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668 lines
20 KiB
668 lines
20 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include "vgui/ISurface.h"
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#include <keyvalues.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Menu.h>
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#include <vgui_controls/MenuItem.h>
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#include <vgui_controls/TextImage.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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const int KEYBINDING_INSET = 5;
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//-----------------------------------------------------------------------------
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// Purpose: Check box image
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//-----------------------------------------------------------------------------
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class MenuItemCheckImage : public TextImage
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{
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public:
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MenuItemCheckImage(MenuItem *item) : TextImage( "g" )
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{
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_menuItem = item;
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SetSize(20, 13);
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}
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virtual void Paint()
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{
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DrawSetTextFont(GetFont());
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// draw background
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DrawSetTextColor(_menuItem->GetBgColor());
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DrawPrintChar(0, 0, 'g');
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// draw check
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if (_menuItem->IsChecked())
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{
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if (_menuItem->IsEnabled())
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{
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DrawSetTextColor(_menuItem->GetButtonFgColor());
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DrawPrintChar(0, 2, 'a');
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}
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else if (!_menuItem->IsEnabled())
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{
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// draw disabled version, with embossed look
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// offset image
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DrawSetTextColor(_menuItem->GetDisabledFgColor1());
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DrawPrintChar(1, 3, 'a');
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// overlayed image
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DrawSetTextColor(_menuItem->GetDisabledFgColor2());
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DrawPrintChar(0, 2, 'a');
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}
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}
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}
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private:
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MenuItem *_menuItem;
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};
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DECLARE_BUILD_FACTORY_DEFAULT_TEXT( MenuItem, MenuItem );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input: parent - the parent of this menu item, usually a menu
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// text - the name of the menu item as it appears in the menu
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// cascadeMenu - if this item triggers the opening of a cascading menu
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// provide a pointer to it.
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// MenuItems cannot be both checkable and trigger a cascade menu.
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//-----------------------------------------------------------------------------
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MenuItem::MenuItem(Menu *parent, const char *panelName, const char *text, Menu *cascadeMenu, bool checkable) : Button(parent, panelName, text)
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{
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m_pCascadeMenu = cascadeMenu;
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m_bCheckable = checkable;
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SetButtonActivationType(ACTIVATE_ONRELEASED);
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m_pUserData = NULL;
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m_pCurrentKeyBinding = NULL;
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// only one arg should be passed in.
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Assert (!(cascadeMenu && checkable));
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Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input: parent - the parent of this menu item, usually a menu
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// text - the name of the menu item as it appears in the menu
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// cascadeMenu - if this item triggers the opening of a cascading menu
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// provide a pointer to it.
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// MenuItems cannot be both checkable and trigger a cascade menu.
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//-----------------------------------------------------------------------------
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MenuItem::MenuItem(Menu *parent, const char *panelName, const wchar_t *wszText, Menu *cascadeMenu, bool checkable) : Button(parent, panelName, wszText)
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{
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m_pCascadeMenu = cascadeMenu;
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m_bCheckable = checkable;
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SetButtonActivationType(ACTIVATE_ONRELEASED);
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m_pUserData = NULL;
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m_pCurrentKeyBinding = NULL;
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// only one arg should be passed in.
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Assert (!(cascadeMenu && checkable));
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Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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MenuItem::~MenuItem()
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{
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delete m_pCascadeMenu;
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delete m_pCascadeArrow;
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delete m_pCheck;
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if (m_pUserData)
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{
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m_pUserData->deleteThis();
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}
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delete m_pCurrentKeyBinding;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Basic initializer
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//-----------------------------------------------------------------------------
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void MenuItem::Init( void )
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{
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m_pCascadeArrow = NULL;
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m_pCheck = NULL;
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if (m_pCascadeMenu)
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{
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m_pCascadeMenu->SetParent(this);
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m_pCascadeArrow = new TextImage("4"); // this makes a right pointing arrow.
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m_pCascadeMenu->AddActionSignalTarget(this);
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}
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else if (m_bCheckable)
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{
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// move the text image over so we have room for the check
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SetTextImageIndex(1);
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m_pCheck = new MenuItemCheckImage(this);
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SetImageAtIndex(0, m_pCheck, CHECK_INSET);
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SetChecked(false);
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}
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SetButtonBorderEnabled( false );
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SetUseCaptureMouse( false );
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SetContentAlignment( Label::a_west );
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// note menus handle all the sizing of menuItem panels
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Menu *MenuItem::GetParentMenu()
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{
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return (Menu *)GetParent();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Layout the Textimage and the Arrow part of the menuItem
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//-----------------------------------------------------------------------------
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void MenuItem::PerformLayout()
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{
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Button::PerformLayout();
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// make the arrow image match the button layout.
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// this will make it brighten and dim like the menu buttons.
