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3268 lines
88 KiB
3268 lines
88 KiB
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdio.h>
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#define PROTECTED_THINGS_DISABLE
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#include <vgui/Cursor.h>
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#include <vgui/IInput.h>
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#include <vgui/ILocalize.h>
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#include <vgui/IPanel.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISystem.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui/KeyCode.h>
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#include <keyvalues.h>
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#include <vgui/MouseCode.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/ImageList.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/ListPanel.h>
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#include <vgui_controls/ScrollBar.h>
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#include <vgui_controls/TextImage.h>
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#include <vgui_controls/Menu.h>
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#include <vgui_controls/Tooltip.h>
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// memdbgon must be the last include file in a .cpp file
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#include "tier0/memdbgon.h"
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using namespace vgui;
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enum
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{
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WINDOW_BORDER_WIDTH=2 // the width of the window's border
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};
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#ifndef max
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#endif
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#ifndef min
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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#ifndef clamp
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#define clamp( val, min, max ) ( ((val) > (max)) ? (max) : ( ((val) < (min)) ? (min) : (val) ) )
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#endif
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//-----------------------------------------------------------------------------
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//
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// Button at the top of columns used to re-sort
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//
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//-----------------------------------------------------------------------------
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class ColumnButton : public Button
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{
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public:
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ColumnButton(vgui::Panel *parent, const char *name, const char *text);
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// Inherited from Button
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void OnMousePressed(MouseCode code);
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void OpenColumnChoiceMenu();
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};
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ColumnButton::ColumnButton(vgui::Panel *parent, const char *name, const char *text) : Button(parent, name, text)
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{
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SetBlockDragChaining( true );
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}
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void ColumnButton::ApplySchemeSettings(IScheme *pScheme)
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{
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Button::ApplySchemeSettings(pScheme);
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SetContentAlignment(Label::a_west);
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SetFont(pScheme->GetFont("DefaultSmall", IsProportional()));
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}
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// Don't request focus.
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// This will keep items in the listpanel selected.
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void ColumnButton::OnMousePressed(MouseCode code)
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{
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if (!IsEnabled())
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return;
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if (code == MOUSE_RIGHT)
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{
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OpenColumnChoiceMenu();
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return;
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}
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if (!IsMouseClickEnabled(code))
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return;
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if (IsUseCaptureMouseEnabled())
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{
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{
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SetSelected(true);
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Repaint();
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}
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// lock mouse input to going to this button
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input()->SetMouseCapture(GetVPanel());
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}
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}
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void ColumnButton::OpenColumnChoiceMenu()
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{
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CallParentFunction(new KeyValues("OpenColumnChoiceMenu"));
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}
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//-----------------------------------------------------------------------------
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//
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// Purpose: Handles resizing of columns
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//
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//-----------------------------------------------------------------------------
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class Dragger : public Panel
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{
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public:
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Dragger(int column);
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// Inherited from Panel
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virtual void OnMousePressed(MouseCode code);
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virtual void OnMouseDoublePressed(MouseCode code);
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virtual void OnMouseReleased(MouseCode code);
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virtual void OnCursorMoved(int x, int y);
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virtual void SetMovable(bool state);
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private:
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int m_iDragger;
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bool m_bDragging;
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int m_iDragPos;
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bool m_bMovable; // whether this dragger is movable using mouse or not
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};
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Dragger::Dragger(int column)
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{
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m_iDragger = column;
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SetPaintBackgroundEnabled(false);
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SetPaintEnabled(false);
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SetPaintBorderEnabled(false);
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SetCursor(dc_sizewe);
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m_bDragging = false;
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m_bMovable = true; // movable by default
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m_iDragPos = 0;
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SetBlockDragChaining( true );
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}
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void Dragger::OnMousePressed(MouseCode code)
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{
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if (m_bMovable)
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{
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input()->SetMouseCapture(GetVPanel());
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int x, y;
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input()->GetCursorPos(x, y);
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m_iDragPos = x;
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m_bDragging = true;
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}
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}
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void Dragger::OnMouseDoublePressed(MouseCode code)
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{
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if (m_bMovable)
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{
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// resize the column to the size of it's contents
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PostMessage(GetParent(), new KeyValues("ResizeColumnToContents", "column", m_iDragger));
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}
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}
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void Dragger::OnMouseReleased(MouseCode code)
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{
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if (m_bMovable)
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{
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input()->SetMouseCapture(NULL);
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m_bDragging = false;
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}
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}
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void Dragger::OnCursorMoved(int x, int y)
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{
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if (m_bDragging)
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{
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input()->GetCursorPos(x, y);
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KeyValues *msg = new KeyValues("ColumnResized");
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msg->SetInt("column", m_iDragger);
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msg->SetInt("delta", x - m_iDragPos);
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m_iDragPos = x;
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if (GetVParent())
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{
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ivgui()->PostMessage(GetVParent(), msg, GetVPanel());
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}
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}
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}
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void Dragger::SetMovable(bool state)
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{
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m_bMovable = state;
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// disable cursor change if the dragger is not movable
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if( IsVisible() )
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{
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if (state)
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{
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// if its not movable we stick with the default arrow
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// if parent windows Start getting fancy cursors we should probably retrive a parent
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// cursor and set it to that
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SetCursor(dc_sizewe);
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}
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else
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{
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SetCursor(dc_arrow);
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}
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}
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}
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namespace vgui
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{
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// optimized for sorting
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class FastSortListPanelItem : public ListPanelItem
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{
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public:
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// index into accessing item to sort
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CUtlVector<int> m_SortedTreeIndexes;
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// visibility flag (for quick hide/filter)
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bool visible;
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// precalculated sort orders
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int primarySortIndexValue;
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int secondarySortIndexValue;
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};
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}
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static ListPanel *s_pCurrentSortingListPanel = NULL;
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static const char *s_pCurrentSortingColumn = NULL;
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static bool s_currentSortingColumnTypeIsText = false;
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static SortFunc *s_pSortFunc = NULL;
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static bool s_bSortAscending = true;
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static SortFunc *s_pSortFuncSecondary = NULL;
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static bool s_bSortAscendingSecondary = true;
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//-----------------------------------------------------------------------------
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// Purpose: Basic sort function, for use in qsort
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//-----------------------------------------------------------------------------
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static int __cdecl AscendingSortFunc(const void *elem1, const void *elem2)
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{
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int itemID1 = *((int *) elem1);
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int itemID2 = *((int *) elem2);
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// convert the item index into the ListPanelItem pointers
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vgui::ListPanelItem *p1, *p2;
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p1 = s_pCurrentSortingListPanel->GetItemData(itemID1);
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p2 = s_pCurrentSortingListPanel->GetItemData(itemID2);
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int result = s_pSortFunc( s_pCurrentSortingListPanel, *p1, *p2 );
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if (result == 0)
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{
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// use the secondary sort functino
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result = s_pSortFuncSecondary( s_pCurrentSortingListPanel, *p1, *p2 );
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if (!s_bSortAscendingSecondary)
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{
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result = -result;
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}
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if (result == 0)
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{
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// sort by the pointers to make sure we get consistent results
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if (p1 > p2)
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{
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result = 1;
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}
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else
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{
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result = -1;
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}
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}
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}
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else
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{
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// flip result if not doing an ascending sort
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if (!s_bSortAscending)
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{
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result = -result;
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}
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}
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return result;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Default column sorting function, puts things in alpabetical order
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// If images are the same returns 1, else 0
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//-----------------------------------------------------------------------------
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static int __cdecl DefaultSortFunc(
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ListPanel *pPanel,
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const ListPanelItem &item1,
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const ListPanelItem &item2 )
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{
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const vgui::ListPanelItem *p1 = &item1;
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const vgui::ListPanelItem *p2 = &item2;
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if ( !p1 || !p2 ) // No meaningful comparison
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{
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return 0;
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}
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const char *col = s_pCurrentSortingColumn;
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if (s_currentSortingColumnTypeIsText) // textImage column
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{
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if (p1->kv->FindKey(col, true)->GetDataType() == KeyValues::TYPE_INT)
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{
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// compare ints
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int s1 = p1->kv->GetInt(col, 0);
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int s2 = p2->kv->GetInt(col, 0);
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if (s1 < s2)
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{
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return -1;
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}
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else if (s1 > s2)
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{
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return 1;
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}
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return 0;
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}
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else
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{
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// compare as string
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const char *s1 = p1->kv->GetString(col, "");
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const char *s2 = p2->kv->GetString(col, "");
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return Q_stricmp(s1, s2);
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}
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}
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else // its an imagePanel column
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{
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const ImagePanel *s1 = (const ImagePanel *)p1->kv->GetPtr(col, NULL);
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const ImagePanel *s2 = (const ImagePanel *)p2->kv->GetPtr(col, NULL);
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if (s1 < s2)
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{
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return -1;
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}
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else if (s1 > s2)
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{
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return 1;
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}
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return 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sorts items by comparing precalculated list values
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//-----------------------------------------------------------------------------
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static int __cdecl FastSortFunc(
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ListPanel *pPanel,
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const ListPanelItem &item1,
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const ListPanelItem &item2 )
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{
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const vgui::FastSortListPanelItem *p1 = (vgui::FastSortListPanelItem *)&item1;
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const vgui::FastSortListPanelItem *p2 = (vgui::FastSortListPanelItem *)&item2;
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Assert(p1 && p2);
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// compare the precalculated indices
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if (p1->primarySortIndexValue < p2->primarySortIndexValue)
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{
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return 1;
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}
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else if (p1->primarySortIndexValue > p2->primarySortIndexValue)
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{
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return -1;
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}
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// they're equal, compare the secondary indices
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if (p1->secondarySortIndexValue < p2->secondarySortIndexValue)
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{
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return 1;
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}
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else if (p1->secondarySortIndexValue > p2->secondarySortIndexValue)
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{
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return -1;
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}
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// still equal; just compare the pointers (so we get deterministic results)
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return (p1 < p2) ? 1 : -1;
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}
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static int s_iDuplicateIndex = 1;
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//-----------------------------------------------------------------------------
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// Purpose: sorting function used in the column index redblack tree
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//-----------------------------------------------------------------------------
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bool ListPanel::RBTreeLessFunc(vgui::ListPanel::IndexItem_t &item1, vgui::ListPanel::IndexItem_t &item2)
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{
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int result = s_pSortFunc( s_pCurrentSortingListPanel, *item1.dataItem, *item2.dataItem);
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if (result == 0)
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{
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// they're the same value, set their duplicate index to reflect that
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if (item1.duplicateIndex)
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{
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item2.duplicateIndex = item1.duplicateIndex;
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}
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else if (item2.duplicateIndex)
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{
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item1.duplicateIndex = item2.duplicateIndex;
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}
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else
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{
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item1.duplicateIndex = item2.duplicateIndex = s_iDuplicateIndex++;
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}
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}
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return (result > 0);
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}
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DECLARE_BUILD_FACTORY( ListPanel );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ListPanel::ListPanel(Panel *parent, const char *panelName) : BaseClass(parent, panelName)
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{
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m_bIgnoreDoubleClick = false;
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m_bMultiselectEnabled = true;
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m_iEditModeItemID = 0;
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m_iEditModeColumn = 0;
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m_iHeaderHeight = 20;
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m_iRowHeight = 20;
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m_bCanSelectIndividualCells = false;
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m_iSelectedColumn = -1;
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m_bAllowUserAddDeleteColumns = false;
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m_hbar = SETUP_PANEL( new ScrollBar(this, "HorizScrollBar", false) );
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m_hbar->AddActionSignalTarget(this);
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m_hbar->SetVisible(false);
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m_vbar = SETUP_PANEL( new ScrollBar(this, "VertScrollBar", true) );
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m_vbar->SetVisible(false);
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m_vbar->AddActionSignalTarget(this);
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m_pLabel = new Label(this, NULL, "");
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m_pLabel->SetVisible(false);
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m_pLabel->SetPaintBackgroundEnabled(false);
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m_pLabel->SetContentAlignment(Label::a_west);
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m_pTextImage = new TextImage( "" );
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m_pImagePanel = new ImagePanel(NULL, "ListImage");
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m_pImagePanel->SetAutoDelete(false);
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m_iSortColumn = -1;
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m_iSortColumnSecondary = -1;
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m_bSortAscending = true;
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m_bSortAscendingSecondary = true;
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m_lastBarWidth = 0;
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m_iColumnDraggerMoved = -1;
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m_bNeedsSort = false;
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m_LastItemSelected = -1;
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m_pImageList = NULL;
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m_bDeleteImageListWhenDone = false;
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m_pEmptyListText = new TextImage("");
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ListPanel::~ListPanel()
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{
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// free data from table
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RemoveAll();
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// free column headers
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unsigned char i;
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for ( i = m_ColumnsData.Head(); i != m_ColumnsData.InvalidIndex(); i= m_ColumnsData.Next( i ) )
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{
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m_ColumnsData[i].m_pHeader->MarkForDeletion();
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m_ColumnsData[i].m_pResizer->MarkForDeletion();
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}
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m_ColumnsData.RemoveAll();
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delete m_pTextImage;
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delete m_pImagePanel;
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delete m_vbar;
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if ( m_bDeleteImageListWhenDone )
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{
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delete m_pImageList;
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}
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delete m_pEmptyListText;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ListPanel::SetImageList(ImageList *imageList, bool deleteImageListWhenDone)
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{
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// get rid of existing list image if there's one and we're supposed to get rid of it
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if ( m_pImageList && m_bDeleteImageListWhenDone )
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{
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delete m_pImageList;
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}
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m_bDeleteImageListWhenDone = deleteImageListWhenDone;
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m_pImageList = imageList;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ListPanel::SetColumnHeaderHeight( int height )
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{
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m_iHeaderHeight = height;
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}
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//-----------------------------------------------------------------------------
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// Purpose: adds a column header.
