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230 lines
6.6 KiB
230 lines
6.6 KiB
//========== Copyright © 2007, Valve Corporation, All rights reserved. ========
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//
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// Purpose:
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//
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//=============================================================================
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#include "pch_tier0.h"
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#include "tier0/platwindow.h"
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#if defined( PLATFORM_WINDOWS )
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#if !defined( PLATFORM_X360 )
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#include <windows.h>
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#else
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#include "xbox/xbox_win32stubs.h"
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#endif
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#endif
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#ifdef PLATFORM_WINDOWS
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//-----------------------------------------------------------------------------
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// Window creation
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//-----------------------------------------------------------------------------
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PlatWindow_t Plat_CreateWindow( void *hInstance, const char *pTitle, int nWidth, int nHeight, int nFlags )
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{
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WNDCLASSEX wc;
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memset( &wc, 0, sizeof( wc ) );
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wc.cbSize = sizeof( wc );
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wc.style = CS_OWNDC | CS_DBLCLKS;
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wc.lpfnWndProc = DefWindowProc;
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wc.hInstance = (HINSTANCE)hInstance;
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wc.lpszClassName = "Valve001";
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wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
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wc.hIconSm = wc.hIcon;
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RegisterClassEx( &wc );
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// Note, it's hidden
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DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
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style &= ~WS_MAXIMIZEBOX;
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if ( ( nFlags & WINDOW_CREATE_FULLSCREEN ) == 0 )
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{
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// Give it a frame
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style |= WS_OVERLAPPEDWINDOW;
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if ( nFlags & WINDOW_CREATE_RESIZING )
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{
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style |= WS_THICKFRAME | WS_MAXIMIZEBOX;
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}
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else
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{
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style &= ~WS_THICKFRAME;
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}
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}
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RECT windowRect;
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windowRect.top = 0;
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windowRect.left = 0;
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windowRect.right = nWidth;
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windowRect.bottom = nHeight;
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// Compute rect needed for that size client area based on window style
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AdjustWindowRectEx( &windowRect, style, FALSE, 0 );
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// Create the window
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void *hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
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windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
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NULL, NULL, (HINSTANCE)hInstance, NULL );
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return (PlatWindow_t)hWnd;
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}
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//-----------------------------------------------------------------------------
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// Window title
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//-----------------------------------------------------------------------------
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void Plat_SetWindowTitle( PlatWindow_t hWindow, const char *pTitle )
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{
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#ifdef PLATFORM_WINDOWS_PC
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SetWindowText( (HWND)hWindow, pTitle );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Window movement
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//-----------------------------------------------------------------------------
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void Plat_SetWindowPos( PlatWindow_t hWindow, int x, int y )
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{
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SetWindowPos( (HWND)hWindow, NULL, x, y, 0, 0,
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME );
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}
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//-----------------------------------------------------------------------------
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// Gets the desktop resolution
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//-----------------------------------------------------------------------------
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void Plat_GetDesktopResolution( int *pWidth, int *pHeight )
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{
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*pWidth = GetSystemMetrics( SM_CXSCREEN );
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*pHeight = GetSystemMetrics( SM_CYSCREEN );
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}
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//-----------------------------------------------------------------------------
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// Gets a window size
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//-----------------------------------------------------------------------------
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void Plat_GetWindowClientSize( PlatWindow_t hWindow, int *pWidth, int *pHeight )
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{
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RECT rect;
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GetClientRect( (HWND)hWindow, &rect );
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*pWidth = rect.right - rect.left;
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*pHeight = rect.bottom - rect.top;
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}
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//-----------------------------------------------------------------------------
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// Is the window minimized?
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//-----------------------------------------------------------------------------
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bool Plat_IsWindowMinimized( PlatWindow_t hWindow )
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{
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return IsIconic( (HWND)hWindow ) != 0;
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}
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//-----------------------------------------------------------------------------
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// Gets the shell window in a console app
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//-----------------------------------------------------------------------------
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PlatWindow_t Plat_GetShellWindow( )
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{
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#ifdef PLATFORM_WINDOWS_PC
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return (PlatWindow_t)GetShellWindow();
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#else
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return PLAT_WINDOW_INVALID;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Convert window -> Screen coordinates
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//-----------------------------------------------------------------------------
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void Plat_WindowToScreenCoords( PlatWindow_t hWnd, int &x, int &y )
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{
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POINT pt;
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pt.x = x; pt.y = y;
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ClientToScreen( (HWND)hWnd, &pt );
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x = pt.x; y = pt.y;
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}
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void Plat_ScreenToWindowCoords( PlatWindow_t hWnd, int &x, int &y )
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{
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POINT pt;
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pt.x = x; pt.y = y;
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ScreenToClient( (HWND)hWnd, &pt );
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x = pt.x; y = pt.y;
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}
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#else
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//-----------------------------------------------------------------------------
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// Window creation
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//-----------------------------------------------------------------------------
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PlatWindow_t Plat_CreateWindow( void *hInstance, const char *pTitle, int nWidth, int nHeight, int nFlags )
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{
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return PLAT_WINDOW_INVALID;
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}
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//-----------------------------------------------------------------------------
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// Window title
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//-----------------------------------------------------------------------------
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void Plat_SetWindowTitle( PlatWindow_t hWindow, const char *pTitle )
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{
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}
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//-----------------------------------------------------------------------------
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// Window movement
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//-----------------------------------------------------------------------------
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void Plat_SetWindowPos( PlatWindow_t hWindow, int x, int y )
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{
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}
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//-----------------------------------------------------------------------------
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// Gets the desktop resolution
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//-----------------------------------------------------------------------------
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void Plat_GetDesktopResolution( int *pWidth, int *pHeight )
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{
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*pWidth = 0;
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*pHeight = 0;
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}
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//-----------------------------------------------------------------------------
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// Gets a window size
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//-----------------------------------------------------------------------------
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void Plat_GetWindowClientSize( PlatWindow_t hWindow, int *pWidth, int *pHeight )
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{
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*pWidth = 0;
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*pHeight = 0;
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}
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//-----------------------------------------------------------------------------
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// Is the window minimized?
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//-----------------------------------------------------------------------------
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bool Plat_IsWindowMinimized( PlatWindow_t hWindow )
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{
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return false;
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}
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//-----------------------------------------------------------------------------
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// Gets the shell window in a console app
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//-----------------------------------------------------------------------------
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PlatWindow_t Plat_GetShellWindow( )
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{
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return PLAT_WINDOW_INVALID;
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}
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//-----------------------------------------------------------------------------
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// Convert window -> Screen coordinates
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//-----------------------------------------------------------------------------
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void Plat_WindowToScreenCoords( PlatWindow_t hWnd, int &x, int &y )
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{
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}
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void Plat_ScreenToWindowCoords( PlatWindow_t hWnd, int &x, int &y )
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{
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}
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#endif
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