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930 lines
28 KiB
930 lines
28 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//-----------------------------------------------------------------------------
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// FILE: TRISTRIP.CPP
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//
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// Desc: Xbox tristripper
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//
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// Copyright (c) 1999-2000 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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// identifier was truncated to '255' characters in the debug information
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#pragma warning(disable: 4786)
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// conversion from 'double' to 'float'
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#pragma warning(disable: 4244)
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#pragma warning(disable: 4530)
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#include <stdio.h>
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#include <stdarg.h>
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#include <algorithm>
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#include <list>
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#include <vector>
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#include <assert.h>
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#ifdef _DEBUG
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#include <crtdbg.h>
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#endif
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#include "mstristrip.h"
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using namespace std;
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//=========================================================================
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// structs
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//=========================================================================
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typedef vector<WORD> STRIPVERTS;
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typedef list<STRIPVERTS *> STRIPLIST;
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typedef WORD (*TRIANGLELIST)[3];
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struct TRIANGLEINFO
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{
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int neighbortri[3];
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int neighboredge[3];
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};
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// return true if strip starts clockwise
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inline bool FIsStripCW(const STRIPVERTS &stripvertices)
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{
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// last index should have cw/ccw bool
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return !!stripvertices[stripvertices.size() - 1];
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}
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// return length of strip
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inline int StripLen(const STRIPVERTS &stripvertices)
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{
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return (int)stripvertices.size() - 1;
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}
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// free all stripverts and clear the striplist
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inline void FreeStripListVerts(STRIPLIST *pstriplist)
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{
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STRIPLIST::iterator istriplist = pstriplist->begin();
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while(istriplist != pstriplist->end())
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{
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STRIPVERTS *pstripverts = *istriplist;
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delete pstripverts;
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pstriplist->erase(istriplist++);
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}
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}
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//=========================================================================
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// main stripper class
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//=========================================================================
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class CStripper
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{
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public:
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// ctors/dtors
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CStripper(int numtris, TRIANGLELIST ptriangles);
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~CStripper();
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// initialize tri info
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void InitTriangleInfo(int tri, int vert);
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// get maximum length strip from tri/vert
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int CreateStrip(int tri, int vert, int maxlen, int *pswaps,
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bool flookahead, bool fstartcw, int *pstriptris, int *pstripverts);
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// stripify entire mesh
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void BuildStrips(STRIPLIST *pstriplist, int maxlen, bool flookahead);
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// blast strip indices to ppstripindices
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int CreateManyStrips(STRIPLIST *pstriplist, WORD **ppstripindices);
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int CreateLongStrip(STRIPLIST *pstriplist, WORD **ppstripindices);
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inline int GetNeighborCount(int tri)
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{
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int count = 0;
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for(int vert = 0; vert < 3; vert++)
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{
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int neighbortri = m_ptriinfo[tri].neighbortri[vert];
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count += (neighbortri != -1) && !m_pused[neighbortri];
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}
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return count;
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}
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// from callee
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int m_numtris; // # tris
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TRIANGLELIST m_ptriangles; // trilist
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TRIANGLEINFO *m_ptriinfo; // tri edge, neighbor info
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int *m_pused; // tri used flag
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};
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//=========================================================================
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// vertex cache class
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//=========================================================================
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class CVertCache
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{
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public:
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CVertCache()
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{ Reset(); }
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~CVertCache()
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{};
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// reset cache
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void Reset()
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{
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m_iCachePtr = 0;
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m_cachehits = 0;
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memset(m_rgCache, 0xff, sizeof(m_rgCache));
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}
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// add vertindex to cache
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bool Add(int strip, int vertindex);
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int NumCacheHits() const
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{ return m_cachehits; }
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// enum { CACHE_SIZE = 10 };
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enum { CACHE_SIZE = 18 };
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private:
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int m_cachehits; // current # of cache hits
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WORD m_rgCache[CACHE_SIZE]; // vertex cache
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int m_rgCacheStrip[CACHE_SIZE]; // strip # which added vert
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int m_iCachePtr; // fifo ptr
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};
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//=========================================================================
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// Get maximum length of strip starting at tri/vert
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//=========================================================================
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int CStripper::CreateStrip(int tri, int vert, int maxlen, int *pswaps,
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bool flookahead, bool fstartcw, int *pstriptris, int *pstripverts)
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{
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*pswaps = 0;
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// this guy has already been used?