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// this->FindChildByName(columnHeaderName) can be used to retrieve a pointer to a header panel by name
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//
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// if minWidth and maxWidth are BOTH NOTRESIZABLE or RESIZABLE
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// the min and max size will be calculated automatically for you with that attribute
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// columns are resizable by default
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// if min and max size are specified column is resizable
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//
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// A small note on passing numbers for minWidth and maxWidth,
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// If the initial window size is larger than the sum of the original widths of the columns,
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// you can wind up with the columns "snapping" to size after the first window focus
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// This is because the dxPerBar being calculated in PerformLayout()
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// is making resizable bounded headers exceed thier maxWidths at the Start.
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// Solution is to either put in support for redistributing the extra dx being truncated and
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// therefore added to the last column on window opening, which is what causes the snapping.
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// OR to
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// ensure the difference between the starting sum of widths is not too much smaller/bigger
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// than the starting window size so the starting dx doesn't cause snapping to occur.
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// The easiest thing is to simply set it so your column widths add up to the starting size of the window on opening.
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//
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// Another note: Always give bounds for the last column you add or make it not resizable.
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//
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// Columns can have text headers or images for headers (e.g. password icon)
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//-----------------------------------------------------------------------------
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void ListPanel::AddColumnHeader(int index, const char *columnName, const char *columnText, int width, int columnFlags)
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{
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if (columnFlags & COLUMN_FIXEDSIZE && !(columnFlags & COLUMN_RESIZEWITHWINDOW))
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{
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// for fixed size columns, set the min & max widths to be the same as the initial width
|
|
AddColumnHeader( index, columnName, columnText, width, width, width, columnFlags);
|
|
}
|
|
else
|
|
{
|
|
AddColumnHeader( index, columnName, columnText, width, 20, 10000, columnFlags);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds a new column
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::AddColumnHeader(int index, const char *columnName, const char *columnText, int width, int minWidth, int maxWidth, int columnFlags)
|
|
{
|
|
Assert (minWidth <= width);
|
|
Assert (maxWidth >= width);
|
|
|
|
// get our permanent index
|
|
unsigned char columnDataIndex = m_ColumnsData.AddToTail();
|
|
|
|
// put this index on the tail, so all item's m_SortedTreeIndexes have a consistent mapping
|
|
m_ColumnsHistory.AddToTail(columnDataIndex);
|
|
|
|
// put this column in the right place visually
|
|
m_CurrentColumns.InsertBefore(index, columnDataIndex);
|
|
|
|
// create the actual column object
|
|
column_t &column = m_ColumnsData[columnDataIndex];
|
|
|
|
// create the column header button
|
|
Button *pButton = SETUP_PANEL(new ColumnButton(this, columnName, columnText)); // the cell rendering mucks with the button visibility during the solvetraverse loop,
|
|
//so force applyschemesettings to make sure its run
|
|
pButton->SetSize(width, 24);
|
|
pButton->AddActionSignalTarget(this);
|
|
pButton->SetContentAlignment(Label::a_west);
|
|
pButton->SetTextInset(5, 0);
|
|
|
|
column.m_pHeader = pButton;
|
|
column.m_iMinWidth = minWidth;
|
|
column.m_iMaxWidth = maxWidth;
|
|
column.m_bResizesWithWindow = ( columnFlags & COLUMN_RESIZEWITHWINDOW ) ? true : false;
|
|
column.m_bTypeIsText = !(columnFlags & COLUMN_IMAGE);
|
|
column.m_bHidden = false;
|
|
column.m_bUnhidable = (columnFlags & COLUMN_UNHIDABLE) ? true : false;
|
|
column.m_nContentAlignment = Label::a_west;
|
|
|
|
Dragger *dragger = new Dragger(index);
|
|
dragger->SetParent(this);
|
|
dragger->AddActionSignalTarget(this);
|
|
dragger->MoveToFront();
|
|
if (minWidth == maxWidth || (columnFlags & COLUMN_FIXEDSIZE))
|
|
{
|
|
// not resizable so disable the slider
|
|
dragger->SetMovable(false);
|
|
}
|
|
column.m_pResizer = dragger;
|
|
|
|
// add default sort function
|
|
column.m_pSortFunc = NULL;
|
|
|
|
// Set the SortedTree less than func to the generic RBTreeLessThanFunc
|
|
m_ColumnsData[columnDataIndex].m_SortedTree.SetLessFunc((IndexRBTree_t::LessFunc_t)RBTreeLessFunc);
|
|
|
|
// go through all the headers and make sure their Command has the right column ID
|
|
ResetColumnHeaderCommands();
|
|
|
|
// create the new data index
|
|
ResortColumnRBTree(index);
|
|
|
|
// ensure scroll bar is topmost compared to column headers
|
|
m_vbar->MoveToFront();
|
|
|
|
// fix up our visibility
|
|
SetColumnVisible(index, !(columnFlags & COLUMN_HIDDEN));
|
|
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Recreates a column's RB Sorted Tree
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::ResortColumnRBTree(int col)
|
|
{
|
|
Assert(m_CurrentColumns.IsValidIndex(col));
|
|
|
|
unsigned char dataColumnIndex = m_CurrentColumns[col];
|
|
int columnHistoryIndex = m_ColumnsHistory.Find(dataColumnIndex);
|
|
column_t &column = m_ColumnsData[dataColumnIndex];
|
|
|
|
IndexRBTree_t &rbtree = column.m_SortedTree;
|
|
|
|
// remove all elements - we're going to create from scratch
|
|
rbtree.RemoveAll();
|
|
|
|
s_pCurrentSortingListPanel = this;
|
|
s_currentSortingColumnTypeIsText = column.m_bTypeIsText; // type of data in the column
|
|
SortFunc *sortFunc = column.m_pSortFunc;
|
|
if ( !sortFunc )
|
|
{
|
|
sortFunc = DefaultSortFunc;
|
|
}
|
|
s_pSortFunc = sortFunc;
|
|
s_bSortAscending = true;
|
|
s_pSortFuncSecondary = NULL;
|
|
|
|
// sort all current data items for this column
|
|
FOR_EACH_LL( m_DataItems, i )
|
|
{
|
|
IndexItem_t item;
|
|
item.dataItem = m_DataItems[i];
|
|
item.duplicateIndex = 0;
|
|
|
|
FastSortListPanelItem *dataItem = (FastSortListPanelItem*) m_DataItems[i];
|
|
|
|
// if this item doesn't already have a SortedTreeIndex for this column,
|
|
// if can only be because this is the brand new column, so add it to the SortedTreeIndexes
|
|
if (dataItem->m_SortedTreeIndexes.Count() == m_ColumnsHistory.Count() - 1 &&
|
|
columnHistoryIndex == m_ColumnsHistory.Count() - 1)
|
|
{
|
|
dataItem->m_SortedTreeIndexes.AddToTail();
|
|
}
|
|
|
|
Assert( dataItem->m_SortedTreeIndexes.IsValidIndex(columnHistoryIndex) );
|
|
|
|
dataItem->m_SortedTreeIndexes[columnHistoryIndex] = rbtree.Insert(item);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Resets the "SetSortColumn" command for each column - in case columns were added or removed
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::ResetColumnHeaderCommands()
|
|
{
|
|
int i;
|
|
for ( i = 0 ; i < m_CurrentColumns.Count() ; i++ )
|
|
{
|
|
Button *pButton = m_ColumnsData[m_CurrentColumns[i]].m_pHeader;
|
|
pButton->SetCommand(new KeyValues("SetSortColumn", "column", i));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the header text for a particular column.
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetColumnHeaderText(int col, const char *text)
|
|
{
|
|
m_ColumnsData[m_CurrentColumns[col]].m_pHeader->SetText(text);
|
|
}
|
|
void ListPanel::SetColumnHeaderText(int col, wchar_t *text)
|
|
{
|
|
m_ColumnsData[m_CurrentColumns[col]].m_pHeader->SetText(text);
|
|
}
|
|
|
|
void ListPanel::SetColumnTextAlignment( int col, int align )
|
|
{
|
|
m_ColumnsData[m_CurrentColumns[col]].m_nContentAlignment = align;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the column header to have an image instead of text
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetColumnHeaderImage(int column, int imageListIndex)
|
|
{
|
|
Assert(m_pImageList);
|
|
m_ColumnsData[m_CurrentColumns[column]].m_pHeader->SetTextImageIndex(-1);
|
|
m_ColumnsData[m_CurrentColumns[column]].m_pHeader->SetImageAtIndex(0, m_pImageList->GetImage(imageListIndex), 0);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: associates a tooltip with the column header
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetColumnHeaderTooltip(int column, const char *tooltipText)
|
|
{
|
|
m_ColumnsData[m_CurrentColumns[column]].m_pHeader->GetTooltip()->SetText(tooltipText);
|
|
m_ColumnsData[m_CurrentColumns[column]].m_pHeader->GetTooltip()->SetTooltipFormatToSingleLine();
|
|
m_ColumnsData[m_CurrentColumns[column]].m_pHeader->GetTooltip()->SetTooltipDelay(0);
|
|
}
|
|
|
|
int ListPanel::GetNumColumnHeaders() const
|
|
{
|
|
return m_CurrentColumns.Count();
|
|
}
|
|
|
|
bool ListPanel::GetColumnHeaderText( int index, char *pOut, int maxLen )
|
|
{
|
|
if ( index < m_CurrentColumns.Count() )
|
|
{
|
|
m_ColumnsData[m_CurrentColumns[index]].m_pHeader->GetText( pOut, maxLen );
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetColumnSortable(int col, bool sortable)
|
|
{
|
|
if (sortable)
|
|
{
|
|
m_ColumnsData[m_CurrentColumns[col]].m_pHeader->SetCommand(new KeyValues("SetSortColumn", "column", col));
|
|
}
|
|
else
|
|
{
|
|
m_ColumnsData[m_CurrentColumns[col]].m_pHeader->SetCommand((const char *)NULL);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Changes the visibility of a column
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetColumnVisible(int col, bool visible)
|
|
{
|
|
column_t &column = m_ColumnsData[m_CurrentColumns[col]];
|
|
bool bHidden = !visible;
|
|
if (column.m_bHidden == bHidden)
|
|
return;
|
|
|
|
if (column.m_bUnhidable)
|
|
return;
|
|
|
|
column.m_bHidden = bHidden;
|
|
if (bHidden)
|
|
{
|
|
column.m_pHeader->SetVisible(false);
|
|
column.m_pResizer->SetVisible(false);
|
|
}
|
|
else
|
|
{
|
|
column.m_pHeader->SetVisible(true);
|
|
column.m_pResizer->SetVisible(true);
|
|
}
|
|
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::RemoveColumn(int col)
|
|
{
|
|
if ( !m_CurrentColumns.IsValidIndex( col ) )
|
|
return;
|
|
|
|
// find the appropriate column data
|
|
unsigned char columnDataIndex = m_CurrentColumns[col];
|
|
|
|
// remove it from the current columns
|
|
m_CurrentColumns.Remove(col);
|
|
|
|
// zero out this entry in m_ColumnsHistory
|
|
unsigned char i;
|
|
for ( i = 0 ; i < m_ColumnsHistory.Count() ; i++ )
|
|
{
|
|
if ( m_ColumnsHistory[i] == columnDataIndex )
|
|
{
|
|
m_ColumnsHistory[i] = m_ColumnsData.InvalidIndex();
|
|
break;
|
|
}
|
|
}
|
|
Assert( i != m_ColumnsHistory.Count() );
|
|
|
|
// delete and remove the column data
|
|
m_ColumnsData[columnDataIndex].m_SortedTree.RemoveAll();
|
|
m_ColumnsData[columnDataIndex].m_pHeader->MarkForDeletion();
|
|
m_ColumnsData[columnDataIndex].m_pResizer->MarkForDeletion();
|
|
m_ColumnsData.Remove(columnDataIndex);
|
|
|
|
ResetColumnHeaderCommands();
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the index of a column by column->GetName()
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::FindColumn(const char *columnName)
|
|
{
|
|
for (int i = 0; i < m_CurrentColumns.Count(); i++)
|
|
{
|
|
if (!stricmp(columnName, m_ColumnsData[m_CurrentColumns[i]].m_pHeader->GetName()))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: adds an item to the view
|
|
// data->GetName() is used to uniquely identify an item
|
|
// data sub items are matched against column header name to be used in the table
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::AddItem( const KeyValues *item, uintp userData, bool bScrollToItem, bool bSortOnAdd)
|
|
{
|
|
FastSortListPanelItem *newitem = new FastSortListPanelItem;
|
|
newitem->kv = item->MakeCopy();
|
|
newitem->userData = userData;
|
|
newitem->m_pDragData = NULL;
|
|
newitem->m_bImage = newitem->kv->GetBool( "image" );
|
|
newitem->m_nImageIndex = newitem->kv->GetInt( "image" );
|
|
newitem->m_nImageIndexSelected = newitem->kv->GetInt( "imageSelected" );
|
|
newitem->m_pIcon = reinterpret_cast< IImage * >( newitem->kv->GetPtr( "iconImage" ) );
|
|
|
|
int itemID = m_DataItems.AddToTail(newitem);
|
|
int displayRow = m_VisibleItems.AddToTail(itemID);
|
|
newitem->visible = true;
|
|
|
|
// put the item in each column's sorted Tree Index
|
|
IndexItem(itemID);
|
|
|
|
if ( bSortOnAdd )
|
|
{
|
|
m_bNeedsSort = true;
|
|
}
|
|
|
|
InvalidateLayout();
|
|
|
|
if ( bScrollToItem )
|
|
{
|
|
// scroll to last item
|
|
m_vbar->SetValue(displayRow);
|
|
}
|
|
return itemID;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetUserData( int itemID, uintp userData )
|
|
{
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return;
|
|
|
|
m_DataItems[itemID]->userData = userData;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Finds the first itemID with a matching userData
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetItemIDFromUserData( uintp userData )
|
|
{
|
|
FOR_EACH_LL( m_DataItems, itemID )
|
|
{
|
|
if (m_DataItems[itemID]->userData == userData)
|
|
return itemID;
|
|
}
|
|
// not found
|
|
return InvalidItemID();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetItemCount( void )
|
|
{
|
|
return m_VisibleItems.Count();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: gets the item ID of an item by name (data->GetName())
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetItem(const char *itemName)
|
|
{
|
|
FOR_EACH_LL( m_DataItems, i )
|
|
{
|
|
if (!stricmp(m_DataItems[i]->kv->GetName(), itemName))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// failure
|
|
return -1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns pointer to data the itemID holds
|
|
//-----------------------------------------------------------------------------
|
|
KeyValues *ListPanel::GetItem(int itemID)
|
|
{
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return NULL;
|
|
|
|
return m_DataItems[itemID]->kv;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetItemCurrentRow(int itemID)
|
|
{
|
|
return m_VisibleItems.Find(itemID);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Attaches drag data to a particular item. This takes over ownership of the item and the calling code should NOT call deleteThis()!!!
