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768 lines
29 KiB
768 lines
29 KiB
/************************************************************************************************************************************\
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|* *|
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|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
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|* *|
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|* NOTICE TO USER: *|
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|* *|
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|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
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|* *|
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|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
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|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
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|* Otherwise, you have no rights to use or access this software in any manner. *|
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|* *|
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|* If not covered by the applicable NVIDIA software license agreement: *|
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|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
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|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
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|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
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|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
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|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
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|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
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|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
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|* *|
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|* U.S. Government End Users. *|
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|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
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|* consisting of "commercial computer software" and "commercial computer software documentation" *|
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|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
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|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
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|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
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|* *|
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|* Any use of this software in individual and commercial software must include, *|
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|* in the user documentation and internal comments to the code, *|
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|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
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|* *|
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\************************************************************************************************************************************/
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////////////////////////// NVIDIA SHADER EXTENSIONS /////////////////
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// this file is to be #included in the app HLSL shader code to make
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// use of nvidia shader extensions
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#include "nvHLSLExtnsInternal.h"
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//----------------------------------------------------------------------------//
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//------------------------- Warp Shuffle Functions ---------------------------//
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//----------------------------------------------------------------------------//
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// all functions have variants with width parameter which permits sub-division
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// of the warp into segments - for example to exchange data between 4 groups of
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// 8 lanes in a SIMD manner. If width is less than warpSize then each subsection
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// of the warp behaves as a separate entity with a starting logical lane ID of 0.
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// A thread may only exchange data with others in its own subsection. Width must
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// have a value which is a power of 2 so that the warp can be subdivided equally;
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// results are undefined if width is not a power of 2, or is a number greater
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// than warpSize.
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//
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// simple variant of SHFL instruction
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// returns val from the specified lane
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// optional width parameter must be a power of two and width <= 32
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//
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int NvShfl(int val, uint srcLane, int width = NV_WARP_SIZE)
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{
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uint index = g_NvidiaExt.IncrementCounter();
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g_NvidiaExt[index].src0u.x = val; // variable to be shuffled
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g_NvidiaExt[index].src0u.y = srcLane; // source lane
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g_NvidiaExt[index].src0u.z = __NvGetShflMaskFromWidth(width);
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g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL;
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// result is returned as the return value of IncrementCounter on fake UAV slot
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return g_NvidiaExt.IncrementCounter();
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}
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//
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// Copy from a lane with lower ID relative to caller
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//
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int NvShflUp(int val, uint delta, int width = NV_WARP_SIZE)
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{
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uint index = g_NvidiaExt.IncrementCounter();
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g_NvidiaExt[index].src0u.x = val; // variable to be shuffled
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g_NvidiaExt[index].src0u.y = delta; // relative lane offset
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g_NvidiaExt[index].src0u.z = (NV_WARP_SIZE - width) << 8; // minIndex = maxIndex for shfl_up (src2[4:0] is expected to be 0)
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g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL_UP;
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return g_NvidiaExt.IncrementCounter();
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}
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//
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// Copy from a lane with higher ID relative to caller
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//
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int NvShflDown(int val, uint delta, int width = NV_WARP_SIZE)
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{
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uint index = g_NvidiaExt.IncrementCounter();