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if(m_pused[tri])
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return 0;
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// mark tri as used
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m_pused[tri] = 1;
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int swaps = 0;
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// add first tri info
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pstriptris[0] = tri;
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pstriptris[1] = tri;
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pstriptris[2] = tri;
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if(fstartcw)
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{
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pstripverts[0] = (vert) % 3;
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pstripverts[1] = (vert + 1) % 3;
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pstripverts[2] = (vert + 2) % 3;
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}
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else
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{
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pstripverts[0] = (vert + 1) % 3;
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pstripverts[1] = (vert + 0) % 3;
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pstripverts[2] = (vert + 2) % 3;
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}
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fstartcw = !fstartcw;
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// get next tri information
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int edge = (fstartcw ? vert + 2 : vert + 1) % 3;
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int nexttri = m_ptriinfo[tri].neighbortri[edge];
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int nextvert = m_ptriinfo[tri].neighboredge[edge];
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// start building the strip until we run out of room or indices
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int stripcount;
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for( stripcount = 3; stripcount < maxlen; stripcount++)
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{
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// dead end?
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if(nexttri == -1 || m_pused[nexttri])
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break;
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// move to next tri
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tri = nexttri;
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vert = nextvert;
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// toggle orientation
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fstartcw = !fstartcw;
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// find the next natural edge
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int edge = (fstartcw ? vert + 2 : vert + 1) % 3;
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nexttri = m_ptriinfo[tri].neighbortri[edge];
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nextvert = m_ptriinfo[tri].neighboredge[edge];
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bool fswap = false;
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if(nexttri == -1 || m_pused[nexttri])
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{
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// if the next tri is a dead end - try swapping orientation
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fswap = true;
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}
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else if(flookahead)
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{
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// try a swap and see who our new neighbor would be
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int edgeswap = (fstartcw ? vert + 1 : vert + 2) % 3;
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int nexttriswap = m_ptriinfo[tri].neighbortri[edgeswap];
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int nextvertswap = m_ptriinfo[tri].neighboredge[edgeswap];
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if(nexttriswap != -1 && !m_pused[nexttriswap])
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{
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assert(nexttri != -1);
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// if the swap neighbor has a lower count, change directions
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if(GetNeighborCount(nexttriswap) < GetNeighborCount(nexttri))
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{
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fswap = true;
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}
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else if(GetNeighborCount(nexttriswap) == GetNeighborCount(nexttri))
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{
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// if they have the same number of neighbors - check their neighbors
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edgeswap = (fstartcw ? nextvertswap + 2 : nextvertswap + 1) % 3;
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nexttriswap = m_ptriinfo[nexttriswap].neighbortri[edgeswap];
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int edge1 = (fstartcw ? nextvert + 1 : nextvert + 2) % 3;
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int nexttri1 = m_ptriinfo[nexttri].neighbortri[edge1];
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if(nexttri1 == -1 || m_pused[nexttri1])
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{
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// natural winding order leads us to a dead end so turn
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fswap = true;
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}
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else if(nexttriswap != -1 && !m_pused[nexttriswap])
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{
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// check neighbor counts on both directions and swap if it's better
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if(GetNeighborCount(nexttriswap) < GetNeighborCount(nexttri1))
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fswap = true;
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}
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}
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}
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}
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if(fswap)
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{
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// we've been told to change directions so make sure we actually can
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// and then add the swap vertex
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int edgeswap = (fstartcw ? vert + 1 : vert + 2) % 3;
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nexttri = m_ptriinfo[tri].neighbortri[edgeswap];
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nextvert = m_ptriinfo[tri].neighboredge[edgeswap];
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if(nexttri != -1 && !m_pused[nexttri])
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{
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pstriptris[stripcount] = pstriptris[stripcount - 2];
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pstripverts[stripcount] = pstripverts[stripcount - 2];
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stripcount++;
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swaps++;
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fstartcw = !fstartcw;
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}
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}
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// record index information
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pstriptris[stripcount] = tri;
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pstripverts[stripcount] = (vert + 2) % 3;
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// mark triangle as used
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m_pused[tri] = 1;
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}
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// clear the used flags
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for(int j = 2; j < stripcount; j++)
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m_pused[pstriptris[j]] = 0;
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// return swap count and striplen
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*pswaps = swaps;
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return stripcount;
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}
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//=========================================================================
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// Given a striplist and current cache state, pick the best next strip