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetItemDragData( int itemID, const KeyValues *data )
|
|
{
|
|
ListPanelItem *pItem = m_DataItems[ itemID ];
|
|
if ( pItem->m_pDragData )
|
|
{
|
|
pItem->m_pDragData->deleteThis();
|
|
}
|
|
pItem->m_pDragData = (KeyValues *)data;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Attaches drag data to a particular item
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnCreateDragData( KeyValues *msg )
|
|
{
|
|
int nCount = GetSelectedItemsCount();
|
|
if ( nCount == 0 )
|
|
return;
|
|
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
int nItemID = GetSelectedItem( i );
|
|
|
|
KeyValues *pDragData = m_DataItems[ nItemID ]->m_pDragData;
|
|
if ( pDragData )
|
|
{
|
|
KeyValues *pDragDataCopy = pDragData->MakeCopy();
|
|
msg->AddSubKey( pDragDataCopy );
|
|
}
|
|
}
|
|
|
|
// Add the keys of the last item directly into the root also
|
|
int nLastItemID = GetSelectedItem( nCount - 1 );
|
|
KeyValues *pLastItemDrag = m_DataItems[ nLastItemID ]->m_pDragData;
|
|
if ( pLastItemDrag )
|
|
{
|
|
pLastItemDrag->CopySubkeys( msg );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetItemIDFromRow(int currentRow)
|
|
{
|
|
if (!m_VisibleItems.IsValidIndex(currentRow))
|
|
return -1;
|
|
|
|
return m_VisibleItems[currentRow];
|
|
}
|
|
|
|
|
|
int ListPanel::FirstItem() const
|
|
{
|
|
return m_DataItems.Head();
|
|
}
|
|
|
|
|
|
int ListPanel::NextItem( int iItem ) const
|
|
{
|
|
return m_DataItems.Next( iItem );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::InvalidItemID() const
|
|
{
|
|
return m_DataItems.InvalidIndex();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool ListPanel::IsValidItemID(int itemID)
|
|
{
|
|
return m_DataItems.IsValidIndex(itemID);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
ListPanelItem *ListPanel::GetItemData( int itemID )
|
|
{
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return NULL;
|
|
|
|
return m_DataItems[ itemID ];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns user data for itemID
|
|
//-----------------------------------------------------------------------------
|
|
uintp ListPanel::GetItemUserData(int itemID)
|
|
{
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return 0;
|
|
|
|
return m_DataItems[itemID]->userData;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: updates the view with any changes to the data
|
|
// Input : itemID - index to update
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::ApplyItemChanges(int itemID)
|
|
{
|
|
// reindex the item and then redraw
|
|
IndexItem(itemID);
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds the item into the column indexes
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::IndexItem(int itemID)
|
|
{
|
|
FastSortListPanelItem *newitem = (FastSortListPanelItem*) m_DataItems[itemID];
|
|
|
|
// remove the item from the indexes and re-add
|
|
int maxCount = min(m_ColumnsHistory.Count(), newitem->m_SortedTreeIndexes.Count());
|
|
for (int i = 0; i < maxCount; i++)
|
|
{
|
|
IndexRBTree_t &rbtree = m_ColumnsData[m_ColumnsHistory[i]].m_SortedTree;
|
|
rbtree.RemoveAt(newitem->m_SortedTreeIndexes[i]);
|
|
}
|
|
|
|
// make sure it's all free
|
|
newitem->m_SortedTreeIndexes.RemoveAll();
|
|
|
|
// reserve one index per historical column - pad it out
|
|
newitem->m_SortedTreeIndexes.AddMultipleToTail(m_ColumnsHistory.Count());
|
|
|
|
// set the current sorting list (since the insert will need to sort)
|
|
s_pCurrentSortingListPanel = this;
|
|
|
|
// add the item into the RB tree for each column
|
|
for (int i = 0; i < m_ColumnsHistory.Count(); i++)
|
|
{
|
|
// skip over any removed columns
|
|
if ( m_ColumnsHistory[i] == m_ColumnsData.InvalidIndex() )
|
|
continue;
|
|
|
|
column_t &column = m_ColumnsData[m_ColumnsHistory[i]];
|
|
|
|
IndexItem_t item;
|
|
item.dataItem = newitem;
|
|
item.duplicateIndex = 0;
|
|
|
|
IndexRBTree_t &rbtree = column.m_SortedTree;
|
|
|
|
// setup sort state
|
|
s_pCurrentSortingListPanel = this;
|
|
s_pCurrentSortingColumn = column.m_pHeader->GetName(); // name of current column for sorting
|
|
s_currentSortingColumnTypeIsText = column.m_bTypeIsText; // type of data in the column
|
|
|
|
SortFunc *sortFunc = column.m_pSortFunc;
|
|
if (!sortFunc)
|
|
{
|
|
sortFunc = DefaultSortFunc;
|
|
}
|
|
s_pSortFunc = sortFunc;
|
|
s_bSortAscending = true;
|
|
s_pSortFuncSecondary = NULL;
|
|
|
|
// insert index
|
|
newitem->m_SortedTreeIndexes[i] = rbtree.Insert(item);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::RereadAllItems()
|
|
{
|
|
//!! need to make this more efficient
|
|
InvalidateLayout();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Cleans up allocations associated with a particular item
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::CleanupItem( FastSortListPanelItem *data )
|
|
{
|
|
if ( data )
|
|
{
|
|
if (data->kv)
|
|
{
|
|
data->kv->deleteThis();
|
|
}
|
|
if (data->m_pDragData)
|
|
{
|
|
data->m_pDragData->deleteThis();
|
|
}
|
|
delete data;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes an item at the specified item
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::RemoveItem(int itemID)
|
|
{
|
|
#ifdef _GAMECONSOLE
|
|
bool renavigate = false;
|
|
if(HasFocus())
|
|
{
|
|
for(int i = 0; i < GetSelectedItemsCount(); ++i)
|
|
{
|
|
if(itemID == GetSelectedItem(i))
|
|
{
|
|
renavigate = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
FastSortListPanelItem *data = (FastSortListPanelItem*) m_DataItems[itemID];
|
|
if (!data)
|
|
return;
|
|
|
|
// remove from column sorted indexes
|
|
int i;
|
|
for ( i = 0; i < m_ColumnsHistory.Count(); i++ )
|
|
{
|
|
if ( m_ColumnsHistory[i] == m_ColumnsData.InvalidIndex())
|
|
continue;
|
|
|
|
IndexRBTree_t &rbtree = m_ColumnsData[m_ColumnsHistory[i]].m_SortedTree;
|
|
rbtree.RemoveAt(data->m_SortedTreeIndexes[i]);
|
|
}
|
|
|
|
// remove from selection
|
|
m_SelectedItems.FindAndRemove(itemID);
|
|
PostActionSignal( new KeyValues("ItemDeselected") );
|
|
|
|
// remove from visible items
|
|
m_VisibleItems.FindAndRemove(itemID);
|
|
|
|
// remove from data
|
|
m_DataItems.Remove(itemID);
|
|
CleanupItem( data );
|
|
InvalidateLayout();
|
|
|
|
#ifdef _GAMECONSOLE
|
|
if(renavigate)
|
|
{
|
|
NavigateTo();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: clears and deletes all the memory used by the data items
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::RemoveAll()
|
|
{
|
|
// remove all sort indexes
|
|
for (int i = 0; i < m_ColumnsHistory.Count(); i++)
|
|
{
|
|
m_ColumnsData[m_ColumnsHistory[i]].m_SortedTree.RemoveAll();
|
|
}
|
|
|
|
FOR_EACH_LL( m_DataItems, index )
|
|
{
|
|
FastSortListPanelItem *pItem = m_DataItems[index];
|
|
CleanupItem( pItem );
|
|
}
|
|
|
|
m_DataItems.RemoveAll();
|
|
m_VisibleItems.RemoveAll();
|
|
ClearSelectedItems();
|
|
|
|
InvalidateLayout();
|
|
|
|
#ifdef _GAMECONSOLE
|
|
if(HasFocus())
|
|
{
|
|
NavigateTo();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: obselete, use RemoveAll();
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::DeleteAllItems()
|
|
{
|
|
RemoveAll();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::ResetScrollBar()
|
|
{
|
|
// delete and reallocate to besure the scroll bar's
|
|
// information is correct.