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g_NvidiaExt[index].src0u.x = val; // variable to be shuffled
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g_NvidiaExt[index].src0u.y = delta; // relative lane offset
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g_NvidiaExt[index].src0u.z = __NvGetShflMaskFromWidth(width);
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g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL_DOWN;
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return g_NvidiaExt.IncrementCounter();
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}
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//
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// Copy from a lane based on bitwise XOR of own lane ID
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//
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int NvShflXor(int val, uint laneMask, int width = NV_WARP_SIZE)
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{
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uint index = g_NvidiaExt.IncrementCounter();
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g_NvidiaExt[index].src0u.x = val; // variable to be shuffled
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g_NvidiaExt[index].src0u.y = laneMask; // laneMask to be XOR'ed with current laneId to get the source lane id
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g_NvidiaExt[index].src0u.z = __NvGetShflMaskFromWidth(width);
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g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL_XOR;
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return g_NvidiaExt.IncrementCounter();
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}
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//----------------------------------------------------------------------------//
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//----------------------------- Warp Vote Functions---------------------------//
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//----------------------------------------------------------------------------//
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// returns 0xFFFFFFFF if the predicate is true for any thread in the warp, returns 0 otherwise
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uint NvAny(int predicate)
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{
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uint index = g_NvidiaExt.IncrementCounter();
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g_NvidiaExt[index].src0u.x = predicate;
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g_NvidiaExt[index].opcode = NV_EXTN_OP_VOTE_ANY;
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return g_NvidiaExt.IncrementCounter();
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}
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// returns 0xFFFFFFFF if the predicate is true for ALL threads in the warp, returns 0 otherwise
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uint NvAll(int predicate)
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{
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uint index = g_NvidiaExt.IncrementCounter();
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g_NvidiaExt[index].src0u.x = predicate;
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g_NvidiaExt[index].opcode = NV_EXTN_OP_VOTE_ALL;
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return g_NvidiaExt.IncrementCounter();
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}
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// returns a mask of all threads in the warp with bits set for threads that have predicate true
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uint NvBallot(int predicate)
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{
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uint index = g_NvidiaExt.IncrementCounter();
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g_NvidiaExt[index].src0u.x = predicate;
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g_NvidiaExt[index].opcode = NV_EXTN_OP_VOTE_BALLOT;
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return g_NvidiaExt.IncrementCounter();
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}
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//----------------------------------------------------------------------------//
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//----------------------------- Utility Functions ----------------------------//
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//----------------------------------------------------------------------------//
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// returns the lane index of the current thread (thread index in warp)
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int NvGetLaneId()
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{
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uint index = g_NvidiaExt.IncrementCounter();
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g_NvidiaExt[index].opcode = NV_EXTN_OP_GET_LANE_ID;
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return g_NvidiaExt.IncrementCounter();
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}
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//----------------------------------------------------------------------------//
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//----------------------------- FP16 Atmoic Functions-------------------------//
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//----------------------------------------------------------------------------//
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// The functions below performs atomic operations on two consecutive fp16
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// values in the given raw UAV.
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// The uint paramater 'fp16x2Val' is treated as two fp16 values byteAddress must be multiple of 4
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// The returned value are the two fp16 values packed into a single uint
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uint NvInterlockedAddFp16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, byteAddress, fp16x2Val, NV_EXTN_ATOM_ADD);
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}
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uint NvInterlockedMinFp16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, byteAddress, fp16x2Val, NV_EXTN_ATOM_MIN);
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}
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uint NvInterlockedMaxFp16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, byteAddress, fp16x2Val, NV_EXTN_ATOM_MAX);
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}
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// versions of the above functions taking two fp32 values (internally converted to fp16 values)
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uint NvInterlockedAddFp16x2(RWByteAddressBuffer uav, uint byteAddress, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, byteAddress, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_ADD);
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}
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uint NvInterlockedMinFp16x2(RWByteAddressBuffer uav, uint byteAddress, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, byteAddress, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MIN);
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}
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uint NvInterlockedMaxFp16x2(RWByteAddressBuffer uav, uint byteAddress, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, byteAddress, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MAX);
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}
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//----------------------------------------------------------------------------//
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// The functions below perform atomic operation on a R16G16_FLOAT UAV at the given address
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// the uint paramater 'fp16x2Val' is treated as two fp16 values