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//=========================================================================
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STRIPLIST::iterator FindBestCachedStrip(STRIPLIST *pstriplist,
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const CVertCache &vertcachestate)
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{
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if(pstriplist->empty())
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return pstriplist->end();
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bool fFlipStrip = false;
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int maxcachehits = -1;
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STRIPLIST::iterator istriplistbest = pstriplist->begin();
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int striplen = StripLen(**istriplistbest);
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bool fstartcw = FIsStripCW(**istriplistbest);
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// go through all the other strips looking for the best caching
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for(STRIPLIST::iterator istriplist = pstriplist->begin();
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istriplist != pstriplist->end();
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++istriplist)
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{
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bool fFlip = false;
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const STRIPVERTS &stripverts = **istriplist;
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int striplennew = StripLen(stripverts);
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// check cache if this strip is the same type as us (ie: cw/odd)
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if((FIsStripCW(stripverts) == fstartcw) &&
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((striplen & 0x1) == (striplennew & 0x1)))
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{
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// copy current state of cache
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CVertCache vertcachenew = vertcachestate;
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// figure out what this guy would do to our cache
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for(int ivert = 0; ivert < striplennew; ivert++)
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vertcachenew.Add(2, stripverts[ivert]);
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// even length strip - see if better cache hits reversed
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if(!(striplennew & 0x1))
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{
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CVertCache vertcacheflipped = vertcachestate;
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for(int ivert = StripLen(stripverts) - 1; ivert >= 0; ivert--)
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vertcacheflipped.Add(2, stripverts[ivert]);
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if(vertcacheflipped.NumCacheHits() > vertcachenew.NumCacheHits())
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{
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vertcachenew = vertcacheflipped;
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fFlip = true;
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}
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}
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// record the best number of cache hits to date
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int numcachehits = vertcachenew.NumCacheHits() - vertcachestate.NumCacheHits();
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if(numcachehits > maxcachehits)
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{
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maxcachehits = numcachehits;
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istriplistbest = istriplist;
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fFlipStrip = fFlip;
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}
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}
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}
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if(fFlipStrip)
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{
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STRIPVERTS &stripverts = **istriplistbest;
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STRIPVERTS::iterator vend = stripverts.end();
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reverse(stripverts.begin(), --vend);
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}
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// make sure we keep the list in order and always pull off
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// the first dude.
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if(istriplistbest != pstriplist->begin())
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swap(*istriplistbest, *pstriplist->begin());
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return pstriplist->begin();
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}
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//=========================================================================
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// Don't merge the strips - just blast em into the stripbuffer one by one
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// (useful for debugging)
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//=========================================================================
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int CStripper::CreateManyStrips(STRIPLIST *pstriplist, WORD **ppstripindices)
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{
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// allow room for each of the strips size plus the final 0
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int indexcount = (int)pstriplist->size() + 1;
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// we're storing the strips in [size1 i1 i2 i3][size2 i4 i5 i6][0] format
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STRIPLIST::iterator istriplist;
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for( istriplist = pstriplist->begin(); istriplist != pstriplist->end(); ++istriplist)
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{
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// add striplength plus potential degenerate to swap ccw --> cw
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indexcount += StripLen(**istriplist) + 1;
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}
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// alloc the space for all this stuff
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WORD *pstripindices = new WORD [indexcount];
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assert(pstripindices);
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CVertCache vertcache;
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int numstripindices = 0;
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for(istriplist = pstriplist->begin();
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!pstriplist->empty();
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istriplist = FindBestCachedStrip(pstriplist, vertcache))
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{
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const STRIPVERTS &stripverts = **istriplist;
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if(!FIsStripCW(stripverts))
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{
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// add an extra index if it's ccw
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pstripindices[numstripindices++] = StripLen(stripverts) + 1;
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pstripindices[numstripindices++] = stripverts[0];
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}
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else
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{
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// add the strip length
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pstripindices[numstripindices++] = StripLen(stripverts);
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}
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// add all the strip indices
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for(int i = 0; i < StripLen(stripverts); i++)
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{
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pstripindices[numstripindices++] = stripverts[i];
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vertcache.Add(1, stripverts[i]);
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}
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// free this guy and pop him off the list
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delete &stripverts;