|
|
delete m_vbar;
|
|
m_vbar = new ScrollBar(this, "VertScrollBar", true);
|
|
m_vbar->SetVisible(false);
|
|
m_vbar->AddActionSignalTarget(this);
|
|
}
|
|
|
|
void ListPanel::ScrollToItem( int nItemID )
|
|
{
|
|
int row = GetItemCurrentRow( nItemID );
|
|
int top = m_vbar->GetValue();
|
|
int rowsperpage = (int) GetRowsPerPage();
|
|
|
|
if ( row < top )
|
|
{
|
|
m_vbar->SetValue( row );
|
|
}
|
|
else if ( row >= top + rowsperpage )
|
|
{
|
|
m_vbar->SetValue( row - rowsperpage + 1 );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns the count of selected rows
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetSelectedItemsCount()
|
|
{
|
|
return m_SelectedItems.Count();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns the selected item by selection index
|
|
// Input : selectionIndex - valid in range [0, GetNumSelectedRows)
|
|
// Output : int - itemID
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetSelectedItem(int selectionIndex)
|
|
{
|
|
if ( m_SelectedItems.IsValidIndex(selectionIndex))
|
|
return m_SelectedItems[selectionIndex];
|
|
|
|
return -1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetSelectedColumn()
|
|
{
|
|
return m_iSelectedColumn;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Clears all selected rows
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::ClearSelectedItems()
|
|
{
|
|
int nPrevCount = m_SelectedItems.Count();
|
|
m_SelectedItems.RemoveAll();
|
|
if ( nPrevCount > 0 )
|
|
{
|
|
PostActionSignal( new KeyValues("ItemDeselected") );
|
|
}
|
|
m_LastItemSelected = -1;
|
|
m_iSelectedColumn = -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool ListPanel::IsItemSelected( int itemID )
|
|
{
|
|
return m_DataItems.IsValidIndex( itemID ) && m_SelectedItems.HasElement( itemID );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::AddSelectedItem( int itemID )
|
|
{
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return;
|
|
|
|
Assert( !m_SelectedItems.HasElement( itemID ) );
|
|
|
|
m_LastItemSelected = itemID;
|
|
m_SelectedItems.AddToTail( itemID );
|
|
PostActionSignal( new KeyValues("ItemSelected") );
|
|
Repaint();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetSingleSelectedItem( int itemID )
|
|
{
|
|
ClearSelectedItems();
|
|
AddSelectedItem(itemID);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetSelectedCell(int itemID, int col)
|
|
{
|
|
if ( !m_bCanSelectIndividualCells )
|
|
{
|
|
SetSingleSelectedItem(itemID);
|
|
return;
|
|
}
|
|
|
|
// make sure it's a valid cell
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return;
|
|
|
|
if ( !m_CurrentColumns.IsValidIndex(col) )
|
|
return;
|
|
|
|
SetSingleSelectedItem( itemID );
|
|
m_iSelectedColumn = col;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns the data held by a specific cell
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::GetCellText(int itemID, int col, wchar_t *wbuffer, int bufferSize)
|
|
{
|
|
if ( !wbuffer || !bufferSize )
|
|
return;
|
|
|
|
wcscpy( wbuffer, L"" );
|
|
|
|
KeyValues *itemData = GetItem( itemID );
|
|
if ( !itemData )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Look up column header
|
|
if ( col < 0 || col >= m_CurrentColumns.Count() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const char *key = m_ColumnsData[m_CurrentColumns[col]].m_pHeader->GetName();
|
|
if ( !key || !key[ 0 ] )
|
|
{
|
|
return;
|
|
}
|
|
|
|
char const *val = itemData->GetString( key, "" );
|
|
if ( !val || !key[ 0 ] )
|
|
return;
|
|
|
|
const wchar_t *wval = NULL;
|
|
|
|
if ( val[ 0 ] == '#' )
|
|
{
|
|
StringIndex_t si = g_pVGuiLocalize->FindIndex( val + 1 );
|
|
if ( si != INVALID_STRING_INDEX )
|
|
{
|
|
wval = g_pVGuiLocalize->GetValueByIndex( si );
|
|
}
|
|
}
|
|
|
|
if ( !wval )
|
|
{
|
|
wval = itemData->GetWString( key, L"" );
|
|
}
|
|
|
|
wcsncpy( wbuffer, wval, bufferSize/sizeof(wchar_t) );
|
|
wbuffer[ (bufferSize/sizeof(wchar_t)) - 1 ] = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns the data held by a specific cell
|
|
//-----------------------------------------------------------------------------
|
|
IImage *ListPanel::GetCellImage(int itemID, int col) //, ImagePanel *&buffer)
|
|
{
|
|
// if ( !buffer )
|
|
// return;
|
|
|
|
KeyValues *itemData = GetItem( itemID );
|
|
if ( !itemData )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Look up column header
|
|
if ( col < 0 || col >= m_CurrentColumns.Count() )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
const char *key = m_ColumnsData[m_CurrentColumns[col]].m_pHeader->GetName();
|
|
if ( !key || !key[ 0 ] )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if ( !m_pImageList )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
int imageIndex = itemData->GetInt( key, 0 );
|
|
if ( m_pImageList->IsValidIndex(imageIndex) )
|
|
{
|
|
if ( imageIndex > 0 )
|
|
{
|
|
return m_pImageList->GetImage(imageIndex);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the panel to use to render a cell
|
|
//-----------------------------------------------------------------------------
|
|
Panel *ListPanel::GetCellRenderer(int itemID, int col)
|
|
{
|
|
Assert( m_pTextImage );
|
|
Assert( m_pImagePanel );
|
|
|
|
column_t &column = m_ColumnsData[ m_CurrentColumns[col] ];
|
|
|
|
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
|
|
|
|
m_pLabel->SetContentAlignment( (Label::Alignment)column.m_nContentAlignment );
|
|
|
|
if ( column.m_bTypeIsText )
|
|
{
|
|
wchar_t tempText[ 256 ];
|
|
|
|
// Grab cell text
|
|
GetCellText( itemID, col, tempText, 256 );
|
|
KeyValues *item = GetItem( itemID );
|
|
m_pTextImage->SetText(tempText);
|
|
int cw, tall;
|
|
m_pTextImage->GetContentSize(cw, tall);
|
|
|
|
// set cell size
|
|
Panel *header = column.m_pHeader;
|
|
int wide = header->GetWide();
|
|
m_pTextImage->SetSize( min( cw, wide - 5 ), tall);
|
|
|
|
m_pLabel->SetTextImageIndex( 0 );
|
|
m_pLabel->SetImageAtIndex(0, m_pTextImage, 3);
|
|
|
|
bool selected = false;
|
|
if ( m_SelectedItems.HasElement(itemID) && ( !m_bCanSelectIndividualCells || col == m_iSelectedColumn ) )
|
|
{
|
|
selected = true;
|
|
VPANEL focus = input()->GetFocus();
|
|
// if one of the children of the SectionedListPanel has focus, then 'we have focus' if we're selected
|
|
if (HasFocus() || (focus && ipanel()->HasParent(focus, GetVParent())))
|
|
{
|
|
m_pLabel->SetBgColor(GetSchemeColor("ListPanel.SelectedBgColor", pScheme));
|
|
// selection
|
|
}
|
|
else
|
|
{
|
|
m_pLabel->SetBgColor(GetSchemeColor("ListPanel.SelectedOutOfFocusBgColor", pScheme));
|
|
}
|
|
|
|
if ( item->IsEmpty("cellcolor") == false )
|
|
{
|
|
m_pTextImage->SetColor( item->GetColor( "cellcolor" ) );
|
|
}
|
|
else if ( item->GetInt("disabled", 0) == 0 )
|
|
{
|
|
m_pTextImage->SetColor(m_SelectionFgColor);
|
|
}
|
|
else
|
|
{
|
|
m_pTextImage->SetColor(m_DisabledSelectionFgColor);
|
|
}
|
|
|
|
m_pLabel->SetPaintBackgroundEnabled(true);
|
|
}
|
|
else
|
|
{
|
|
if ( item->IsEmpty("cellcolor") == false )
|
|
{
|
|
m_pTextImage->SetColor( item->GetColor( "cellcolor" ) );
|
|
}
|
|
else if ( item->GetInt("disabled", 0) == 0 )
|
|
{
|
|
m_pTextImage->SetColor(m_LabelFgColor);
|
|
}
|
|
else
|
|
{
|
|
m_pTextImage->SetColor(m_DisabledColor);
|
|
}
|
|
m_pLabel->SetPaintBackgroundEnabled(false);
|
|
}
|
|
|
|
FastSortListPanelItem *listItem = m_DataItems[ itemID ];
|
|
if ( col == 0 &&
|
|
listItem->m_bImage && m_pImageList )
|
|
{
|
|
IImage *pImage = NULL;
|
|
if ( listItem->m_pIcon )
|
|
{
|
|
pImage = listItem->m_pIcon;
|
|
}
|
|
else
|
|
{
|
|
int imageIndex = selected ? listItem->m_nImageIndexSelected : listItem->m_nImageIndex;
|
|
if ( m_pImageList->IsValidIndex(imageIndex) )
|
|
{
|
|
pImage = m_pImageList->GetImage(imageIndex);
|
|
}
|
|
}
|
|
|
|
if ( pImage )
|
|
{
|
|
m_pLabel->SetTextImageIndex( 1 );
|
|
m_pLabel->SetImageAtIndex(0, pImage, 0);
|
|
m_pLabel->SetImageAtIndex(1, m_pTextImage, 3);
|
|
}
|
|
}
|
|
|
|
return m_pLabel;
|
|
}
|
|
else // if its an Image Panel
|
|
{
|
|
if ( m_SelectedItems.HasElement(itemID) && ( !m_bCanSelectIndividualCells || col == m_iSelectedColumn ) )
|
|
{
|
|
VPANEL focus = input()->GetFocus();
|
|
// if one of the children of the SectionedListPanel has focus, then 'we have focus' if we're selected
|
|
if (HasFocus() || (focus && ipanel()->HasParent(focus, GetVParent())))
|
|
{
|
|
m_pLabel->SetBgColor(GetSchemeColor("ListPanel.SelectedBgColor", pScheme));
|
|
// selection
|
|
}
|
|
else
|
|
{
|
|
m_pLabel->SetBgColor(GetSchemeColor("ListPanel.SelectedOutOfFocusBgColor", pScheme));
|
|
}
|
|
// selection
|
|
m_pLabel->SetPaintBackgroundEnabled(true);
|
|
}
|
|
else
|
|
{
|
|
m_pLabel->SetPaintBackgroundEnabled(false);
|
|
}
|
|
|
|
IImage *pIImage = GetCellImage(itemID, col);
|
|
m_pLabel->SetImageAtIndex(0, pIImage, 0);
|
|
|
|
return m_pLabel;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: relayouts out the panel after any internal changes
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::PerformLayout()
|
|
{
|
|
if ( m_CurrentColumns.Count() == 0 )
|
|
return;
|
|
|
|
if (m_bNeedsSort)
|
|
{
|
|
SortList();
|
|
}
|
|
|
|
int rowsperpage = (int) GetRowsPerPage();
|
|
|
|
// count the number of visible items
|
|
int visibleItemCount = m_VisibleItems.Count();
|
|
|
|
//!! need to make it recalculate scroll positions
|
|
m_vbar->SetVisible( visibleItemCount > rowsperpage );
|
|
m_vbar->SetEnabled(false);
|
|
m_vbar->SetRangeWindow( rowsperpage );
|
|
m_vbar->SetRange( 0, visibleItemCount);
|
|
m_vbar->SetButtonPressedScrollValue( 1 );
|
|
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
m_vbar->SetPos(wide - (m_vbar->GetWide()+WINDOW_BORDER_WIDTH), 0);
|
|
m_vbar->SetSize(m_vbar->GetWide(), tall - 2);
|
|
m_vbar->InvalidateLayout();
|
|
|
|
int buttonMaxXPos = wide - (m_vbar->GetWide()+WINDOW_BORDER_WIDTH);
|
|
|
|
int nColumns = m_CurrentColumns.Count();
|
|
// number of bars that can be resized
|
|
int numToResize=0;
|
|
if (m_iColumnDraggerMoved != -1) // we're resizing in response to a column dragger
|
|
{
|
|
numToResize = 1; // only one column will change size, the one we dragged
|
|
}
|
|
else // we're resizing in response to a window resize
|
|
{
|
|
for (int i = 0; i < nColumns; i++)
|
|
{
|
|
if ( m_ColumnsData[m_CurrentColumns[i]].m_bResizesWithWindow // column is resizable in response to window
|
|
&& !m_ColumnsData[m_CurrentColumns[i]].m_bHidden)
|
|
{
|
|
numToResize++;
|
|
}
|
|
}
|
|
}
|
|
|
|
int dxPerBar; // zero on window first opening
|
|
|
|
// location of the last column resizer
|
|
int oldSizeX = 0, oldSizeY = 0;
|
|
int lastColumnIndex = nColumns-1;
|
|
for (int i = nColumns-1; i >= 0; --i)
|
|
{
|
|
if (!m_ColumnsData[m_CurrentColumns[i]].m_bHidden)
|
|
{
|
|
m_ColumnsData[m_CurrentColumns[i]].m_pHeader->GetPos(oldSizeX, oldSizeY);
|
|
lastColumnIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool bForceShrink = false;
|
|
if ( numToResize == 0 )
|
|
{
|
|
// make sure we've got enough to be within minwidth
|
|
int minWidth=0;
|
|
for (int i = 0; i < nColumns; i++)
|
|
{
|
|
if (!m_ColumnsData[m_CurrentColumns[i]].m_bHidden)
|
|
{
|
|
minWidth += m_ColumnsData[m_CurrentColumns[i]].m_iMinWidth;
|
|
}
|
|
}
|
|
|
|
// if all the minimum widths cannot fit in the space given, then we will shrink ALL columns an equal amount
|
|
if (minWidth > buttonMaxXPos)
|
|
{
|
|
int dx = buttonMaxXPos - minWidth;
|
|
dxPerBar=(int)((float)dx/(float)nColumns);
|
|
bForceShrink = true;
|
|
}
|
|
else
|
|
{
|
|
dxPerBar = 0;
|
|
}
|
|
m_lastBarWidth = buttonMaxXPos;
|
|
|
|
}
|
|
else if ( oldSizeX != 0 ) // make sure this isnt the first time we opened the window
|
|
{
|
|
int dx = buttonMaxXPos - m_lastBarWidth; // this is how much we grew or shrank.