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if (m_pCascadeArrow)
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{
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m_pCascadeArrow->SetColor(GetButtonFgColor());
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Close the cascading menu if we have one.
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//-----------------------------------------------------------------------------
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void MenuItem::CloseCascadeMenu()
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{
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if (m_pCascadeMenu)
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{
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if (m_pCascadeMenu->IsVisible())
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{
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m_pCascadeMenu->SetVisible(false);
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}
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// disarm even if menu wasn't visible!
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SetArmed(false);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle cursor moving in a menuItem.
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//-----------------------------------------------------------------------------
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void MenuItem::OnCursorMoved(int x, int y)
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{
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// if menu is in keymode and we moved the mouse
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// highlight this item
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if (GetParentMenu()->GetMenuMode() == Menu::KEYBOARD)
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{
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OnCursorEntered();
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}
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// chain up to parent
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CallParentFunction(new KeyValues("OnCursorMoved", "x", x, "y", y));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle mouse cursor entering a menuItem.
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//-----------------------------------------------------------------------------
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void MenuItem::OnCursorEntered()
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{
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// post a message to the parent menu.
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// forward the message on to the parent of this menu.
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KeyValues *msg = new KeyValues ("CursorEnteredMenuItem");
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// tell the parent this menuitem is the one that was entered so it can highlight it
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msg->SetPtr("VPanel", (void*)GetVPanel());
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ivgui()->PostMessage(GetVParent(), msg, NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle mouse cursor exiting a menuItem.
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//-----------------------------------------------------------------------------
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void MenuItem::OnCursorExited()
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{
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// post a message to the parent menu.
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// forward the message on to the parent of this menu.
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KeyValues *msg = new KeyValues ("CursorExitedMenuItem");
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// tell the parent this menuitem is the one that was entered so it can unhighlight it
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msg->SetPtr("VPanel", (void*)GetVPanel());
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ivgui()->PostMessage(GetVParent(), msg, NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle mouse cursor exiting a menuItem.
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//-----------------------------------------------------------------------------
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void MenuItem::OnKeyCodeReleased(KeyCode code)
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{
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if (GetParentMenu()->GetMenuMode() == Menu::KEYBOARD && m_pCascadeMenu)
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{
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return;
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}
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// only disarm if we are not opening a cascading menu using keys.
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Button::OnKeyCodeReleased(code);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Highlight a menu item
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// Menu item buttons highlight if disabled, but won't activate.
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//-----------------------------------------------------------------------------
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void MenuItem::ArmItem()
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{
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// close all other menus
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GetParentMenu()->CloseOtherMenus(this);
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// arm the menuItem.
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Button::SetArmed(true);
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// When you have a submenu with no scroll bar the menu
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// border will not be drawn correctly. This fixes it.
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Menu *parent = GetParentMenu();
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if ( parent )
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{
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parent->ForceCalculateWidth();
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}
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Unhighlight a menu item
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//-----------------------------------------------------------------------------
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void MenuItem::DisarmItem()
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{
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// normal behaviour is that the button becomes unarmed
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// do not unarm if there is a cascading menu. CloseCascadeMenu handles this.
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// and the menu handles it since we close at different times depending
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// on whether menu is handling mouse or key events.
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if (!m_pCascadeMenu)
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{
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Button::OnCursorExited();
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}
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// When you have a submenu with no scroll bar the menu
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// border will not be drawn correctly. This fixes it.
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Menu *parent = GetParentMenu();
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if ( parent )
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{
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parent->ForceCalculateWidth();
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}
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Repaint();
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}
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bool MenuItem::IsItemArmed()
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{
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return Button::IsArmed();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Pass kill focus events up to parent, This will tell all panels
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// in the hierarchy to hide themselves, and enables cascading menus to
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// all disappear on selecting an item at the end of the tree.
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//-----------------------------------------------------------------------------
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void MenuItem::OnKillFocus()
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{
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GetParentMenu()->OnKillFocus();
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}
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//-----------------------------------------------------------------------------
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// Purpose: fire the menu item as if it has been selected and
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// Tell the owner that it is closing
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//-----------------------------------------------------------------------------
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void MenuItem::FireActionSignal()
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{
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// cascading menus items don't trigger the parent menu to disappear
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// (they trigger the cascading menu to open/close when cursor is moved over/off them)
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if (!m_pCascadeMenu)
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{
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KeyValues *kv = new KeyValues("MenuItemSelected");
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kv->SetPtr("panel", this);
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ivgui()->PostMessage(GetVParent(), kv, GetVPanel());
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// ivgui()->PostMessage(GetVParent(), new KeyValues("MenuItemSelected"), GetVPanel());
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Button::FireActionSignal();
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// toggle the check next to the item if it is checkable
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if (m_bCheckable)
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{
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SetChecked( !m_bChecked );
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}
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}
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else
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{
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// if we are in keyboard mode, open the child menu.
