Counter Strike : Global Offensive Source Code
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//========= Copyright c 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYS_LEVEL_HAVOK_H
#define PHYS_LEVEL_HAVOK_H
#include "platform.h"
#include "basetypes.h"
#include "datalinker.h"
#include "bspfile.h"
#include "bitvec.h"
#include "vphysics2_interface.h"
extern byte *g_pPhysLevel;
extern int g_PhysLevelSize;
class CPhysLevelHavokEmitter: public DataLinker::Stream
{
public:
CPhysLevelHavokEmitter();
~CPhysLevelHavokEmitter();
void Emit();
protected:
void AddBrushes(int headnode, CVarBitVec &isBrushAdded);
void ConvertBrushesToPolytopes(CVarBitVec &useBrushIn, CUtlVector<IPhysics2CookedPolytope*> &arrPolytopesOut);
protected:
public:
bool m_bConvertBrushesToMopp, m_buildInertia, m_exportObjMopp;
int m_numModels;
dmodel_t *m_pModels;
dnode_t *m_pNodes;
dleaf_t *m_pLeafs;
dbrush_t *m_pBrushes;
dbrushside_t *m_pBrushSides;
int m_numBrushes;
dplane_t *m_pPlanes;
unsigned short *m_pLeafBrushes;
IPhysics2 *m_physics;
IPhysics2Cook *m_cook;
};
#endif