|
|
|
|
// see how many bars we have and now much each should grow/shrink
|
|
dxPerBar=(int)((float)dx/(float)numToResize);
|
|
m_lastBarWidth = buttonMaxXPos;
|
|
}
|
|
else // this is the first time we've opened the window, make sure all our colums fit! resize if needed
|
|
{
|
|
int startingBarWidth=0;
|
|
for (int i = 0; i < nColumns; i++)
|
|
{
|
|
if (!m_ColumnsData[m_CurrentColumns[i]].m_bHidden)
|
|
{
|
|
startingBarWidth += m_ColumnsData[m_CurrentColumns[i]].m_pHeader->GetWide();
|
|
}
|
|
}
|
|
int dx = buttonMaxXPos - startingBarWidth; // this is how much we grew or shrank.
|
|
// see how many bars we have and now much each should grow/shrink
|
|
dxPerBar=(int)((float)dx/(float)numToResize);
|
|
m_lastBarWidth = buttonMaxXPos;
|
|
}
|
|
|
|
// Make sure nothing is smaller than minwidth to start with or else we'll get into trouble below.
|
|
for ( int i=0; i < nColumns; i++ )
|
|
{
|
|
column_t &column = m_ColumnsData[m_CurrentColumns[i]];
|
|
Panel *header = column.m_pHeader;
|
|
if ( header->GetWide() < column.m_iMinWidth )
|
|
header->SetWide( column.m_iMinWidth );
|
|
}
|
|
|
|
// This was a while(1) loop and we hit an infinite loop case, so now we max out the # of times it can loop.
|
|
for ( int iLoopSanityCheck=0; iLoopSanityCheck < 1000; iLoopSanityCheck++ )
|
|
{
|
|
// try and place headers as is - before we have to force items to be minimum width
|
|
int x = -1;
|
|
int i;
|
|
for ( i = 0; i < nColumns; i++)
|
|
{
|
|
column_t &column = m_ColumnsData[m_CurrentColumns[i]];
|
|
Panel *header = column.m_pHeader;
|
|
if (column.m_bHidden)
|
|
{
|
|
header->SetVisible(false);
|
|
continue;
|
|
}
|
|
|
|
header->SetPos(x, 0);
|
|
header->SetVisible(true);
|
|
|
|
// if we couldn't fit this column - then we need to force items to be minimum width
|
|
if ( x+column.m_iMinWidth >= buttonMaxXPos && !bForceShrink )
|
|
{
|
|
break;
|
|
}
|
|
|
|
int hWide = header->GetWide();
|
|
|
|
// calculate the column's width
|
|
// make it so the last column always attaches to the scroll bar
|
|
if ( i == lastColumnIndex )
|
|
{
|
|
hWide = buttonMaxXPos-x;
|
|
}
|
|
else if (i == m_iColumnDraggerMoved ) // column resizing using dragger
|
|
{
|
|
hWide += dxPerBar; // adjust width of column
|
|
}
|
|
else if ( m_iColumnDraggerMoved == -1 ) // window is resizing
|
|
{
|
|
// either this column is allowed to resize OR we are forcing it because we're shrinking all columns
|
|
if ( column.m_bResizesWithWindow || bForceShrink )
|
|
{
|
|
Assert ( column.m_iMinWidth <= column.m_iMaxWidth );
|
|
hWide += dxPerBar; // adjust width of column
|
|
}
|
|
}
|
|
|
|
// enforce column mins and max's - unless we're FORCING it to shrink
|
|
if ( hWide < column.m_iMinWidth && !bForceShrink )
|
|
{
|
|
hWide = column.m_iMinWidth; // adjust width of column
|
|
}
|
|
else if ( hWide > column.m_iMaxWidth )
|
|
{
|
|
hWide = column.m_iMaxWidth;
|
|
}
|
|
|
|
header->SetSize(hWide, m_vbar->GetWide());
|
|
x += hWide;
|
|
|
|
// set the resizers
|
|
Panel *sizer = column.m_pResizer;
|
|
if ( i == lastColumnIndex )
|
|
{
|
|
sizer->SetVisible(false);
|
|
}
|
|
else
|
|
{
|
|
sizer->SetVisible(true);
|
|
}
|
|
sizer->MoveToFront();
|
|
sizer->SetPos(x - 4, 0);
|
|
sizer->SetSize(8, m_vbar->GetWide());
|
|
}
|
|
|
|
// we made it all the way through
|
|
if ( i == nColumns )
|
|
break;
|
|
|
|
// we do this AFTER trying first, to let as many columns as possible try and get to their
|
|
// desired width before we forcing the minimum width on them
|
|
|
|
// get the total desired width of all the columns
|
|
int totalDesiredWidth = 0;
|
|
for ( i = 0 ; i < nColumns ; i++ )
|
|
{
|
|
if (!m_ColumnsData[m_CurrentColumns[i]].m_bHidden)
|
|
{
|
|
Panel *pHeader = m_ColumnsData[m_CurrentColumns[i]].m_pHeader;
|
|
totalDesiredWidth += pHeader->GetWide();
|
|
}
|
|
}
|
|
|
|
// shrink from the most right column to minimum width until we can fit them all
|
|
Assert(totalDesiredWidth > buttonMaxXPos);
|
|
for ( i = nColumns-1; i >= 0 ; i--)
|
|
{
|
|
column_t &column = m_ColumnsData[m_CurrentColumns[i]];
|
|
if (!column.m_bHidden)
|
|
{
|
|
Panel *pHeader = column.m_pHeader;
|
|
|
|
totalDesiredWidth -= pHeader->GetWide();
|
|
if ( totalDesiredWidth + column.m_iMinWidth <= buttonMaxXPos )
|
|
{
|
|
int newWidth = buttonMaxXPos - totalDesiredWidth;
|
|
pHeader->SetSize( newWidth, m_vbar->GetWide() );
|
|
break;
|
|
}
|
|
|
|
totalDesiredWidth += column.m_iMinWidth;
|
|
pHeader->SetSize(column.m_iMinWidth, m_vbar->GetWide());
|
|
}
|
|
}
|
|
// If we don't allow this to shrink, then as we resize, it can get stuck in an infinite loop.
|
|
dxPerBar -= 5;
|
|
if ( dxPerBar < 0 )
|
|
dxPerBar = 0;
|
|
|
|
if ( i == -1 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// setup edit mode
|
|
if ( m_hEditModePanel.Get() )
|
|
{
|
|
m_iTableStartX = 0;
|
|
m_iTableStartY = m_iHeaderHeight + 1;
|
|
|
|
int nTotalRows = m_VisibleItems.Count();
|
|
int nRowsPerPage = GetRowsPerPage();
|
|
|
|
// find the first visible item to display
|
|
int nStartItem = 0;
|
|
if (nRowsPerPage <= nTotalRows)
|
|
{
|
|
nStartItem = m_vbar->GetValue();
|
|
}
|
|
|
|
bool bDone = false;
|
|
int drawcount = 0;
|
|
for (int i = nStartItem; i < nTotalRows && !bDone; i++)
|
|
{
|
|
int x = 0;
|
|
if (!m_VisibleItems.IsValidIndex(i))
|
|
continue;
|
|
|
|
int itemID = m_VisibleItems[i];
|
|
|
|
// iterate the columns
|
|
for (int j = 0; j < m_CurrentColumns.Count(); j++)
|
|
{
|
|
Panel *header = m_ColumnsData[m_CurrentColumns[j]].m_pHeader;
|
|
|
|
if (!header->IsVisible())
|
|
continue;
|
|
|
|
int wide = header->GetWide();
|
|
|
|
if ( itemID == m_iEditModeItemID &&
|
|
j == m_iEditModeColumn )
|
|
{
|
|
|
|
m_hEditModePanel->SetPos( x + m_iTableStartX + 2, (drawcount * m_iRowHeight) + m_iTableStartY);
|
|
m_hEditModePanel->SetSize( wide, m_iRowHeight - 1 );
|
|
|
|
bDone = true;
|
|
}
|
|
|
|
x += wide;
|
|
}
|
|
|
|
drawcount++;
|
|
}
|
|
}
|
|
|
|
Repaint();
|
|
m_iColumnDraggerMoved = -1; // reset to invalid column
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnSizeChanged(int wide, int tall)
|
|
{
|
|
BaseClass::OnSizeChanged(wide, tall);
|
|
InvalidateLayout();
|
|
Repaint();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Renders the cells
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::Paint()
|
|
{
|
|
if (m_bNeedsSort)
|
|
{
|
|
SortList();
|
|
}
|
|
|
|
// draw selection areas if any
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
|
|
m_iTableStartX = 0;
|
|
m_iTableStartY = m_iHeaderHeight + 1;
|
|
|
|
int nTotalRows = m_VisibleItems.Count();
|
|
int nRowsPerPage = GetRowsPerPage();
|
|
|
|
// find the first visible item to display
|
|
int nStartItem = 0;
|
|
if (nRowsPerPage <= nTotalRows)
|
|
{
|
|
nStartItem = m_vbar->GetValue();
|
|
}
|
|
|
|
int vbarInset = m_vbar->IsVisible() ? m_vbar->GetWide() : 0;
|
|
int maxw = wide - vbarInset - 8;
|
|
|
|
// debug timing functions
|
|
// double startTime, endTime;
|
|
// startTime = system()->GetCurrentTime();
|
|
|
|
// iterate through and draw each cell
|
|
bool bDone = false;
|
|
int drawcount = 0;
|
|
for (int i = nStartItem; i < nTotalRows && !bDone; i++)
|
|
{
|
|
int x = 0;
|
|
if (!m_VisibleItems.IsValidIndex(i))
|
|
continue;
|
|
|
|
int itemID = m_VisibleItems[i];
|
|
|
|
// iterate the columns
|
|
for (int j = 0; j < m_CurrentColumns.Count(); j++)
|
|
{
|
|
Panel *header = m_ColumnsData[m_CurrentColumns[j]].m_pHeader;
|
|
Panel *render = GetCellRenderer(itemID, j);
|
|
|
|
if (!header->IsVisible())
|
|
continue;
|
|
|
|
int wide = header->GetWide();
|
|
|
|
if (render)
|
|
{
|
|
// setup render panel
|
|
if (render->GetVParent() != GetVPanel())
|
|
{
|
|
render->SetParent(GetVPanel());
|
|
}
|
|
if (!render->IsVisible())
|
|
{
|
|
render->SetVisible(true);
|
|
}
|
|
int xpos = x + m_iTableStartX + 2;
|
|
|
|
render->SetPos( xpos, (drawcount * m_iRowHeight) + m_iTableStartY);
|
|
|
|
int right = min( xpos + wide, maxw );
|
|
int usew = right - xpos;
|
|
render->SetSize( usew, m_iRowHeight - 1 );
|
|
|
|
// mark the panel to draw immediately (since it will probably be recycled to draw other cells)
|
|
render->Repaint();
|
|
surface()->SolveTraverse(render->GetVPanel());
|
|
int x0, y0, x1, y1;
|
|
render->GetClipRect(x0, y0, x1, y1);
|
|
if ((y1 - y0) < (m_iRowHeight - 3))
|
|
{
|
|
bDone = true;
|
|
break;
|
|
}
|
|
surface()->PaintTraverse(render->GetVPanel());
|
|
}
|
|
/*
|
|
// work in progress, optimized paint for text
|
|
else
|
|
{
|
|
// just paint it ourselves
|
|
char tempText[256];
|
|
// Grab cell text
|
|
GetCellText(i, j, tempText, sizeof(tempText));
|
|
surface()->DrawSetTextPos(x + m_iTableStartX + 2, (drawcount * m_iRowHeight) + m_iTableStartY);
|
|
|
|
for (const char *pText = tempText; *pText != 0; pText++)
|
|
{
|
|
surface()->DrawUnicodeChar((wchar_t)*pText);
|
|
}
|
|
}
|
|
*/
|
|
|
|
x += wide;
|
|
}
|
|
|
|
drawcount++;
|
|
}
|
|
|
|
m_pLabel->SetVisible(false);
|
|
|
|
// if the list is empty, draw some help text
|
|
if (m_VisibleItems.Count() < 1 && m_pEmptyListText)
|
|
{
|
|
m_pEmptyListText->SetPos(m_iTableStartX + 8, m_iTableStartY + 4);
|
|
m_pEmptyListText->SetSize(wide - 8, m_iRowHeight);
|
|
m_pEmptyListText->Paint();
|
|
}
|
|
|
|
// endTime = system()->GetCurrentTime();
|
|
// ivgui()->DPrintf2("ListPanel::Paint() (%.3f sec)\n", (float)(endTime - startTime));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::PaintBackground()
|
|
{
|
|
BaseClass::PaintBackground();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Handles multiselect
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::HandleMultiSelection( int itemID, int row, int column )
|
|
{
|
|
// deal with 'multiple' row selection
|
|
|
|
// convert the last item selected to a row so we can multiply select by rows NOT items
|
|
int lastSelectedRow = (m_LastItemSelected != -1) ? m_VisibleItems.Find( m_LastItemSelected ) : row;
|
|
int startRow, endRow;
|
|
if ( row < lastSelectedRow )
|
|
{
|
|
startRow = row;
|
|
endRow = lastSelectedRow;
|
|
}
|
|
else
|
|
{
|
|
startRow = lastSelectedRow;
|
|
endRow = row;
|
|
}
|
|
|
|
// clear the selection if neither control key was down - we are going to readd ALL selected items
|
|
// in case the user changed the 'direction' of the shift add
|
|
if ( !input()->IsKeyDown(KEY_LCONTROL) && !input()->IsKeyDown(KEY_RCONTROL) )
|
|
{
|
|
ClearSelectedItems();
|
|
}
|
|
|
|
// add any items that we haven't added
|
|
for (int i = startRow; i <= endRow; i++)
|
|
{
|
|
// get the item indexes for these rows
|
|
int selectedItemID = m_VisibleItems[i];
|
|