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if (GetParentMenu()->GetMenuMode() == Menu::KEYBOARD)
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{
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OpenCascadeMenu();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Opens the cascading menu.
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//-----------------------------------------------------------------------------
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void MenuItem::OpenCascadeMenu()
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{
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if (m_pCascadeMenu)
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{
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// perform layout on menu, this way it will open in the right spot
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// if the window's been moved
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m_pCascadeMenu->PerformLayout();
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m_pCascadeMenu->SetVisible(true);
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ArmItem();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpse: Return true if this item triggers a cascading menu
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//-----------------------------------------------------------------------------
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bool MenuItem::HasMenu()
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{
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return (m_pCascadeMenu != NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Apply the resource scheme to the menu.
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//-----------------------------------------------------------------------------
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void MenuItem::ApplySchemeSettings(IScheme *pScheme)
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{
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// chain back first
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Button::ApplySchemeSettings(pScheme);
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// get color settings
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SetDefaultColor(GetSchemeColor("Menu.TextColor", GetFgColor(), pScheme), GetSchemeColor("Menu.BgColor", GetBgColor(), pScheme));
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SetArmedColor(GetSchemeColor("Menu.ArmedTextColor", GetFgColor(), pScheme), GetSchemeColor("Menu.ArmedBgColor", GetBgColor(), pScheme));
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SetDepressedColor(GetSchemeColor("Menu.ArmedTextColor", GetFgColor(), pScheme), GetSchemeColor("Menu.ArmedBgColor", GetBgColor(), pScheme));
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SetTextInset(atoi(pScheme->GetResourceString("Menu.TextInset")), 0);
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// reload images since applyschemesettings in label wipes them out.
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if ( m_pCascadeArrow )
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{
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m_pCascadeArrow->SetFont(pScheme->GetFont("Marlett", IsProportional() ));
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m_pCascadeArrow->ResizeImageToContent();
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AddImage(m_pCascadeArrow, 0);
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}
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else if (m_bCheckable)
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{
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m_pCheck->SetFont( pScheme->GetFont("Marlett", IsProportional()));
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SetImageAtIndex(0, m_pCheck, CHECK_INSET);
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m_pCheck->ResizeImageToContent();
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}
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if ( m_pCurrentKeyBinding )
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{
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m_pCurrentKeyBinding->SetFont(pScheme->GetFont("Default", IsProportional() ));
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m_pCurrentKeyBinding->ResizeImageToContent();
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}
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// Have the menu redo the layout
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// Get the parent to resize
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Menu * parent = GetParentMenu();
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if ( parent )
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{
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parent->ForceCalculateWidth();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the size of the text portion of the label.
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// for normal menu items this is the same as the label size, but for
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// cascading menus it gives you the size of the text portion only, without
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// the arrow.
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//-----------------------------------------------------------------------------
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void MenuItem::GetTextImageSize(int &wide, int &tall)
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{
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GetTextImage()->GetSize(wide, tall);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the size of the text portion of the label.
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// For normal menu items this is the same as the label size, but for
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// cascading menus it sizes textImage portion only, without
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// the arrow.
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//-----------------------------------------------------------------------------
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void MenuItem::SetTextImageSize(int wide, int tall)
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{
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GetTextImage()->SetSize(wide, tall);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the size of the arrow portion of the label.
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// If the menuItem is not a cascading menu, 0 is returned.
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//-----------------------------------------------------------------------------
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void MenuItem::GetArrowImageSize(int &wide, int &tall)
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{
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wide = 0, tall = 0;
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if (m_pCascadeArrow)
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{
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m_pCascadeArrow->GetSize(wide, tall);
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return;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the size of the check portion of the label.
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//-----------------------------------------------------------------------------
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void MenuItem::GetCheckImageSize(int &wide, int &tall)
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{
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wide = 0, tall = 0;
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if (m_pCheck)
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{
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// resize the image to the contents size
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m_pCheck->ResizeImageToContent();
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m_pCheck->GetSize(wide, tall);
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// include the inset for the check, since nobody but us know about the inset
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wide += CHECK_INSET;
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return;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return a the menu that this menuItem contains
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// This is useful when the parent menu's commands must be
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// sent through all menus that are open as well (like hotkeys)
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//-----------------------------------------------------------------------------
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Menu *MenuItem::GetMenu()
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{
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return m_pCascadeMenu;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the border style for the button. Menu items have no border so
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// return null.
