Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

117 lines
3.5 KiB

//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
//
// Utility classes for creating maya commands
//
//=============================================================================
#ifndef VSMAYACOMMAND_H
#define VSMAYACOMMAND_H
#if defined( _WIN32 )
#pragma once
#endif
#include "tier0/dbg.h"
#include "xsi_status.h"
#include "idccmain.h"
#include "xsi_context.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace XSI
{
class Context;
class CRef;
class PluginRegistrar;
}
//-----------------------------------------------------------------------------
// Base class for maya commands
//-----------------------------------------------------------------------------
class CVsMayaCommand
{
public:
CVsMayaCommand();
virtual void OnRegister( XSI::PluginRegistrar& in_reg ) {}
virtual XSI::CStatus doIt( XSI::Context &ctx ) = 0;
// Derived classes must specify this to override syntax
virtual void SpecifySyntax( const XSI::Context &ctx ) {}
};
//-----------------------------------------------------------------------------
// Base class for maya command factories
//-----------------------------------------------------------------------------
class CVsMayaCommandFactoryBase
{
public:
// Returns the commandname associated with the factory
const char *GetCommandName();
// Called when we register
virtual void OnRegister( XSI::PluginRegistrar& in_reg ) {}
// Registers/deregisters all commands
static bool RegisterAllCommands( XSI::PluginRegistrar& in_reg );
static void DeregisterAllCommands( const XSI::PluginRegistrar& in_reg );
protected:
// Constructor
CVsMayaCommandFactoryBase( const char *pCommandName );
private:
CVsMayaCommandFactoryBase* m_pNextFactory;
const char* m_CommandName;
static CVsMayaCommandFactoryBase *s_pFirstCommandFactory;
};
template < class T >
class CVsDCCCommandFactory : public CVsMayaCommandFactoryBase
{
typedef CVsMayaCommandFactoryBase BaseClass;
public:
// Constructor
CVsDCCCommandFactory( const char *pCommandName ) : BaseClass( pCommandName ) {}
// Called when we register
virtual void OnRegister( XSI::PluginRegistrar& in_reg )
{
m_Singleton.OnRegister( in_reg );
}
T m_Singleton;
};
//-----------------------------------------------------------------------------
// Helper macro to instantiate a command
//-----------------------------------------------------------------------------
#define INSTALL_MAYA_COMMAND( _commandClassName, _stringName ) \
static CVsDCCCommandFactory< _commandClassName > s_##_commandClassName##_Factory( #_stringName ); \
XSIPLUGINCALLBACK XSI::CStatus _stringName##_Init( const XSI::CRef& in_context ) \
{ \
if ( !g_pDCCMain->IsInitialized() ) \
return XSI::CStatus::Fail; \
XSI::Context ctx(in_context); \
s_##_commandClassName##_Factory.m_Singleton.SpecifySyntax( ctx ); \
return XSI::CStatus::OK; \
} \
XSIPLUGINCALLBACK XSI::CStatus _stringName##_Execute( XSI::CRef& in_context ) \
{ \
if ( !g_pDCCMain->IsInitialized() ) \
return XSI::CStatus::Fail; \
XSI::Context ctxt( in_context ); \
s_##_commandClassName##_Factory.m_Singleton.doIt( ctxt ); \
} \
#endif // VSMAYACOMMAND_H