if ( !m_SelectedItems.HasElement(selectedItemID) )
|
|
{
|
|
AddSelectedItem( selectedItemID );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Handles multiselect
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::HandleAddSelection( int itemID, int row, int column )
|
|
{
|
|
// dealing with row selection
|
|
if ( m_SelectedItems.HasElement( itemID ) )
|
|
{
|
|
// this row is already selected, remove
|
|
m_SelectedItems.FindAndRemove( itemID );
|
|
PostActionSignal( new KeyValues("ItemDeselected") );
|
|
m_LastItemSelected = itemID;
|
|
}
|
|
else
|
|
{
|
|
// add the row to the selection
|
|
AddSelectedItem( itemID );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::UpdateSelection( MouseCode code, int x, int y, int row, int column )
|
|
{
|
|
// make sure we're clicking on a real item
|
|
if ( row < 0 || row >= m_VisibleItems.Count() )
|
|
{
|
|
ClearSelectedItems();
|
|
return;
|
|
}
|
|
|
|
int itemID = m_VisibleItems[ row ];
|
|
|
|
// if we've right-clicked on a selection, don't change the selection
|
|
if ( code == MOUSE_RIGHT && m_SelectedItems.HasElement( itemID ) )
|
|
return;
|
|
|
|
if ( m_bCanSelectIndividualCells )
|
|
{
|
|
if ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) )
|
|
{
|
|
// we're ctrl selecting the same cell, clear it
|
|
if ( ( m_LastItemSelected == itemID ) && ( m_iSelectedColumn == column ) && ( m_SelectedItems.Count() == 1 ) )
|
|
{
|
|
ClearSelectedItems();
|
|
}
|
|
else
|
|
{
|
|
SetSelectedCell( itemID, column );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetSelectedCell( itemID, column );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( !m_bMultiselectEnabled )
|
|
{
|
|
SetSingleSelectedItem( itemID );
|
|
return;
|
|
}
|
|
|
|
if ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) )
|
|
{
|
|
// check for multi-select
|
|
HandleMultiSelection( itemID, row, column );
|
|
}
|
|
else if ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) )
|
|
{
|
|
// check for row-add select
|
|
HandleAddSelection( itemID, row, column );
|
|
}
|
|
else
|
|
{
|
|
// no CTRL or SHIFT keys
|
|
// reset the selection Start point
|
|
// if ( ( m_LastItemSelected != itemID ) || ( m_SelectedItems.Count() > 1 ) )
|
|
{
|
|
SetSingleSelectedItem( itemID );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnMousePressed( MouseCode code )
|
|
{
|
|
if (code == MOUSE_LEFT || code == MOUSE_RIGHT)
|
|
{
|
|
if ( m_VisibleItems.Count() > 0 )
|
|
{
|
|
// determine where we were pressed
|
|
int x, y, row, column;
|
|
input()->GetCursorPos(x, y);
|
|
GetCellAtPos(x, y, row, column);
|
|
|
|
UpdateSelection( code, x, y, row, column );
|
|
}
|
|
|
|
// get the key focus
|
|
RequestFocus();
|
|
}
|
|
|
|
// check for context menu open
|
|
if (code == MOUSE_RIGHT)
|
|
{
|
|
if ( m_SelectedItems.Count() > 0 )
|
|
{
|
|
PostActionSignal( new KeyValues("OpenContextMenu", "itemID", m_SelectedItems[0] ));
|
|
}
|
|
else
|
|
{
|
|
// post it, but with the invalid row
|
|
PostActionSignal( new KeyValues("OpenContextMenu", "itemID", -1 ));
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Scrolls the list according to the mouse wheel movement
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnMouseWheeled(int delta)
|
|
{
|
|
if (m_hEditModePanel.Get())
|
|
{
|
|
// ignore mouse wheel in edit mode, forward right up to parent
|
|
CallParentFunction(new KeyValues("MouseWheeled", "delta", delta));
|
|
return;
|
|
}
|
|
|
|
int val = m_vbar->GetValue();
|
|
val -= (delta * 3);
|
|
m_vbar->SetValue(val);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Double-click act like the the item under the mouse was selected
|
|
// and then the enter key hit
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnMouseDoublePressed(MouseCode code)
|
|
{
|
|
if (code == MOUSE_LEFT)
|
|
{
|
|
// select the item
|
|
OnMousePressed(code);
|
|
|
|
// post up an enter key being hit if anything was selected
|
|
if (GetSelectedItemsCount() > 0 && !m_bIgnoreDoubleClick )
|
|
{
|
|
OnKeyCodeTyped(KEY_ENTER);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef _GAMECONSOLE
|
|
void ListPanel::OnKeyCodePressed(KeyCode code)
|
|
{
|
|
int nTotalRows = m_VisibleItems.Count();
|
|
int nTotalColumns = m_CurrentColumns.Count();
|
|
if ( nTotalRows == 0 )
|
|
return;
|
|
|
|
// calculate info for adjusting scrolling
|
|
int nStartItem = GetStartItem();
|
|
int nRowsPerPage = (int)GetRowsPerPage();
|
|
|
|
int nSelectedRow = 0;
|
|
if ( m_DataItems.IsValidIndex( m_LastItemSelected ) )
|
|
{
|
|
nSelectedRow = m_VisibleItems.Find( m_LastItemSelected );
|
|
}
|
|
int nSelectedColumn = m_iSelectedColumn;
|
|
|
|
switch(code)
|
|
{
|
|
case KEY_XBUTTON_UP:
|
|
case KEY_XSTICK1_UP:
|
|
case KEY_XSTICK2_UP:
|
|
if(GetItemCount() < 1 || nSelectedRow == nStartItem)
|
|
{
|
|
ClearSelectedItems();
|
|
BaseClass::OnKeyCodePressed(code);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
nSelectedRow -= 1;
|
|
}
|
|
break;
|
|
case KEY_XBUTTON_DOWN:
|
|
case KEY_XSTICK1_DOWN:
|
|
case KEY_XSTICK2_DOWN:
|
|
{
|
|
int itemId = GetSelectedItem(0);
|
|
if(itemId != -1 && GetItemCurrentRow(itemId) == (nTotalRows - 1))
|
|
{
|
|
ClearSelectedItems();
|
|
BaseClass::OnKeyCodePressed(code);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
nSelectedRow += 1;
|
|
}
|
|
}
|
|
break;
|
|
case KEY_XBUTTON_LEFT:
|
|
case KEY_XSTICK1_LEFT:
|
|
case KEY_XSTICK2_LEFT:
|
|
if (m_bCanSelectIndividualCells && (GetSelectedItemsCount() == 1) && (nSelectedColumn >= 0) )
|
|
{
|
|
nSelectedColumn--;
|
|
if (nSelectedColumn < 0)
|
|
{
|
|
nSelectedColumn = 0;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case KEY_XBUTTON_RIGHT:
|
|
case KEY_XSTICK1_RIGHT:
|
|
case KEY_XSTICK2_RIGHT:
|
|
if (m_bCanSelectIndividualCells && (GetSelectedItemsCount() == 1) && (nSelectedColumn >= 0) )
|
|
{
|
|
nSelectedColumn++;
|
|
if (nSelectedColumn >= nTotalColumns)
|
|
{
|
|
nSelectedColumn = nTotalColumns - 1;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case KEY_XBUTTON_A:
|
|
PostActionSignal( new KeyValues("ListPanelItemChosen", "itemID", m_SelectedItems[0] ));
|
|
break;
|
|
default:
|
|
BaseClass::OnKeyCodePressed(code);
|
|
break;
|
|
}
|
|
|
|
// make sure newly selected item is a valid range
|
|
nSelectedRow = clamp(nSelectedRow, 0, nTotalRows - 1);
|
|
|
|
int row = m_VisibleItems[ nSelectedRow ];
|
|
|
|
// This will select the cell if in single select mode, or the row in multiselect mode
|
|
if ( ( row != m_LastItemSelected ) || ( nSelectedColumn != m_iSelectedColumn ) || ( m_SelectedItems.Count() > 1 ) )
|
|
{
|
|
SetSelectedCell( row, nSelectedColumn );
|
|
}
|
|
|
|
// move the newly selected item to within the visible range
|
|
if ( nRowsPerPage < nTotalRows )
|
|
{
|
|
int nStartItem = m_vbar->GetValue();
|
|
if ( nSelectedRow < nStartItem )
|
|
{
|
|
// move the list back to match
|
|
m_vbar->SetValue( nSelectedRow );
|
|
}
|
|
else if ( nSelectedRow >= nStartItem + nRowsPerPage )
|
|
{
|
|
// move list forward to match
|
|
m_vbar->SetValue( nSelectedRow - nRowsPerPage + 1);
|
|
}
|
|
}
|
|
|
|
// redraw
|
|
InvalidateLayout();
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnKeyCodeTyped(KeyCode code)
|
|
{
|
|
if (m_hEditModePanel.Get())
|
|
{
|
|
// ignore arrow keys in edit mode
|
|
// forward right up to parent so that tab focus change doesn't occur
|
|
CallParentFunction(new KeyValues("KeyCodeTyped", "code", code));
|
|
return;
|
|
}
|
|
|
|
int nTotalRows = m_VisibleItems.Count();
|
|
int nTotalColumns = m_CurrentColumns.Count();
|
|
if ( nTotalRows == 0 )
|
|
return;
|
|
|
|
// calculate info for adjusting scrolling
|
|
int nStartItem = GetStartItem();
|
|
int nRowsPerPage = (int)GetRowsPerPage();
|
|
|
|
int nSelectedRow = 0;
|
|
if ( m_DataItems.IsValidIndex( m_LastItemSelected ) )
|
|
{
|
|
nSelectedRow = m_VisibleItems.Find( m_LastItemSelected );
|
|
}
|
|
int nSelectedColumn = m_iSelectedColumn;
|
|
|
|
switch (code)
|
|
{
|
|
case KEY_HOME:
|
|
nSelectedRow = 0;
|
|
break;
|
|
|
|
case KEY_END:
|
|
nSelectedRow = nTotalRows - 1;
|
|
break;
|
|
|
|
case KEY_PAGEUP:
|
|
if (nSelectedRow <= nStartItem)
|
|
{
|
|
// move up a page
|
|
nSelectedRow -= (nRowsPerPage - 1);
|
|
}
|
|
else
|
|
{
|
|
// move to the top of the current page
|
|
nSelectedRow = nStartItem;
|
|
}
|
|
break;
|
|
|
|
case KEY_PAGEDOWN:
|
|
if (nSelectedRow >= (nStartItem + nRowsPerPage-1))
|
|
{
|
|
// move down a page
|
|
nSelectedRow += (nRowsPerPage - 1);
|
|
}
|
|
else
|
|
{
|
|
// move to the bottom of the current page
|
|
nSelectedRow = nStartItem + (nRowsPerPage - 1);
|
|
}
|
|
break;
|
|
|
|
case KEY_UP:
|
|
nSelectedRow -= 1;
|
|
break;
|
|
|
|
case KEY_DOWN:
|
|
nSelectedRow += 1;
|
|
break;
|
|
|
|
case KEY_LEFT:
|
|
if (m_bCanSelectIndividualCells && (GetSelectedItemsCount() == 1) && (nSelectedColumn >= 0) )
|
|
{
|
|
nSelectedColumn--;
|
|
if (nSelectedColumn < 0)
|
|
{
|
|
nSelectedColumn = 0;
|
|
}
|
|
break;
|
|
}
|
|
// fall through
|
|
|
|
case KEY_RIGHT:
|
|
if (m_bCanSelectIndividualCells && (GetSelectedItemsCount() == 1) && (nSelectedColumn >= 0) )
|
|
{
|
|
nSelectedColumn++;
|
|
if (nSelectedColumn >= nTotalColumns)
|
|
{
|
|
nSelectedColumn = nTotalColumns - 1;
|
|
}
|
|
break;
|
|
}
|
|
// fall through
|
|
|
|
default:
|
|
// chain back
|
|
BaseClass::OnKeyCodeTyped(code);
|
|
return;
|
|
};
|
|
|
|
// make sure newly selected item is a valid range
|
|
nSelectedRow = clamp(nSelectedRow, 0, nTotalRows - 1);
|
|
|
|
int row = m_VisibleItems[ nSelectedRow ];
|
|
|
|
// This will select the cell if in single select mode, or the row in multiselect mode
|
|
if ( ( row != m_LastItemSelected ) || ( nSelectedColumn != m_iSelectedColumn ) || ( m_SelectedItems.Count() > 1 ) )
|
|
{
|
|
SetSelectedCell( row, nSelectedColumn );
|
|
}
|
|
|
|
// move the newly selected item to within the visible range
|
|
if ( nRowsPerPage < nTotalRows )
|
|
{
|
|
int nStartItem = m_vbar->GetValue();
|
|
if ( nSelectedRow < nStartItem )
|
|
{
|
|
// move the list back to match
|
|
m_vbar->SetValue( nSelectedRow );
|
|
}
|
|
else if ( nSelectedRow >= nStartItem + nRowsPerPage )
|
|
{
|
|
// move list forward to match
|
|
m_vbar->SetValue( nSelectedRow - nRowsPerPage + 1);
|
|
}
|
|
}
|
|
|
|
// redraw
|
|
InvalidateLayout();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool ListPanel::GetCellBounds( int row, int col, int& x, int& y, int& wide, int& tall )
|
|
{
|
|
if ( col < 0 || col >= m_CurrentColumns.Count() )
|
|
return false;
|
|
|
|
if ( row < 0 || row >= m_VisibleItems.Count() )
|
|
return false;
|
|
|
|
// Is row on screen?
