void ConnectTier2Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount );
|
|
void DisconnectTier2Libraries();
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Call this to get the file system set up to stdio for utilities, etc:
|
|
//-----------------------------------------------------------------------------
|
|
void InitDefaultFileSystem(void);
|
|
void ShutdownDefaultFileSystem(void);
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// for simple utilities using valve libraries, call the entry point below in main(). It will
|
|
// init a filesystem for you, init mathlib, and create the command line. Note that this function
|
|
// may modify argc/argv because it filters out arguments (like -allowdebug).
|
|
//-----------------------------------------------------------------------------
|
|
void InitCommandLineProgram( int &argc, char ** &argv );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Helper empty implementation of an IAppSystem for tier2 libraries
|
|
//-----------------------------------------------------------------------------
|
|
template< class IInterface, int ConVarFlag = 0 >
|
|
class CTier2AppSystem : public CTier1AppSystem< IInterface, ConVarFlag >
|
|
{
|
|
typedef CTier1AppSystem< IInterface, ConVarFlag > BaseClass;
|
|
|
|
public:
|
|
virtual bool Connect( CreateInterfaceFn factory )
|
|
{
|
|
if ( !BaseClass::Connect( factory ) )
|
|
return false;
|
|
|
|
ConnectTier2Libraries( &factory, 1 );
|
|
return true;
|
|
}
|
|
|
|
virtual InitReturnVal_t Init()
|
|
{
|
|
InitReturnVal_t nRetVal = BaseClass::Init();
|
|
if ( nRetVal != INIT_OK )
|
|
return nRetVal;
|
|
|
|
return INIT_OK;
|
|
}
|
|
|
|
virtual AppSystemTier_t GetTier()
|
|
{
|
|
return APP_SYSTEM_TIER2;
|
|
}
|
|
|
|
virtual void Shutdown()
|
|
{
|
|
BaseClass::Shutdown();
|
|
}
|
|
|
|
virtual void Disconnect()
|
|
{
|
|
DisconnectTier2Libraries();
|
|
BaseClass::Disconnect();
|
|
}
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Distance fade information
|
|
//-----------------------------------------------------------------------------
|
|
enum FadeMode_t
|
|
{
|
|
// These map directly to cpu_level, and g_aFadeData contains settings for each given cpu_level (see videocfg.h CPULevel_t).
|
|
// The exception is 'FADE_MODE_LEVEL', which refers to level-specific values in the map entity.
|
|
FADE_MODE_NONE = 0,
|
|
FADE_MODE_LOW,
|
|
FADE_MODE_MED,
|
|
FADE_MODE_HIGH,
|
|
FADE_MODE_360,
|
|
FADE_MODE_PS3,
|
|
FADE_MODE_LEVEL,
|
|
|
|
FADE_MODE_COUNT,
|
|
};
|
|
|
|
struct FadeData_t
|
|
{
|
|
float m_flPixelMin; // Size (height in pixels) above which objects start to fade in
|
|
float m_flPixelMax; // Size (height in pixels) above which objects are fully faded in
|
|
float m_flWidth; // Reference screen res w.r.t which the above pixel values were chosen
|
|
float m_flFadeDistScale; // Scale factor applied before entity distance-based fade is calculated
|
|
};
|
|
|
|
// see tier2.cpp for data!
|
|
extern FadeData_t g_aFadeData[FADE_MODE_COUNT];
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Used by the resource system for fast resource frame counter
|
|
//-----------------------------------------------------------------------------
|
|
extern uint32 g_nResourceFrameCount;
|
|
|
|
|
|
#endif // TIER2_H
|
|
|