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pstriplist->pop_front();
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}
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// add terminating zero
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pstripindices[numstripindices++] = 0;
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*ppstripindices = pstripindices;
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return numstripindices;
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}
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//=========================================================================
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// Merge striplist into one big uberlist with (hopefully) optimal caching
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//=========================================================================
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int CStripper::CreateLongStrip(STRIPLIST *pstriplist, WORD **ppstripindices)
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{
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// allow room for one strip length plus a possible 3 extra indices per
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// concatenated strip list plus the final 0
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int indexcount = ((int)pstriplist->size() * 3) + 2;
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// we're storing the strips in [size1 i1 i2 i3][size2 i4 i5 i6][0] format
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STRIPLIST::iterator istriplist;
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for( istriplist = pstriplist->begin(); istriplist != pstriplist->end(); ++istriplist)
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{
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indexcount += StripLen(**istriplist);
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}
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// alloc the space for all this stuff
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WORD *pstripindices = new WORD [indexcount];
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assert(pstripindices);
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CVertCache vertcache;
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int numstripindices = 0;
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// add first strip
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istriplist = pstriplist->begin();
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const STRIPVERTS &stripverts = **istriplist;
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// first strip should be cw
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assert(FIsStripCW(stripverts));
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for(int ivert = 0; ivert < StripLen(stripverts); ivert++)
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{
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pstripindices[numstripindices++] = stripverts[ivert];
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vertcache.Add(1, stripverts[ivert]);
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}
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// kill first dude
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delete &stripverts;
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pstriplist->erase(istriplist);
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// add all the others
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while(pstriplist->size())
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{
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istriplist = FindBestCachedStrip(pstriplist, vertcache);
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STRIPVERTS &stripverts = **istriplist;
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short lastvert = pstripindices[numstripindices - 1];
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short firstvert = stripverts[0];
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if(firstvert != lastvert)
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{
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// add degenerate from last strip
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pstripindices[numstripindices++] = lastvert;
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// add degenerate from our strip
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pstripindices[numstripindices++] = firstvert;
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}
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// if we're not orientated correctly, we need to add a degenerate
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if(FIsStripCW(stripverts) != !(numstripindices & 0x1))
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{
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// This shouldn't happen - we're currently trying very hard
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// to keep everything oriented correctly.
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assert(false);
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pstripindices[numstripindices++] = firstvert;
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}
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// add these verts
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for(int ivert = 0; ivert < StripLen(stripverts); ivert++)
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{
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pstripindices[numstripindices++] = stripverts[ivert];
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vertcache.Add(1, stripverts[ivert]);
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}
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// free these guys
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delete &stripverts;
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pstriplist->erase(istriplist);
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}
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*ppstripindices = pstripindices;
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return numstripindices;
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}
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//=========================================================================
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// Build a (hopefully) optimal set of strips from a trilist
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//=========================================================================
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void CStripper::BuildStrips(STRIPLIST *pstriplist, int maxlen, bool flookahead)
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{
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// temp indices storage
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const int ctmpverts = 1024;
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int pstripverts[ctmpverts + 1];
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int pstriptris[ctmpverts + 1];
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assert(maxlen <= ctmpverts);
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// clear all the used flags for the tris
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memset(m_pused, 0, sizeof(m_pused[0]) * m_numtris);
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bool fstartcw = true;
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for(;;)
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{
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int besttri = 0;
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int bestvert = 0;
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float bestratio = 2.0f;
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int bestneighborcount = INT_MAX;
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int tri;
|
|
for( tri = 0; tri < m_numtris; tri++)
|
|
{
|
|
// if used the continue
|
|
if(m_pused[tri])
|
|
continue;
|
|
|
|
// get the neighbor count
|
|
int curneightborcount = GetNeighborCount(tri);
|
|
assert(curneightborcount >= 0 && curneightborcount <= 3);
|
|
|
|
// push all the singletons to the very end
|
|
if(!curneightborcount)
|
|
curneightborcount = 4;
|
|
|
|
// if this guy has more neighbors than the current best - bail
|
|
if(curneightborcount > bestneighborcount)
|
|
continue;
|
|
|
|
// try starting the strip with each of this tris verts
|
|
for(int vert = 0; vert < 3; vert++)
|
|
{
|
|
int swaps;
|
|
int len = CreateStrip(tri, vert, maxlen, &swaps, flookahead,
|
|
fstartcw, pstriptris, pstripverts);
|
|
assert(len);
|
|
|
|
float ratio = (len == 3) ? 1.0f : (float)swaps / len;
|
|
|
|
// check if this ratio is better than what we've already got for
|
|
// this neighborcount
|
|
if((curneightborcount < bestneighborcount) ||
|
|
((curneightborcount == bestneighborcount) && (ratio < bestratio)))
|
|
{
|
|
bestneighborcount = curneightborcount;
|
|
|
|
besttri = tri;
|
|
bestvert = vert;
|
|
bestratio = ratio;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// no strips found?