|
|
int startitem = GetStartItem();
|
|
if ( row < startitem || row >= ( startitem + GetRowsPerPage() ) )
|
|
return false;
|
|
|
|
y = m_iTableStartY;
|
|
y += ( row - startitem ) * m_iRowHeight;
|
|
tall = m_iRowHeight;
|
|
|
|
// Compute column cell
|
|
x = m_iTableStartX;
|
|
// walk columns
|
|
int c = 0;
|
|
while ( c < col)
|
|
{
|
|
x += m_ColumnsData[m_CurrentColumns[c]].m_pHeader->GetWide();
|
|
c++;
|
|
}
|
|
wide = m_ColumnsData[m_CurrentColumns[c]].m_pHeader->GetWide();
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if any found, row and column are filled out
|
|
//-----------------------------------------------------------------------------
|
|
bool ListPanel::GetCellAtPos(int x, int y, int &row, int &col)
|
|
{
|
|
// convert to local
|
|
ScreenToLocal(x, y);
|
|
|
|
// move to Start of table
|
|
x -= m_iTableStartX;
|
|
y -= m_iTableStartY;
|
|
|
|
int startitem = GetStartItem();
|
|
// make sure it's still in valid area
|
|
if ( x >= 0 && y >= 0 )
|
|
{
|
|
// walk the rows (for when row height is independant each row)
|
|
// NOTE: if we do height independent rows, we will need to change GetCellBounds as well
|
|
for ( row = startitem ; row < m_VisibleItems.Count() ; row++ )
|
|
{
|
|
if ( y < ( ( ( row - startitem ) + 1 ) * m_iRowHeight ) )
|
|
break;
|
|
}
|
|
|
|
// walk columns
|
|
int startx = 0;
|
|
for ( col = 0 ; col < m_CurrentColumns.Count() ; col++ )
|
|
{
|
|
startx += m_ColumnsData[m_CurrentColumns[col]].m_pHeader->GetWide();
|
|
|
|
if ( x < startx )
|
|
break;
|
|
}
|
|
|
|
// make sure we're not out of range
|
|
if ( ! ( row == m_VisibleItems.Count() || col == m_CurrentColumns.Count() ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// out-of-bounds
|
|
row = col = -1;
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::ApplySchemeSettings(IScheme *pScheme)
|
|
{
|
|
// force label to apply scheme settings now so we can override it
|
|
m_pLabel->InvalidateLayout(true);
|
|
|
|
BaseClass::ApplySchemeSettings(pScheme);
|
|
|
|
SetBgColor(GetSchemeColor("ListPanel.BgColor", pScheme));
|
|
SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
|
|
|
|
m_pLabel->SetBgColor(GetSchemeColor("ListPanel.BgColor", pScheme));
|
|
|
|
m_LabelFgColor = GetSchemeColor("ListPanel.TextColor", pScheme);
|
|
m_DisabledColor = GetSchemeColor("ListPanel.DisabledTextColor", m_LabelFgColor, pScheme);
|
|
m_SelectionFgColor = GetSchemeColor("ListPanel.SelectedTextColor", m_LabelFgColor, pScheme);
|
|
m_DisabledSelectionFgColor = GetSchemeColor("ListPanel.DisabledSelectedTextColor", m_LabelFgColor, pScheme);
|
|
|
|
m_pEmptyListText->SetColor(GetSchemeColor("ListPanel.EmptyListInfoTextColor", pScheme));
|
|
|
|
SetFont( pScheme->GetFont("Default", IsProportional() ) );
|
|
m_pEmptyListText->SetFont( pScheme->GetFont( "Default", IsProportional() ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetSortFunc(int col, SortFunc *func)
|
|
{
|
|
Assert(col < m_CurrentColumns.Count());
|
|
unsigned char dataColumnIndex = m_CurrentColumns[col];
|
|
|
|
if ( !m_ColumnsData[dataColumnIndex].m_bTypeIsText && func != NULL)
|
|
{
|
|
m_ColumnsData[dataColumnIndex].m_pHeader->SetMouseClickEnabled(MOUSE_LEFT, 1);
|
|
}
|
|
|
|
m_ColumnsData[dataColumnIndex].m_pSortFunc = func;
|
|
|
|
// resort this column according to new sort func
|
|
ResortColumnRBTree(col);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetSortColumn(int column)
|
|
{
|
|
m_iSortColumn = column;
|
|
}
|
|
|
|
int ListPanel::GetSortColumn() const
|
|
{
|
|
return m_iSortColumn;
|
|
}
|
|
|
|
void ListPanel::SetSortColumnEx( int iPrimarySortColumn, int iSecondarySortColumn, bool bSortAscending )
|
|
{
|
|
m_iSortColumn = iPrimarySortColumn;
|
|
m_iSortColumnSecondary = iSecondarySortColumn;
|
|
m_bSortAscending = bSortAscending;
|
|
}
|
|
|
|
void ListPanel::GetSortColumnEx( int &iPrimarySortColumn, int &iSecondarySortColumn, bool &bSortAscending ) const
|
|
{
|
|
iPrimarySortColumn = m_iSortColumn;
|
|
iSecondarySortColumn = m_iSortColumnSecondary;
|
|
bSortAscending = m_bSortAscending;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SortList( void )
|
|
{
|
|
m_bNeedsSort = false;
|
|
|
|
if ( m_VisibleItems.Count() <= 1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// check if the last selected item is on the screen - if so, we should try to maintain it on screen
|
|
int startItem = GetStartItem();
|
|
int rowsperpage = (int) GetRowsPerPage();
|
|
int screenPosition = -1;
|
|
if ( m_LastItemSelected != -1 && m_SelectedItems.Count() > 0 )
|
|
{
|
|
int selectedItemRow = m_VisibleItems.Find(m_LastItemSelected);
|
|
if ( selectedItemRow >= startItem && selectedItemRow <= ( startItem + rowsperpage ) )
|
|
{
|
|
screenPosition = selectedItemRow - startItem;
|
|
}
|
|
}
|
|
|
|
// get the required sorting functions
|
|
s_pCurrentSortingListPanel = this;
|
|
|
|
// setup globals for use in qsort
|
|
s_pSortFunc = FastSortFunc;
|
|
s_bSortAscending = m_bSortAscending;
|
|
s_pSortFuncSecondary = FastSortFunc;
|
|
s_bSortAscendingSecondary = m_bSortAscendingSecondary;
|
|
|
|
// walk the tree and set up the current indices
|
|
if (m_CurrentColumns.IsValidIndex(m_iSortColumn))
|
|
{
|
|
IndexRBTree_t &rbtree = m_ColumnsData[m_CurrentColumns[m_iSortColumn]].m_SortedTree;
|
|
unsigned int index = rbtree.FirstInorder();
|
|
unsigned int lastIndex = rbtree.LastInorder();
|
|
int prevDuplicateIndex = 0;
|
|
int sortValue = 1;
|
|
while (1)
|
|
{
|
|
FastSortListPanelItem *dataItem = (FastSortListPanelItem*) rbtree[index].dataItem;
|
|
if (dataItem->visible)
|
|
{
|
|
// only increment the sort value if we're a different token from the previous
|
|
if (!prevDuplicateIndex || prevDuplicateIndex != rbtree[index].duplicateIndex)
|
|
{
|
|
sortValue++;
|
|
}
|
|
dataItem->primarySortIndexValue = sortValue;
|
|
prevDuplicateIndex = rbtree[index].duplicateIndex;
|
|
}
|
|
|
|
if (index == lastIndex)
|
|
break;
|
|
|
|
index = rbtree.NextInorder(index);
|
|
}
|
|
}
|
|
|
|
// setup secondary indices
|
|
if (m_CurrentColumns.IsValidIndex(m_iSortColumnSecondary))
|
|
{
|
|
IndexRBTree_t &rbtree = m_ColumnsData[m_CurrentColumns[m_iSortColumnSecondary]].m_SortedTree;
|
|
unsigned int index = rbtree.FirstInorder();
|
|
unsigned int lastIndex = rbtree.LastInorder();
|
|
int sortValue = 1;
|
|
int prevDuplicateIndex = 0;
|
|
while (1)
|
|
{
|
|
FastSortListPanelItem *dataItem = (FastSortListPanelItem*) rbtree[index].dataItem;
|
|
if (dataItem->visible)
|
|
{
|
|
// only increment the sort value if we're a different token from the previous
|
|
if (!prevDuplicateIndex || prevDuplicateIndex != rbtree[index].duplicateIndex)
|
|
{
|
|
sortValue++;
|
|
}
|
|
dataItem->secondarySortIndexValue = sortValue;
|
|
|
|
prevDuplicateIndex = rbtree[index].duplicateIndex;
|
|
}
|
|
|
|
if (index == lastIndex)
|
|
break;
|
|
|
|
index = rbtree.NextInorder(index);
|
|
}
|
|
}
|
|
|
|
// quick sort the list
|
|
qsort(m_VisibleItems.Base(), (size_t) m_VisibleItems.Count(), (size_t) sizeof(int), AscendingSortFunc);
|
|
|
|
if ( screenPosition != -1 )
|
|
{
|
|
int selectedItemRow = m_VisibleItems.Find(m_LastItemSelected);
|
|
|
|
// if we can put the last selected item in exactly the same spot, put it there, otherwise
|
|
// we need to be at the top of the list
|
|
if (selectedItemRow > screenPosition)
|
|
{
|
|
m_vbar->SetValue(selectedItemRow - screenPosition);
|
|
}
|
|
else
|
|
{
|
|
m_vbar->SetValue(0);
|
|
}
|
|
}
|
|
|
|
InvalidateLayout();
|
|
Repaint();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetFont(HFont font)
|
|
{
|
|
Assert( font );
|
|
if ( !font )
|
|
return;
|
|
|
|
m_pTextImage->SetFont(font);
|
|
m_iRowHeight = surface()->GetFontTall(font) + 2;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnSliderMoved()
|
|
{
|
|
InvalidateLayout();
|
|
Repaint();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : deltax - deltas from current position
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnColumnResized(int col, int delta)
|
|
{
|
|
m_iColumnDraggerMoved = col;
|
|
|
|
column_t& column = m_ColumnsData[m_CurrentColumns[col]];
|
|
|
|
Panel *header = column.m_pHeader;
|
|
int wide, tall;
|
|
header->GetSize(wide, tall);
|
|
|
|
|
|
wide += delta;
|
|
|
|
// enforce minimum sizes for the header
|
|
if ( wide < column.m_iMinWidth )
|
|
{
|
|
wide = column.m_iMinWidth;
|
|
}
|
|
// enforce maximum sizes for the header
|
|
if ( wide > column.m_iMaxWidth )
|
|
{
|
|
wide = column.m_iMaxWidth;
|
|
}
|
|
|
|
// make sure we have enough space for the columns to our right
|
|
int panelWide, panelTall;
|
|
GetSize( panelWide, panelTall );
|
|
int x, y;
|
|
header->GetPos(x, y);
|
|
int restColumnsMinWidth = 0;
|
|
int i;
|
|
for ( i = col+1 ; i < m_CurrentColumns.Count() ; i++ )
|
|
{
|
|
column_t& nextCol = m_ColumnsData[m_CurrentColumns[i]];
|
|
restColumnsMinWidth += nextCol.m_iMinWidth;
|
|
}
|
|
panelWide -= ( x + restColumnsMinWidth + m_vbar->GetWide() + WINDOW_BORDER_WIDTH );
|
|
if ( wide > panelWide )
|
|
{
|
|
wide = panelWide;
|
|
}
|
|
|
|
header->SetSize(wide, tall);
|
|
|
|
// the adjacent header will be moved automatically in PerformLayout()
|
|
header->InvalidateLayout();
|
|
InvalidateLayout();
|
|
Repaint();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets which column we should sort with
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnSetSortColumn(int column)
|
|
{
|
|
// if it's the primary column already, flip the sort direction
|
|
if (m_iSortColumn == column)
|
|
{
|
|
m_bSortAscending = !m_bSortAscending;
|
|
}
|
|
else
|
|
{
|
|
// switching sort columns, keep the old one as the secondary sort
|
|
m_iSortColumnSecondary = m_iSortColumn;
|
|
m_bSortAscendingSecondary = m_bSortAscending;
|
|
}
|
|
|
|
SetSortColumn(column);
|
|
|
|
SortList();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets whether the item is visible or not
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetItemVisible(int itemID, bool state)
|
|
{
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return;
|
|
|
|
FastSortListPanelItem *data = (FastSortListPanelItem*) m_DataItems[itemID];
|
|
if (data->visible == state)
|
|
return;
|
|
|
|
m_bNeedsSort = true;
|
|
|
|
data->visible = state;
|
|
if (data->visible)
|
|
{
|
|
// add back to end of list
|
|
m_VisibleItems.AddToTail(itemID);
|
|
}
|
|
else
|
|
{
|
|
// remove from selection if it is there.
