Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
#include <GameUI/IGameUI.h>
#include "cdll_int.h"
// expose the server browser interfaces
CServerBrowser g_ServerBrowserSingleton;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CServerBrowser, IServerBrowser, SERVERBROWSER_INTERFACE_VERSION, g_ServerBrowserSingleton);
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CServerBrowser, IVGuiModule, "VGuiModuleServerBrowser001", g_ServerBrowserSingleton); // the interface loaded by PlatformMenu.vdf
// singleton accessor
CServerBrowser &ServerBrowser()
{
return g_ServerBrowserSingleton;
}
IRunGameEngine *g_pRunGameEngine = NULL;
IGameUI *pGameUI = NULL;
IVEngineClient *engine = NULL;
static CSteamAPIContext g_SteamAPIContext;
CSteamAPIContext *steamapicontext = &g_SteamAPIContext;
ConVar sb_firstopentime( "sb_firstopentime", "0", FCVAR_DEVELOPMENTONLY, "Indicates the time the server browser was first opened." );
ConVar sb_numtimesopened( "sb_numtimesopened", "0", FCVAR_DEVELOPMENTONLY, "Indicates the number of times the server browser was opened this session." );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CServerBrowser::CServerBrowser()
{
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CServerBrowser::~CServerBrowser()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerBrowser::CreateDialog()
{
if (!m_hInternetDlg.Get())
{
m_hInternetDlg = new CServerBrowserDialog(NULL); // SetParent() call below fills this in
m_hInternetDlg->Initialize();
}
}
//-----------------------------------------------------------------------------
// Purpose: links to vgui and engine interfaces
//-----------------------------------------------------------------------------
bool CServerBrowser::Initialize(CreateInterfaceFn *factorylist, int factoryCount)
{
ConnectTier1Libraries( factorylist, factoryCount );
ConVar_Register();
ConnectTier2Libraries( factorylist, factoryCount );
ConnectTier3Libraries( factorylist, factoryCount );
g_pRunGameEngine = NULL;
SteamAPI_InitSafe();
SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
steamapicontext->Init();
for (int i = 0; i < factoryCount; i++)
{
if (!g_pRunGameEngine)
{
g_pRunGameEngine = (IRunGameEngine *)(factorylist[i])(RUNGAMEENGINE_INTERFACE_VERSION, NULL);
}
if ( !pGameUI )
{
pGameUI = ( IGameUI * )( factorylist[i] )( GAMEUI_INTERFACE_VERSION, NULL );
}
if ( !engine )
{
engine = (IVEngineClient *)( factorylist[i] )( VENGINE_CLIENT_INTERFACE_VERSION, NULL );
}
}
// load the vgui interfaces
#if defined( STEAM ) || defined( HL1 )
if ( !vgui::VGuiControls_Init("ServerBrowser", factorylist, factoryCount) )
#else
if ( !vgui::VGui_InitInterfacesList("ServerBrowser", factorylist, factoryCount) )
#endif
return false;
// load localization file
g_pVGuiLocalize->AddFile( "servers/serverbrowser_%language%.txt" );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: links to other modules interfaces (tracker)
//-----------------------------------------------------------------------------
bool CServerBrowser::PostInitialize(CreateInterfaceFn *modules, int factoryCount)
{
// find the interfaces we need
for (int i = 0; i < factoryCount; i++)
{
if (!g_pRunGameEngine)
{
g_pRunGameEngine = (IRunGameEngine *)(modules[i])(RUNGAMEENGINE_INTERFACE_VERSION, NULL);
}
}
CreateDialog();
m_hInternetDlg->SetVisible(false);
return g_pRunGameEngine ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose: true if the user can't play a game due to VAC banning
//-----------------------------------------------------------------------------
bool CServerBrowser::IsVACBannedFromGame( int nAppID )
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CServerBrowser::IsValid()
{
return ( g_pRunGameEngine ? true : false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CServerBrowser::Activate()
{
static bool firstTimeOpening = true;
if ( firstTimeOpening )
{
m_hInternetDlg->LoadUserData(); // reload the user data the first time the dialog is made visible, helps with the lag between module load and
// steamui getting Deactivate() call
firstTimeOpening = false;
}
int numTimesOpened = sb_numtimesopened.GetInt() + 1;
sb_numtimesopened.SetValue( numTimesOpened );
if ( numTimesOpened == 1 )
{
time_t aclock;
time( &aclock );
sb_firstopentime.SetValue( (int) aclock );
}
Open();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: called when the server browser gets used in the game