|
|
if(bestneighborcount == INT_MAX)
|
|
break;
|
|
|
|
// recreate this strip
|
|
int swaps;
|
|
int len = CreateStrip(besttri, bestvert, maxlen,
|
|
&swaps, flookahead, fstartcw, pstriptris, pstripverts);
|
|
assert(len);
|
|
|
|
// mark the tris on the best strip as used
|
|
for(tri = 0; tri < len; tri++)
|
|
m_pused[pstriptris[tri]] = 1;
|
|
|
|
// create a new STRIPVERTS and stuff in the indices
|
|
STRIPVERTS *pstripvertices = new STRIPVERTS(len + 1);
|
|
assert(pstripvertices);
|
|
|
|
// store orientation in first entry
|
|
for(tri = 0; tri < len; tri++)
|
|
(*pstripvertices)[tri] = m_ptriangles[pstriptris[tri]][pstripverts[tri]];
|
|
(*pstripvertices)[len] = fstartcw;
|
|
|
|
// store the STRIPVERTS
|
|
pstriplist->push_back(pstripvertices);
|
|
|
|
// if strip was odd - swap orientation
|
|
if((len & 0x1))
|
|
fstartcw = !fstartcw;
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
// make sure all tris are used
|
|
for(int t = 0; t < m_numtris; t++)
|
|
assert(m_pused[t]);
|
|
#endif
|
|
}
|
|
|
|
//=========================================================================
|
|
// Guesstimate on the total index count for this list of strips
|
|
//=========================================================================
|
|
int EstimateStripCost(STRIPLIST *pstriplist)
|
|
{
|
|
int count = 0;
|
|
|
|
for(STRIPLIST::iterator istriplist = pstriplist->begin();
|
|
istriplist != pstriplist->end();
|
|
++istriplist)
|
|
{
|
|
// add count of indices
|
|
count += StripLen(**istriplist);
|
|
}
|
|
|
|
// assume 2 indices per strip to tack all these guys together
|
|
return count + ((int)pstriplist->size() - 1) * 2;
|
|
}
|
|
|
|
//=========================================================================
|
|
// Initialize triangle information (edges, #neighbors, etc.)
|
|
//=========================================================================
|
|
void CStripper::InitTriangleInfo(int tri, int vert)
|
|
{
|
|
WORD *ptriverts = &m_ptriangles[tri + 1][0];
|
|
int vert1 = m_ptriangles[tri][(vert + 1) % 3];
|
|
int vert2 = m_ptriangles[tri][vert];
|
|
|
|
for(int itri = tri + 1; itri < m_numtris; itri++, ptriverts += 3)
|
|
{
|
|
if(m_pused[itri] != 0x7)
|
|
{
|
|
for(int ivert = 0; ivert < 3; ivert++)
|
|
{
|
|
if((ptriverts[ivert] == vert1) &&
|
|
(ptriverts[(ivert + 1) % 3] == vert2))
|
|
{
|
|
// add the triangle info
|
|
m_ptriinfo[tri].neighbortri[vert] = itri;
|
|
m_ptriinfo[tri].neighboredge[vert] = ivert;
|
|
m_pused[tri] |= (1 << vert);
|
|
|
|
m_ptriinfo[itri].neighbortri[ivert] = tri;
|
|
m_ptriinfo[itri].neighboredge[ivert] = vert;
|
|
m_pused[itri] |= (1 << ivert);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=========================================================================
|
|
// CStripper ctor
|
|
//=========================================================================
|
|
CStripper::CStripper(int numtris, TRIANGLELIST ptriangles)
|
|
{
|
|
// store trilist info
|
|
m_numtris = numtris;
|
|
m_ptriangles = ptriangles;
|
|
|
|
m_pused = new int[numtris];
|
|
assert(m_pused);
|
|
m_ptriinfo = new TRIANGLEINFO[numtris];
|
|
assert(m_ptriinfo);
|
|
|
|
// init triinfo
|
|
int itri;
|
|
for( itri = 0; itri < numtris; itri++)
|
|
{
|
|
m_ptriinfo[itri].neighbortri[0] = -1;
|
|
m_ptriinfo[itri].neighbortri[1] = -1;
|
|
m_ptriinfo[itri].neighbortri[2] = -1;
|
|
}
|
|
|
|
// clear the used flag
|
|