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// the returned value are the two fp16 values (.x and .y components) packed into a single uint
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// Warning: Behaviour of these set of functions is undefined if the UAV is not
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// of R16G16_FLOAT format (might result in app crash or TDR)
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uint NvInterlockedAddFp16x2(RWTexture1D<float2> uav, uint address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD);
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}
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uint NvInterlockedMinFp16x2(RWTexture1D<float2> uav, uint address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN);
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}
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uint NvInterlockedMaxFp16x2(RWTexture1D<float2> uav, uint address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX);
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}
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uint NvInterlockedAddFp16x2(RWTexture2D<float2> uav, uint2 address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD);
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}
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uint NvInterlockedMinFp16x2(RWTexture2D<float2> uav, uint2 address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN);
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}
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uint NvInterlockedMaxFp16x2(RWTexture2D<float2> uav, uint2 address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX);
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}
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uint NvInterlockedAddFp16x2(RWTexture3D<float2> uav, uint3 address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD);
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}
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uint NvInterlockedMinFp16x2(RWTexture3D<float2> uav, uint3 address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN);
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}
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uint NvInterlockedMaxFp16x2(RWTexture3D<float2> uav, uint3 address, uint fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX);
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}
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// versions taking two fp32 values (internally converted to fp16)
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uint NvInterlockedAddFp16x2(RWTexture1D<float2> uav, uint address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_ADD);
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}
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uint NvInterlockedMinFp16x2(RWTexture1D<float2> uav, uint address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MIN);
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}
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uint NvInterlockedMaxFp16x2(RWTexture1D<float2> uav, uint address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MAX);
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}
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uint NvInterlockedAddFp16x2(RWTexture2D<float2> uav, uint2 address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_ADD);
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}
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uint NvInterlockedMinFp16x2(RWTexture2D<float2> uav, uint2 address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MIN);
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}
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uint NvInterlockedMaxFp16x2(RWTexture2D<float2> uav, uint2 address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MAX);
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}
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uint NvInterlockedAddFp16x2(RWTexture3D<float2> uav, uint3 address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_ADD);
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}
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uint NvInterlockedMinFp16x2(RWTexture3D<float2> uav, uint3 address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MIN);
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}
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uint NvInterlockedMaxFp16x2(RWTexture3D<float2> uav, uint3 address, float2 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MAX);
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}
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//----------------------------------------------------------------------------//
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// The functions below perform Atomic operation on a R16G16B16A16_FLOAT UAV at the given address
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// the uint2 paramater 'fp16x2Val' is treated as four fp16 values
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// i.e, fp16x2Val.x = uav.xy and fp16x2Val.y = uav.yz
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// The returned value are the four fp16 values (.xyzw components) packed into uint2
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// Warning: Behaviour of these set of functions is undefined if the UAV is not
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// of R16G16B16A16_FLOAT format (might result in app crash or TDR)
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uint2 NvInterlockedAddFp16x4(RWTexture1D<float4> uav, uint address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD);
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}
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uint2 NvInterlockedMinFp16x4(RWTexture1D<float4> uav, uint address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN);
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}
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uint2 NvInterlockedMaxFp16x4(RWTexture1D<float4> uav, uint address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX);
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}
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uint2 NvInterlockedAddFp16x4(RWTexture2D<float4> uav, uint2 address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD);
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}
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uint2 NvInterlockedMinFp16x4(RWTexture2D<float4> uav, uint2 address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN);
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}
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uint2 NvInterlockedMaxFp16x4(RWTexture2D<float4> uav, uint2 address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX);
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}
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uint2 NvInterlockedAddFp16x4(RWTexture3D<float4> uav, uint3 address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD);
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}
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uint2 NvInterlockedMinFp16x4(RWTexture3D<float4> uav, uint3 address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN);
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}
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uint2 NvInterlockedMaxFp16x4(RWTexture3D<float4> uav, uint3 address, uint2 fp16x2Val)
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{
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return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX);
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}
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// versions taking four fp32 values (internally converted to fp16)
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uint2 NvInterlockedAddFp16x4(RWTexture1D<float4> uav, uint address, float4 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_ADD);
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}
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uint2 NvInterlockedMinFp16x4(RWTexture1D<float4> uav, uint address, float4 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MIN);
