You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
86 lines
2.5 KiB
86 lines
2.5 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "dme_controls/AttributeSoundPickerPanel.h"
|
|
#include "dme_controls/soundpicker.h"
|
|
#include "tier1/keyvalues.h"
|
|
#include "dme_controls/AttributeTextEntry.h"
|
|
#include "datamodel/dmelement.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
using namespace vgui;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CAttributeSoundPickerPanel::CAttributeSoundPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
|
|
BaseClass( parent, info )
|
|
{
|
|
}
|
|
|
|
CAttributeSoundPickerPanel::~CAttributeSoundPickerPanel()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when it's time to show the sound picker
|
|
//-----------------------------------------------------------------------------
|
|
void CAttributeSoundPickerPanel::ShowPickerDialog()
|
|
{
|
|
// Open file
|
|
CSoundPicker::PickType_t pickType = CSoundPicker::PICK_ALL;
|
|
const char *pTextType = GetTextType();
|
|
if ( pTextType )
|
|
{
|
|
if ( !Q_stricmp( pTextType, "gamesoundName" ) )
|
|
{
|
|
pickType = CSoundPicker::PICK_GAMESOUNDS;
|
|
}
|
|
else if ( !Q_stricmp( pTextType, "wavName" ) )
|
|
{
|
|
pickType = CSoundPicker::PICK_WAVFILES;
|
|
}
|
|
}
|
|
|
|
CUtlSymbolLarge symbol = GetAttributeValue<CUtlSymbolLarge>();
|
|
const char *pCurrentSound = symbol.String();
|
|
CSoundPickerFrame *pSoundPickerDialog = new CSoundPickerFrame( this, "Select sound", pickType );
|
|
pSoundPickerDialog->AddActionSignalTarget( this );
|
|
|
|
if ( pickType == CSoundPicker::PICK_ALL )
|
|
{
|
|
pickType = CSoundPicker::PICK_NONE;
|
|
}
|
|
pSoundPickerDialog->DoModal( pickType, pCurrentSound );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the sound picker has picked a sound
|
|
//-----------------------------------------------------------------------------
|
|
void CAttributeSoundPickerPanel::OnSoundSelected( KeyValues *pKeyValues )
|
|
{
|
|
// We're either going to get an activity or sequence name
|
|
const char *pGameSoundName = pKeyValues->GetString( "gamesound", NULL );
|
|
const char *pSoundName = pKeyValues->GetString( "wav", pGameSoundName );
|
|
if ( !pSoundName || !pSoundName[ 0 ] )
|
|
return;
|
|
|
|
// Apply to text panel
|
|
m_pData->SetText( pSoundName );
|
|
SetDirty(true);
|
|
if ( IsAutoApply() )
|
|
{
|
|
Apply();
|
|
}
|
|
}
|