You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
177 lines
6.0 KiB
177 lines
6.0 KiB
//============ Copyright (c) Valve Corporation, All rights reserved. ============
|
|
//
|
|
// glmdisplay.h
|
|
// display related stuff - used by both GLMgr and the CocoaMgr
|
|
//
|
|
//===============================================================================
|
|
|
|
#ifndef GLMDISPLAY_H
|
|
#define GLMDISPLAY_H
|
|
|
|
#pragma once
|
|
|
|
#ifdef OSX
|
|
#include <OpenGL/OpenGL.h>
|
|
#include <OpenGL/gl.h>
|
|
#include <OpenGL/glext.h>
|
|
#include <OpenGL/CGLTypes.h>
|
|
#include <OpenGL/CGLRenderers.h>
|
|
#include <OpenGL/CGLCurrent.h>
|
|
#include <ApplicationServices/ApplicationServices.h>
|
|
#elif defined(DX_TO_GL_ABSTRACTION)
|
|
#include <GL/gl.h>
|
|
#include <GL/glext.h>
|
|
#include "tier0/platform.h"
|
|
#else
|
|
#error
|
|
#endif
|
|
|
|
typedef void _PseudoNSGLContext; // aka NSOpenGLContext
|
|
typedef _PseudoNSGLContext *PseudoNSGLContextPtr;
|
|
|
|
struct GLMDisplayModeInfoFields
|
|
{
|
|
uint m_modePixelWidth;
|
|
uint m_modePixelHeight;
|
|
uint m_modeRefreshHz;
|
|
// are we even going to talk about bit depth... not yet
|
|
};
|
|
|
|
struct GLMDisplayInfoFields
|
|
{
|
|
#ifdef OSX
|
|
CGDirectDisplayID m_cgDisplayID;
|
|
CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID.
|
|
#endif
|
|
uint m_displayPixelWidth;
|
|
uint m_displayPixelHeight;
|
|
};
|
|
|
|
struct GLMRendererInfoFields
|
|
{
|
|
/*properties of interest and their desired values.
|
|
|
|
kCGLRPFullScreen = 54, true
|
|
kCGLRPAccelerated = 73, true
|
|
kCGLRPWindow = 80, true
|
|
|
|
kCGLRPRendererID = 70, informational
|
|
kCGLRPDisplayMask = 84, informational
|
|
kCGLRPBufferModes = 100, informational
|
|
kCGLRPColorModes = 103, informational
|
|
kCGLRPAccumModes = 104, informational
|
|
kCGLRPDepthModes = 105, informational
|
|
kCGLRPStencilModes = 106, informational
|
|
kCGLRPMaxAuxBuffers = 107, informational
|
|
kCGLRPMaxSampleBuffers = 108, informational
|
|
kCGLRPMaxSamples = 109, informational
|
|
kCGLRPSampleModes = 110, informational
|
|
kCGLRPSampleAlpha = 111, informational
|
|
kCGLRPVideoMemory = 120, informational
|
|
kCGLRPTextureMemory = 121, informational
|
|
kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination
|
|
|
|
kCGLRPOffScreen = 53, D/C
|
|
kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback
|
|
kCGLRPBackingStore = 76, D/C
|
|
kCGLRPMPSafe = 78, D/C
|
|
kCGLRPMultiScreen = 81, D/C
|
|
kCGLRPCompliant = 83, D/C
|
|
*/
|
|
|
|
|
|
//--------------------------- info we have from CGL renderer queries, IOKit, Gestalt
|
|
//--------------------------- these are set up in the displayDB by CocoaMgr
|
|
GLint m_fullscreen;
|
|
GLint m_accelerated;
|
|
GLint m_windowed;
|
|
|
|
GLint m_rendererID;
|
|
GLint m_displayMask;
|
|
GLint m_bufferModes;
|
|
GLint m_colorModes;
|
|
GLint m_accumModes;
|
|
GLint m_depthModes;
|
|
GLint m_stencilModes;
|
|
|
|
GLint m_maxAuxBuffers;
|
|
GLint m_maxSampleBuffers;
|
|
GLint m_maxSamples;
|
|
GLint m_sampleModes;
|
|
GLint m_sampleAlpha;
|
|
|
|
GLint m_vidMemory;
|
|
GLint m_texMemory;
|
|
|
|
uint m_pciVendorID;
|
|
uint m_pciDeviceID;
|
|
char m_pciModelString[64];
|
|
char m_driverInfoString[64];
|
|
|
|
//--------------------------- OS version related - set up by CocoaMgr
|
|
|
|
// OS version found
|
|
uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508.
|
|
|
|
//--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid
|
|
|
|
bool m_ati;
|
|
bool m_atiR5xx;
|
|
bool m_atiR6xx;
|
|
bool m_atiR7xx;
|
|
bool m_atiR8xx;
|
|
bool m_atiNewer;
|
|
|
|
bool m_intel;
|
|
bool m_intel95x;
|
|
bool m_intel3100;
|
|
bool m_intelHD4000;
|
|
|
|
bool m_nv;
|
|
bool m_nvG7x;
|
|
bool m_nvG8x;
|
|
bool m_nvNewer;
|
|
|
|
//--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref)
|
|
|
|
// booleans
|
|
bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT)
|
|
bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string
|
|
bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string
|
|
bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode
|
|
bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based
|
|
bool m_hasOcclusionQuery; // occlusion query: do you speak it ?!
|
|
bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?!
|
|
bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update)
|
|
|
|
// counts
|
|
int m_maxAniso; // aniso limit - context query
|
|
|
|
// other exts
|
|
bool m_hasBindableUniforms;
|
|
int m_maxVertexBindableUniforms;
|
|
int m_maxFragmentBindableUniforms;
|
|
int m_maxBindableUniformSize;
|
|
|
|
bool m_hasUniformBuffers;
|
|
|
|
// runtime options that aren't negotiable once set
|
|
bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only
|
|
|
|
//--------------------------- " can'ts " - specific problems that need to be worked around
|
|
|
|
bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes
|
|
bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites
|
|
bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule
|
|
bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule
|
|
bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen
|
|
|
|
|
|
//--------------------------- " bads " - known bad drivers
|
|
bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues
|
|
bool m_badDriver108Intel; // this is the bad Intel HD4000 driver on 10.8 - intermittent crash on GLSL compilation.
|
|
};
|
|
|
|
|
|
|
|
#endif
|