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}
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uint2 NvInterlockedMaxFp16x4(RWTexture1D<float4> uav, uint address, float4 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MAX);
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}
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uint2 NvInterlockedAddFp16x4(RWTexture2D<float4> uav, uint2 address, float4 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_ADD);
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}
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uint2 NvInterlockedMinFp16x4(RWTexture2D<float4> uav, uint2 address, float4 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MIN);
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}
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uint2 NvInterlockedMaxFp16x4(RWTexture2D<float4> uav, uint2 address, float4 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MAX);
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}
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uint2 NvInterlockedAddFp16x4(RWTexture3D<float4> uav, uint3 address, float4 val)
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{
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return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_ADD);
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}
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uint2 NvInterlockedMinFp16x4(RWTexture3D<float4> uav, uint3 address, float4 val)
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{
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|
return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MIN);
|
|
}
|
|
|
|
uint2 NvInterlockedMaxFp16x4(RWTexture3D<float4> uav, uint3 address, float4 val)
|
|
{
|
|
return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MAX);
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------//
|
|
//----------------------------- FP32 Atmoic Functions-------------------------//
|
|
//----------------------------------------------------------------------------//
|
|
|
|
// The functions below performs atomic add on the given UAV treating the value as float
|
|
// byteAddress must be multiple of 4
|
|
// The returned value is the value present in memory location before the atomic add
|
|
|
|
float NvInterlockedAddFp32(RWByteAddressBuffer uav, uint byteAddress, float val)
|
|
{
|
|
return __NvAtomicAddFP32(uav, byteAddress, val);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------//
|
|
|
|
// The functions below perform atomic add on a R32_FLOAT UAV at the given address
|
|
// the returned value is the value before performing the atomic add
|
|
// Warning: Behaviour of these set of functions is undefined if the UAV is not
|
|
// of R32_FLOAT format (might result in app crash or TDR)
|
|
|
|
float NvInterlockedAddFp32(RWTexture1D<float> uav, uint address, float val)
|
|
{
|
|
return __NvAtomicAddFP32(uav, address, val);
|
|
}
|
|
|
|
float NvInterlockedAddFp32(RWTexture2D<float> uav, uint2 address, float val)
|
|
{
|
|
return __NvAtomicAddFP32(uav, address, val);
|
|
}
|
|
|
|
float NvInterlockedAddFp32(RWTexture3D<float> uav, uint3 address, float val)
|
|
{
|
|
return __NvAtomicAddFP32(uav, address, val);
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------//
|
|
//---------------------- Typed UAV Load functions ----------------------------//
|
|
//----------------------------------------------------------------------------//
|
|
|
|
// loads value from a UAV of a 4-component resource of any unorm, snorm or float format
|
|
// (e.g, DXGI_FORMAT_R8G8B8A8_UNORM, R16G16B16A16_FLOAT or DXGI_FORMAT_R32G32B32A32_FLOAT)
|
|
// the loaded value is automatically converted to fp32 and returned
|
|
float4 NvLoadUavTyped(RWTexture1D<float4> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
float4 NvLoadUavTyped(RWTexture2D<float4> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
float4 NvLoadUavTyped(RWTexture3D<float4> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
|
|
|
|
// loads value from a UAV of a 2-component resource of any unorm, snorm or float format
|
|
// the loaded value is automatically converted to fp32 and returned
|
|
float2 NvLoadUavTyped(RWTexture1D<float2> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
float2 NvLoadUavTyped(RWTexture2D<float2> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
float2 NvLoadUavTyped(RWTexture3D<float2> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
|
|
// loads value from a UAV of a single component resource of any unorm, snorm or float format
|
|
// the loaded value is automatically converted to fp32 and returned
|
|
float NvLoadUavTyped(RWTexture1D<float> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u.x);
|
|
}
|
|
|
|
float NvLoadUavTyped(RWTexture2D<float> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u.x);
|
|
}
|
|
|
|
float NvLoadUavTyped(RWTexture3D<float> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asfloat(g_NvidiaExt[index].dst0u.x);
|
|
}
|
|
|
|
|
|
// loads value from a UAV of a 4-component resource of any uint format
|
|
// (e.g, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R32G32B32A32_UINT)
|
|
// the loaded value is automatically converted to uint32 and returned
|
|
uint4 NvLoadUavTyped(RWTexture1D<uint4> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
uint4 NvLoadUavTyped(RWTexture2D<uint4> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
uint4 NvLoadUavTyped(RWTexture3D<uint4> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
|
|
|
|
// loads value from a UAV of a 2-component resource of any uint format
|
|
// the loaded value is automatically converted to uint32 and returned
|
|
uint2 NvLoadUavTyped(RWTexture1D<uint2> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
uint2 NvLoadUavTyped(RWTexture2D<uint2> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
uint2 NvLoadUavTyped(RWTexture3D<uint2> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
|
|
// loads value from a UAV of a single component resource of any uint format
|
|
// the loaded value is automatically converted to uint32 and returned
|
|
uint NvLoadUavTyped(RWTexture1D<uint> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u.x);
|
|
}
|
|
|
|
uint NvLoadUavTyped(RWTexture2D<uint> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u.x);
|
|
}
|
|
|
|
uint NvLoadUavTyped(RWTexture3D<uint> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return (g_NvidiaExt[index].dst0u.x);
|
|
}
|
|
|
|
|
|
// loads value from a UAV of a 4-component resource of any signed integer format
|
|
// (e.g, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R32G32B32A32_SINT)
|
|
// the loaded value is automatically converted to int32 and returned
|
|
int4 NvLoadUavTyped(RWTexture1D<int4> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
int4 NvLoadUavTyped(RWTexture2D<int4> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
int4 NvLoadUavTyped(RWTexture3D<int4> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u);
|
|
}
|
|
|
|
|
|
|
|
// loads value from a UAV of a 2-component resource of any signed integer format
|
|
// the loaded value is automatically converted to int32 and returned
|
|
int2 NvLoadUavTyped(RWTexture1D<int2> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
int2 NvLoadUavTyped(RWTexture2D<int2> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
int2 NvLoadUavTyped(RWTexture3D<int2> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u.xy);
|
|
}
|
|
|
|
// loads value from a UAV of a single component resource of signed integer format
|
|
// the loaded value is automatically converted to int32 and returned
|
|
int NvLoadUavTyped(RWTexture1D<int> uav, uint address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.x = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u.x);
|
|
}
|
|
|
|
int NvLoadUavTyped(RWTexture2D<int> uav, uint2 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xy = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u.x);
|
|
}
|
|
|
|
int NvLoadUavTyped(RWTexture3D<int> uav, uint3 address)
|
|
{
|
|
__NvReferenceUAVForOp(uav);
|
|
|
|
uint index = g_NvidiaExt.IncrementCounter();
|
|
g_NvidiaExt[index].src0u.xyz = address;
|
|
g_NvidiaExt[index].opcode = NV_EXTN_OP_TYPED_UAV_LOAD;
|
|
|
|
return asint(g_NvidiaExt[index].dst0u.x);
|
|
}
|