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286 lines
7.1 KiB
286 lines
7.1 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "toolutils/savewindowpositions.h"
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#include "iregistry.h"
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#include "vgui_controls/Panel.h"
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#include "vgui_controls/PHandle.h"
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#include "vgui_controls/ToolWindow.h"
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#include "vgui/isurface.h"
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#include "vgui_controls/PropertySheet.h"
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#include "tier1/UtlSymbol.h"
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#include "tier1/UtlBuffer.h"
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#include "tier1/KeyValues.h"
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#include "filesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: This will save the bounds and the visibility state of UI elements registered during startup
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// FIXME: Preserve Z order?
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//-----------------------------------------------------------------------------
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class CWindowPositionMgr : public IWindowPositionMgr
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{
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public:
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// Inherited from IWindowPositionMgr
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virtual void SavePositions( char const *filename, char const *key );
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virtual bool LoadPositions( char const *filename, Panel *parent, vgui::IToolWindowFactory *factory, char const *key, bool force = false );
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virtual void RegisterPanel( char const *saveName, Panel *panel, bool contextMenu );
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virtual void UnregisterPanel( vgui::Panel *panel );
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private:
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struct LoadInfo_t
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{
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CUtlSymbol m_Name;
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PHandle m_hPanel;
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bool m_bLoaded;
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bool m_bContextMenu;
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};
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LoadInfo_t *Find( Panel *panel );
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LoadInfo_t *Find( char const *panelName );
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CUtlVector< LoadInfo_t > m_Panels;
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};
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//-----------------------------------------------------------------------------
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// Singleton instance
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//-----------------------------------------------------------------------------
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static CWindowPositionMgr g_WindowPositionMgr;
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IWindowPositionMgr *windowposmgr = &g_WindowPositionMgr;
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CWindowPositionMgr::LoadInfo_t *CWindowPositionMgr::Find( Panel *panel )
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{
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if ( !panel )
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return NULL;
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int c = m_Panels.Count();
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for ( int i = 0; i < c; ++i )
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{
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LoadInfo_t *info = &m_Panels[ i ];
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if ( info->m_hPanel.Get() == panel )
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return info;
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}
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return NULL;
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}
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CWindowPositionMgr::LoadInfo_t *CWindowPositionMgr::Find( char const *panelName )
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{
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if ( !panelName )
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return NULL;
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int c = m_Panels.Count();
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for ( int i = 0; i < c; ++i )
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{
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LoadInfo_t *info = &m_Panels[ i ];
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if ( !Q_stricmp( info->m_Name.String(), panelName ) )
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return info;
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}
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return NULL;
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}
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static void BufPrint( CUtlBuffer& buf, int level, char const *fmt, ... )
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{
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char string[ 2048 ];
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va_list argptr;
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va_start( argptr, fmt );
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_vsnprintf( string, sizeof( string ) - 1, fmt, argptr );
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va_end( argptr );
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string[ sizeof( string ) - 1 ] = 0;
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while ( --level >= 0 )
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{
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buf.Printf( " " );
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}
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buf.Printf( "%s", string );
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}
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void CWindowPositionMgr::SavePositions( char const *filename, char const *key )
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{
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
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buf.Printf( "%s\n", key );
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buf.Printf( "{\n" );
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int sw, sh;
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vgui::surface()->GetScreenSize( sw, sh );
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float flOOW = (sw != 0.0f) ? 1.0f / (float)sw : 1.0f;
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float flOOH = (sh != 0.0f) ? 1.0f / (float)sh : 1.0f;
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int c = ToolWindow::GetToolWindowCount();
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for ( int i = 0 ; i < c; ++i )
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{
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ToolWindow *tw = ToolWindow::GetToolWindow( i );
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Assert( tw );
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if ( !tw )
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continue;
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BufPrint( buf, 1, "toolwindow\n" );
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BufPrint( buf, 1, "{\n" );
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// Get panel bounds
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int x, y, w, h;
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tw->GetBounds( x, y, w, h );
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float fx = (float)x * flOOW;
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float fy = (float)y * flOOH;
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float fw = (float)w * flOOW;
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float fh = (float)h * flOOH;
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BufPrint( buf, 2, "bounds \"%.10f %.10f %.10f %.10f\"\n", fx, fy, fw, fh );
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// Now iterate the actual contained panels
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PropertySheet *sheet = tw->GetPropertySheet();
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Assert( sheet );
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if ( sheet )
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{
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int subCount = sheet->GetNumPages();
