Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

66 lines
1.7 KiB

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <string.h>
#include <assert.h>
#include "ViewerSettings.h"
#include "StudioModel.h"
#include "bitmap/TGALoader.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/ITexture.h"
#include "matsyswin.h"
#include "istudiorender.h"
#include "studio_render.h"
Vector g_viewtarget( 0, 0, 0 );
float g_flexdescweight[MAXSTUDIOFLEXDESC];
float g_flexdescweight2[MAXSTUDIOFLEXDESC];
Vector vright( 1, 0, 0 );
Vector vup( 0, 1, 0 );
Vector r_origin( 0, 0, 0 );
// hack! Should probably use the gamma stuff in mathlib since we already linking it.
int LocalLinearToTexture( float v )
{
return pow( v, 1.0f / 2.2f ) * 255;
}
// hack! Should probably use the gamma stuff in mathlib since we already linking it.
float LocalTextureToLinear( int c )
{
return pow( c / 255.0, 2.2 );
}
#define sign( a ) (((a) < 0) ? -1 : (((a) > 0) ? 1 : 0 ))
void StudioModel::RunFlexRules( )
{
CStudioHdr *pStudioHdr = GetStudioHdr();
float src[MAXSTUDIOFLEXCTRL*4];
for (LocalFlexController_t i = LocalFlexController_t(0); i < pStudioHdr->numflexcontrollers(); i++)
{
mstudioflexcontroller_t *pflex = pStudioHdr->pFlexcontroller( i );
int j = pStudioHdr->pFlexcontroller( i )->localToGlobal;
// remap m_flexweights to full dynamic range, global flexcontroller indexes
if (j >= 0 && j < MAXSTUDIOFLEXCTRL*4)
{
src[j] = m_flexweight[i] * (pflex->max - pflex->min) + pflex->min;
}
}
pStudioHdr->RunFlexRules( src, g_flexdescweight );
}