|
|
if (m_SelectedItems.HasElement(itemID))
|
|
{
|
|
m_SelectedItems.FindAndRemove(itemID);
|
|
PostActionSignal( new KeyValues("ItemDeselected") );
|
|
}
|
|
|
|
// remove from data
|
|
m_VisibleItems.FindAndRemove(itemID);
|
|
|
|
InvalidateLayout();
|
|
}
|
|
}
|
|
|
|
void ListPanel::SetAllVisible( bool state )
|
|
{
|
|
FOR_EACH_LL( m_DataItems, i)
|
|
{
|
|
SetItemVisible( i, state );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Is the item visible?
|
|
//-----------------------------------------------------------------------------
|
|
bool ListPanel::IsItemVisible( int itemID )
|
|
{
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return false;
|
|
|
|
FastSortListPanelItem *data = (FastSortListPanelItem*) m_DataItems[itemID];
|
|
return data->visible;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets whether the item is disabled or not (effects item color)
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetItemDisabled(int itemID, bool state)
|
|
{
|
|
if ( !m_DataItems.IsValidIndex(itemID) )
|
|
return;
|
|
|
|
m_DataItems[itemID]->kv->SetInt( "disabled", state );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Calculate number of rows per page
|
|
//-----------------------------------------------------------------------------
|
|
float ListPanel::GetRowsPerPage()
|
|
{
|
|
float rowsperpage = (float)( GetTall() - m_iHeaderHeight ) / (float)m_iRowHeight;
|
|
return rowsperpage;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Calculate the item we should Start on
|
|
//-----------------------------------------------------------------------------
|
|
int ListPanel::GetStartItem()
|
|
{
|
|
// if rowsperpage < total number of rows
|
|
if ( GetRowsPerPage() < (float) m_VisibleItems.Count() )
|
|
{
|
|
return m_vbar->GetValue();
|
|
}
|
|
return 0; // otherwise Start at top
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: whether or not to select specific cells (off by default)
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetSelectIndividualCells(bool state)
|
|
{
|
|
m_bCanSelectIndividualCells = state;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// whether or not multiple cells/rows can be selected
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetMultiselectEnabled( bool bState )
|
|
{
|
|
m_bMultiselectEnabled = bState;
|
|
}
|
|
|
|
bool ListPanel::IsMultiselectEnabled() const
|
|
{
|
|
return m_bMultiselectEnabled;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the text which is displayed when the list is empty
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetEmptyListText(const char *text)
|
|
{
|
|
m_pEmptyListText->SetText(text);
|
|
Repaint();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the text which is displayed when the list is empty
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetEmptyListText(const wchar_t *text)
|
|
{
|
|
m_pEmptyListText->SetText(text);
|
|
Repaint();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: opens the content menu
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OpenColumnChoiceMenu()
|
|
{
|
|
if (!m_bAllowUserAddDeleteColumns)
|
|
return;
|
|
|
|
Menu *menu = new Menu(this, "ContextMenu");
|
|
|
|
int x, y;
|
|
input()->GetCursorPos(x, y);
|
|
menu->SetPos(x, y);
|
|
|
|
// add all the column choices to the menu
|
|
for ( int i = 0 ; i < m_CurrentColumns.Count() ; i++ )
|
|
{
|
|
column_t &column = m_ColumnsData[m_CurrentColumns[i]];
|
|
|
|
char name[128];
|
|
column.m_pHeader->GetText(name, sizeof(name));
|
|
int itemID = menu->AddCheckableMenuItem(name, new KeyValues("ToggleColumnVisible", "col", m_CurrentColumns[i]), this);
|
|
menu->SetMenuItemChecked(itemID, !column.m_bHidden);
|
|
|
|
if (column.m_bUnhidable)
|
|
{
|
|
menu->SetItemEnabled(itemID, false);
|
|
}
|
|
}
|
|
|
|
menu->SetVisible(true);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Resizes a column
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::ResizeColumnToContents(int column)
|
|
{
|
|
// iterate all the items in the column, getting the size of each
|
|
column_t &col = m_ColumnsData[m_CurrentColumns[column]];
|
|
|
|
if (!col.m_bTypeIsText)
|
|
return;
|
|
|
|
// start with the size of the column text
|
|
int wide = 0, minRequiredWidth = 0, tall = 0;
|
|
col.m_pHeader->GetContentSize( minRequiredWidth, tall );
|
|
|
|
// iterate every item
|
|
for (int i = 0; i < m_VisibleItems.Count(); i++)
|
|
{
|
|
if (!m_VisibleItems.IsValidIndex(i))
|
|
continue;
|
|
|
|
// get the cell
|
|
int itemID = m_VisibleItems[i];
|
|
|
|
// get the text
|
|
wchar_t tempText[ 256 ];
|
|
GetCellText( itemID, column, tempText, 256 );
|
|
m_pTextImage->SetText(tempText);
|
|
|
|
m_pTextImage->GetContentSize(wide, tall);
|
|
|
|
if ( wide > minRequiredWidth )
|
|
{
|
|
minRequiredWidth = wide;
|
|
}
|
|
}
|
|
|
|
// Introduce a slight buffer between columns
|
|
minRequiredWidth += 4;
|
|
|
|
// call the resize
|
|
col.m_pHeader->GetSize(wide, tall);
|
|
OnColumnResized(column, minRequiredWidth - wide);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Changes the visibilty of a column
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::OnToggleColumnVisible(int col)
|
|
{
|
|
if (!m_CurrentColumns.IsValidIndex(col))
|
|
return;
|
|
|
|
// toggle the state of the column
|
|
column_t &column = m_ColumnsData[m_CurrentColumns[col]];
|
|
SetColumnVisible(col, column.m_bHidden);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets user settings
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::ApplyUserConfigSettings(KeyValues *userConfig)
|
|
{
|
|
// We save/restore m_lastBarWidth because all of the column widths are saved relative to that size.
|
|
// If we don't save it, you can run into this case:
|
|
// - Window width is 500, load sizes setup relative to a 1000-width window
|
|
// - Set window size to 1000
|
|
// - In PerformLayout, it thinks the window has grown by 500 (since m_lastBarWidth is 500 and new window width is 1000)
|
|
// so it pushes out any COLUMN_RESIZEWITHWINDOW columns to their max extent and shrinks everything else to its min extent.
|
|
m_lastBarWidth = userConfig->GetInt( "lastBarWidth", 0 );
|
|
|
|
// read which columns are hidden
|
|
for ( int i = 0; i < m_CurrentColumns.Count(); i++ )
|
|
{
|
|
char name[64];
|
|
_snprintf(name, sizeof(name), "%d_hidden", i);
|
|
|
|
int hidden = userConfig->GetInt(name, -1);
|
|
if (hidden == 0)
|
|
{
|
|
SetColumnVisible(i, true);
|
|
}
|
|
else if (hidden == 1)
|
|
{
|
|
SetColumnVisible(i, false);
|
|
}
|
|
|
|
_snprintf(name, sizeof(name), "%d_width", i);
|
|
int nWidth = userConfig->GetInt( name, -1 );
|
|
if ( nWidth >= 0 )
|
|
{
|
|
column_t &column = m_ColumnsData[m_CurrentColumns[i]];
|
|
column.m_pHeader->SetWide( nWidth );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns user config settings for this control
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::GetUserConfigSettings(KeyValues *userConfig)
|
|
{
|
|
userConfig->SetInt( "lastBarWidth", m_lastBarWidth );
|
|
|
|
// save which columns are hidden
|
|
for ( int i = 0 ; i < m_CurrentColumns.Count() ; i++ )
|
|
{
|
|
column_t &column = m_ColumnsData[m_CurrentColumns[i]];
|
|
|
|
char name[64];
|
|
_snprintf(name, sizeof(name), "%d_hidden", i);
|
|
userConfig->SetBool(name, column.m_bHidden );
|
|
|
|
_snprintf(name, sizeof(name), "%d_width", i);
|
|
userConfig->SetInt( name, column.m_pHeader->GetWide() );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: optimization, return true if this control has any user config settings
|
|
//-----------------------------------------------------------------------------
|
|
bool ListPanel::HasUserConfigSettings()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::SetAllowUserModificationOfColumns(bool allowed)
|
|
{
|
|
m_bAllowUserAddDeleteColumns = allowed;
|
|
}
|
|
|
|
void ListPanel::SetIgnoreDoubleClick( bool state )
|
|
{
|
|
m_bIgnoreDoubleClick = state;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: set up a field for editing
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::EnterEditMode(int itemID, int column, vgui::Panel *editPanel)
|
|
{
|
|
m_hEditModePanel = editPanel;
|
|
m_iEditModeItemID = itemID;
|
|
m_iEditModeColumn = column;
|
|
editPanel->SetParent(this);
|
|
editPanel->SetVisible(true);
|
|
editPanel->RequestFocus();
|
|
editPanel->MoveToFront();
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: leaves editing mode
|
|
//-----------------------------------------------------------------------------
|
|
void ListPanel::LeaveEditMode()
|
|
{
|
|
if (m_hEditModePanel.Get())
|
|
{
|
|
m_hEditModePanel->SetVisible(false);
|
|
m_hEditModePanel->SetParent((Panel *)NULL);
|
|
m_hEditModePanel = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if we are currently in inline editing mode
|
|
//-----------------------------------------------------------------------------
|
|
bool ListPanel::IsInEditMode()
|
|
{
|
|
return (m_hEditModePanel.Get() != NULL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef _GAMECONSOLE
|
|
void ListPanel::NavigateTo()
|
|
{
|
|
BaseClass::NavigateTo();
|
|
// attempt to select the first item in the list when we get focus
|
|
if(GetItemCount())
|
|
{
|
|
SetSingleSelectedItem(FirstItem());
|
|
}
|
|
else // if we have no items, change focus
|
|
{
|
|
if(!NavigateDown())
|
|
{
|
|
NavigateUp();
|
|
}
|
|
}
|
|
}
|
|
#endif
|