Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Helper for the CHudElement class to add themselves to the list of hud elements
//
// $NoKeywords: $
//=============================================================================//
#include "vgui/IVGui.h"
#include "vgui_controls/MessageMap.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#include "vgui_controls/Panel.h"
using namespace vgui;
// Start with empty list
CBuildFactoryHelper *CBuildFactoryHelper::m_sHelpers = NULL;
//-----------------------------------------------------------------------------
// Purpose: Constructs a panel factory
// Input : pfnCreate - fn Ptr to a function which generates a panel
//-----------------------------------------------------------------------------
CBuildFactoryHelper::CBuildFactoryHelper( char const *className, PANELCREATEFUNC func )
{
// Make this fatal
if ( HasFactory( className ) )
{
Error( "CBuildFactoryHelper: Factory for '%s' already exists!!!!\n", className );
}
//List is empty, or element belongs at front, insert here
m_pNext = m_sHelpers;
m_sHelpers = this;
Assert( func );
m_CreateFunc = func;
Assert( className );
m_pClassName = className;
}
//-----------------------------------------------------------------------------
// Purpose: Returns next object in list
// Output : CBuildFactoryHelper
//-----------------------------------------------------------------------------
CBuildFactoryHelper *CBuildFactoryHelper::GetNext( void )
{
return m_pNext;
}
char const *CBuildFactoryHelper::GetClassName() const
{
return m_pClassName;
}
vgui::Panel *CBuildFactoryHelper::CreatePanel()
{
if ( !m_CreateFunc )
return NULL;
return ( *m_CreateFunc )();
}
// private static meethod
bool CBuildFactoryHelper::HasFactory( char const *className )
{
CBuildFactoryHelper *p = m_sHelpers;
while ( p )
{
if ( !Q_stricmp( className, p->GetClassName() ) )
return true;
p = p->GetNext();
}
return false;
}
// static method
vgui::Panel *CBuildFactoryHelper::InstancePanel( char const *className )
{
CBuildFactoryHelper *p = m_sHelpers;
while ( p )
{
if ( !Q_stricmp( className, p->GetClassName() ) )
return p->CreatePanel();
p = p->GetNext();
}
return NULL;
}
// static method
void CBuildFactoryHelper::GetFactoryNames( CUtlVector< char const * >& list )
{
list.RemoveAll();
CBuildFactoryHelper *p = m_sHelpers;
while ( p )
{
list.AddToTail( p->GetClassName() );
p = p->GetNext();
}
}
CDmxElement *CBuildFactoryHelper::CreatePanelDmxElement( vgui::Panel *pPanel )
{
// Create DMX elements representing panels
CDmxElement *pPanelElement = CreateDmxElement( "CDmePanelDefinition" );
CDmxElementModifyScope modify( pPanelElement );
CDmxAttribute *panelTypeAttr = pPanelElement->AddAttribute( "panelClassType" );
panelTypeAttr->SetValue( pPanel->GetClassName() );
const DmxElementUnpackStructure_t *pUnpack = pPanel->GetUnpackStructure();
if ( pUnpack )
{
pPanelElement->AddAttributesFromStructure( pPanel, pUnpack );
}
// Hack to deal with IPanel ( pretty sure this works! )
pUnpack = vgui::ipanel()->GetUnpackStructure( pPanel->GetVPanel() );
if ( pUnpack )
{
pPanelElement->AddAttributesFromStructure( (void *)pPanel->GetVPanel(), pUnpack );
}
CDmxAttribute* pAttribute = pPanelElement->AddAttribute( "children" );
CUtlVector< CDmxElement* >& children = pAttribute->GetArrayForEdit<CDmxElement*>();
int nChildCount = pPanel->GetChildCount();
for ( int i = 0; i < nChildCount; ++i )
{
CDmxElement *pChildElement = CreatePanelDmxElement( pPanel->GetChild(i) );
children.AddToTail( pChildElement );
}
return pPanelElement;
}
bool CBuildFactoryHelper::Serialize( CUtlBuffer &buf, vgui::Panel *pPanel )
{
DECLARE_DMX_CONTEXT();
CDmxElement *pRoot = CreatePanelDmxElement( pPanel );
bool bOk = SerializeDMX( buf, pRoot );
CleanupDMX( pRoot );
return bOk;
}
Panel* CBuildFactoryHelper::UnserializeDmxElementPanel( CDmxElement *pElement )
{
// FIXME: This will change as the file format changes
if ( Q_stricmp( pElement->GetTypeString(), "CDmePanelDefinition" ) )
return NULL;
Panel *pNewPanel = CBuildFactoryHelper::InstancePanel( pElement->GetValueString( "panelClassType" ) );
if ( !pNewPanel )
{
return NULL;
}
const DmxElementUnpackStructure_t *pUnpack = pNewPanel->GetUnpackStructure();
if ( pUnpack )
{
pElement->UnpackIntoStructure( pNewPanel, pUnpack );
}
// Hack to deal with IPanel ( pretty sure this works! )
pUnpack = vgui::ipanel()->GetUnpackStructure( pNewPanel->GetVPanel() );
if ( pUnpack )
{
pElement->UnpackIntoStructure( (void *)pNewPanel->GetVPanel(), pUnpack );
}
// Children are added manually, since the unpack framework doesn't
// know how to create all the various panel types
const CDmxAttribute* pAttribute = pElement->GetAttribute( "children" );
if ( pAttribute && pAttribute->GetType() == AT_ELEMENT_ARRAY )
{
const CUtlVector< CDmxElement* >& children = pAttribute->GetArray<CDmxElement*>();
for ( int i = 0; i < children.Count(); ++i )
{
Panel *pChildPanel = UnserializeDmxElementPanel( children[i] );
if ( pChildPanel )
{
pChildPanel->SetParent( pNewPanel );
}
}
}
// This is a new virtual method in Panel which is called post-serialization
pNewPanel->OnUnserialized( pElement );
return pNewPanel;
}
bool CBuildFactoryHelper::Unserialize( Panel **ppPanel, CUtlBuffer &buf, const char *pFileName )
{
DECLARE_DMX_CONTEXT();
*ppPanel = NULL;
CDmxElement *pRootElement;
if ( !UnserializeDMX( buf, &pRootElement, pFileName ) )
{
Warning( "Unable to read panel %s! UtlBuffer is the wrong type!\n", pFileName );
CleanupDMX( pRootElement );
return false;
}
*ppPanel = UnserializeDmxElementPanel( pRootElement );
if ( !*ppPanel )
{
Warning( "Unable to create panel %s!\n", pFileName );
CleanupDMX( pRootElement );
return false;
}
CleanupDMX( pRootElement );
return true;
}