//-----------------------------------------------------------------------------
void CServerBrowser::Deactivate()
{
if (m_hInternetDlg.Get())
{
m_hInternetDlg->SaveUserData();
}
}
//-----------------------------------------------------------------------------
// Purpose: called when the server browser is no longer being used in the game
//-----------------------------------------------------------------------------
void CServerBrowser::Reactivate()
{
if (m_hInternetDlg.Get())
{
m_hInternetDlg->LoadUserData();
if (m_hInternetDlg->IsVisible())
{
m_hInternetDlg->RefreshCurrentPage();
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerBrowser::Open()
{
m_hInternetDlg->Open();
}
//-----------------------------------------------------------------------------
// Purpose: returns direct handle to main server browser dialog
//-----------------------------------------------------------------------------
vgui::VPANEL CServerBrowser::GetPanel()
{
return m_hInternetDlg.Get() ? m_hInternetDlg->GetVPanel() : NULL;
}
//-----------------------------------------------------------------------------
// Purpose: sets the parent panel of the main module panel
//-----------------------------------------------------------------------------
void CServerBrowser::SetParent(vgui::VPANEL parent)
{
if (m_hInternetDlg.Get())
{
m_hInternetDlg->SetParent(parent);
}
}
//-----------------------------------------------------------------------------
// Purpose: Closes down the server browser for good
//-----------------------------------------------------------------------------
void CServerBrowser::Shutdown()
{
if (m_hInternetDlg.Get())
{
m_hInternetDlg->Close();
m_hInternetDlg->MarkForDeletion();
}
#if defined( STEAM )
vgui::VGuiControls_Shutdown();
#endif
DisconnectTier3Libraries();
DisconnectTier2Libraries();
ConVar_Unregister();
DisconnectTier1Libraries();
}
//-----------------------------------------------------------------------------
// Purpose: opens a game info dialog to watch the specified server; associated with the friend 'userName'
//-----------------------------------------------------------------------------
bool CServerBrowser::OpenGameInfoDialog( uint64 ulSteamIDFriend )
{
#if !defined( _X360 ) // X360TBD: SteamFriends()
if ( m_hInternetDlg.Get() )
{
// activate an already-existing dialog
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
if ( pDialogGameInfo )
{
pDialogGameInfo->Activate();
return true;
}
// none yet, create a new dialog
FriendGameInfo_t friendGameInfo;
if ( steamapicontext->SteamFriends()->GetFriendGamePlayed( ulSteamIDFriend, &friendGameInfo ) )
{
uint16 usConnPort = friendGameInfo.m_usGamePort;
if ( friendGameInfo.m_usQueryPort < QUERY_PORT_ERROR )
usConnPort = friendGameInfo.m_usQueryPort;
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->OpenGameInfoDialog( friendGameInfo.m_unGameIP, friendGameInfo.m_usGamePort, usConnPort );
pDialogGameInfo->SetFriend( ulSteamIDFriend );
return true;
}
}
#endif
return false;
}
//-----------------------------------------------------------------------------
// Purpose: joins a specified game - game info dialog will only be opened if the server is fully or passworded
//-----------------------------------------------------------------------------
bool CServerBrowser::JoinGame( uint64 ulSteamIDFriend )
{
if ( OpenGameInfoDialog( ulSteamIDFriend ) )
{
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
pDialogGameInfo->Connect( "ServerBrowserJoinFriend" );
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: joins a game by IP/Port
//-----------------------------------------------------------------------------
bool CServerBrowser::JoinGame( uint32 unGameIP, uint16 usGamePort )
{
m_hInternetDlg->JoinGame( unGameIP, usGamePort );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: forces the game info dialog closed
//-----------------------------------------------------------------------------
void CServerBrowser::CloseGameInfoDialog( uint64 ulSteamIDFriend )
{
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
if ( pDialogGameInfo )
{
pDialogGameInfo->Close();
}
}
//-----------------------------------------------------------------------------
// Purpose: closes all the game info dialogs
//-----------------------------------------------------------------------------
void CServerBrowser::CloseAllGameInfoDialogs()
{
if ( m_hInternetDlg.Get() )
{
m_hInternetDlg->CloseAllGameInfoDialogs();
}
}