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//-----------------------------------------------------------------------------
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IBorder *MenuItem::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
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{
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the menu to key mode if a child menu goes into keymode
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//-----------------------------------------------------------------------------
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void MenuItem::OnKeyModeSet()
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{
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// send the message to this parent in case this is a cascading menu
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ivgui()->PostMessage(GetVParent(), new KeyValues("KeyModeSet"), GetVPanel());
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return if this menuitem is checkable or not
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// This is used by menus to perform the layout properly.
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//-----------------------------------------------------------------------------
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bool MenuItem::IsCheckable()
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{
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return m_bCheckable;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return if this menuitem is checked or not
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//-----------------------------------------------------------------------------
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bool MenuItem::IsChecked()
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{
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return m_bChecked;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the checked state of a checkable menuitem
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// Does nothing if item is not checkable
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//-----------------------------------------------------------------------------
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void MenuItem::SetChecked(bool state)
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{
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if (m_bCheckable)
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{
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m_bChecked = state;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool MenuItem::CanBeDefaultButton(void)
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{
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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KeyValues *MenuItem::GetUserData()
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{
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if ( HasMenu() )
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{
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return m_pCascadeMenu->GetItemUserData( m_pCascadeMenu->GetActiveItem() );
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}
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else
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{
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return m_pUserData;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the user data
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//-----------------------------------------------------------------------------
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void MenuItem::SetUserData(const KeyValues *kv)
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{
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if (m_pUserData)
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{
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m_pUserData->deleteThis();
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m_pUserData = NULL;
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}
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if ( kv )
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{
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m_pUserData = kv->MakeCopy();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Passing in NULL removes this object
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// Input : *keyName -
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//-----------------------------------------------------------------------------
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void MenuItem::SetCurrentKeyBinding( char const *keyName )
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{
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if ( !keyName )
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{
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delete m_pCurrentKeyBinding;
|
|
m_pCurrentKeyBinding = NULL;
|
|
return;
|
|
}
|
|
|
|
if ( !m_pCurrentKeyBinding )
|
|
{
|
|
m_pCurrentKeyBinding = new TextImage( keyName );
|
|
}
|
|
else
|
|
{
|
|
char curtext[ 256 ];
|
|
m_pCurrentKeyBinding->GetText( curtext, sizeof( curtext ) );
|
|
if ( !Q_strcmp( curtext, keyName ) )
|
|
return;
|
|
|
|
m_pCurrentKeyBinding->SetText( keyName );
|
|
}
|
|
|
|
InvalidateLayout( false, true );
|
|
}
|
|
|
|
|
|
void MenuItem::Paint()
|
|
{
|
|
BaseClass::Paint();
|
|
if ( !m_pCurrentKeyBinding )
|
|
return;
|
|
|
|
int w, h;
|
|
GetSize( w, h );
|
|
int iw, ih;
|
|
m_pCurrentKeyBinding->GetSize( iw, ih );
|
|
|
|
int x = w - iw - KEYBINDING_INSET;
|
|
int y = ( h - ih ) / 2;
|
|
|
|
if ( IsEnabled() )
|
|
{
|
|
m_pCurrentKeyBinding->SetPos( x, y );
|
|
m_pCurrentKeyBinding->SetColor( GetButtonFgColor() );
|
|
m_pCurrentKeyBinding->Paint();
|
|
}
|
|
else
|
|
{
|
|
m_pCurrentKeyBinding->SetPos( x + 1 , y + 1 );
|
|
m_pCurrentKeyBinding->SetColor( GetDisabledFgColor1() );
|
|
m_pCurrentKeyBinding->Paint();
|
|
|
|
surface()->DrawFlushText();
|
|
|
|
m_pCurrentKeyBinding->SetPos( x, y );
|
|
m_pCurrentKeyBinding->SetColor( GetDisabledFgColor2() );
|
|
m_pCurrentKeyBinding->Paint();
|
|
}
|
|
}
|
|
|
|
void MenuItem::GetContentSize( int& cw, int &ch )
|
|
{
|
|
BaseClass::GetContentSize( cw, ch );
|
|
if ( !m_pCurrentKeyBinding )
|
|
return;
|
|
|
|
int iw, ih;
|
|
m_pCurrentKeyBinding->GetSize( iw, ih );
|
|
|
|
cw += iw + KEYBINDING_INSET;
|
|
ch = MAX( ch, ih );
|
|
}
|
|
|
|
// If we are doing "centered" menus, then we want to recenter the menu text in the text area if there is room.
|
|
void MenuItem::RepositionTextImage( int &x, int &y, TextImage *pTextImage )
|
|
{
|
|
if ( _contentAlignment != a_center )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int iw, ih;
|
|
int cw, ch;
|
|
|
|
pTextImage->GetSize( iw, ih );
|
|
pTextImage->GetContentSize( cw, ch );
|
|
|
|
if ( cw < iw )
|
|
{
|
|
x = x + ( iw - cw ) / 2;
|
|
}
|
|
}
|