memset(m_pused, 0, sizeof(m_pused[0]) * m_numtris);
|
|
|
|
// go through all the triangles and find edges, neighbor counts
|
|
for(itri = 0; itri < numtris; itri++)
|
|
{
|
|
for(int ivert = 0; ivert < 3; ivert++)
|
|
{
|
|
if(!(m_pused[itri] & (1 << ivert)))
|
|
InitTriangleInfo(itri, ivert);
|
|
}
|
|
}
|
|
|
|
// clear the used flags from InitTriangleInfo
|
|
memset(m_pused, 0, sizeof(m_pused[0]) * m_numtris);
|
|
}
|
|
|
|
//=========================================================================
|
|
// CStripper dtor
|
|
//=========================================================================
|
|
CStripper::~CStripper()
|
|
{
|
|
// free stuff
|
|
delete [] m_pused;
|
|
m_pused = NULL;
|
|
|
|
delete [] m_ptriinfo;
|
|
m_ptriinfo = NULL;
|
|
}
|
|
|
|
//=========================================================================
|
|
// Add an index to the cache - returns true if it was added, false otherwise
|
|
//=========================================================================
|
|
bool CVertCache::Add(int strip, int vertindex)
|
|
{
|
|
// find index in cache
|
|
for(int iCache = 0; iCache < CACHE_SIZE; iCache++)
|
|
{
|
|
if(vertindex == m_rgCache[iCache])
|
|
{
|
|
// if it's in the cache and it's from a different strip
|
|
// change the strip to the new one and count the cache hit
|
|
if(strip != m_rgCacheStrip[iCache])
|
|
{
|
|
m_cachehits++;
|
|
m_rgCacheStrip[iCache] = strip;
|
|
return true;
|
|
}
|
|
|
|
// we added this item to the cache earlier - carry on
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// not in cache, add vert and strip
|
|
m_rgCache[m_iCachePtr] = vertindex;
|
|
m_rgCacheStrip[m_iCachePtr] = strip;
|
|
m_iCachePtr = (m_iCachePtr + 1) % CACHE_SIZE;
|
|
return true;
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
//=========================================================================
|
|
// Turn on c runtime leak checking, etc.
|
|
//=========================================================================
|
|
void EnableLeakChecking()
|
|
{
|
|
int flCrtDbgFlags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
|
|
|
|
flCrtDbgFlags &=
|
|
~(_CRTDBG_LEAK_CHECK_DF |
|
|
_CRTDBG_CHECK_ALWAYS_DF |
|
|
_CRTDBG_DELAY_FREE_MEM_DF);
|
|
|
|
// always check for memory leaks
|
|
flCrtDbgFlags |= _CRTDBG_LEAK_CHECK_DF;
|
|
|
|
// others you may / may not want to set
|
|
flCrtDbgFlags |= _CRTDBG_CHECK_ALWAYS_DF;
|
|
flCrtDbgFlags |= _CRTDBG_DELAY_FREE_MEM_DF;
|
|
|
|
_CrtSetDbgFlag(flCrtDbgFlags);
|
|
|
|
// all types of reports go via OutputDebugString
|
|
_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
|
|
_CrtSetReportMode(_CRT_ERROR, _CRTDBG_MODE_DEBUG);
|
|
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
|
|
|
|
// big errors and asserts get their own assert window
|
|
_CrtSetReportMode(_CRT_ERROR, _CRTDBG_MODE_WNDW);
|
|
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_WNDW);
|
|
|
|
// _CrtSetBreakAlloc(0);
|
|
}
|
|
#endif
|
|
|
|
//=========================================================================
|
|
// Main Stripify routine
|
|
//=========================================================================
|
|
int Stripify(int numtris, WORD *ptriangles, int *pnumindices, WORD **ppstripindices)
|
|
{
|
|
if(!numtris || !ptriangles)
|
|
return 0;
|
|
|
|
#ifdef _DEBUG
|
|
// EnableLeakChecking();
|
|
#endif
|
|
|
|
CStripper stripper(numtris, (TRIANGLELIST)ptriangles);
|
|
|
|