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Assert( subCount > 0 );
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if ( subCount > 0 )
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{
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BufPrint( buf, 2, "windows\n" );
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BufPrint( buf, 2, "{\n" );
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for ( int s = 0 ; s < subCount; ++s )
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{
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Panel *subPanel = sheet->GetPage( s );
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if ( !subPanel )
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continue;
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LoadInfo_t *info = Find( subPanel );
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if ( !info )
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continue;
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BufPrint( buf, 3, "panel \"%s\"\n", info->m_Name.String() );
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}
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BufPrint( buf, 2, "}\n" );
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}
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}
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BufPrint( buf, 1, "}\n" );
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}
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buf.Printf( "}\n" );
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if ( g_pFullFileSystem->FileExists( filename, "DEFAULT_WRITE_PATH" ) &&
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!g_pFullFileSystem->IsFileWritable( filename, "DEFAULT_WRITE_PATH" ) )
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{
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Warning( "IFM window layout file '%s' is read-only!!!\n", filename );
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}
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FileHandle_t h = g_pFullFileSystem->Open( filename, "wb", "DEFAULT_WRITE_PATH" );
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if ( FILESYSTEM_INVALID_HANDLE != h )
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{
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g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), h );
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g_pFullFileSystem->Close( h );
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}
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}
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bool CWindowPositionMgr::LoadPositions( char const *filename, vgui::Panel *parent, vgui::IToolWindowFactory *factory, char const *key, bool force /*=false*/ )
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{
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bool success = false;
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int sw, sh;
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vgui::surface()->GetScreenSize( sw, sh );
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KeyValues *kv = new KeyValues( key );
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if ( kv->LoadFromFile( g_pFullFileSystem, filename, "GAME" ) )
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{
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// Walk through tools
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for ( KeyValues *tw = kv->GetFirstSubKey(); tw != NULL; tw = tw->GetNextKey() )
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{
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if ( Q_stricmp( tw->GetName(), "toolwindow" ) )
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continue;
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// read bounds
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float fx, fy, fw, fh;
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int x, y, w, h;
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char const *bounds = tw->GetString( "bounds", "" );
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if ( !bounds || !bounds[ 0 ] )
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continue;
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if ( 4 != sscanf( bounds, "%f %f %f %f", &fx, &fy, &fw, &fh ) )
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continue;
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x = (int)( sw * fx + 0.5f );
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y = (int)( sh * fy + 0.5f );
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w = (int)( sw * fw + 0.5f );
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h = (int)( sh * fh + 0.5f );
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w = clamp( w, 0, sw );
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h = clamp( h, 0, sh );
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// Now load pages
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KeyValues *pages = tw->FindKey( "windows", false );
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if ( !pages )
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continue;
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ToolWindow *newTool = factory->InstanceToolWindow( parent, true, NULL, NULL, false );
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newTool->SetBounds( x, y, w, h );
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for ( KeyValues *page = pages->GetFirstSubKey(); page != NULL; page = page->GetNextKey() )
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{
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if ( Q_stricmp( page->GetName(), "panel" ) )
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continue;
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char const *pageName = page->GetString();
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if ( !pageName || !pageName[ 0 ] )
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continue;
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LoadInfo_t *info = Find( pageName );
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if ( !info )
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continue;
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newTool->AddPage( info->m_hPanel.Get(), info->m_Name.String(), info->m_bContextMenu );
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success = true;
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}
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// If we didn't successfully create something, delete the tool
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if ( !success )
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{
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delete newTool;
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}
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}
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}
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kv->deleteThis();
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return success;
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}
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void CWindowPositionMgr::RegisterPanel( char const *saveName, Panel *panel, bool contextMenu )
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{
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char const *panelName = panel->GetName();
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if ( !panelName || !panelName[ 0 ] )
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{
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Warning( "CWindowPositionMgr::RegisterPanel: Panel has NULL or blank name!!!\n" );
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return;
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}
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LoadInfo_t info;
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info.m_hPanel = panel;
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info.m_Name = saveName;
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info.m_bLoaded = false;
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info.m_bContextMenu = contextMenu;
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m_Panels.AddToTail( info );
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}
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void CWindowPositionMgr::UnregisterPanel( vgui::Panel *panel )
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{
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int c = m_Panels.Count();
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for ( int i = c - 1; i >= 0; --i )
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{
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if ( m_Panels[ i ].m_hPanel.Get() != panel )
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continue;
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m_Panels.Remove( i );
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break;
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}
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}
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