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126 lines
2.7 KiB
126 lines
2.7 KiB
//====== Copyright c 1996-2007, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "p4helpers.h"
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#include "tier2/tier2.h"
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#include "p4lib/ip4.h"
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#ifdef PLATFORM_WINDOWS_PC
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#include <Windows.h>
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#endif // PLATFORM_WINDOWS_PC
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//////////////////////////////////////////////////////////////////////////
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//
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// CP4File implementation
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//
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//////////////////////////////////////////////////////////////////////////
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CP4File::CP4File( char const *szFilename )
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{
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#ifdef PLATFORM_WINDOWS_PC
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// On windows, get the pathname of the file on disk first before using that as a perforce path
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// this avoids invalid Adds(). Have to go through GetShortPathName and then GetLongPathName from
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// the short path name
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TCHAR szShortPathName[ MAX_PATH ] = TEXT( "" );
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const DWORD shortRetVal = GetShortPathName( szFilename, szShortPathName, ARRAYSIZE( szShortPathName ) );
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if ( shortRetVal > 0 && shortRetVal <= ARRAYSIZE( szShortPathName ) )
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{
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TCHAR szLongPathName[ MAX_PATH ] = TEXT( "" );
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const DWORD longRetVal = GetLongPathName( szShortPathName, szLongPathName, ARRAYSIZE( szLongPathName ) );
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if ( longRetVal > 0 && longRetVal <= ARRAYSIZE( szLongPathName ) )
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{
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m_sFilename = szLongPathName;
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return;
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}
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}
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#endif // PLATFORM_WINDOWS_PC
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m_sFilename = szFilename;
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}
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CP4File::~CP4File()
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{
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}
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bool CP4File::Edit( void )
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{
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if ( !p4 )
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return true;
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return p4->OpenFileForEdit( m_sFilename.String() );
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}
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bool CP4File::Add( void )
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{
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if ( !p4 )
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return true;
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return p4->OpenFileForAdd( m_sFilename.String() );
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}
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// Is the file in perforce?
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bool CP4File::IsFileInPerforce()
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{
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if ( !p4 )
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return false;
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return p4->IsFileInPerforce( m_sFilename.String() );
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// CP4Factory implementation
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//
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//////////////////////////////////////////////////////////////////////////
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CP4Factory::CP4Factory()
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{
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}
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CP4Factory::~CP4Factory()
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{
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}
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bool CP4Factory::SetDummyMode( bool bDummyMode )
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{
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bool bOld = m_bDummyMode;
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m_bDummyMode = bDummyMode;
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return bOld;
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}
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void CP4Factory::SetOpenFileChangeList( const char *szChangeListName )
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{
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if ( !m_bDummyMode && p4 )
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p4->SetOpenFileChangeList( szChangeListName );
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}
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CP4File *CP4Factory::AccessFile( char const *szFilename ) const
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{
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if ( !m_bDummyMode )
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return new CP4File( szFilename );
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else
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return new CP4File_Dummy( szFilename );
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}
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// Default p4 factory
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static CP4Factory s_static_p4_factory;
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CP4Factory *g_p4factory = &s_static_p4_factory; // NULL before the factory constructs
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