// map of various args to try stripifying mesh with
|
|
struct ARGMAP
|
|
{
|
|
int maxlen; // maximum length of strips
|
|
bool flookahead; // use sgi greedy lookahead (or not)
|
|
} rgargmap[] =
|
|
{
|
|
{ 1024, true },
|
|
{ 1024, false },
|
|
};
|
|
static const int cargmaps = sizeof(rgargmap) / sizeof(rgargmap[0]);
|
|
STRIPLIST striplistbest;
|
|
int bestlistcost = 0;
|
|
|
|
for(int imap = 0; imap < cargmaps; imap++)
|
|
{
|
|
STRIPLIST striplist;
|
|
|
|
// build the strip with the various args
|
|
stripper.BuildStrips(&striplist, rgargmap[imap].maxlen,
|
|
rgargmap[imap].flookahead);
|
|
|
|
// guesstimate the list cost and store it if it's good
|
|
int listcost = EstimateStripCost(&striplist);
|
|
if(!bestlistcost || (listcost < bestlistcost))
|
|
{
|
|
// free the old best list
|
|
FreeStripListVerts(&striplistbest);
|
|
|
|
// store the new best list
|
|
striplistbest = striplist;
|
|
bestlistcost = listcost;
|
|
assert(bestlistcost > 0);
|
|
}
|
|
else
|
|
{
|
|
FreeStripListVerts(&striplist);
|
|
}
|
|
}
|
|
|
|
#ifdef NEVER
|
|
// Return the strips in [size1 i1 i2 i3][size2 i4 i5 i6]...[0] format
|
|
// Very useful for debugging...
|
|
return stripper.CreateManyStrips(&striplistbest, ppstripindices);
|
|
#endif // NEVER
|
|
|
|
// return one big long strip
|
|
int numindices = stripper.CreateLongStrip(&striplistbest, ppstripindices);
|
|
|
|
if(pnumindices)
|
|
*pnumindices = numindices;
|
|
return numindices;
|
|
}
|
|
|
|
//=========================================================================
|
|
// Class used to vertices for locality of access.
|
|
//=========================================================================
|
|
struct SortEntry
|
|
{
|
|
public:
|
|
int iFirstUsed;
|
|
int iOrigIndex;
|
|
|
|
bool operator<(const SortEntry& rhs)
|
|
{
|
|
return iFirstUsed < rhs.iFirstUsed;
|
|
}
|
|
};
|
|
|
|
//=========================================================================
|
|
// Reorder the vertices
|
|
//=========================================================================
|
|
void ComputeVertexPermutation(int numstripindices, WORD* pstripindices,
|
|
int* pnumverts, WORD** ppvertexpermutation)
|
|
{
|
|
// Sort verts to maximize locality.
|
|
SortEntry* pSortTable = new SortEntry[*pnumverts];
|
|
|
|
// Fill in original index.
|
|
int i;
|
|
for( i = 0; i < *pnumverts; i++)
|
|
{
|
|
pSortTable[i].iOrigIndex = i;
|
|
pSortTable[i].iFirstUsed = -1;
|
|
}
|
|
|
|
// Fill in first used flag.
|
|
for(i = 0; i < numstripindices; i++)
|
|
{
|
|
int index = pstripindices[i];
|
|
|
|
if(pSortTable[index].iFirstUsed == -1)
|
|
pSortTable[index].iFirstUsed = i;
|
|
}
|
|
|
|
// Sort the table.
|
|
sort(pSortTable, pSortTable + *pnumverts);
|
|
|
|
// Copy re-mapped to orignal vertex permutaion into output array.
|
|
*ppvertexpermutation = new WORD[*pnumverts];
|
|
|
|
for(i = 0; i < *pnumverts; i++)
|
|
{
|
|
(*ppvertexpermutation)[i] = pSortTable[i].iOrigIndex;
|
|
}
|
|
|
|
// Build original to re-mapped permutation.
|
|
WORD* pInversePermutation = new WORD[numstripindices];
|
|
|
|
for(i = 0; i < *pnumverts; i++)
|
|
{
|
|
pInversePermutation[pSortTable[i].iOrigIndex] = i;
|
|
}
|
|
|
|
// We need to remap indices as well.
|
|
for(i = 0; i < numstripindices; i++)
|
|
{
|
|
pstripindices[i] = pInversePermutation[pstripindices[i]];
|
|
}
|
|
|
|
delete[] pSortTable;
|
|
delete[] pInversePermutation;
|
|
}
|
|
|