Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef TOOLWINDOWFACTORY_H
#define TOOLWINDOWFACTORY_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/ToolWindow.h"
#include "vgui/IInput.h"
#define TOOLWINDOW_DEFAULT_WIDTH 640
#define TOOLWINDOW_DEFAULT_HEIGHT 480
#define TOOLWINDOW_MIN_WIDTH 120
#define TOOLWINDOW_MIN_HEIGHT 80
template < class T >
class CToolWindowFactory : public vgui::IToolWindowFactory
{
public:
virtual vgui::ToolWindow *InstanceToolWindow
(
vgui::Panel *parent,
bool contextLabel, // Tool window shows context button for pages with context menus?
vgui::Panel *firstPage,
char const *title,
bool contextMenu // Page has context menu
);
};
//-----------------------------------------------------------------------------
// Methods related to CToolWindowFactory
//-----------------------------------------------------------------------------
template < class T >
vgui::ToolWindow *CToolWindowFactory<T>::InstanceToolWindow( vgui::Panel *parent, bool contextLabel, vgui::Panel *firstPage, char const *title, bool contextMenu )
{
Assert( parent );
if ( !parent )
return NULL;
int mx, my;
vgui::input()->GetCursorPos( mx, my );
parent->ScreenToLocal( mx, my );
T *container = new T( parent, contextLabel, this, firstPage, title, contextMenu );
Assert( container );
if ( container )
{
container->SetBounds( mx, my, TOOLWINDOW_DEFAULT_WIDTH, TOOLWINDOW_DEFAULT_HEIGHT );
container->SetMinimumSize( TOOLWINDOW_MIN_WIDTH, TOOLWINDOW_MIN_HEIGHT );
container->SetToolWindowFactory( this );
}
return container;
}
#endif // TOOLWINDOWFACTORY_H