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223 lines
5.7 KiB
223 lines
5.7 KiB
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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//=============================================================================
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#include "textdisplay.h"
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#include "gameuisystemmgr.h"
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#include "gameuisystem.h"
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#include "gametext.h"
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#include "tier1/utlbuffer.h"
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#define VERTICAL_SPACING 20
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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CTextDisplay::CTextDisplay()
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{
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m_nXOffset = 10;
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m_nYOffset = 10;
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m_nXStaticOffset = 10;
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m_nYStaticOffset = 10;
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m_bIsInitialized = false;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTextDisplay::Init( IGameUISystem *pMenu )
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{
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if ( m_bIsInitialized )
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return;
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Vector2D stageSize(0, 0);
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m_pMenu = ( CGameUISystem * ) pMenu;
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Assert( m_pMenu );
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m_pMenu->GetStageSize( stageSize );
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m_nXOffset = (-stageSize.x/2) + 10;
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m_nYOffset = (-stageSize.y/2) + 10;
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m_nXStaticOffset = (-stageSize.x/2) + 500;
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m_nYStaticOffset = (-stageSize.y/2) + 10;
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m_bIsInitialized = true;
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}
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//-----------------------------------------------------------------------------
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// Text that doesn't change every frame.
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//-----------------------------------------------------------------------------
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void CTextDisplay::AddStaticText( const char* pFmt, ... )
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{
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va_list args;
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CUtlBuffer message;
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va_start( args, pFmt );
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message.VaPrintf( pFmt, args );
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va_end( args );
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char strMessage[255];
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message.GetString( strMessage, 255 );
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CGameText *pNewInfo = new CGameText( "staticText" );
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pNewInfo->SetFont( "Default" );
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pNewInfo->SetText( strMessage );
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pNewInfo->SetCenter( m_nXStaticOffset, m_nYStaticOffset );
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m_nYStaticOffset += VERTICAL_SPACING;
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m_pStaticText.AddToTail( pNewInfo );
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if ( m_pMenu )
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{
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m_pMenu->Definition().AddGraphicToLayer( pNewInfo, SUBLAYER_FONT );
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}
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}
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//-----------------------------------------------------------------------------
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// Text that doesn't change every frame.
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//-----------------------------------------------------------------------------
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void CTextDisplay::AddStaticText( int xPos, int yPos, const char* pFmt, ... )
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{
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va_list args;
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CUtlBuffer message;
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va_start( args, pFmt );
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message.VaPrintf( pFmt, args );
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va_end( args );
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char strMessage[255];
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message.GetString( strMessage, 255 );
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CGameText *pNewInfo = new CGameText( "staticText" );
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pNewInfo->SetFont( "Default" );
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pNewInfo->SetText( strMessage );
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pNewInfo->SetCenter( xPos, yPos );
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m_pStaticText.AddToTail( pNewInfo );
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if ( m_pMenu )
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{
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m_pMenu->Definition().AddGraphicToLayer( pNewInfo, SUBLAYER_FONT );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTextDisplay::PrintMsg( const char* pFmt, ... )
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{
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va_list args;
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CUtlBuffer message;
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va_start( args, pFmt );
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message.VaPrintf( pFmt, args );
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va_end( args );
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char strMessage[255];
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message.GetString( strMessage, 255 );
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CGameText *pNewInfo = new CGameText( "msgText" );
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pNewInfo->SetFont( "Default" );
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pNewInfo->SetText( strMessage );
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pNewInfo->SetCenter( m_nXOffset, m_nYOffset );
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m_nYOffset += VERTICAL_SPACING;
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m_pStatsText.AddToTail( pNewInfo );
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if ( m_pMenu )
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{
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m_pMenu->Definition().AddGraphicToLayer( pNewInfo, SUBLAYER_FONT );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTextDisplay::PrintMsg( int xPos, int yPos, const char* pFmt, ... )
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{
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va_list args;
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CUtlBuffer message;
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va_start( args, pFmt );
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message.VaPrintf( pFmt, args );
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va_end( args );
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char strMessage[255];
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message.GetString( strMessage, 255 );
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CGameText *pNewInfo = new CGameText( "msgText" );
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pNewInfo->SetFont( "Default" );
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pNewInfo->SetText( strMessage );
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pNewInfo->SetCenter( xPos, yPos );
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m_pStatsText.AddToTail( pNewInfo );
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if ( m_pMenu )
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{
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m_pMenu->Definition().AddGraphicToLayer( pNewInfo, SUBLAYER_FONT );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTextDisplay::ClearStaticText()
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{
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if ( m_pMenu )
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{
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for ( int i = 0; i < m_pStaticText.Count(); ++i )
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{
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m_pMenu->Definition().RemoveGraphic( m_pStaticText[i] );
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}
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m_pStaticText.RemoveAll();
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Vector2D stageSize(0, 0);
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m_pMenu->GetStageSize( stageSize );
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m_nYStaticOffset = (-stageSize.y/2) + 10;
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTextDisplay::FinishFrame()
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{
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if ( m_pMenu )
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{
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for ( int i = 0; i < m_pStatsText.Count(); ++i )
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{
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m_pMenu->Definition().RemoveGraphic( m_pStatsText[i] );
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delete m_pStatsText[i];
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m_pStatsText[i] = NULL;
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}
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m_pStatsText.RemoveAll();
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Vector2D stageSize(0, 0);
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m_pMenu->GetStageSize( stageSize );
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m_nYOffset = (-stageSize.y/2) + 10;
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTextDisplay::Shutdown()
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{
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FinishFrame();
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ClearStaticText();
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m_bIsInitialized = false;
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}
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